• Title/Summary/Keyword: 교수창의성

Search Result 323, Processing Time 0.023 seconds

Core Competence Evaluation Model of Play Worker Based on Delphi Technique (델파이 조사를 통한 놀이 전문가 핵심역량 분석)

  • Park, Hye-Jin;Kim, Yong-Young
    • Journal of Convergence for Information Technology
    • /
    • v.9 no.2
    • /
    • pp.100-107
    • /
    • 2019
  • The purpose of this study is to develop an evaluation model to measure the core competences of actual play workers by exploring what competences are necessary for them to provide quality play. Based on literature review, we selected five core competences : knowledge of play, program development, understanding play culture, creativity, and information sharing & applying. In order to achieve the research purpose end, a two-round Delphi survey was conducted on 10 play and education experts. The findings drew scholarly consensus on the competences of play workers to have and proposed basic data by developing competences evaluation model to measure them. Each of the key competences has three sub-conpetences, each of which included two behavior elements. Furthermore, this study presented future research directions so that play can be voluntarily planned and supported in a social and cultural context.

Development of English Teaching Model Applying Artificial Intelligence through Maker Education (인공지능활용 메이커교육 프로그램 적용 영어 교수학습 모형 개발)

  • Shin, Myeong-Hee
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.3
    • /
    • pp.61-67
    • /
    • 2021
  • The purpose of this study is to demonstrate how EFL learners can overcome the limitations of traditional classes and practice communication through the learning activity model. As a research method, it was conducted from March to June 2019 to develop and derive strategies and guidelines through model development, validation, and application. After two validity tests, the model was applied to the experimental group, resulting in an increase of self-direction, engagement, problem-solving, and participation. Moreover the post results showed significant results in all fields, the usefulness of this model was confirmed. However, continuous follow-up research is needed, including the development of software that can easily apply AI related to English learning to classes, and the presentation of convergence activities with more systematic maker education in learning activities.

Effectiveness of Critical Thinking Educational on Nursing Students (간호대학생의 비판적 사고 교육의 효과)

  • Kim, You-Jung;Jung, Yun
    • Journal of Convergence for Information Technology
    • /
    • v.11 no.8
    • /
    • pp.224-231
    • /
    • 2021
  • The purpose of this study is to find out whether critical thinking education improves critical thinking disposition of nursing college students. The participants were 173 second graders. The education was conducted three times, two hours each, for a total of six hours of intensive critical thinking education and continuous education during Nursing Process class. The survey was conducted in the first week and 14th week of the course. The collected data was analyzed with IBM SPSS 21.0. Findings: The results showed that the average rating of critical thinking before and after education was raised(3.65±0.41→3.83±0.46, t=6.796, p<.001). Among the sub-items, creativity, which had the lowest score before education, has been raised the most(3.13±0.78→3.43±0.86, t = 5.842, p<.001). The effectiveness of critical thinking education has been confirmed. But it is a lack of evidence on the relevance of the details. It is suggested that repeated research is needed to ensure the quality of education, develop teaching methods, and develop tools for verifying effectiveness.

Development of data collection education programs for lower grades in elementary school students (초등학교 저학년을 위한 데이터 수집 교육 프로그램 개발)

  • Yi, Seul;Ma, Daisung
    • 한국정보교육학회:학술대회논문집
    • /
    • 2021.08a
    • /
    • pp.275-281
    • /
    • 2021
  • Much of our lives are closely related to artificial intelligence, and society is changing more rapidly. Reflecting this era, the need for artificial intelligence education has emerged and various learning methods have been proposed, but guidance on artificial intelligence teaching and learning activities for lower grades elementary school students is insufficient. Therefore, in this study, the data collection education program for the lower grades of elementary school was developed based on the contents standards of the Korea Foundation for the Advancement of Science & Creativity. Focusing on the principles of artificial intelligence and the detailed data area of the utilization area, the focus was on expressing numbers and letters in various ways, such as colors and pictures, and finding various types of data in life to learn the principles of artificial intelligence. Through this program, it is expected that lower-grade elementary school students will be able to understand the importance of data collection in artificial intelligence through the process of knowing about data and collecting sound, picture, and text data.

  • PDF

Assessing Technology Leadership Perception of Teachers in Digital Textbook Utilizing Schools (디지털교과서 활용 학교 교사의 테크놀로지 리더십 인식수준 분석)

  • Song, Yeon-Ok;Byun, Ho-Seung
    • The Journal of Korean Association of Computer Education
    • /
    • v.14 no.1
    • /
    • pp.147-158
    • /
    • 2011
  • The purpose of this study is to define the teachers' perception for technology leadership when utilizing the Digital Textbook (DT). The subjects of this study were 97 elementary school teachers (40 males and 57 females) working in digital textbook research schools that implemented digital textbooks in 2009. Needs assessment instrument was revised based on previous instruments. Perception was calculated using Borich formula. According to the results, teachers of digital textbook research schools recognized 'teachers' instructional methods' as the most important area, while the least recognized area was 'support by the school'. The highest technology leadership needs by categories included 'role setting between members when implementing digital textbooks', 'instructional methods to cultivate creativity when using digital textbooks', 'troubleshooting digital textbook problems', 'additional staff support in case of problems', 'development of various assessment tools for measuring the effect of the digital textbook', and 'support of digital textbook resources for students with disabilities'. Based on these results, the study proposed specific methods to enhance technology leadership for the successful introduction of digital textbooks in schools.

  • PDF

Student-Centered Discrete Mathematics Class with Cyber Lab (학생중심의 대학 이산수학 강의 운영사례)

  • Lee, Sang-Gu;Lee, Jae Hwa
    • Communications of Mathematical Education
    • /
    • v.33 no.1
    • /
    • pp.1-19
    • /
    • 2019
  • This study deals with the case of student-centered discrete mathematics class with cyber lab. First, we provided lecture notes and cyber labs we developed. In particular, discrete mathematics is a course that covers the principles of algorithms. The purpose of this study is to provide students with basic mathematics, aiming to actively participate in the learning process, to improve their abilities and to reach the ultimate goal of student success with confidence. Second, based on interactions, students were able to prepare for the lectures, review, question, answer, and discussion through an usual learning management system of the school. Third, all the students generated materials through one semester, which were reported, submitted, presented and evaluated. It was possible to improve the learning effectiveness through the discussions and implementation of using some easy open source programming language and codes. Our discrete math laboratory could be practiced without any special knowledge of coding. These lecture models allow students to develop critical thinking skills while describing and presenting their learning and problem-solving processes. We share our experience and our materials including lecture note and cyber lab as well as a possible model of student-centered mathematics class that does not give too much of work load for instructors. This study shares a model that demonstrates that any professor will be able to have an individualized, customized, and creative discrete education without spending much of extra time and assistant, unlike previous research.

Categorization of motion drawing for educating animation -A basic study on the development of educational model applied with principles of brain science (애니메이션 교육을 위한 모션드로잉 범주화 -뇌과학 원리를 적용한 교육모형 개발 기초연구)

  • Park, Sung Won
    • Cartoon and Animation Studies
    • /
    • s.35
    • /
    • pp.1-27
    • /
    • 2014
  • This study is a process of studying an alternative educational model and a preceding analysis process of the study where a teaching method considering the brain function, learning and creative mechanism is applied with a perspective of effectively increasing the animation drawing ability. Recently, studies in each field of study is not simply limited to one major but are attempting to produce subdivided integrated educational contents through integrated study activities with other fields. It is because for any field, it has a complex structure of humanistic experience and this is the same for artistic fields. Especially, in the field of animation, a specialized area is subdivided so when looking only at the education related to the drawing, the items required for expertise should be clarified and the development of a systematic educational method is required. Therefore in this study, a literature study result to design the educational model suitable for professional characteristics of animation education method is proposed. The study aims to conceptualize and categorize the meaning of drawing that can refine the basic ability for education of animation field to suit the characteristics of majoring field. Afterwards, the components are derived through re-established concept of drawing and categories, and this becomes the basis for the process of materializing the study goal which is the follow-up work. As a result, the components are examined by defining the meaning of drawing as the motion drawing due to the characteristics of the picture contents field, and used as a basis for planning the educational model applied with brain scientific creative-learning principles.

The Effect of Medical Service Design Thinking Teaching-learning on Empathic Problem Solving Ability: Convergence Analysis of Structured and Unstructured Data (의료서비스 디자인싱킹 교육의 공감적 문제해결능력 향상 효과: 정형 및 비정형 데이터 융복합 분석 중심으로)

  • Yoo, Jin-Yeong
    • Journal of Digital Convergence
    • /
    • v.18 no.6
    • /
    • pp.311-321
    • /
    • 2020
  • The purpose of the study is to verify the effectiveness the Freshman Preliminary Health Administrators(FPHA)' Empathic Problem Solving Ability(EPSA) through the application of Medical Service Design Thinking(MSDT) conducted by undergraduate school of SNS hospital marketing education. The pre-post questionnaire survey was conducted on 39 students in the freshman year of the Department of Health Administration after applying MSDT for 15 weeks from September to December, 2019 at a college in Daegu. MSDT was positive influenced on the improvement of Empathic Imagine, Empathic interest, Empathic awakening of the FPHA' EPSA. In the analysis of key common words, the use of neutral and negative words was low, while the use of positive words was high. In order to systematically equip Empathic problem solving job competency in the age of artificial intelligence, it is meaningful to develop a program for the freshmen curriculum and to conduct a analysis of the structured and unstructured data to verify its effectiveness. Additional program development research is needed for the application of theoretical subjects.

A qualitative case study of computer programming and unfolding creative processes: focusing on NetLogo-based computational thinking (컴퓨터 프로그래밍과 창의성 발현 활동에 관한 질적 사례 연구: NetLogo 기반의 계산적 사고 중심으로)

  • Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
    • /
    • v.18 no.3
    • /
    • pp.1-14
    • /
    • 2015
  • The aim of this paper is to explore and understand the gifted student's characteristics such as NetLogo programming patterns, attitudes, his/her interest in problems solving. Based on transcripts and coding video frames, we explored the meaningful scenes to come up with thinking patterns, NetLogo programming patterns, attitudes, behaviors on tasks such as drawing regular starlike shapes. This case study contrasts with two other students revealing their unique characteristics both in computational thinking patterns and coding activities. The participant reveals his own ways of finding a clue and elaborating it further for coming up with concise NetLogo coding. This paper provides cross-case discussion and future research direction on how to improve gifted education in terms of problem solving in creative ways.

A Study on the Construction and Operation of Makerspace in Korean Academic Libraries (대학도서관의 메이커스페이스 구축 및 운영 사례 연구)

  • Lee, Eun-Ju;Jung, Youngmi
    • Journal of Korean Library and Information Science Society
    • /
    • v.50 no.4
    • /
    • pp.223-247
    • /
    • 2019
  • Makerspace is growing rapidly with government support and attention. The purpose of this study is to discuss how to operate makerspaces to meet the direction of university development and to support university education. To the end, this study focuses on (1) explored the concept of makerspace, (2) assessed the best practices for constructing and operating makerspaces among Korean and North American, and finally, (3) suggested the detail methods and precautions for constructing and operating makerspaces in Korean academic library. The data were collected from literature review, on site field survey, in-depth interviews with targeting librarians and telephone interviews, email surveys.