• Title/Summary/Keyword: 표현원리

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The Expressional Principles of Wooden Brackets in Jusimpo Style - Focusing on Temple building - (주심포식 공포의 표현원리 - 사찰건축과 그 지붕형태를 중심으로 -)

  • Choi, Go-Eun
    • Journal of architectural history
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    • v.14 no.3 s.43
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    • pp.103-118
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    • 2005
  • This study is about the meaning of wooden brackets that are distinctive elements of wooden architecture in Korea, Japan, and China. Existing studies about wooden brackets have been limited to the boundary of formalism, so the object of this study is to make a breakthrough in the field of those studies. The Wooden brackets in this study are considered to be decorative elements, and the principles of their design are examined. The specific subject of the study is wooden architecture with Jusimpo-styled brackets that have brackets only on pillars. The definition of Jusimpo is reexamined first, and ChulMok-Ikkong which has not been regarded as a Jusimpo-styled wooden bracket is interpreted as Jusimpo-styled one in this study. Categorized into three types, Jusimpo is examined how it is expressed according to the type of the roof in a building. In view of the results, the wooden bracket system is an effective technique to express the formality, and two designing principles can be seen in Jusimpo; one that wooden brackets observed externally are standardized and regarded as the same ones, and the other that the style of wooden brackets used in the most formal building is Yi-ChulMok. These designing principles mean that the carpenter who was in charge of building the architecture had certain principles when expressing wooden brackets as well as the roofs according to the class of the architecture. In addition, although the styles of wooden brackets that were used in the most formal architecture during the Chosun period were mostly Dapo, Jusimpo in the form of Yi-ChulMok was also adopted in some temples depending on their scale, and that means Jusimpo-styled wooden brackets were never considered to be inferior to Dapo-styled ones. And this point leaves the argument that the reexamination of Jusimpo-styled wooden brackets which have been regarded as the style used in the attached building or small structures since the Choun dynasty should be conducted.

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An investigation on the hyper-dimensional figure by the principle of the permanence of equivalent forms (형식불역의 원리를 통한 고차원 도형의 탐구)

  • 송상헌
    • Journal of Educational Research in Mathematics
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    • v.13 no.4
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    • pp.495-506
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    • 2003
  • In this study, 1 investigated some properties on the special hyper-dimensional figures made by the principle of the performance of equivalent forms representation. I supposed 2 definitions on the making n-dimensional figure : a cone type(hypercube) and a pillar type(simplex). We can explain that there exists only 6 4-dimensional regular polytopes as there exists only 5 regular polygons. And there are many hyper-dimensional figures, they all have sufficient condition to show the general Euler' Characteristics. And especially, we could certificate that the simplest cone type and pillar types are fitted to Pascal's Triangle and Hasse's Diagram, each other.

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SAR Polarimetry 기술

  • Kim, Deok-Jin
    • The Proceeding of the Korean Institute of Electromagnetic Engineering and Science
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    • v.22 no.6
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    • pp.90-100
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    • 2011
  • 이 논문은 polariemtric SAR 시스템의 최근 발전 동향을 알아보고 POLSAR 자료의 획득원리 및 표현 방법에 관한 기본적인 행렬을 소개한다. 또한 POLSAR 자료의 활용을 위해 자주 사용되는 기초이론인 target decomposition을 유도하고, 산란 메커니즘을 해석할 수 있도록 서술한다.

개폐회로의 논리설계 III

  • 고명삼
    • 전기의세계
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    • v.24 no.4
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    • pp.31-39
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    • 1975
  • 복잡한 시스템의 설계 또는 연구에서 무엇보다도 중요한 것은 조합설계의 원리를 완전해 이해하는데 있으며 여기서 기술한 조합개폐회로이론은 그 기초가 된다. 조합논리회로란, 출력이 입력의 현재상태에만 전적으로 종속되는 회로를 의미한다. 조합설계의 주목적은 최소수의 소자로 우리가 원하는 개폐특성을 실현하는 회로를 설계할 수 있는 능력을 부여하는데 있다. 이 장에서는 논리함수, 논리식의 표현형식, 논리식의 간단화 및 이들 기법이 실지 조합개폐회로의 설계에 어떻게 적용되는가를 실례를 통하여 기술한다.

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EDF 통계량을 이용한 다변량 정규성 검정

  • Kim, Nam-Hyeon
    • Proceedings of the Korean Statistical Society Conference
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    • 2005.05a
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    • pp.31-36
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    • 2005
  • EDF에 근거한 Cramer-von Mises 형태의 통계량을 합교원리를 이용하여 다변량으로 일반화한다. 그리고 제안된 통계량의 귀무가설에서의 극한분포를 적절한 공분산함수를 가진 가우스 과정의 적분의 형태로 표현하고 통계량의 근사적인 계산방법을 고려한다.

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A Study on the Analysis of Gameness Transition in Media Contents :Focused on Chris Crawford's model (미디어 콘텐츠에 나타난 게임성 전이 분석 연구 :크리스 크로포드의 모델을 중심으로)

  • Kim, Eun-Jung
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.37-48
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    • 2019
  • This paper aims to clarify the game performance and its principle and operation method at the depth of successful content through gameness transition, which is one of the transmedia phenomena of games. This paper investigated the current state of gameness transition and analyzed the game structure and working principle by using Chris Crawford's creative expression taxonomy model. As a result, the types of gameness transition could be extracted into space exploration type, stage type, reasoning competition type, and mutual competition type.

Design of CT-CPS Based Programming Lesson Using NetsBlox for Elementary School Students (초등학생을 위한 NetsBlox를 활용한 CT-CPS기반 프로그래밍 수업 설계)

  • Lee, Seung-Chul;Kim, Tae-Young
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.3-6
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    • 2018
  • 2015 개정 교육과정에 따라 2019년 3월부터 초등학교 5~6학년 학생을 대상으로 소프트웨어 교육이 실시된다. 궁극적인 소프트웨어 교육의 목표는 컴퓨팅 사고력을 갖춘 창의 융합형 인재를 양성하는 것이다. 이를 위해 초등학교에서는 알고리즘과 프로그래밍의 체험을 통해 소프트웨어 기초 소양을 함양하는 것을 목표로 한다. 이러한 컴퓨팅 사고력을 수업에 효과적으로 적용하기 위해 전용주(2017)는 소프트웨어 및 컴퓨팅에 관련된 사고과정과 원리를 실생활의 소재와 관련지어 창의적이고 능동적으로 그 해결방안을 구현해가는 과정으로 제시할 수 있는 수업 구성 원리인 CT-CPS 수업 모형을 개발하였다. 또한 교육부는 2015 개정 교육과정 실시 전, 소프트웨어 교육을 위한 선도학교를 전국에 지정하여 운영하였다. 선도학교에서의 소프트웨어 교육과정을 분석한 결과 주로 컴퓨팅 사고력의 구성요소 중 알고리즘과 자동화에 초점이 맞춰져 있었다. 엔트리와 스크래치와 같은 블록 프로그래밍 도구를 사용한 코딩교육과 로봇교육을 주로 실시했고, 실제 문제에 대한 학생들이 자료를 직접 다루는 시간은 찾아보기 힘들었다. 컴퓨팅사고력 향상을 위해서는 학생들이 실제 자료를 수집, 분석, 표현해보는 활동이 반드시 필요하다. 이에 본 연구에서 NetsBlox을 활용하고자 한다. NetsBlox는 학생들에게 익숙한 블록형 프로그래밍 도구로 실제 데이터를 온라인상에서 쉽게 받아와서 수집, 분석, 표현을 하게 도와주는 역할을 한다. 따라서 본 연구에서는 초등학생을 위한 NetsBlox를 활용한 CT-CPS기반 프로그래밍 수업을 설계하고자 한다.

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Nail Art Convergence Design Apply the Principles of Formative Art -Focusing on Balance and Emphasis- (조형원리를 적용한 네일아트 융합 디자인 -균형과 강조를 중심으로-)

  • Yang, Jeong-hyeon;Kang, Eun-Ju
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.275-282
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    • 2017
  • Customers who visit nail shops need creative and unique designs, but at present nail artists remain at the level of design imitation, new nail art designs should be developed to satisfy customers. Therefore, this study presented convergent nail art designs using formative art principles which are the basis of all design with the aim of contributing to creative nail art designs. For this purpose, this study investigated specialized books, Internet data and previous studies on the subject, analysed concepts and cases of formative art principles, and the concept of nail art and related expressive techniques to create six convergent nail art designs. As nail art techniques, this study used hand painting, marbling, see-through, etching, embossing, patching and objet. As a result, this study presented unique and creative nail art designs using formative art principles and found the possibility of creating new nail art designs. This study has meaning in that the results of this study are significant as basic data to enhance the design capabilities of nail artists.

Theo Jansen's Autonomous Mechanical Life and Leg Mechanism (테오얀센의 자율적 기계 생명체와 다리 메커니즘)

  • Kim, Tae-Eun
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.23-29
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    • 2020
  • Since the movements of a machine are driven by a certain principle, there is a fundamental principle that governs the movement of the machine, no matter how complex and diverse it may be. Autonomous movements are a way to avoid repetition, to approach more humane and more natural factors. That's all the more so when it comes to original movements, not cloning. So now, the dynamics of the machine are more multi-sensory by human participation. It is challenging the potential to be expressed and is gradually expanding its sphere of expression in the boundaries of fact and cloning. Theo Jansen's works have changed from period to period to adapt to different circumstances, indicating that his decades-long work has continued to evolve from early to present. The evolution's focus, among other things, can be seen as having the same source of circular motion and horizontal reciprocating motion, which are repeated from the principle of organic coupling between the parts that make up the object.

The Development of wavelenth of light 7Color dispersion using GPU (GPU를 이용한 빛의 파장에 따른 7색 분산 연구)

  • Gwak, yong-sik;Ryoo, seung-taek
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.66-69
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    • 2009
  • Dispersion depending on the wavelength of light that is divided, composed of multiple wavelengths of light.Prism and the rainbow is a visible example of the principle of distributed phenomena. RGB 3 Color Dispersion is can't be expressed in detail. 7 kinds of colors of the Visible light area was distributed, this research to solve the problem of how to distribute these to RGB.The spectral representation for 3 Color Dispersion.

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