• Title/Summary/Keyword: cyber psychology

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An Analysis of the Perception of Elderly Women about Sexuality through their Group Counseling Experience (여성노인의 집단상담 경험을 통한 섹슈얼리티 인식변화에 관한 분석)

  • Baek, Yu-Mi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3696-3703
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    • 2013
  • This study is a qualitative case study for discovering any change in the perception of elderly women about sexuality through a group counseling program. For this the study selected eight elderly people who are female aged 65 or over living in D city and have a spouse who is able to have a consistent sex life. Then the study collected relevant data by offering eight sessions of a group counseling program, and carried out an analysis with an approach to case studies. As a result of the research, there were changes in their perceptions about and current life satisfaction, relationships for unity, pleasure relaxation active self-expression, sexual relations. After their participation in the program, participants had a positive perception about a sex concept, namely sexuality and they came to think about the need for an increase of sexuality for raising the satisfaction of life in late years. These research results would be offered as basic data of research into sexuality which may be able to enhance the quality of the lives of elderly people, such as the positive recognition of sex, active sexual intercourses, and the improvement of self-esteem.

The Moderating Effects of School Violence Victimization Experiences in the Relationships between Airmen's Rejection Sensitivity, Depression, and Anxiety (공군장병의 거부민감성과 우울 및 불안의 관계에서 학교폭력 피해 경험의 조절효과)

  • Park, Won-Ju
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.4
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    • pp.353-361
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    • 2018
  • This study aimed to examine the effects of rejection sensitivity on depression and anxiety, and the moderating effects of school violence victimization experiences on the relationships between rejection sensitivity and both anxiety and depression. Based on the results, we suggested a method of screening soldiers at high risk of depression and anxiety and interventions for their psychological adaptation. The data about anxiety, depression, rejection sensitivity, and school violence victimization experiences was collected from 126 airmen in S city, South Korea. To test the moderation effects, multiple regression analyses were conducted in which the rejection sensitivity, anxiety, school violence victimization experiences and their interaction terms were hierarchically entered. The moderation of school violence victimization experiences was found in the relationship between rejection sensitivity and school violence victimization experiences. The specific interaction patterns in each of these significant interaction effects were examined. Finally, the importance of school violence victimization experiences as a high-risk factor in army life and the clinical implication of these findings were discussed.

The Effects of Career Decision Self-Efficacy on Happy Life in Adult Students: The Mediating Effect of Personality Strength and Gratitude (성인학습자의 진로결정 자기효능감이 행복한 삶에 미치는 영향: 성격강점과 감사의 매개효과)

  • Kim, Eun-Mi
    • Journal of the Korea Convergence Society
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    • v.11 no.2
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    • pp.93-100
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    • 2020
  • The purpose of this study was to examine the relationship between career decision-making self-efficacy, character strength, and gratitude as a factor influencing the happy life of adults. Subjects were 89 adults in university and graduate school. SPSS 23.0 and PROCESS Macro were used for data analysis. Significant correlations were found between career decision-making self-efficacy, character strength, gratitude, and happy life. The direct effect of career decision-making self-efficacy, an independent variable, on happy life, a dependent variable, was not significant. Character strength and gratitude, which are mediators, were significant. Therefore, the indirect effect and the total effects showed significant results. Career decision-making self-efficacy does not directly predict a happy life, but if it mediates character strengths and gratitude, it means that a happy life can be predicted.

A Study on Language Anxiety and Learning Achievement through Immersive Virtual Reality English Conversation Learning Program (몰입형 가상현실 영어 회화 학습 프로그램을 통한 언어불안감과 학습성취도에 대한 연구)

  • Jeong, Ji-Yeon;Seo, Su-Jong;Han, Ye-Jin;Jeong, Heisawn
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.119-130
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    • 2020
  • This study developed an English conversation learning program in immersive virtual reality (VR) environments and compared its effects with non-immersive VR environment using a computer monitor. The effects of the program was assessed using language anxiety and learning achievement. The results indicated that students' language anxiety decreased significantly after learning English conversation in VR environment, but there was no difference between immersive and non-immersive VR. The two VR conditions also produced similar learning outcomes. Future research on immersive VR need to address cyber sickness problems and develop effective learning contents in order to realize its potential for learning.

Traumatic Experience and the obsessive behaviors in romantic relationship of Female Sex Workers (성매매 여성의 외상 경험과 이성 관계 집착)

  • Kim, Su-Sie
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.4
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    • pp.1632-1643
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    • 2013
  • This study investigated the characteristics of obsessive behaviors in romantic relationship of 42 female sex workers and the effect of traumatic experiences on them. Research results that there was no significant difference in loneliness, jealousy, over sensitiveness between the female sex workers group and the controls. But fear of rejection and doubt in the romantic relationship are significantly higher in the female sex workers group than in the controls. Among the subscales, childhood neglect and family secret were most frequently associated with the various obsessive behaviors. This is also the case for the control group, with family secret and physical abuse being the most. Finally, in regression analysis, in the control group, childhood physical abuse had the biggest impact on the obsessive behaviors in romantic relationship. On the other hand, the target group, childhood neglect had the biggest impact on the obsessive behaviors in romantic relationship.

The Effects of Suicide Ideation on Suicide Reports of Mass Media and Social Support in College Students (대중매체의 자살보도 및 사회적 지지가 대학생의 자살생각에 미치는 영향)

  • Han, Su-Mi
    • Journal of the Korean Society of School Health
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    • v.25 no.1
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    • pp.133-142
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    • 2012
  • Purpose: The purpose of this study is to identify the effects of suicide reports by mass media and social support on suicide ideation for college students. Methods: Participants are 350 undergraduate students in one university. This study uses three questionnaires: Perception and Attitude toward Suicide Reports, Social Support, and Suicidal Ideation. The SPSS/WIN 12.0 program is used to analyze the data. In particular, the participants' biographical data are analyzed into frequency and percentage. The degrees of suicide reports, social support, and suicide ideation are calculated into Mean and SD. Moreover, the suicide ideation by suicide report and social support are analyzed by the two-way analysis of variance (ANOVA). Results: This study reveals that college students have an average of 30 minutes to one hour news time a day (38.9%) and have at least one suicide report in a month (30.3%). 79.7% participants believe that the suicide report of mass media results in the cause of the copycat suicide. In terms of suicide report and suicide ideation, the types of mass media (F (4,340)=2.41, p<.05) and suicidal urge (F (1,340)=31.23, p<.01), respectively, have significant influences on suicide ideation. On the other hand, the social support and suicide ideation, whether college students have their mentors (F (1,328)=13.26, p<.001) and/or careres (F (1,328)=26.84, p<.001) have significant influences on suicide ideation. Conclusion: College students have higher suicide ideation at news by internet site rather than by radio, TV, and so on. Moreover, college students who have a suicide feeling in the last one year, have more suicide ideation than who have not. On the other hand, college students who have a mentor and carer tend to have less suicide ideation.

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The Effects of Health Department Undergraduates' Self-efficacy on Stress-coping Strategies : Focusing on multiple group analysis by grade and sex (건강보건 대학생의 자기효능감이 스트레스 대처전략에 미치는 영향 : 학년과 성별의 다중집단분석을 중심으로)

  • Baek, Yu-Mi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.8
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    • pp.5273-5281
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    • 2015
  • The purpose of this study is to examine the effects of health related departments' self-efficacy on stress-coping strategies by setting up grade and sex as regulating variables and figure out their mediating effects. To attain the goal, a survey was conducted to 1,442 undergraduates attending S University, and the results went through analysis by using SPSS and AMOS. To sum up the study results, preference of difficult project exerted negative effects on avoidance-centeredness. Self confidence had negative effects on avoidance-centeredness. Self-regulating efficacy indicated positive effects on social support-orientation and problem solving-centeredness while avoidance-centeredness showed negative effects. Regarding effects among self-efficacy's subfactors, confidence, self-regulating efficacy, and preference for task difficulty, and stress-coping strategies' subfactors, social support-orientation, problem solving-centeredness, and avoidance-centeredness, there was difference found in the model by grade, but there was no difference found by sex.

Teacher's acceptance of digital games and related factors (학교 장면에서 디지털 게임 이용에 대한 교사의 수용도와 이에 영향을 미치는 요인)

  • Kim, Jee Yeon;Doh, Young Yim
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.123-134
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    • 2017
  • The purpose of this study is to investigate how teachers' acceptance of digital games is constructed in the school context and what factors influence teachers' acceptance. To do this, we conducted a survey on teachers, school counselors, and professional counselors in August 2016. A total of 250 data were analyzed. As a result, it was confirmed that the teachers' acceptance of digital game is composed of 5 factors - need for supervision, willingness to use, concern & monitoring, acceptance as alternative activities, acceptance efficacy. As a result of multi-variate multiple regression analysis, it was found that the teacher's age, the 2 factors of digital media literacy, the teacher's attitude toward student's digital game usage, and teacher's evaluation of the impact of digital games on school achievement have different effects on the 5 factors of teachers' acceptance. This study is meaningful to identify how teachers' acceptance of digital games is constructed and to explore the main factors affecting teachers' acceptance of digital games.

Relationship between teacher's game recognition types and the acceptance of student game use in school (학교 장면에서 교사의 게임 인식 유형과 학생 게임 이용 수용도의 관계)

  • Doh, Young Yim;Kim, Jee Yeon
    • Journal of Korea Game Society
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    • v.17 no.3
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    • pp.71-82
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    • 2017
  • This study was conducted to understand the relationship between teacher's game recognition types and the acceptance of student game use in school. We surveyed 250 elementary/middle/high school teachers, school counselors and professional counselors. Four game recognition types have differences in gender, age, game experience, attitude toward game, response to game, and the evaluation of academic influence. When we compared the acceptance of student game use according to teacher's game recognition types, the differences in 'need for supervision', 'willingness to use', 'concern and monitoring' and 'acceptance as alternative activities' were identified. However, all types showed low scores of 'acceptance efficacy'. Finally, we discussed what kind of support would be effective to increase the acceptance of game use in school.

The Effects of Entrepreneurship on Employability of the College Student -Focusing on the Moderating Effects of Gender- (대학생의 기업가정신이 취업가능성에 미치는 영향 -성별의 조절효과를 중심으로-)

  • Baek, Yu-Mi
    • Journal of Convergence for Information Technology
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    • v.8 no.2
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    • pp.113-120
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    • 2018
  • The purpose of this study is to examine if entrepreneurship that can influence entrepreneurial intention affects job-getting possibility. Particularly, this author has questingly investigated if the entrepreneurship of undergraduates who are supposed to get a job influences job-getting possibility and if sex has regulating effects on job-getting possibility. According to the results, first, undergraduates' entrepreneurship influences job-getting possibility. Second, according to sex, there is difference found in the effects of entrepreneurship on job-seeking skills and job-getting possibility. In other words, sex has significant regulating effects on job-seeking skills and job-getting possibility. Third, according to the results of comparing the mean values of two groups, upper and lower groups of entrepreneurship, regarding their job-getting possibility(work ethic, occupational exploration, & job-seeking skills) in accordance with moderating variables, female undergraduates gained significantly higher mean values than male undergraduates. Based on the results, this author suggests implications and presents proposals for follow-up research.