• Title/Summary/Keyword: 3D프로세스

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Study of perception of the visual depth caused by the color correction (입체영상 제작에서 색 보정 결과가 입체감 인지에 미치는 영향 연구)

  • Han, Myung-Hee;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.177-184
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    • 2010
  • These days, as digital producing technique has been developed, 3D imaging technique is used in high-tech computer and T.V. Also study for 3D producing technique is actively in progress. Moreover, as James Cameron's movie, 'Avatar' released in 2009 was a box office hit, the issue about 3D image came to the fore again. At this point, I decided to study the effect of the visual depth caused by the color correction during the post-production stage. The purpose of this study is to offer information about processing effective images through data about the effect of the visual depth that applies the color correction during the post-production stage. Basically, I supposed that color and contract would have effects on depth of 3D image. As a result, I could find out the changes of visual depth, space perception and sense of depth throughout the experiment. Applying this result,, I produced the 15 minutes of 3D advertisement movie and I found out that the color correction during the post-production stage was very effective for 3D depth. The left image and the right image by beam splitter based rig and parallel rig were used for this study. Also I adjusted the strong contrast by the color correction during the post-production stage after correcting convergence and visual depth during editing. As a result, I could produce images which had strong sense of space and sense of depth.

A Study on Digital design process of the materialization of Free form Design Architecture (비정형 건축 구현을 위한 디지털 디자인 프로세스에 관한 연구)

  • Lee, Jae-Kook;Lee, Kang-Bok
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.2
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    • pp.13-19
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    • 2011
  • Starting in modern times by Le Corbusier, architectures made by concretes are still developing in these times. For several decades, the shape of box architecture has been the most familiar type of buildings. Of course "The concrete is the type of box building" isn't always right, but what we have most seen was the buildings which has been stylized and made by concretes. Through modern times to these days based on international style and functionalism, the type of box building was the most effective and good profit type of architecture which has not disregarded the capitalism. Free-form building are becoming a common place, and many of these are designed and constructed using sophisticated techniques. The main technique being used is Generative Technology of Form for free-form construction. People's interest is growing in this, and it is becoming widely used both abroad and domestically. The purpose of this paper is to investigate the use of Generative Technology of Form which is a digitally adapted design methodology in architecture. The digital design process used for contemporary buildings share many typical features that exist within a standard digital template, but also an increasing amount of mass customization that has to be produced at an additional cost. This paper will summarize these features in terms of free-form architecture, and in terms of the digital design process. In fact, 3D models have to be conceded as main design products considering features of Free Form Design Architecture. However it is practical to design twice over, because all forms of architectural drawings are 2D. From now on, design of Free Form Design Building is not to separate between design process and practical process, but to compound them as unified design system applied the process to communicate information interactively. For this, it should be required to impose unified digital design process and perform researches about effective way to apply in the field of Free-form Design Architecture.

A Study on the Process Improvement of ICT Technological Innovation System : with the Focus on Classification and Assessment of R&D Projects (ICT 기술혁신체계 프로세스 개선방안 연구 : 과제구분 및 선정평가를 중심으로)

  • Rim, Myung Hwan;Koh, Soon Ju;Lee, Jung Mann
    • Korean Management Science Review
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    • v.33 no.3
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    • pp.53-64
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    • 2016
  • The government is mapping out R&D innovation measures aimed at improving the qualitative level of the performance of national R&D projects that are supported by grants or public funds. This paper proposes ways of making improvements in technology planning, project assessment, performance management, and results evaluation in order to boost the efficiency of the country's promotion of ICT R&D projects, as well as to upgrade the processes involved with its technological innovation system at each of the commercialization stages of its R&D projects. According to our experts' in-depth survey and interview, it has been found that technology planning is the most important phase in the full cycle-based technological innovation system and that the promotion of a combination of top-down and bottom-up approaches is the most reasonable. This paper also suggests it is necessary to secure a process for exploring technological opportunities as the preparatory phase for technology planning, and that it is desirable to reflect the technology demand map associated with the technology road map. Currently, R&D projects are divided into policy designation, designation contest, and free contest. To minimize the inefficiency associated with indiscriminate competition, this paper proposes the introduction of a general contest system in order to change the project assessment system into one based on the results of the competition in each category(e.g. firms, universities, research institutions, etc.).

CGS System based on Three-Dimensional Character Modeling I (Part1:About Non-Digital Process) (3차원 캐릭터 모델기반 CGS System 구축 I (Part1:Non-Digital Process에 관하여))

  • Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1592-1600
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    • 2008
  • This study is to help creative idea generation based on the theory of the 'reconstruction of character shape image elements', and aims to extrusion of creative and diverse shapes with combination of image elements upon computing creative image generation. In order to suggest the design generation methodology for the maximization of idea generation ability and to overcome restriction of thinking out of existing idea generation methodology, it has suggested the CGS(Character Generation System) that is a creative idea generation methodology identified and complemented the problem of the existing computerized idea generation(PDS with Proportion) method out of the preceded studies on the creative idea generation methodologies. this study is expected to have effectives as one method for idea generation or creative image generation assistance during the 3D character development process, and to serve as an assistance to overcome the restriction of the character shape image generation through diverse idea generations.

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Design of ADC for Dual-loop Digital LDO Regulator (이중 루프 Digital LDO Regulator 용 ADC 설계)

  • Sang-Soon Park;Jeong-Hee Jeon;Jae-Hyeong Lee;Joong-Ho Choi
    • Journal of IKEEE
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    • v.27 no.3
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    • pp.333-339
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    • 2023
  • The global market for wearable devices is growing, driving demand for efficient PMICs. Wearable PMICs must be highly energy-efficient despite limited hardware resources. Advancements in process technology enable low-power consumption, but traditional analog LDO regulators face challenges with reduced power supply voltage. In this paper, a novel ADC design with a 3-bit continuous-time flash ADC for the coarse loop and a 5-bit discrete-time SAR ADC for the fine loop is proposed for digital LDO, achieving a 34.78 dB SNR and 5.39 bits ENOB in a 55-nm CMOS technology.

Development of Method for Manufacturing Freeform EPS Forms Using Sloped-LOM Type 3D Printer (Sloped-LOM 방식 3D 프린터를 이용한 비정형 EPS 거푸집 제작 공법 개발)

  • Ahn, Heejae;Lee, Dongyoun;Ji, Woojong;Lee, Woojae;Cho, Hunhee
    • Journal of the Korea Institute of Building Construction
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    • v.20 no.2
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    • pp.171-181
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    • 2020
  • Recently, free-formed construction technology is becoming a new measure of representing technological superiority and sociocultural ingenuity. However, the CNC processing technology utilizing the existing wood and iron form has limitations in terms of the manufacturing time and material cost. Therefore, in this study, the method and process of manufacturing free-formed EPS form using S-LOM-based 3D printing technology were suggested. Furthermore, through the mock-up test, a comparative analysis of the manufacturing time and precision with CNC milling technology was conducted. The results show that S-LOM-based 3D printing technology has reduced manufacturing time about 57.4% compared to CNC milling technology during the free-formed EPS form manufacturing process. In addition, compared to the design drawings, the maximum error value was 20.5mm, proving the applicability of S-LOM-based 3D printing technology. The results of this study are expected to contribute to the improvement of S-LOM method and the activation of S-LOM method by verifying the applicability of S-LOM-based 3D printing technology.

Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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Case Study of Civil-BIM & 3D Geographical Information (3차원 지형자료와 토목 BIM의 사례적용 연구)

  • Park, Jae-Sun;Pyeon, Mu-Wook;Jo, Jun-Ho;Lee, Gun-Ho
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.6
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    • pp.569-576
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    • 2011
  • Recently the establishment of high accuracy 3D spatial information has been largely stimulated according to the increase in need of such 3D spatial information. In the fields of constructions and civil works, studies on increasing the productivity in these fields through converging them with other fields using the established 3D spatial information have been conducted. In such a tendency, BIM (Building Information Modeling) technologies have been rapidly applied to the fields of constructions and civil works. In particular, in the fields of constructions and civil works that represent a life span of plan-design-construction-maintenance, some BIM application methods and plans for the characteristics in each step have been proposed. Thus, the objective of this study is to simulate a project that is reasonable and can be optimized in connection with 3D spatial information and BIM technologies escaped from the conventional civil construction process that is based on empirical, statistical DB, and 2D information. For achieving this objective, 3D terrain data for the subject area engaged in this study using aerial photographs and airborne LiDAR was established. Also, a counter plan for the issues, which cannot be solved in the conventional methods for managing civil work projects, is applied through implementing bridge-based civil structure BIM by combining them with objective information.

A Fully-integrated Ku/K Broadband Amplifier MMIC Employing a Novel Chip Size Package (새로운 형태의 CSP를 이용한 완전 집적화 Ku/K밴드 광대역 증폭기 MMIC)

  • Yun, Young
    • Journal of Navigation and Port Research
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    • v.27 no.2
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    • pp.217-221
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    • 2003
  • In this work, we used a novel RF-CSP to develop a broadband amplifier MMIC, including all the matching and biasing components, for Ku and K band applications. By utilizing an ACF for the RF-CSP, the fabrication process for the packaged amplifier MMIC could be simplified and made cost effective. STO (SrTiO$_3$) capacitors were employed to integrate the DC biasing components on the MMIC. A pre-matching technique was used for the gate input and drain output of the FETs to achieve a broadband design for the amplifier MMIC. The amplifier CSP MMIC exhibited good RF performance (Gain of 12.5$\pm$1.5 dB, return loss less than -6 dB, PldB of 18.5$\pm$1.5 dBm) over a wide frequency range. This work is the first report of a fully integrated CSP amplifier MMIC successfully operating in the Ku/K band.

An Implementation of Graphic Offloading Computing using GPU Virtualization based on API Remoting on a Server-based Software Service (서버 기반 SW 서비스에서 API 리모팅 기반의 GPU 가상화를 이용한 그래픽 분할 실행의 구현)

  • Choi, Won-Hyuk;Kim, Won-Young
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.53-62
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    • 2011
  • In this paper, we introduce a method of graphic offloading computing using a GPU virtualization technology in order to provide high demanding software like 3D software as an on-line software service. When the offloading software is executed on server's software virtualization environment, its graphic works are processed on a client's GPU using GPU virtualization, while on the other its data works are processed on server's CPU. To do that, we propose a method of rendering graphics information on client side GPU using API Remoting method. Also, we show the better performance than server based rendering method when we serve offloading software which include dynamical 3D graphics that display images are frequently changed through on-line. Moreover, we describe a method to virtualize offloading software by a process level and manage client's configuration information in order to decrease server's load when we provide software service to multiple clients.