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http://dx.doi.org/10.9717/kmms.2014.17.8.1033

A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game  

Jang, S.E. (Dept. of Digital Media Art., Graduate School, Kyungpook National University)
Tang, J.M. (School of Computer Science and Engineering, Kyungpook National University)
Kim, Sangwook (School of Computer Science and Engineering, Kyungpook National University)
Publication Information
Abstract
Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.
Keywords
Multi-Platform Bridge Technology; Smart Devices; Sharing; Multimodal Interaction;
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Times Cited By KSCI : 1  (Citation Analysis)
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