1 |
Burguillo, J. C. "Using game theory and competition-based learning to stimulate student motivation and performance", Computers & Education, 55(2), pp. 566-575, 2010.
DOI
|
2 |
Kebritchi, M., Hirumi, A., & Bai, H. Y. "The effects of modern mathematics computer games on mathematics achievement and class motivation", Computers & Education, 55(2), pp. 427-443, 2010.
DOI
|
3 |
Eow, Y. L., Ali, W. Z.b. W., Mahmud, R.b., & Baki, R. "Form one students' engagement with computer games and its effect on their academic achievement in a Malaysian secondary school", Computers & Education, 53(4), pp. 1082-1091, 2009.
DOI
|
4 |
Shaffer, D. W. "Epistemic frames for epistemic games", Computers & Education, 46(3), pp. 223-234, 2006.
DOI
|
5 |
Schrader, P. G., Zheng, D., & Young, M. "Teachers' perceptions of video games: MMOGs and the future of preservice teacher education," Innovate: Journal of Online Education, Vol. 2, No. 3, Article 5. Available at http://nsuworks.nova.edu/innovate/vol2/iss3/5.2006.
|
6 |
Selfe, C. L., & Hawisher, G. E. "Gaming lives in the twenty-first century: literate connections", Palgrave McMillan, 2007.
|
7 |
Kenny, R. F., & McDaniel, R. "The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms", British Journal of Educational Technology, Vol. 42, No. 2, pp. 197-213. 2011.
DOI
|
8 |
Can, G., & Cagiltay, K. "Turkish prospective teachers' perceptions regarding the use of computer games with educational features." Educational Technology & Society, Vol. 9, No. 1, pp. 308-321. 2006.
|
9 |
Chen, J., Chen, M., Chen, N., & Yang, C. "Pre-service teachers' views on using adventure video games for language learning", Paper presented at the 2012 European Conference on Games-Based Learning, Cork, Ireland. 2012.
|
10 |
Koh, E., Kin, Y. G., Wadhwa, B., & Lim, J. "Teachers perceptions of games in Singapore schools", Simulation and Gaming, Vol. 43, No. 1, pp. 51-66. 2011.
DOI
|
11 |
Korea Creative Contents Agency, "KOCCA research report 10-34 : A study on the perception of game use and behavior assessment model", Korea Creative Contents Agency, 2010.
|
12 |
Kim, J. Y. and Doh, Y. Y. "Parental mediation strategies on online gaming", Journal of Korea Game Society, Vol. 15, No. 3, pp. 63-78. 2015.
DOI
|
13 |
Prensky, M. "Digital game-based learning", McGraw-Hill, 2001.
|
14 |
Becker, K. "How are games educational? Learning theories embodied in games", Paper presented at DiGRA 2005 Conference : Changing Views - Worlds in play, Vancouver, Canada, 2005.
|
15 |
Gee, P. J. "What videogames have to teach us about learning and literacy", Palgrave Macmillan, 2003.
|
16 |
Johnson, S. "Everything bad is good for you", Berkley Publishing Group, 2005.
|
17 |
Squire, K. D. "Replaying History: Learning World History through playing Civilization III", Unpublished doctoral dissertation, Instructional Systems Technology Department, School of Education, Indiana University, 2003.
|
18 |
Becker, K., & Jacobsen, D. M. "Games for learning: Are schools ready for what's to come", Paper presented at DiGRA 2005 Conference : Changing Views - Worlds in Play, Vancouver, Canada, 2005.
|
19 |
Mitchell, A., & Savill-Smith, C. "The Use of Computer and Video Games for Learning", http://www.lsda.org.uk/files/pdf/1529.pdf, 2004.
|
20 |
Heeter, C., Chu, C. K., Maniar, A., Winn, B., Punya, M., Egidio, R., & Portwood-Stacer, L. "Comparing 14 plus 2 forms of fun (and learning and gender issues) in commercial versus educational space exploration digital games", Proceedings of International Digital Games Research Conference, University of Utrecht, Netherlands, 2000.
|
21 |
Fabricatore, C. "Learning and videogames: An unexplored synergy", Proceedings of International Conference of the Association for Educational Communications and Technology. Denver, Colorado, 2000.
|
22 |
Kirriemuir, J., & McFarlane, A. "Literature Review in Games and Learning", http://www.nestafuturelab.org/research/reviews/08_01.htm, 2004.
|
23 |
Bourgonjon, J., De Grove, F., De Smet, C., Van Looy, J., Soetaert, R. & Valcke, M. "Acceptance of game-based learning by secondary school teachers", Computers & Education, 67, pp. 21-35. 2013.
DOI
|
24 |
Kwon, J. "How to use serious games in school settings and its influencing factors", Journal of Korea Game Society, Vol. 14, No. 6, pp. 79-88. 2014.
DOI
|
25 |
Prensky, M. "Digital natives, digital immigrants, Part II: Do they really think differently?", On the Horizon, Vol. 9, No. 6, pp. 1-9. 2001.
DOI
|
26 |
Kwon, H. I. "Elementary school teachers', students' and parents' perception of educational functions of digital games", The Journal of Elementary Education, Vol. 21, No. 3, pp. 29-63. 2008.
|
27 |
Lee, A. and Kim, Y. " Study on Teacher Awareness and Application Plan for Game-based Learning in Elementary School", Proceedings of 2016 Summer Conference of The Korean Association of Computer Education, Vol. 20, No. 2, pp. 55-58. 2016.
|
28 |
Kim, Y. D., Jung, H. S., Choi, E. J., Park, B. S. and Han, J. H. "Analysis on the usage of internet games for children with decision tree rules", Journal of The Korean Association of Information Education, Vol. 5, No. 3, pp. 389-400. 2001.
|
29 |
Brown, J. "Teachers' perceptions and uses of online gaming and virtual worlds for English language learning", Master's dissertation, University of Exeter. 2014.
|
30 |
Park, H. S. and Park, S. D. "An analysis of perceptions of teacher for game-based learning", Journal of Korea Game Society, Vol. 10, No. 4, pp. 91-102. 2010.
|