• 제목/요약/키워드: classroom as a work space

검색결과 17건 처리시간 0.019초

교실 연구의 최근 동향과 '교실 공간 메타포' 연구 (A Study on the 'Classroom Space Metaphors' in Classroom Research)

  • 한희경
    • 대한지리학회지
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    • 제44권6호
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    • pp.833-851
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    • 2009
  • 최근 국내외에서 교육의 현장에 대한 이해가 절실해지면서 '교실'에 대한 관심이 크게 부상하고 있다. 본 연구는 영어권을 중심으로 교실 연구의 최근 동향을 검토한 다음, 교실의 이해를 위해 긴요하지만 지금까지 다분히 간과되어 온 주제로서 '교실의 공간성' 문제를 제기하고 이를 '교실 공간 메타포'를 통해 접근하는 데에 목적이 있다. 이를 위해 먼저 영어권의 최근 동향에 주목하면서 최근의 교실 연구에서는 교실 그 자체를 수단이 아닌 목적으로 다루고 있으며 방법론에 있어서도 모종의 전환을 보이고 있다는 점을 확인할 수 있었고, 이를 근거로 최근의 일단의 교실 연구들을 염두에 두고 '교실론'의 설정 가능성을 제안하였다. 다음으로 최근의 교실론의 지평을 확장함에 있어서 매우 중요하면서도 다분히 간과되었던 주제가 바로 '교실의 공간성'에 대한 논의임을 제기하였다. 여기에 접근하기 위해 연구자는 '메타포' 개념을 동원하였고, 전통적 교실 연구에서 상정하는 교실 공간 메타포를 크게 '작업장으로서의 교실'과 '연극 무대로서의 교실'로 범주화할 수 있었다. 그리고, 최근의 교실론을 바탕으로 '삶의 공간으로서의 교실'이라는 새로운 메타포를 제시하면서 여기에 내포된 교육적 함의를 제3공간에 대한 논의와 연결시켜 도출해 보고자 하였다.

유비쿼터스 환경의 교실 공간 계획에 관한 기초적 연구 (A Fundamental Study on the Planning of Classroom Space in the Ubiquitous Environments)

  • 조현호;이재훈
    • 교육시설
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    • 제14권4호
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    • pp.4-13
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    • 2007
  • In 21st century, mankind greets an era of ubiquitous computing where physical and virtual space are merged through the innovation of digital and IT(Information Technology), meanwhile ubiquitous computing and network paradigm suggest a new direction which our future educational system should head for. A society where people, computers, and objects can be connected with each other anytime and anywhere, that is, a society of ubiquitous computing where everything in our living space are interconnected by a immense network system may bring a variety of changes into our educational environment in schools. In this study I analysed the forecast of school educational orientation and ubiquitous educational environment and facilities in developed countries, and on the basis of the result, I performed a fundamental work for formation of a ubiquitous classroom environment which is feasible in Korea. In the section of conclusion, I present a model of ubiquitous classroom as a scenario based on ubiquitous computing technology applicable to future classroom environment.

학교공간혁신사업 운영 가이드라인에 관한 연구 - 인천광역시교육청 미래교실사업 매뉴얼 중심으로 - (A Study on Guidelines for School Space Innovation Project - focused on the Manual for Project of Future Classroom in Incheon Metropolitan City Office of Education -)

  • 박열;최진희;오승주
    • 교육시설 논문지
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    • 제27권4호
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    • pp.11-16
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    • 2020
  • Today, the paradigm of education is changing from teacher-centered, facility-centered, supplier-centered to student-centered, people-centered, and user-centered. In 2019, the Ministry of Education promoted the school space innovation project to provide a school space as a balanced life space, such as learning, play, and rest, through educational activities led by students, who are the leaders of the future society. Based on this, Incheon Metropolitan City Office of Education prepared a manual for practice while carrying out a project to build a future classroom. In those projects 'user participatory design' is applied as a new design approach and facilitators play an important role as experts in the process of user participatory design. However, it is different from the guidelines by the Ministry of Education in terms of facilitator role; facilitator in Incheon's future classroom projects can be in charge of designer part. This was possible because the design scope was limited to the classroom space and the construction permit work was not applied, and the Incheon Metropolitan City Office of Education seems to be able to successfully implement the plan derived through 'user participatory design' under the responsibility of the facilitator. However, this may be considered to be inconsistent with the basic purpose of the school space innovation project. In the case of the school unit project, it is considered that more systematic supplementation is necessary.

보육시설의 질적 향상을 위한 설치기준에 관한 기초연구 (A Preliminary Study of Licensing Facilitation Standards for Improvements in Quality for Childcare Centers)

  • 김영애;최목화;박정아
    • 한국생활과학회지
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    • 제20권3호
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    • pp.691-711
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    • 2011
  • This study examines the preliminary license and approval facilitation standards for improvements in quality for childcare centers focusing on the number of children, building space standards, facilities and equipment, and childcare program. Data from 48 caese was collected from childcare centers nationwide in Korea through a questionnaire and building plan. The first step for starting care licensing is to work out the ages and numbers of children within four or five age ranges. The second step is to work out the number of children as small, medium, or large considering staff to child ratios and building size. The Nnext step is to make a choice about childcare service quality classification as minimum, fair, or good, considering space requirements per child for the building, the classroom and the outdoor playground. The next step is to make a choice of space organization relating to service programs, considering the sleeping and eating area, indoor play area, toilet & washing facilities, classroom layouts such as cluster type, double zone type, single zone type, and others. Also, each room and entrance, office, kitchen, storage, laundry, teacher's area, and chilldren's area, need to be checked for space requirements and performances. The last step is to arrange the childcare program with the building and site plan. In conclusion childcare service quality will get better by upgrading of license regulation especially in minimum space requirements per child, corresponding with an increase in GNP and housing area per person. This is needed for childcare licensing in order to determine the quality level of childcare service.

Creating a Standardized Environment for Efficient Learning Management using GitHub Codespaces and GitHub Classroom

  • Aaron Daniel Snowberger;Kangsoo You
    • 실천공학교육논문지
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    • 제16권3_spc호
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    • pp.267-274
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    • 2024
  • One challenge with teaching practical programming classes is the standardization of development tools on student computers. This is particularly true when a complicated setup process is required before beginning to code, or in remote classes, such as those necessitated by the COVID-19 pandemic, where the instructor cannot provide individual troubleshooting assistance. In such cases, students who encounter problems during the setup process may give up on the class altogether before even beginning to code. Therefore, this paper recommends using GitHub Codespaces as a tool for implementing standardized student development environments from day one. Codespaces provides Docker containers that an instructor can configure in such a way as to enable students to practice installing various coding tools within a controlled space, while also providing a language-specific, fully optimized development environment. In addition, Codespaces may be used more effectively in collaboration with GitHub Classroom, which helps instructors manage both the starter code and coding environment in which students work. In this paper, we compare two semesters of university Node.JS programming classes that utilized different development environments: one localized on student computers, the other containerized in Codespaces online. Then, we discuss how GitHub Codespaces and GitHub Classroom can be used to increase the effectiveness of practical programming classes while also increasing student engagement and programming confidence in class.

진보된 E-learning 환경으로써 Second Life의 탐색 아이디어와 가능성 (Exploring ideas and possibilities of Second Life as an Advanced E-learning Environment)

  • 백영균
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2009년도 춘계학술발표논문집
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    • pp.280-283
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    • 2009
  • Web 2.0 is changing the paradigm of using the Internet which is affecting the e-learning paradigm. E-learning 2.0 based on the Web 2.0 has a bottom-up approach which learners work on content with social networking and collaboration in their own cyberspace. Second Life is presented as a new e-learning environment. - Flexibility, - Strong social networking, - Residents’ creative activities of Second Life ⇨ Unlimited potential to educators Second Life is a classroom built in 3D cyber space.

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미래 의학교육을 위한 의과대학 신축의 건축디자인 방향성 (Architectural Design Approach of New Medical Education Building Fit for Pedagogy Changes)

  • 김남주
    • 의학교육논단
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    • 제17권3호
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    • pp.97-104
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    • 2015
  • This literature review explores relevant research and evaluation on pedagogy and physical learning spaces. This study also is intended to encourage discussion among stakeholders on the best medical school developments, in light of emerging learning trends relevant to their institutions. The study has revealed that new environments for learning are being designed or reshaped in response to changing pedagogical approaches, to incorporate new information technology, and to accommodate the changing abilities of new generations of learners. Formal teaching spaces for large groups with a 'sage on a stage' are becoming less common than smaller lecture rooms, although classrooms form a large component of universities and will continue to dominate in the future. However, the traditional layout of these spaces is being transformed to incorporate multiple learning modes. Classrooms should be profound places of revelation and discovery. A well-designed space has the ability to elevate discourse, encourage creativity, and promote collaboration. Within the classroom walls, a learning space should be as flexible as possible, not only because different teachers and classes require different configurations, but because in order to fully engage in learning, students need to transition between lectures, group study, presentations, discussions, and individual work time.

기초 3D 그래픽 교과에 대한 플립드 러닝 적용 효과 분석 (The Effect of Flipped Learning on the 3D Computer Graphics Class)

  • 강승묵
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.460-468
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    • 2016
  • The teaching method of colleges and universities is traditionally lectures then professors has described orally in class and students has listened to accompanying with papers, mid-terms, and final exams. Jon Bergmann and Aaron Sams have developed new way of teaching called flipped learning; Classwork at home and homework in class. By adapting the method, this paper researched how efficient it is and what factors tutors should consider for better results. Specifically this research examined the flipped learning applying to basic 3D graphics class of J University in Korea and students answered surveys and took a couple of tests. Since the most students of the class did not have any background of 3D graphics, it was the first time for them to work with 3 dimensional space coordinate system. As a result, the research showed positive side of flipped learning like increasing peers' interest to the class and positive attitude about video lectures watched before coming to class.

미래 교수학습방법에 따른 교과교실 교육 환경을 위한 기초 연구 - K중학교 & S중학교 수요자 요구 분석을 중심으로 - (A Study on the educational environment according to the teaching and learning method for the realization of the future school - Focused on the consumer needs analysis of K middle school & S middle school -)

  • 이재림
    • 교육녹색환경연구
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    • 제21권2호
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    • pp.11-24
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    • 2022
  • 본 연구는 학생중심의 다양한 교수학습방법을 운영하기 위한 교과교실 환경을 도출하기 위한 연구로서 다음과 같은 결과를 도출하였다. 첫째, 각 교과목별 장기 및 단기 프로젝트수업의 유형 구분 없이 대부분 강의, 토론과 협의, 자료 검색, 보고서 작성, 발표, 작품전시, 기타 등이 공통적으로 도출되었다. 특히 다양한 수업이 동일 시간대 운영 될 필요성이 제시되어 단위 교과교실 내 통합 교수학습운영 환경이 필요함을 알 수 있었다. 둘째, 실습교과의 특성상 하나의 주제수업을 진행하기 위해 강의 및 토론 수업 등과 함께 동시에 실습수업이 연계된다는 점을 고려하면 실습교육과 동시에 강의 등 다양한 수업이 동시에 이루어질 수 있는 전문 교과교실 체계로 전환이 필요한 것으로 판단된다. 셋째, 미래 다양한 수업 유형의 실현을 위한 교과교실 공간크기의 적정성을 파악한 결과 특히 실습교실의 공간 크기는 이론수업용 모둠교구 배치 영역과 함께 실습전용 공간 및 작품 전시 영역 등을 포함한 공간 규모가 확장되어야 함을 알 수 있다. 이와 같은 연구 결과를 토대로 미래 교수학습 수업운영을 위한 공간 환경으로는 교과공용교실제를 기본으로 학생수 규모 및 수업 비중에 따라 강의전담실, 토론 및 발표 전담실, 프로젝트학습실 등 전문 교과교실을 확보하는 것이 학생 중심의 교수학습방법의 다양한 운영을 실현 할 수 있을 것으로 파악된다.

사물인터넷 기반 실내 환경 관제시스템 설계 및 구현 (Indoor Environment Monitoring and Controlling System design and implementation based on Internet of Things)

  • 박재운;김대식;주낙근
    • 한국정보통신학회논문지
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    • 제20권2호
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    • pp.367-374
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    • 2016
  • 오늘날 많은 사람들은 공동의 실내 공간에서 학업이나 업무 등의 다양한 일을 수행한다. 그러나 이렇게 함께 공동으로 사용하는 공간은 여러 가지 오염 요인에 의해 업무의 효율 뿐 만아니라 건강에도 좋지 않은 영향을 미치게 될 수 있다. 그래서 무엇보다도 공동으로 사용하는 공간에 대한 쾌적한 환경의 유지가 중요한 요소로 인식되고 있다. 본 논문에서는 이러한 공동으로 사용되는 사무실이나 도서관, 강의실 등의 공간을 보다 쾌적한 환경으로 만들기 위해서 환경적으로 유해한 요소들을 분석하고, 이러한 유해 요소들을 관리하여 보다 좋은 생활환경을 제공하기 위한 통합 실내 환경 관제시스템을 설계 구현한다. 제안된 실내 환경 관제시스템은 실내 환경의 상태를 실시간으로 모니터링 할 수 있고 액추에이터를 구동시킴으로써 쾌적한 환경을 제공할 것이다. 또한, 각종 실내 공간에 적용할 수 있을 뿐만아니라 사람들의 실내 환경오염 인지도 역시 높이는 방안이 될 것이다.