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http://dx.doi.org/10.7583/JKGS.2019.19.6.37

A Study on the Analysis of Gameness Transition in Media Contents :Focused on Chris Crawford's model  

Kim, Eun-Jung (Dept. of Content Convergence, College of Science & Industry Convergence, Ewha Womans University)
Abstract
This paper aims to clarify the game performance and its principle and operation method at the depth of successful content through gameness transition, which is one of the transmedia phenomena of games. This paper investigated the current state of gameness transition and analyzed the game structure and working principle by using Chris Crawford's creative expression taxonomy model. As a result, the types of gameness transition could be extracted into space exploration type, stage type, reasoning competition type, and mutual competition type.
Keywords
The gameness transition; Gamification; Transmedia; Taxonomy of creative expression; Chris Crawford;
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