• 제목/요약/키워드: Heterogeneous Mobile Platform

검색결과 36건 처리시간 0.023초

Heterogeneous Computation on Mobile Processor for Real-time Signal Processing and Visualization of Optical Coherence Tomography Images

  • Aum, Jaehong;Kim, Ji-hyun;Dong, Sunghee;Jeong, Jichai
    • Current Optics and Photonics
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    • 제2권5호
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    • pp.453-459
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    • 2018
  • We have developed a high-performance signal-processing and image-rendering heterogeneous computation system for optical coherence tomography (OCT) on mobile processor. In this paper, we reveal it by demonstrating real-time OCT image processing using a Snapdragon 800 mobile processor, with the introduction of a heterogeneous image visualization architecture (HIVA) to accelerate the signal-processing and image-visualization procedures. HIVA has been designed to maximize the computational performances of a mobile processor by using a native language compiler, which targets mobile processor, to directly access mobile-processor computing resources and the open computing language (OpenCL) for heterogeneous computation. The developed mobile image processing platform requires only 25 ms to produce an OCT image from $512{\times}1024$ OCT data. This is 617 times faster than the naïve approach without HIVA, which requires more than 15 s. The developed platform can produce 40 OCT images per second, to facilitate real-time mobile OCT image visualization. We believe this study would facilitate the development of portable diagnostic image visualization with medical imaging modality, which requires computationally expensive procedures, using a mobile processor.

Efficient Process Network Implementation of Ray-Tracing Application on Heterogeneous Multi-Core Systems

  • Jung, Hyeonseok;Yang, Hoeseok
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권4호
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    • pp.289-293
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    • 2016
  • As more mobile devices are equipped with multi-core CPUs and are required to execute many compute-intensive multimedia applications, it is important to optimize the systems, considering the underlying parallel hardware architecture. In this paper, we implement and optimize ray-tracing application tailored to a given mobile computing platform with multiple heterogeneous processing elements. In this paper, a lightweight ray-tracing application is specified and implemented in Kahn process network (KPN) model-of-computation, which is known to be suitable for the description of real-time applications. We take an open-source C/C++ implementation of ray-tracing and adapt it to KPN description in the Distributed Application Layer framework. Then, several possible configurations are evaluated in the target mobile computing platform (Exynos 5422), where eight heterogeneous ARM cores are integrated. We derive the optimal degree of parallelism and a suitable distribution of the replicated tasks tailored to the target architecture.

Analysis of Implementing Mobile Heterogeneous Computing for Image Sequence Processing

  • BAEK, Aram;LEE, Kangwoon;KIM, Jae-Gon;CHOI, Haechul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권10호
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    • pp.4948-4967
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    • 2017
  • On mobile devices, image sequences are widely used for multimedia applications such as computer vision, video enhancement, and augmented reality. However, the real-time processing of mobile devices is still a challenge because of constraints and demands for higher resolution images. Recently, heterogeneous computing methods that utilize both a central processing unit (CPU) and a graphics processing unit (GPU) have been researched to accelerate the image sequence processing. This paper deals with various optimizing techniques such as parallel processing by the CPU and GPU, distributed processing on the CPU, frame buffer object, and double buffering for parallel and/or distributed tasks. Using the optimizing techniques both individually and combined, several heterogeneous computing structures were implemented and their effectiveness were analyzed. The experimental results show that the heterogeneous computing facilitates executions up to 3.5 times faster than CPU-only processing.

소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술 (A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game)

  • 장승은;탕지아메이;김상욱
    • 한국멀티미디어학회논문지
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    • 제17권8호
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

이종망 환경에서 핸드오버 시 고품질 멀티미디어 서비스 제공을 위한 효율적인 핸드오버 Decision 방안 (Effective Handover Decision Method for High Quality Multimedia Service in Heterogeneous Wireless/Mobile networks)

  • 임정섭;김성진;최영수;김용호
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2009년도 정보통신설비 학술대회
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    • pp.197-200
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    • 2009
  • Since various type of wireless/mobile network likes WLAN, WIBRO, HSDPA were come to us, technology providing high quality multimedia service while user move are actively researched such as MIH (Media Independent Handover) proposed by IEEE for interworking between heterogeneous network and CMIP (Client Mobile IP), PMIP (Proxy Mobile IP) for mobility. Despite the technology about interworking and handover between heterogeneous network are actively researched, handover decision method need to be researched. In this paper we suggest a simple and effective handover method for high quality multimedia service in real wireless environment. For this, we use MIH+CMIP platform for target multimedia service to make handover decision rule in WIBRO and HSDPA networks. After apply this rule, we verified effectiveness of handover decision method through real test.

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IMS 기반의 이종망간 데이터 이동성기술 적용방안 연구 (A study on IP mobility for data service between heterogeneous networks based on IMS)

  • 김태완;김희동;남성용;성민모
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2008년도 정보통신설비 학술대회
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    • pp.304-308
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    • 2008
  • The standardization for Seamless IP Mobility between heterogeneous networks is being progressed according to each specific purpose of the organizations such as ITU-T (International Telecommunications Union - Telecommunication), 3GPP(3rd Generation Partnership Project), IETF(Internet Engineering Task Force), and IEEE(Institute of Electrical and Electronics Engineers). [1] Specially VCC (Voice Call Continuity) for seamless voice continuity between heterogeneous networks using IMS (IP Multimedia Subsystem) of the next generation platform is being introduced into a few companies, and also MIH (Media Independent Handover) and MIP (Mobile IP) for IP mobility between heterogeneous networks are being customized by their internal situation. This article describes the idea to support IP Mobility between heterogeneous networks in the network which IMS platform is deployed and only supports the mobility for the voice by the type of AS (Application Server).

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Parallel LDPC Decoding on a Heterogeneous Platform using OpenCL

  • Hong, Jung-Hyun;Park, Joo-Yul;Chung, Ki-Seok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권6호
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    • pp.2648-2668
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    • 2016
  • Modern mobile devices are equipped with various accelerated processing units to handle computationally intensive applications; therefore, Open Computing Language (OpenCL) has been proposed to fully take advantage of the computational power in heterogeneous systems. This article introduces a parallel software decoder of Low Density Parity Check (LDPC) codes on an embedded heterogeneous platform using an OpenCL framework. The LDPC code is one of the most popular and strongest error correcting codes for mobile communication systems. Each step of LDPC decoding has different parallelization characteristics. In the proposed LDPC decoder, steps suitable for task-level parallelization are executed on the multi-core central processing unit (CPU), and steps suitable for data-level parallelization are processed by the graphics processing unit (GPU). To improve the performance of OpenCL kernels for LDPC decoding operations, explicit thread scheduling, vectorization, and effective data transfer techniques are applied. The proposed LDPC decoder achieves high performance and high power efficiency by using heterogeneous multi-core processors on a unified computing framework.

이기종 모바일 플랫폼에 애플리케이션 이식성 평가 기법 (Portability Evaluation Technique of Application for Heterogeneous Mobile Platform)

  • 박해윤;유해영
    • 정보처리학회논문지D
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    • 제18D권2호
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    • pp.123-132
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    • 2011
  • 최근 스마트폰과 같은 다양한 애플리케이션을 사용할 수 있는 모바일폰의 유행에 힘입어 모바일 애플리케이션 수요가 폭발적으로 증가하고 있고, 이에 따라 모바일 애플리케이션에서에 품질의 중요성도 점차 커지고 있다. 하지만 모바일 애플리케이션은 다양한 플랫폼이나 모바일폰의 제약사항에 따라 플랫폼이나 디바이스 장치 간의 호환성이 떨어지는 특성을 가짐으로써, 다른 플랫폼에서 애플리케이션을 재사용하기 위해서 해당 플랫폼이나 모바일폰의 제약사항에 따라 다시 개발해야하는 제약을 가진다. 따라서, 본 논문에서는 모바일 애플리케이션을 타 플랫폼에서 재사용하기 위해, 이식할 때 발생할 수 있는 문제를 확인하고 그에 따른 기존 모바일 애플리케이션에 이식의 편이를 확인할 수 있는 이식성 품질 평가 기법을 제안한다. 이에 따라 제안한 이식성의 편이를 나타내는 이식성 점수를 확인함으로써 모바일 애플리케이션이 타 플랫폼에 이식될 때 발생할 수 있는 문제점을 확인하고 이에 따른 재개발 가능 여부와 노력 정도를 확인할 수 있는 근거가 될 수 있을 것으로 기대된다. 또한 이를 모바일 애플리케이션의 설계부터 고려한다면 다양한 모바일 플랫폼에 좀 더 쉽게 이식할 수 있는 품질 좋은 모바일 애플리케이션을 개발할 수 있는 방법이 될 수 있을 것으로 기대된다.

Memory Allocation in Mobile Multitasking Environments with Real-time Constraints

  • Hyokyung, Bahn
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.79-84
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    • 2023
  • Due to the rapid performance improvement of smartphones, multitasking on mobile platforms has become an essential feature. Unlike traditional desktop or server environments, mobile applications are mostly interactive jobs where response time is important, and some applications are classified as real-time jobs with deadlines. When interactive and real-time jobs run concurrently, memory allocation between multitasking applications is a challenging issue as they have different time requirements. In this paper, we study how to allocate memory space when real-time and interactive jobs are simultaneously executed in a smartphone to meet the multitasking requirements between heterogeneous jobs. Specifically, we analyze the memory size required to satisfy the constraints of real-time jobs and present a new model for allocating memory space between heterogeneous multitasking jobs. Trace-driven simulations show that the proposed model provides reasonable performance for interactive jobs while guaranteeing the requirement of real-time jobs.

이동에이전트를 이용한 침입탐지 모델의 제안 (Proposed of Intrusion detection model using the Mobile agent)

  • 황인선;박경우
    • 한국컴퓨터정보학회논문지
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    • 제9권1호
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    • pp.55-62
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    • 2004
  • 컴퓨터네트워크의 확대와 인터넷 이용자의 증가에 따른 부작용으로 컴퓨터 보안 문제가 중요하게 대두되고 있다. 따라서 침입자들로부터 위험을 줄이기 위한 침입 탐지 시스템에 관한 연구가 활발하다. 이동에이전트를 이용하는 제안된 컴퓨팅 패러다임의 잇점은 네트워크의 지연시간 극복. 네트워크 부하 감소, 비동기적이고 자율적인 실행, 동적인 적합성과 이기종 환경에서의 운영이다. 많은 정보 보호 모델들은 agent-to-agent, agent-to-platform, 그리고 platform-to-agent 위험한 요소들을 완화하기 위하여 제안되었다. 본 논문에서는 침입 탐지 시스템의 개발을 통해서 이동 에이전트의 성능을 분석하여 관리함으로써 데이터가 최상의 환경을 유지하도록 하였다.

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