• 제목/요약/키워드: Learning Interest

검색결과 2,005건 처리시간 0.029초

U-Learning: An Interactive Social Learning Model

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • 제5권1호
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    • pp.9-13
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    • 2013
  • This paper presents the concepts of ubiquitous computing technology to construct a ubiquitous learning environment that enables learning to take place anywhere at any time. This ubiquitous learning environment is described as an environment that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Students are allowed to be in an environment of their interest. The communication between devices and the embedded computers in the environment allows learner to learn while they are moving, hence, attaching them to their learning environment.

초등학생 대상 블록체인 기술의 위변조 방지 핵심원리 이해와 교육방안 설계 (Understanding and Education Measures of the Prevention of Forgery and Falsification of Blockchain for Elementary School Students)

  • 정유진;김진수;박남제
    • 정보교육학회논문지
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    • 제23권6호
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    • pp.513-520
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    • 2019
  • 일반적인 학습방법은 다수의 학습자를 대상으로 정해진 학습에 대한 내용을 전달함으로서 지식을 전달하는 것을 목적으로 하고 있다. 하지만 이와 같은 방식은 학습자의 흥미를 유발하기 어려우며, 일방적으로 전달하는 방식은 특히 학습자의 집중을 낮추어 전체적인 학업성취도를 낮출 수 있다는 단점을 가지고 있다. 이러한 문제를 보완하기 위해 학습자 스스로 학업에 대한 흥미를 유도하는 게이미피케이션 방법이 연구되고 있으며, 교육과 게임을 접목한 게이미피케이션은 학생의 흥미를 유도하여 학습에 영향을 줄 수 있다. 본 논문에서는 최근 제 4차 산업혁명에 의해 크게 화제가 되고 있는 블록체인의 위·변조 방지 원리를 카드게임으로 제작하고, 학생이 카드게임을 진행하며 기술의 원리를 이해할 수 있는 방안을 제시함으로서 정보과학 교육과정의 발전에 이바지 할 수 있는 방안을 제안한다.

Fidelity 단계를 통합한 시뮬레이션 교육 개발 및 효과 (Development and Effects of the Integrative Fidelity Simulation Curriculum)

  • 주민선;황윤영
    • 한국간호교육학회지
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    • 제19권3호
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    • pp.362-370
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    • 2013
  • Purpose: The purpose of this study was to develop and evaluate effects of the integrative fidelity simulation curriculum. Methods: The integrative fidelity simulation curriculum was developed through meetings of experts based on nursing content. To test the application effect of simulation curriculum, a one group pre-post test design was applied. The simulation curriculum was applied with 149 nursing students who participated voluntarily. Results: In the application of satisfaction of the curriculum, learning interest in nursing and intrinsic motivation, nursing students had high scores in all evaluations. In addition, satisfaction of the curriculum had a significant positive correlation with learning interest in nursing and intrinsic motivation. Conclusion: The integrative fidelity simulation was an effective teaching tool for nursing students, and needs to develop more varied nursing simulation scenarios and curriculum.

팀워크와 동료학습이 전문대학 물리학 수업의 학업성취도에 미치는 영향 (The Effects of Teamwork and Peer Learning on Academic Achievement in Physics Class at Junior College)

  • 김미라;조영
    • 공학교육연구
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    • 제23권6호
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    • pp.68-76
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    • 2020
  • This study presents a teaching model to increase the participation and interest, and to improve their understanding of physical concepts of first-year engineering students taking physics(2) course at a three-year college. In the class, a team task solution based on teamwork and a peer learning method through questions and answers between participants in each team were applied so that learners could actively participate in the class to discuss and present. We examined how the activities of each team affected students' interest in subjects, motivation to learn, and the degree of understanding of physical concepts. In the team activity, students were able to actively participate through emotional sharing between learners and free questions and explanations, and it was confirmed that academic achievement was improved by comparing the final exam evaluation results with the evaluation results of the previous three years.

중학교 가정과 수업 방법의 개성을 위한 탐구훈련수업의 학습효과 - 식생활 단원을 중심으로- (A Study on the Learning Effects of the Inquiry Training Model for the Home Economics of the Middle School - Focusing of the Unit of Food and Nutrition)

  • 한오숙;김갑영
    • 한국가정과교육학회지
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    • 제10권2호
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    • pp.13-28
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    • 1998
  • The purpose of this study is to compare of learning effects between the inquiry training model and traditional lecture method in the unit of food and nutrition of home economics in the middle school and propose a teaching-learning method of home economics in the middle school.For this study I sampled one hundred students both male and female who were in the first grade students of middle school in Ansan city.The students were divided into two groups each of which was composed of one male class and one female class. One was called the inquiry training model group, which was taught by the inquiry training model, the other the traditional lecture method group, which was taught by traditional lecture method .They learned about food and nutrition unit during the same time. To evaluate the effectiveness of learning, learning achievement degree, instruction interest degree, and the powers of exploration process, a creativity lest by using a Questionnaire was gIven.The resuits of this study are as follows: 1. In the traditional lecture method group between the inquiry training model one, the difference of learning achievement degree was not significant. The score of learning achieve ment degree in the inquiry training group, the female class got higher scores than .the maleone, but the difference was not significant. 2. In the test of instruction interest degree, the traditional lecture method group got higher scores than the inquiry training model one. (p<.001.). In the inquiry training group the male class got higher scores than the f ema Ie one. (p < .001 ) 3. In the test of powers of exploration process, the traditional lecture method group got higher scores than the inquiry training model one.( p< .00 1). In the inquiry training group, the male class got higher scores than the female one, but the difference was not significant. 4. In the test of creativity, the traditional lecture method group got higher scores than the inquiry training one. (p < .00 1). In the inquiry training group, the female class got higher scores than the male one, but the difference was not significant Therefore, the inquiry training model is the more effective instruction model for both male and female students, rather than the traditional lecture method for instruction interest de¬gree, powers of exploration process, creativity and extends instruction interest degree for the male studentsale students.

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블로그를 활용한 토론학습이 학업성취, 학습흥미 및 학습전이에 미치는 효과에 관한 연구 (A Study of the Effect of Blog-based Debate Learning on Academic Achivement, Learning Interest and Learning Transfer)

  • 박다정;이재경
    • 한국실천공학교육학회논문지
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    • 제1권1호
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    • pp.7-12
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    • 2009
  • 21세기에 들어서며 인터넷의 전세계적인 보급과 그 활성화로 인해, 인터넷은 현대인의 생활에서 빼놓을 수 없는 중요한 화두가 되었다. 컴퓨터와 인터넷의 대중적 보급과 더불어 일상생활은 물론 사회 전반의 전개 양상이 변화하였다. 급격한 사회 변화에 따라 변화하는 학습자의 특성과 사회 요구를 잘 파악하여 미래사회에 필요한 인재를 육성하는 방향으로 교육의 목적과 방법 변화가 요구된다. 이를 위해 최근 사용자가 주체가 되는 웹 2.0과 교육을 연결시켜 새로운 학습 방법을 고안하려는 움직임이 다수 보이고 있다. 웹 2.0의 다양한 요소들 가운데에서도 블로그는 개인이 주체가 되어 운영한다는 점과 블로거들끼리의 상호작용이 활발하다는 점에서, 학습에 이용할 때 학습자 중심의 학습과 다양한 의견을 가진 학습자들끼리의 활발한 토론을 이끌어낼 수 있으리라 기대된다. 본 연구에서는 블로그를 활용한 학습을 설계하여 실제 학습자들을 대상으로 활용해보고, 블로그를 활용한 학습이 학습자의 학업성취와 학습흥미, 학습전이에 어떤 효과가 있는지 분석하고자 한다.

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대학교양수학의 플립러닝과 플립 PBL 효과성연구 (Study on Flipped Learning and Flipped PBL Effectiveness of College General Mathematics)

  • 김동률
    • 한국융합학회논문지
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    • 제9권6호
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    • pp.209-215
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    • 2018
  • 대학 교양수학은 이공계열에서 필수 과목으로 개설하고 있으나 성취도가 낮은 학생들은 학습에 어려움을 느끼고 있어 대안으로 자기 주도와 학습자 중심으로 효과성이 높은 교수법으로 잘 알려진 플립러닝이 제시되고 있다. 그러나 이 교수법에서도 몇 가지 문제점들이 지적되고 있어 플립러닝에 대한 대안적 방법으로 PBL을 플립러닝에 적용한 플립 PBL 수업을 교양수학 과목에 적용하여 기존 플립러닝 수업의 문제점을 보완하고 수학에 대한 흥미를 높일 수 있는지의 효과성을 알아보고자 한다. 본 연구에서는 플립 PBL 수업을 적용한 실험집단과 기존 플립러닝 수업을 적용한 통제집단의 비교연구에서의 교육적 효과성을 알아본 결과 첫째, 지필고사 결과에서는 실험집단이 통제집단보다 평균이 22점 이상 높게 나타나 학업성취도 향상에 효과가 있는 것으로 나타났고 둘째, 성찰저널 분석에서는 통제집단과 대조적으로 실험집단에서 수학의 흥미도 향상에 대한 긍정적인 내용이 많아 흥미도 변화에도 긍정적 효과가 나타나 이교수법이 기존의 플립러닝을 보완할 수 있는 교수법으로 확대 적용되기를 기대한다.

수학 학습용 애플리케이션 유형 및 내용 분석 (An Analysis of Types and Contents on Mathmatics Learning Application)

  • 허난
    • East Asian mathematical journal
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    • 제33권4호
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    • pp.413-429
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    • 2017
  • This study is a basic study for developing a mathematical learning application program that can be used in smart devices for adaptive learning. We selected 20 mathematical learning applications including middle school contents and analyzed learning types. And we analyzed the contents and the learning process. As a result, most learning types of mathematics learning applications were problem-centered. Contents analysis results showed that the most applications have achievement goals. The factors that induce interest in learning were lacking and feedback was not provided sufficiently. Analysis of the learning process showed that most of the math learning applications were classified according to their purpose and characteristics.

캐릭터 애니메이션 기반 모바일 외국어 어휘 학습 앱 효과 분석 (An Analysis on Learning Effects of Character Animation Based-Mobile Foreign Language Vocabulary Learning App)

  • 김인숙;최민서;고혜영
    • 한국멀티미디어학회논문지
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    • 제21권12호
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    • pp.1526-1533
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    • 2018
  • This study aims to provide implications for mobile foreign language vocabulary learning app by analyzing the effects of mobile vocabulary learning app based on character animation. For this purpose, we applied the learning application designed with character animation and text, and the application designed with text only to two groups of learners, and analyzed the effect. As a result, we found that application designed with character animation and text was useful in recognition frequency and duration concerning learning. Regarding learning outcomes, we found that it is useful not only in memory but also in learning interest and motivation. This study provides implications for learning method and design development of mobile-based foreign language vocabulary learning application which actively using recently.

Design and Evaluation of a Social Networking Site (SNS) Supported Collaborative Learning Environment for Vocabulary Learning

  • YANG, Wanping;PAN, Yingying
    • Educational Technology International
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    • 제23권1호
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    • pp.41-66
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    • 2022
  • Vocabulary learning plays an important role in language learning. This study explored a new paradigm based on social networking site (SNS) supported collaborative learning for vocabulary learning. SNS supported collaborative learning (SSCL) can effectively promote learners' engagement, interest and motivation by providing a more communicative and interactive environment. However, vocabulary learning studies on SSCL mainly focused on the effectiveness and influencing factors, lacking specific instructional strategies. Therefore, this study aims to develop instructional strategies that guide instructors to create an SSCL environment for facilitating vocabulary learning. The final instructional strategies are composed of three stages according to the course process, consisting of 8 general strategies and 21 specific guidelines. The content validity was ensured by four experts in the field of educational technology. The instructional strategies were then applied in an actual classroom with 16 students. The positive responses from the instructor and learners indicated that SSCL can be reasonably incorporated into the current curriculum to provide effective learning opportunities and to promote learners' vocabulary learning.