• Title/Summary/Keyword: Learning interest

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U-Learning: An Interactive Social Learning Model

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.1
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    • pp.9-13
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    • 2013
  • This paper presents the concepts of ubiquitous computing technology to construct a ubiquitous learning environment that enables learning to take place anywhere at any time. This ubiquitous learning environment is described as an environment that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Students are allowed to be in an environment of their interest. The communication between devices and the embedded computers in the environment allows learner to learn while they are moving, hence, attaching them to their learning environment.

Understanding and Education Measures of the Prevention of Forgery and Falsification of Blockchain for Elementary School Students (초등학생 대상 블록체인 기술의 위변조 방지 핵심원리 이해와 교육방안 설계)

  • Jung, Yujin;Kim, Jinsu;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.513-520
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    • 2019
  • The general learning method aims at conveying knowledge by conveying the contents of the learning set to numerous of learners. However, such a method is difficult to induce the interest of the learner, and the unilateral delivery method has a disadvantage in that the concentration of the learner can be lowered and the overall academic achievement can be lowered. In order to solve this problem, the gay learning method which induces the interest of the students themselves is studied, and the gay learning game which combines the education and the game can influence the learning by inducing the interest of the student. In this paper, we propose a method to prevent the forgery and falsification of the blockchain, which has been widely discussed by the 4th Industrial Revolution, as a card game, And suggests ways to contribute to the development of the process.

Development and Effects of the Integrative Fidelity Simulation Curriculum (Fidelity 단계를 통합한 시뮬레이션 교육 개발 및 효과)

  • Chu, Min Sun;Hwang, Yoon Young
    • The Journal of Korean Academic Society of Nursing Education
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    • v.19 no.3
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    • pp.362-370
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    • 2013
  • Purpose: The purpose of this study was to develop and evaluate effects of the integrative fidelity simulation curriculum. Methods: The integrative fidelity simulation curriculum was developed through meetings of experts based on nursing content. To test the application effect of simulation curriculum, a one group pre-post test design was applied. The simulation curriculum was applied with 149 nursing students who participated voluntarily. Results: In the application of satisfaction of the curriculum, learning interest in nursing and intrinsic motivation, nursing students had high scores in all evaluations. In addition, satisfaction of the curriculum had a significant positive correlation with learning interest in nursing and intrinsic motivation. Conclusion: The integrative fidelity simulation was an effective teaching tool for nursing students, and needs to develop more varied nursing simulation scenarios and curriculum.

The Effects of Teamwork and Peer Learning on Academic Achievement in Physics Class at Junior College (팀워크와 동료학습이 전문대학 물리학 수업의 학업성취도에 미치는 영향)

  • Kim, Mi-ra;Cho, Young
    • Journal of Engineering Education Research
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    • v.23 no.6
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    • pp.68-76
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    • 2020
  • This study presents a teaching model to increase the participation and interest, and to improve their understanding of physical concepts of first-year engineering students taking physics(2) course at a three-year college. In the class, a team task solution based on teamwork and a peer learning method through questions and answers between participants in each team were applied so that learners could actively participate in the class to discuss and present. We examined how the activities of each team affected students' interest in subjects, motivation to learn, and the degree of understanding of physical concepts. In the team activity, students were able to actively participate through emotional sharing between learners and free questions and explanations, and it was confirmed that academic achievement was improved by comparing the final exam evaluation results with the evaluation results of the previous three years.

A Study on the Learning Effects of the Inquiry Training Model for the Home Economics of the Middle School - Focusing of the Unit of Food and Nutrition (중학교 가정과 수업 방법의 개성을 위한 탐구훈련수업의 학습효과 - 식생활 단원을 중심으로-)

  • 한오숙;김갑영
    • Journal of Korean Home Economics Education Association
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    • v.10 no.2
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    • pp.13-28
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    • 1998
  • The purpose of this study is to compare of learning effects between the inquiry training model and traditional lecture method in the unit of food and nutrition of home economics in the middle school and propose a teaching-learning method of home economics in the middle school.For this study I sampled one hundred students both male and female who were in the first grade students of middle school in Ansan city.The students were divided into two groups each of which was composed of one male class and one female class. One was called the inquiry training model group, which was taught by the inquiry training model, the other the traditional lecture method group, which was taught by traditional lecture method .They learned about food and nutrition unit during the same time. To evaluate the effectiveness of learning, learning achievement degree, instruction interest degree, and the powers of exploration process, a creativity lest by using a Questionnaire was gIven.The resuits of this study are as follows: 1. In the traditional lecture method group between the inquiry training model one, the difference of learning achievement degree was not significant. The score of learning achieve ment degree in the inquiry training group, the female class got higher scores than .the maleone, but the difference was not significant. 2. In the test of instruction interest degree, the traditional lecture method group got higher scores than the inquiry training model one. (p<.001.). In the inquiry training group the male class got higher scores than the f ema Ie one. (p < .001 ) 3. In the test of powers of exploration process, the traditional lecture method group got higher scores than the inquiry training model one.( p< .00 1). In the inquiry training group, the male class got higher scores than the female one, but the difference was not significant. 4. In the test of creativity, the traditional lecture method group got higher scores than the inquiry training one. (p < .00 1). In the inquiry training group, the female class got higher scores than the male one, but the difference was not significant Therefore, the inquiry training model is the more effective instruction model for both male and female students, rather than the traditional lecture method for instruction interest de¬gree, powers of exploration process, creativity and extends instruction interest degree for the male studentsale students.

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A Study of the Effect of Blog-based Debate Learning on Academic Achivement, Learning Interest and Learning Transfer (블로그를 활용한 토론학습이 학업성취, 학습흥미 및 학습전이에 미치는 효과에 관한 연구)

  • Park, Da-Jeong;Lee, Jae-Kyung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.7-12
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    • 2009
  • The worldwide spread of the internet has made it an important topic in our everyday lives. It has not only changed ordinary lives, but also the whole spectrum of modern society. Thus, it is necessary to understand the characteristic changes in learners as well as social demand in this drastic transformation period and to modify the goal and methods of learning to nurture future intellects. To achieve this, there have been recent attempts to invent new learning methods involving Web 2.0, which focuses on the user. Out of the various aspects of Web 2.0, the blog is expected to invoke learner-oriented education and active discussions between learners, in that the individual manages the blog autonomously and there is much interaction between users. This study will construct a learning system using the blog, apply it on real learners, and analyze its effect on the learners' scholastic achievements, interests, and learning transfer.

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Study on Flipped Learning and Flipped PBL Effectiveness of College General Mathematics (대학교양수학의 플립러닝과 플립 PBL 효과성연구)

  • Kim, Dong-Ryool
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.209-215
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    • 2018
  • The college liberal arts mathematics is opened as a required course in science and engineering field, but students with low achievement experience difficulty in learning. Therefore, flip learning, which is well known as an effective teaching method based on self-led and learner, is suggested as an alternative. However, some problems are pointed out in this pedagogy. As an alternative to flip learning, we apply flip PBL classes that apply PBL to flip learning to general math subjects to supplement the problems of existing flip learning classes and increase interest in mathematics I want to know the effectiveness of whether it can be done. In this study, we investigated the educational effectiveness of the comparison study between the experimental group applying flip PBL class and the control group applying the existing flip learning class. First, the experimental group showed higher than the control group by 22 points Second, in the reflection journal analysis, in contrast to the control group, there was a positive effect on the improvement of the interest of the mathematics in the experimental group, It is expected that it will be applied as a teaching method that can complement the learning.

An Analysis of Types and Contents on Mathmatics Learning Application (수학 학습용 애플리케이션 유형 및 내용 분석)

  • Huh, Nan
    • East Asian mathematical journal
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    • v.33 no.4
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    • pp.413-429
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    • 2017
  • This study is a basic study for developing a mathematical learning application program that can be used in smart devices for adaptive learning. We selected 20 mathematical learning applications including middle school contents and analyzed learning types. And we analyzed the contents and the learning process. As a result, most learning types of mathematics learning applications were problem-centered. Contents analysis results showed that the most applications have achievement goals. The factors that induce interest in learning were lacking and feedback was not provided sufficiently. Analysis of the learning process showed that most of the math learning applications were classified according to their purpose and characteristics.

An Analysis on Learning Effects of Character Animation Based-Mobile Foreign Language Vocabulary Learning App (캐릭터 애니메이션 기반 모바일 외국어 어휘 학습 앱 효과 분석)

  • Kim, Insook;Choi, Minsuh;Ko, Hyeyoung
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1526-1533
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    • 2018
  • This study aims to provide implications for mobile foreign language vocabulary learning app by analyzing the effects of mobile vocabulary learning app based on character animation. For this purpose, we applied the learning application designed with character animation and text, and the application designed with text only to two groups of learners, and analyzed the effect. As a result, we found that application designed with character animation and text was useful in recognition frequency and duration concerning learning. Regarding learning outcomes, we found that it is useful not only in memory but also in learning interest and motivation. This study provides implications for learning method and design development of mobile-based foreign language vocabulary learning application which actively using recently.

Design and Evaluation of a Social Networking Site (SNS) Supported Collaborative Learning Environment for Vocabulary Learning

  • YANG, Wanping;PAN, Yingying
    • Educational Technology International
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    • v.23 no.1
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    • pp.41-66
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    • 2022
  • Vocabulary learning plays an important role in language learning. This study explored a new paradigm based on social networking site (SNS) supported collaborative learning for vocabulary learning. SNS supported collaborative learning (SSCL) can effectively promote learners' engagement, interest and motivation by providing a more communicative and interactive environment. However, vocabulary learning studies on SSCL mainly focused on the effectiveness and influencing factors, lacking specific instructional strategies. Therefore, this study aims to develop instructional strategies that guide instructors to create an SSCL environment for facilitating vocabulary learning. The final instructional strategies are composed of three stages according to the course process, consisting of 8 general strategies and 21 specific guidelines. The content validity was ensured by four experts in the field of educational technology. The instructional strategies were then applied in an actual classroom with 16 students. The positive responses from the instructor and learners indicated that SSCL can be reasonably incorporated into the current curriculum to provide effective learning opportunities and to promote learners' vocabulary learning.