• Title/Summary/Keyword: video codecs

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S/W-Based Video Codec Systems for Intranet and Internet Mulimedia Services

  • Kim, Yong-Han;Cho, Nam-Ik;Kim, Kichul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.37-42
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    • 1997
  • This paper describes two different S/W-based video codec systems. One is a frame-based video codec with fixed structure based on ITU H.263 standard and the other an object-based video codec with flexible architecture based on ISO MPEG-4 standard currently under specification and planned to be finalized in 1998. These codes are an experimental implementations for examining the feasibility of real-time and/or flexible S/W-based video codecs operating in intra and/or internetworking environments.

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Weighting Method based on Motion Information for Objective Video Quality Assessment (객관적 영상 화질 평가 기준를 위한 움직임 정보에 따른 중요도 결정 기법)

  • Park, Su-Young;Kim, Tae-Wan;Lee, Sang-Hoon
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.909-910
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    • 2008
  • For evaluating the performance of some codecs, many researchers have study and develop new objective video quality assessments. However, it's not sufficient for evaluating the temporal feature of video data yet, which is a distinguishable and representative characteristic when compared with other multimedia. This paper propose the method to apply the weight to SSIM (Structural SIMilarity) according to the cognitive psychological feature. And, we presented that the performance of objective video quality assessment applied the weight to SSIM by using the proposed method is superior to one of original SSIM.

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WARPED DISCRETE COSINE TRANSFORM EXTENSION TO THE H.264/AVC

  • Lee, Sang-Heon;Cho, Nam-Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.326-329
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    • 2009
  • This paper proposes a new video compression algorithm using an adaptive transform that is adjusted depending on the frequency contents of the input signals. The adaptive transform is based on the warped discrete cosine transform (WDCT) which is shown to provide better performance than the DCT at high bit rates, when applied to JPEG compression scheme [1, 2, 3]. The WDCT is applied to the video compression in this paper, as a new feature in the H.264/AVC. The proposed method shows the coding gain over the H.264/AVC at high bit rates. The coding gain is shown over the 35dB PSNR quality, and the gain increases as the bit rate increases. (about 1.0dB at 45dB PSNR quality at maximum)

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Similar Movie Contents Retrieval Using Peak Features from Audio (오디오의 Peak 특징을 이용한 동일 영화 콘텐츠 검색)

  • Chung, Myoung-Bum;Sung, Bo-Kyung;Ko, Il-Ju
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1572-1580
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    • 2009
  • Combing through entire video files for the purpose of recognizing and retrieving matching movies requires much time and memory space. Instead, most current similar movie-matching methods choose to analyze only a part of each movie's video-image information. Yet, these methods still share a critical problem of erroneously recognizing as being different matching videos that have been altered only in resolution or converted merely with a different codecs. This paper proposes an audio-information-based search algorithm by which similar movies can be identified. The proposed method prepares and searches through a database of movie's spectral peak information that remains relatively steady even with changes in the bit-rate, codecs, or sample-rate. The method showed a 92.1% search success rate, given a set of 1,000 video files whose audio-bit-rate had been altered or were purposefully written in a different codec.

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In-Loop Filtering with a Deep Network in HEVC (깊은 신경망을 사용한 HEVC의 루프 내 필터링)

  • Kim, Dongsin;Lee, So Yoon;Yang, Yoonmo;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.145-147
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    • 2020
  • As deep learning technology advances, there have been many attempts to improve video codecs such as High-Efficiency-Video-Coding (HEVC) using deep learning technology. One of the most researched approaches is improving filters inside codecs through image restoration researches. In this paper, we propose a method 01 replacing the sample adaptive offset (SAO) filtering with a deep neural network. The proposed method uses the deep neural network to find the optimal offset value. The proposed network consists of two subnetworks to find the offset value and its type of the signal, which can restore nonlinear and complex type of error. Experimental results show that the performance is better than the conventional HEVC in low delay P and random access mode.

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A New Fast Variable Length Decoding Method Based on the Probabilistic Distribution of Symbols in a VLC Table (확률분포기반 고속 가변장 복호화 방법)

  • 김은석;채병조;오승준
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.41-44
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    • 2001
  • Variable length coding (VLC) has been used in many well known standard video coding algorithms such as MPEG and H.26x. However, VLC can not be processed parallelly because of its sequentiality. This sequentiality is a big barrier for implementing a real-time software video codec since parallel schemes can not be applied. In this paper, we propose a new fast VLD (Variable Length Decoding) method based on the probabilistic distribution of symbols in VLC tables used in MPEG as well as H.263 standard codecs. Even though MPEG suggests the table partitioning method, they do not show theoretically why the number of partitioned tables is two or three. We suggest the method for deciding the number of partitioned tables. Applying our scheme to several well-known MPEG-2 test sequences, we can reduce the computational time up to about 10% without any sacrificing video quality

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A Custom Code Generation Technique for ASIPs from High-level Language (고급 언어에서 ASIP을 위한 전용 부호 생성 기술 연구)

  • Alam, S.M. Shamsul;Choi, Goangseog
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.31-43
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    • 2015
  • In this paper, we discuss a code generation technique for custom transport triggered architecture (TTA) from a high-level language structure. This methodology is implemented by using TTA-based Co-design Environment (TCE) tool. The results show how the scheduler exploits instruction level parallelism in the custom target architecture and source program. Thus, the scheduler generates parallel TTA instructions using lower cycle counts than the sequential scheduling algorithm. Moreover, we take Tensilica tool to make a comparison with TCE. Because of the efficiency of TTA, TCE takes less execution cycles compared to Tensilica configurations. Finally, this paper shows that it requires only 7 cycles to generate the parallel TTA instruction set for implementing Cyclic Redundancy Check (CRC) applications as an input design, and presents the code generation technique to move complexity from the processor software to hardware architecture. This method can be applicable lots of channel Codecs like CRC and source Codecs like High Efficiency Video Coding (HEVC).

Method for Applying Wavefront Parallel Processing on Cubemap Video (큐브맵 영상에 Wavefront 병렬 처리를 적용하는 방법)

  • Hong, Seok Jong;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.401-404
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    • 2017
  • The 360 VR video has a format of a stereoscopic shape such as an isometric shape or a cubic shape or a cubic shape. Although these formats have different characteristics, they have in common that the resolution is higher than that of a normal 2D video. Therefore, it takes much longer time to perform coding/decoding on 360 VR video than 2D Video, so parallel processing techniques are essential when it comes to coding 360 VR video. HEVC, the state of art 2D video codec, uses Wavefront Parallel Processing (WPP) technology as a standard for parallelization. This technique is optimized for 2D videos and does not show optimal performance when used in 3D videos. Therefore, a suitable method for WPP is required for 3D video. In this paper, we propose WPP coding/decoding method which improves WPP performance on cube map format 3D video. The experiment was applied to the HEVC reference software HM 12.0. The experimental results show that there is no significant loss of PSNR compared with the existing WPP, and the coding complexity of 15% to 20% is further reduced. The proposed method is expected to be included in the future 3D VR video codecs.

Design of a Fast Multi-Reference Frame Integer Motion Estimator for H.264/AVC

  • Byun, Juwon;Kim, Jaeseok
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.13 no.5
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    • pp.430-442
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    • 2013
  • This paper presents a fast multi-reference frame integer motion estimator for H.264/AVC. The proposed system uses the previously proposed fast multi-reference frame algorithm. The previously proposed algorithm executes a full search area motion estimation in reference frames 0 and 1. After that, the search areas of motion estimation in reference frames 2, 3 and 4 are minimized by a linear relationship between the motion vector and the distances from the current frame to the reference frames. For hardware implementation, the modified algorithm optimizes the search area, reduces the overlapping search area and modifies a division equation. Because the search area is reduced, the amount of computation is reduced by 58.7%. In experimental results, the modified algorithm shows an increase of bit-rate in 0.36% when compared with the five reference frame standard. The pipeline structure and the memory controller are also adopted for real-time video encoding. The proposed system is implemented using 0.13 um CMOS technology, and the gate count is 1089K with 6.50 KB of internal SRAM. It can encode a Full HD video ($1920{\times}1080P@30Hz$) in real-time at a 135 MHz clock speed with 5 reference frames.

Fractal Depth Map Sequence Coding Algorithm with Motion-vector-field-based Motion Estimation

  • Zhu, Shiping;Zhao, Dongyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.242-259
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    • 2015
  • Three-dimensional video coding is one of the main challenges restricting the widespread applications of 3D video and free viewpoint video. In this paper, a novel fractal coding algorithm with motion-vector-field-based motion estimation for depth map sequence is proposed. We firstly add pre-search restriction to rule the improper domain blocks out of the matching search process so that the number of blocks involved in the search process can be restricted to a smaller size. Some improvements for motion estimation including initial search point prediction, threshold transition condition and early termination condition are made based on the feature of fractal coding. The motion-vector-field-based adaptive hexagon search algorithm on the basis of center-biased distribution characteristics of depth motion vector is proposed to accelerate the search. Experimental results show that the proposed algorithm can reach optimum levels of quality and save the coding time. The PSNR of synthesized view is increased by 0.56 dB with 36.97% bit rate decrease on average compared with H.264 Full Search. And the depth encoding time is saved by up to 66.47%. Moreover, the proposed fractal depth map sequence codec outperforms the recent alternative codecs by improving the H.264/AVC, especially in much bitrate saving and encoding time reduction.