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A Study on the Analysis of Gameness Transition in Media Contents :Focused on Chris Crawford's model

미디어 콘텐츠에 나타난 게임성 전이 분석 연구 :크리스 크로포드의 모델을 중심으로

  • Kim, Eun-Jung (Dept. of Content Convergence, College of Science & Industry Convergence, Ewha Womans University)
  • 김은정 (이화여자대학교 신산업융합대학 융합콘텐츠학과)
  • Received : 2019.11.18
  • Accepted : 2019.12.12
  • Published : 2019.12.20

Abstract

This paper aims to clarify the game performance and its principle and operation method at the depth of successful content through gameness transition, which is one of the transmedia phenomena of games. This paper investigated the current state of gameness transition and analyzed the game structure and working principle by using Chris Crawford's creative expression taxonomy model. As a result, the types of gameness transition could be extracted into space exploration type, stage type, reasoning competition type, and mutual competition type.

게임 산업의 성장과 게임 미디어의 대중화로 인해 "게임 같은(game-like)" 미디어 콘텐츠들이 하나둘씩 등장하고 있다. 본 논문은 게임의 트랜스미디어 현상의 하나인 게임성 전이를 통해 성공하는 콘텐츠의 심급에 자리한 게임성과 그 원리, 작동방식을 밝히고 현대 미디어와 문화 안에 자리한 게임의 역할과 의의를 밝히는 것을 목적으로 한다. 이를 위해 본고는 게임성 전이의 현황을 조사하고 크리스 크로포드의 창의적 표현 분류 모델을 활용해 게임적 구조와 작동 원리를 분석하였다. 그 결과 게임성 전이의 단계별 유형을 공간탐험형, 스테이지형, 추리경 쟁형, 상호경쟁형으로 추출할 수 있었다.

Keywords

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