• Title/Summary/Keyword: 체험형 교육

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A Study about Assessment on Operation Program of Local Festivals (향토지역축제 운영프로그램 평가에 관한 연구)

  • Lee, Hee-Koung;Ahn, Deug-Soo
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.30 no.1
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    • pp.103-112
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    • 2012
  • This study aims at assessment of local festivals focused on analysis of operation program for local festivals held in Jeonbuk province. The subjects were 65 local festivals held in Jeonbuk in 2010 excluding festivals held in province, county, and town level, and those held with single purpose. Type of festivals were classified to type for residents' unity, tourism, industry, and special purpose type. The portion was industry type 36.9%, type for residents' unity 23.1% in the order. By theme, animal, plant, nature phenomenon, history, culture and tradition, special product, regional industry were classified - the portion was special product 36.9%, culture and tradition 24.6%, history 13.8%. Assessment of operation program was conducted with assessment indexes such as compliance with theme, uniqueness, diversity, effect of experience, size, educational effect, and entertainment. As a result, it appeared that because local festivals of Jeonbuk had high uniqueness, duplication of program between local festivals was very low and educational effect was comparatively high. On the other hand, because entertainment and effect of experience was very low, considerations of entertainment and effect of experience are necessary in planning of program.

The Educational Needs Analysis on Migration to Mountains Area by City Dwellers (도시민 대상 귀산촌 교육 요구도 분석)

  • Chang, Chu-youn;Kim, Jae-hyun
    • Journal of Korean Society of Forest Science
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    • v.104 no.3
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    • pp.466-475
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    • 2015
  • The purpose of this study was to investigate the educational needs targeted at city dwellers with hope of migration to mountain areas. 80 city dwellers participating in the education program operated by Korea Forestry Promotion Institute were selected. Results showed that city dwellers had higher preference for the education including medium scale(20-40 persons)and the type of camp with field experience. Real experiences and knowledge and understanding of migration to rural area are the most important element of the qualifications of the program teachers. In the contents of education, city dwellers wanted the teaching programs about 'how to have forest land', 'how to produce the forest products', 'field experience' and 'forest tourism' and so on. In other words, city dwellers who wanted to move to mountain areas were interested in basic things for living. In addition, it will need to investigate people who have real experiences migrating to mountain areas and then it is necessary to discuss educational needs and supporting system helping people can settle in mountain areas.

A Study on the Production of Learning Game to Replace Drone Simulation (드론 시뮬레이션을 대체할 학습 게임 제작 연구)

  • Lee, Seung-Joo;Song, Chang-Ha;Lee, Man-Gwon;Jin, Min-Jun;Joo, Sang-Hyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.340-343
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    • 2020
  • 캡스톤 기업 연계형의 과제로 드론 교육에 쓰이는 시뮬레이션을 대체할 드론 교육 게임을 제작한다. 교육생의 입장에서 시뮬레이션은 복잡하고 지루하기 때문에 다양한 교육과 정보, 재미있는 콘텐츠를 담은 드론 게임을 만들어 스스로 학습을 진행하게 하는 것이 목표이다. 제작에 앞서 먼저 연구된 시뮬레이션과 게임을 통해 어떤 문제로 상용화가 되기 힘이 들었는지 조사했다. 재미있는 콘텐츠를 제공해 드론 기초 조작을 쉽게 학습할 수 있도록 유도했지만 교육생들이 실제 드론을 어떤 컨트롤러로 조작하는가에 대한 조사가 미흡했다. 이를 해결하기 위해서 필요한 학습 콘텐츠를 설계하고 교육생들이 소지한 드론 컨트롤러로 체험을 할 수 있도록 구현했다.

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Example-based Dialog System for English Conversation Tutoring (영어 회화 교육을 위한 예제 기반 대화 시스템)

  • Lee, Sung-Jin;Lee, Cheong-Jae;Lee, Geun-Bae
    • Journal of KIISE:Software and Applications
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    • v.37 no.2
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    • pp.129-136
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    • 2010
  • In this paper, we present an Example-based Dialogue System for English conversation tutoring. It aims to provide intelligent one-to-one English conversation tutoring instead of old fashioned language education with static multimedia materials. This system can understand poor expressions of students and it enables green hands to engage in a dialogue in spite of their poor linguistic ability, which gives students interesting motivation to learn a foreign language. And this system also has educational functionalities to improve the linguistic ability. To achieve these goals, we have developed a statistical natural language understanding module for understanding poor expressions and an example-based dialogue manager with high domain scalability and several effective tutoring methods.

Development of Motion based Training Contents: "3D Space Exploration" Case Study (동작 기반의 훈련콘텐츠 : "3D 우주탐험" 개발사례)

  • Lim, C.J.;Park, Seung Goo;Jeong, Yun Guen
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.63-72
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    • 2013
  • To enhance the effect of science educational contents, we developed a motion based training content: 3D space exploration. In this content, we used the 3D depth camera for user's motion recognition. Learners have to conduct the space station maintenance mission using the motion based natural and intuitive interface. The result this study is expected to propose the immersive training simulation for young science learners.

Types of Virtual Reality-based Safety Education Contents (가상현실 기반 안전교육 콘텐츠 유형 연구)

  • Chang, Sun-Hee;Chang, Hyo-Jin;Kim, Sung-Hoon
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.434-445
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    • 2021
  • With the development of realistic content technology and related infrastructure, interest in the use of virtual reality content is growing. Accordingly, in the field of safety education, more and more cases of producing virtual reality-based safety education (VR safety education) contents such as experiencing disaster situations realistically by supplementing the shortcomings of existing lecture-style education. This study looked at the characteristics and effects of VR safety education compared to the existing safety education, and analyzed 104 VR safety education contents produced and disclosed to date into nine classifications based on content and form. Based on the degree of relevance between items and the two axes of 'interactionability' and 'vividness of the environment', VR safety education contents could be categorized into three types: tangible lecture type, simulation type, and game type. Through this study, we hope to contribute to the planning and production of quality VR safety education contents by considering the purpose of safety education and the characteristics of types with the expected effects.

Research on Adoption and Preference of 5G using Learning Service (5G 교육 서비스의 채택과 선호에 관한 연구: 대학생을 중심으로)

  • Lee, Junghwan;Kim, Sungbum
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.192-201
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    • 2020
  • This study commercialization of 5G will enable transformation of university education. This study identifies five attributes (device type, learning place, learning content, learning field and expense payment) and corresponding levels to study the impact of 5G in the future of university education. The attributes and the levels are then combined into few 5G education service alternatives for respondents to rank. 102 students ranked the alternatives based on their preferences and intent to use. Results indicate that the intent to use 5G-based education service was high with 86% and the most important factor was expense payment (37%), followed by learning field (26%), learning content (24%), device type (8%) and learning place (5%). Specifically, students preferred smart device, practical and experiential content, ubiquitous (no limitation of space and time) learning, practical education and free rate when adopting 5G-based education service. These will provide implications to accelerate adoption of and exploitation of 5G for innovating university education.

A Study on the Activation Plan of the Industry Security Career Education through the Middle School Free Semester (중학교 자유학기제도를 통한 산업보안 진로교육 활성화 방안에 관한 연구)

  • Shin, Min-ji;Lee, Chang-Moo
    • Korean Security Journal
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    • no.59
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    • pp.133-159
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    • 2019
  • The free semester system, introduced on a trial basis in 2013, has been fully implemented in all middle schools since 2016. The free semester system for middle school students is divided into subject activities and free semester activities with the purpose of students' dream and career exploration. While the activities of various vocational groups linked to subjects during the free semester are discussed, studies on the industrial security career education in middle schools are hard to find. In addition, the career sites that provide diverse information on career path for teachers, students and parents with support from the Ministry of Education have not established any program regarding industrial security. This study aims to look at the status of career education by the analysis of keywords for industrial security in the career experience network currently operated by the Ministry of Education and in-depth interview with career education teachers, students and parents, and industrial security experts. Based on such analysis, this study attempts to figure out a comprehensive understanding of the free semester system and to explore strategies for promoting industrial security education. The results of this study found that the activation plan for industrial security education requires the industry security education through career network, development of industrial security education program, training and placement of professional industrial security lecturer, and establishment of support systems for experience in industrial security.

UTAUT Model of Pre-service Teachers for Telepresence Robot-Assisted Learning (원격연결형 로봇보조학습에 대한 예비교사의 통합기술수용모델)

  • Han, Jeong-Hye
    • Journal of Creative Information Culture
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    • v.4 no.2
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    • pp.95-101
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    • 2018
  • As a result of introducing robot assisted learning which utilizes social robots or telepresence robots in language learning or special education, research on technology acceptance model for robot-assisted learning is also being conducted. The unified theory of acceptance and use of technology (UTAUT) model of intelligent robot has been studied, but of tele-operated robot is insufficient. The purpose of this paper is to estimate the UTAUT model by pre-service teachers who experienced telepresence robot-assisted learning that can be done in future school. It is found that the estimated UTAUT model consists of more concise factors than social robots, and the importance of perceived enjoyment is higher. In other words, the pre-service teachers showed significant acceptance of tele-operated robots with enhanced enjoyment composed of its mobility, communication, and touchable appearance of the face and body.

A Study of the Physical Experience Using Serious Game Design Traffic Safety Education for Children applied using 3D Depth Gesture Recognition Technology (3차원 동작인식기술을 적용한 어린이 교통안전교육 체감형 기능성 게임디자인 연구)

  • Jang, Chang-Ik
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.5-14
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    • 2012
  • The purpose of this paper is to demonstrate how three-dimensional gesture recognition technology, in children's traffic safety programs, can be an effective solution for instructing children in the safest ways to interact with traffic. In terms of traffic accidents, walking unaccompanied is the most dangerous traffic related activity for children. By using a three-dimensional serous game training program that implements gesture recognition, more accurate real life scenarios can be implemented in existing children's traffic training programs. The implementation of this technology will increase the possibility of changing the habits and attitudes of children, which in turn will lower the amount of walking related traffic accidents in children.