• Title/Summary/Keyword: HRD System

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A Study on the Policy Directions for the Development of Skill Convergence in the Post-COVID19 Era (포스트코로나시대 융합인재양성을 위한 정책방향연구)

  • Kim, Eun-Bee;Cho, Dae-Yeon;Roh, Kyung-Ran;Oh, Seok-Young;Park, Kee-Burm;Ryoo, Joshua;Kim, Jhong-Yun
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.247-259
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    • 2021
  • This study aimed to look for educational ways to prepare for the future society for education and people of talent who will lead the post-COVID-19 era. To this end, the factors necessary for the type of future talent in the post-COVID-19 era were identified by analyzing Big data. Based on the deducted factors composing the type of talent in the post-COVID-19 era, policy direction according to the emergence of the post-COVID-19 era were deducted through the interviews with the group of experts and delphi survey, and on the basis of this, this study sought for"a plan for the educational change in line with cultivation of people of talent in the post-COVID-19 era. The results of this study are as follows. First, through the big data analytics and analysis of the interviews, convergence, ICT utilization ability, creativity, self-regulated competency and leadership were found to be the factors necessary for the type of talent in the post-COVID-19 era. Second, it considered the innovation of digital education system and the support for vulnerable classes as the issue for cultivation of people of talent in the post-COVID-19 era. Third, the most important policy with regard to the educational direction for cultivation of people of talent in the post-COVID-19 era was cultivation of convergence talents. Convergence is a very important variable in the post-COVID-19 era since it creates new values by connecting things that are separated from each other. Hopefully, this study will build a basis for competency development, education and training in preparation for the post-COVID-19 era.

Skills Framework for HRD in IT Industry (정보통신 분야의 인적자원개발을 위한 스킬 프레임워크)

  • Ju, In-Joong;Kim, Sang-Ho
    • Journal of Information Management
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    • v.36 no.4
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    • pp.117-136
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    • 2005
  • 'IT skills framework' provides a common reference model for the identification of the skills needed to develop effective information system making use of information and communications technologies. It is a simple and logical two-dimensional framework consisting of areas of work on axis and levels of responsibility on the other. It uses a common language and a sensible, logical structure that can be adapted for the HRD(human resources development) For example (1) gather labour market intelligence coherently and consistently (2) quantify the skill requirements of the ICT market (3) set up the career path for IT workers and so on.

A Study on the Career Development Plan for the Education Major Students in Korean Universities (학부과정 교육학 전공학생의 진로분야 발전방안 탐색 -교육학 관련학과와의 비교를 중심으로-)

  • Lee, Sang-Chul
    • Journal of Fisheries and Marine Sciences Education
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    • v.24 no.5
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    • pp.670-686
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    • 2012
  • The purpose of this study is to analyze current state of education departments in Korean universities and to find out ways to help education major students shape their future career. The findings of the study are as follows. First, the comparative analysis of the current state of education and education-related departments showed that average employment rate of education departments in 2011 was 35.0%, whereas that of related departments was 56.6%, which showed a significant difference. Second, education courses were specialized in areas such as lifelong educator qualifications, teaching certificates in morality/ethics, corporate HRD(human resource development), etc. in case of education departments. In case of education-related departments, education courses were specialized in areas such as teaching certificates in pedagogy, lifelong educator qualifications, license of school counselor, corporate HRD, etc. Though there were many overlapping areas, specialization was relatively more common and diverse in education-related departments. Next, to help students shape their future career, developments in specialized career courses, new career fields, and career education models were suggested. To give shape to the progress plans, the development of standard education courses for student careers, the introduction of certification system about course specialization, and search for the career path of teaching profession which allows utilization of the knowledge of education were suggested.

Factor Analysis for Activation of Certification industry (GS인증산업 활성화를 위한 요인분석)

  • Kim, Shin-Pyo;Lee, Soon-Bae;Lee, Gil-Min;Kim, Jong-Sik
    • Journal of Industrial Convergence
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    • v.13 no.2
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    • pp.1-9
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    • 2015
  • This Study aims to present the guidelines for the activation of the domestic GS certification market through the assessment of the characteristics of the demands of the domestic SW companies pursuing to acquire GS certification. As the results of the factor analysis of the guidelines for the activation of the domestic GS certification market, (1) strictness of the certification standards, (2) level of satisfaction on the certification services and (3) certification effects were deduced as the specific variables. This study is highly significant in that the fact that the certification market is more effectively activated when the 3 factors, namely, strictness of the certification standards, level of satisfaction on the certification services and certification effects, have been intensively reinforced although there exist countless number of specific variables including certification system, certification cost, certification expertise and certification marketing, etc. in order to activate GS certification market has been statistically verified.

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Customer Satisfaction Improvement by Combining the Blue Print and Reliability Technique: Education Service Case Study (Blue Print와 신뢰성 기법을 혼합한 고객만족도 향상에 관한 연구: 교육서비스 사례)

  • Baek, Chun-Joo;Koo, Il-Seob;Lim, Ik-Sung;Kwon, Hong-Kyu
    • Journal of Applied Reliability
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    • v.12 no.1
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    • pp.13-24
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    • 2012
  • This paper applied the Blue Print and FMEA (Failure Mode and Effect Analysis) to education service in order to raise the education service satisfaction. First, the Blue Print is deployed to come up with strategies to overcome the fail possibility point and waiting point. Next, in order to analyze the fail factors and alternative strategies, the Blue Print of education service is applied to FMEA. The results are as follows; first, the ommission from information document by web-mail or e-mail, Second, thing that selected in spite of company uneducated, thing that omitted despite the company is target, and the unsatisfaction of attendee about training contents. Third, the delay of counsel at the telephone reply, erroneous list of course name and attendee at HRD (Human Resource Development), omission of check whether attends or not. Except for unsatisfaction of attendee, all appears at the process that service delivered. And the unsatisfaction of attendee is about education contents. Both is the factor which have influence on the education service quality. The strategies to remove the failure mode are training and manual development on service and work, a thorough management and check of information system like as ERP (Enterprise Resoure Planning), HRD, education institution list DB (Data Base), on-line application system, a development of education program to offer best education that reflect the user needs and continuously changing environment.

Case studies on the flipped classroom with a MOOC in college contexts (대학에서의 MOOC기반 플립러닝 사례분석)

  • Lim, Keol;Kim, Mi Hwa
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.173-184
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    • 2019
  • This study investigated the effects of applying the flipped classroom approach with MOOC to the college educational system. A total of six undergraduate students participated in the 10-week innovative learning setting. The participants performed online activities using the learning content from a MOOC website; this was followed by a participatory learning process in the offline classroom. The semi-structured face-to-face interviews for the six participants after the classes were completed and analyzed. The results showed that the instructional method enabled students to be highly motivated and to perform learning activities. However, there were some limitations: (1) learning was impeded due to English language issues and (2) the Korean education culture was still unfamiliar with this pedagogical method. Finally, suggestions for future research are discussed.

The Successful Factors of e-Learning for Human Resources Development (효과적 인적자원 개발을 위한 e-Learning의 성공요인)

  • Lee, Sung
    • Journal of Agricultural Extension & Community Development
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    • v.8 no.1
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    • pp.1-14
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    • 2001
  • e-Learning has brought dramatic changes in education system for many companies in Korea. Many researchers and practitioners believe that e-Learning will be the main educational system for every companies in the world. e-Learning is an alternative education system, which includes computer based learning, web based learning, virtual classroom, and distance learning. e-learning has been expected to impact every educational sectors including Extension services. This study intends to identify and suggest some implications for successful e-Learning implementation of Extension education by investigating the successful factors of enterprises' e-Learning system, where outstanding results have be shown.

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Online Learning Platform Activation Strategy based on STEP Learner Analysis and Survey (STEP 학습자분석 및 실태조사에 기반한 온라인 학습 플랫폼 활성화 방안)

  • Myung, Jae Kyu;Park, Min-Ju;Min, Jun-Ki;Kim, Mi Hwa
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.333-349
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    • 2021
  • The fourth industrial revolution based on information and communication technology has increased the need for an environment where contents in new technologies can be learned for the development of lifelong vocational capabilities. To prepare for this, K University's online lifelong education center has established STEP, a smart learning platform. In this study, we conducted a study and other platform case analysis for STEP learner types, a survey of learners, and a comprehensive analysis based on these results to classify characteristics by learner types. It also intended to establish a plan to provide customized services to meet the needs of STEP learners in the future. The derived results are as follows. It is necessary to constantly manage learning content difficulty and learning motivation survey, and also needs to refine the operation of learning content in terms of learning composition. In addition, it is important to secure specialized content, to manage vulnerable learners, to actively introduce a learner support system and various educational methods.

A Study on Feedback Queue Generation Method in Police Motorcycle Simulator System (경찰 오토바이 시뮬레이터 시스템에서 피드백 큐 생성 방법에 관한 연구)

  • Ahn, Dong-Hyuk;Cho, Sung-Hyun;Jeong, Yang-Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.827-836
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    • 2018
  • In this study, we developed a PC - based motorcycle simulator based on the development technology of a virtual patrol motorcycle training system. This simulator has been developed to be applied to a variety of fields such as driving training for beginners, driver factor research, and system development such as ABS, which can be seen in advanced models. The weight of the motorcycle operated by the patrol guards is more than 400Kg. There is a lot of risk due to the nature of work without prior practice. Therefore, we implemented a study on the untilization of physical stress and temporal pressure in emergency situations. In order to get a feeling that the motorcycle simulator is operating in real-life, it is important that the mutual reliable signal transmission and operation feel between the driver and the simulator. In order to achieve this, we developed a system that can apply the sub-systems of the actual vehicle to the motorcycle simulator in order to generate the same operation feeling as the actual vehicle. Based on these results, we have developed a method of generating a feedback queue.

Relationships between the Attitude toward Video Games and Use of the Video Game Rating System in Global Markets

  • Cheon, Hongsik;Shin, Ho-Chul;Song, Bong-Kun
    • Asia Marketing Journal
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    • v.11 no.2
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    • pp.173-192
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    • 2009
  • As video games gain popularity and become a normal part of home entertainment, concern about youth access to inappropriate games continues to grow. Some people have claimed that violent video games influence children's aggressive behavior and that violent video games have some responsibility for violence in the school. In response to people's concerns, the video game industry created a video game rating system in 1995 to help parents decide which video games are appropriate for their children. This study investigated whether parents were aware of the video game rating system and how often they have used it when selecting video games for their children. This study attempted to find relationships among parents' attitudes toward video games, their guidance styles for their children's video game play, and their use of the video game rating system. This study found that most parents have used the video game ratings very frequently when they select video games for their children. But many parents still don't understand the video game rating system. This study showed that parents who had more negative attitudes or less positive attitudes toward video games were more likely to impose restrictions on their children's video game play and to use the video game rating system as a means to restrict their children's access to violent video games.

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