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Object Replication Methods for High Availability in DHT based P2P Computing System (분산 해쉬 테이블 기반 피어 투 피어 컴퓨팅 시스템에서 가용성 향상 객체 복제 기법)

  • Son, Young-Sung;Jung, Il-Dong;Kim, Kyong-Sok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.8
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    • pp.1535-1543
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    • 2007
  • Recently, there are many researches for P2P network. P2P network technologies are a good solution about making a wide spread distributed computing in the internet environment. The recent algorithms developed by several research groups for the lookup problem present a simple and general interface, a distributed hash table (DHT). In this paper, we also introduce new schemes that enhance the available rate of an object in the MagicSquare network. Replication scheme is to replicate an object with many replicas and save them to several nodes. Fragmentation scheme is to divide an object into several fragments and save them to several nodes. Replicated Fragmentation scheme is to mix replication scheme and fragmentation scheme. We will show result of simulation for our the proposed scheme.

A Study on the Smart Printing Work Distribution Program to Increase the Efficiency of Managing Multiple Printers (복수의 프린터 관리효율을 증가시키기 위한 스마트한 인쇄작업 분배 프로그램 구현에 관한 연구)

  • Oh, Eun-Yeol
    • Journal of Convergence for Information Technology
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    • v.9 no.10
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    • pp.1-8
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    • 2019
  • Generally, printers are common for users to use for public use over a wired or wireless local area network. The number of printers in the same network is increasing, and management of multiple printers is needed. To do this, a program that drives two or more printers and a computer connected by a wired or wireless network. When a computer's control department receives a print command for a designated file, it executes the steps of receiving status information from the printer, selecting the printer, and sending the print command execution. As a method of research, we presented a method for selecting differentiation from this study through prior art research and literature research. Therefore, the purpose of the study is to distribute smart print commands according to real-time status information of many printers to increase the efficiency of the printer's management, and to distribute print commands according to the cumulative and usable workload of many printers so that parts replacement of many printers can be instantaneously performed.

Design of a Closed-Loop Stepping Motor Drive based on Real-Time Ethernet (실시간 이더넷 기반 스테핑 모터 드라이브 개발)

  • Kim, Jin-Ho;Ha, Kyung-Jae
    • Journal of Convergence for Information Technology
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    • v.9 no.8
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    • pp.45-52
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    • 2019
  • This paper proposes the design of a closed-loop stepping motor drive for real-time Ethernet (RTE), which can be easily applied to a variety of RTE protocols. The proposed design is divided into a closed-loop step motor drive which can be reused for various types of RTE protocol and RTE module developed for each specific RTE protocol. It is based on a layered architecture so that the motion control algorithm can be easily reused independently of the RTE protocol and motion profile. To verify the proposed design, closed-loop motor drives based on EtherCAT and Mechatrolink III were developed and their performances were evaluated. Cycle time was measured to verify the real-time communication performance of the developed EtherCAT and Mechatrolink III based motor drive. As a result, the EtherCAT was 7.5 times faster than the Mechatrolink III when 32 motor drives were connected.

Parallelization of Genome Sequence Data Pre-Processing on Big Data and HPC Framework (빅데이터 및 고성능컴퓨팅 프레임워크를 활용한 유전체 데이터 전처리 과정의 병렬화)

  • Byun, Eun-Kyu;Kwak, Jae-Hyuck;Mun, Jihyeob
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.10
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    • pp.231-238
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    • 2019
  • Analyzing next-generation genome sequencing data in a conventional way using single server may take several tens of hours depending on the data size. However, in order to cope with emergency situations where the results need to be known within a few hours, it is required to improve the performance of a single genome analysis. In this paper, we propose a parallelized method for pre-processing genome sequence data which can reduce the analysis time by utilizing the big data technology and the highperformance computing cluster which is connected to the high-speed network and shares the parallel file system. For the reliability of analytical data, we have chosen a strategy to parallelize the existing analytical tools and algorithms to the new environment. Parallelized processing, data distribution, and parallel merging techniques have been developed and performance improvements have been confirmed through experiments.

A Study on Metadata Interoperability between the National Research Data Platform and the Bio Research Data Platform (국가 연구데이터플랫폼과 바이오 연구데이터플랫폼의 메타데이터 상호운용성에 관한 연구)

  • Park, Seong-Eun;Ko, Young Man
    • Journal of the Korean Society for information Management
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    • v.39 no.2
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    • pp.159-202
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    • 2022
  • The 'National Research Data Platform' and the 'Bio Research Data Platform' were recently built and each is actively creating an ecosystem. It is built independently based on other metadata standards, which may cause future interoperability issues. The purpose of this study is to propose a basis for metadata interoperability between the two platforms. To this end, the metadata standards of each platform were analyzed, crosswork targets were selected and mapped, and the suitability of the mapped elements was verified through experts in the bio field. And more appropriate mapping elements were recommended to derive metadata elements for datasets and files. Through this, it was possible to confirm the possibility that the metadata of each platform could be semantically linked and the basis for securing interoperability.

A Study on the Performance Variation of CNTFET SRAM by the Partial Density Change of Carbon Nanotubes (탄소나노튜브 부분 밀도 변화에 의한 CNTFET SRAM 성능 변화에 대한 연구)

  • Cho, Geunho
    • Journal of IKEEE
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    • v.26 no.1
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    • pp.83-88
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    • 2022
  • With high performance and wide application, a CNTFET has been attracting a lot of attention as a next-eneration semiconductor, but the manufacturing process of CNTFET has not been mature enough, which makes commercialization difficult. In order to overcome the imperfections of the CNTFET manufacturing process and to increase the possibility of commercialization, this paper analyzes the CNTFET SRAM performance variation according to the CNTFET partial density change based on the recently reported CNTFET manufacturing process. Through HSPICE circuit simulation analysis using the existing 32nm CNTFET HSPICE library file, transistors whose performance variation is less sensitive to partial CNT density are selected among the six transistors constituting the SRAM cell and acceptable CNT density range is proposed. As the result of analysis, it is found that when the CNT density of the two transistors connected to the bit line in SRAM cell changed from 6/32nm to 8/32nm, the deviation of SRAM performance is less than 9% and when the CNT density is less than 5/32nm, the SRAM delay is increased by more than 8 time.

Information Asset Authentication Method for Preventing Data Leakage in Separated Network Environments (단독망 자료유출 방지를 위한 정보자산 인증 방안)

  • Ilhan Kim;Juseung Lee;Hyunsoo Kim
    • Convergence Security Journal
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    • v.24 no.3
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    • pp.3-11
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    • 2024
  • Information security is crucial not only for protecting against external cyber-attacks but also for identifying and blocking internal data leakage risks in advance. To this end, many companies and institutions implement digital rights management(DRM) document security solutions, which encrypt files to prevent content access if leaked, and data loss prevention(DLP) solutions, which control devices such as USB ports on computing equipment to prevent data leaks. At a time when efforts to prevent internal data leaks are crucial, there is a growing need for control policies such as device control and the identification of information assets in standalone network environments, which could otherwise fall into unmanaged domains. In this study, we propose a Generation-Distribution-Application model for device control policies that are uniquely applied to standalone information assets that are not connected to internal networks. To achieve this, we developed an authentication technique linked with the asset management system, where information assets are automatically registered upon acquisition. This system allows for precise identification of information assets and enables flexible device control, and we have designed and implemented a system based on these principles.

Design Information Management System Core Development Using Industry Foundation Classes (IFC를 이용한 설계정보관리시스템 핵심부 구축)

  • Lee Keun-hyung;Chin Sang-yoon;Kim Jae-jun
    • Korean Journal of Construction Engineering and Management
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    • v.1 no.2 s.2
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    • pp.98-107
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    • 2000
  • Increased use of computers in AEC (Architecture, Engineering and Construction) has expanded the amount of information gained from CAD (Computer Aided Design), PMIS (Project Management Information System), Structural Analysis Program, and Scheduling Program as well as making it more complex. And the productivity of AEC industry is largely dependent on well management and efficient reuse of this information. Accordingly, such trend incited much research and development on ITC (Information Technology in Construction) and CIC (Computer Integrated Construction) to be conducted. In exemplifying such effort, many researchers studied and researched on IFC (Industry Foundation Classes) since its development by IAI (International Alliance for Interoperability) for the product based information sharing. However, in spite of some valuable outputs, these researches are yet in the preliminary stage and deal mainly with conceptual ideas and trial implementations. Research on unveiling the process of the IFC application development, the core of the Design Information management system, and its applicable plan still need be done. Thus, the purpose of this paper is to determine the technologies needed for Design Information management system using IFC, and to present the key roles and the process of the IFC application development and its applicable plan. This system play a role to integrate the architectural information and the structural information into the product model and to group many each product items with various levels and aspects. To make the process model, we defined two activities, 'Product Modeling', 'Application Development', at the initial level. Then we decomposed the Application Development activity into five activities, 'IFC Schema Compile', 'Class Compile', 'Make Project Database Schema', 'Development of Product Frameworker', 'Make Project Database'. These activities are carried out by C++ Compiler, CAD, ObjectStore, ST-Developer, and ST-ObjectStore. Finally, we proposed the applicable process with six stages, '3D Modeling', 'Creation of Product Information', 'Creation and Update of Database', 'Reformation of Model's Structure with Multiple Hierarchies', 'Integration of Drawings and Specifications', and 'Creation of Quantity Information'. The IFCs, including the other classes which are going to be updated and developed newly on the construction, civil/structure, and facility management, will be used by the experts through the internet distribution technologies including CORBA and DCOM.

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A Dynamic Management Method for FOAF Using RSS and OLAP cube (RSS와 OLAP 큐브를 이용한 FOAF의 동적 관리 기법)

  • Sohn, Jong-Soo;Chung, In-Jeong
    • Journal of Intelligence and Information Systems
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    • v.17 no.2
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    • pp.39-60
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    • 2011
  • Since the introduction of web 2.0 technology, social network service has been recognized as the foundation of an important future information technology. The advent of web 2.0 has led to the change of content creators. In the existing web, content creators are service providers, whereas they have changed into service users in the recent web. Users share experiences with other users improving contents quality, thereby it has increased the importance of social network. As a result, diverse forms of social network service have been emerged from relations and experiences of users. Social network is a network to construct and express social relations among people who share interests and activities. Today's social network service has not merely confined itself to showing user interactions, but it has also developed into a level in which content generation and evaluation are interacting with each other. As the volume of contents generated from social network service and the number of connections between users have drastically increased, the social network extraction method becomes more complicated. Consequently the following problems for the social network extraction arise. First problem lies in insufficiency of representational power of object in the social network. Second problem is incapability of expressional power in the diverse connections among users. Third problem is the difficulty of creating dynamic change in the social network due to change in user interests. And lastly, lack of method capable of integrating and processing data efficiently in the heterogeneous distributed computing environment. The first and last problems can be solved by using FOAF, a tool for describing ontology-based user profiles for construction of social network. However, solving second and third problems require a novel technology to reflect dynamic change of user interests and relations. In this paper, we propose a novel method to overcome the above problems of existing social network extraction method by applying FOAF (a tool for describing user profiles) and RSS (a literary web work publishing mechanism) to OLAP system in order to dynamically innovate and manage FOAF. We employed data interoperability which is an important characteristic of FOAF in this paper. Next we used RSS to reflect such changes as time flow and user interests. RSS, a tool for literary web work, provides standard vocabulary for distribution at web sites and contents in the form of RDF/XML. In this paper, we collect personal information and relations of users by utilizing FOAF. We also collect user contents by utilizing RSS. Finally, collected data is inserted into the database by star schema. The system we proposed in this paper generates OLAP cube using data in the database. 'Dynamic FOAF Management Algorithm' processes generated OLAP cube. Dynamic FOAF Management Algorithm consists of two functions: one is find_id_interest() and the other is find_relation (). Find_id_interest() is used to extract user interests during the input period, and find-relation() extracts users matching user interests. Finally, the proposed system reconstructs FOAF by reflecting extracted relationships and interests of users. For the justification of the suggested idea, we showed the implemented result together with its analysis. We used C# language and MS-SQL database, and input FOAF and RSS as data collected from livejournal.com. The implemented result shows that foaf : interest of users has reached an average of 19 percent increase for four weeks. In proportion to the increased foaf : interest change, the number of foaf : knows of users has grown an average of 9 percent for four weeks. As we use FOAF and RSS as basic data which have a wide support in web 2.0 and social network service, we have a definite advantage in utilizing user data distributed in the diverse web sites and services regardless of language and types of computer. By using suggested method in this paper, we can provide better services coping with the rapid change of user interests with the automatic application of FOAF.

3D Massively Multiplayer Online Role Playing Game (MMORPG) Based Lecturing System (3차원 다중 사용자 온라인 게임 기반 강의 시스템)

  • Lim, Nak-Kwon;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.1
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    • pp.21-27
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    • 2010
  • Today the lectures are usually practiced in a teacher-led traditional classroom system or a student-led e-learning system. Students passively follow the teacher's lectures in both systems, though. Also due to the advances in 3D Computer Graphics and Game technologies, there are trials to exploit the positive effect of games in learning. The serious games, specifically designed games for an educational goal, or existing games for a special class have been used as lectures. Still these games have a great difficulty in being integrated into the educational system technically and economically. Therefore a new 3D MMORPG based lecturing system is presented in this paper. In our new lecturing system, the characteristics of a 3D MMORPG, achievement, sociality, and immersion, are provided to motivate students to participate actively in a lecture. A teacher and students interact with each other in realtime as 3D characters in a 3D virtual classroom on-line. An ordinary teacher can also easily apply our new system to existing classes since a teacher only needs to specify a slide file to prepare a lecture. For the future work, a user study and the effect of our new lecturing system will be performed.