• Title/Summary/Keyword: 동영상 교육

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Development of the ERP Education System based-on Scenarios CBT (시나리오 CBT 기반의 ERP 교육시스템 개발)

  • 김훈태;정한일;신기태;임춘성
    • Proceedings of the CALSEC Conference
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    • 1999.07b
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    • pp.597-605
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    • 1999
  • 전사적 자원 관리 또는 기업 통합 정보시스템으로 해석되는 ERP(Enterprise Resource Planning) 시스템이 최근 들어 널리 확산되고 있으며, 향후 그 정도가 커질 것으로 예상되고 있어, ERP에 관한 지식을 가진 인력의 요구가 증대되고 있는 실정이다. 이와 같은 필요성을 충족시키기 위해, 본 연구에서는 가상 기업을 대상으로 한 시나리오를 바탕으로 기본적인 업무 흐름과 ERP를 통해 처리될 때의 과정을 업무프로세스, 사용자 화면 및 동영상을 통해 학습할 수 있는 교육시스템을 개발하였다. 본 연구에서 개발된 교육시스템은 크게 ERP 개요, ERP 사용법, 비즈니스 프로세스, 적합화(Customization)의 4부분으로 구성되어 있으며, 향후 Web 환경에서도 쉽게 사용될 수 있도록 수정될 경우 교육의 효과가 클 것으로 기대된다.

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Analysis of the Learning Activities using Asexual Reproduction Learning Application for School Students with Special Needs in Middle School by the Cultural Historical Activity Theory (문화역사적 활동이론을 통한 중학교 특수교육 대상 학생의 무성생식 스마트러닝 활동 분석)

  • Kim, Ah-Ra;Jeong, Jin-Su;Kim, Yong-Seong;Moon, Dong-Oh
    • Journal of Science Education
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    • v.40 no.1
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    • pp.52-71
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    • 2016
  • The purpose of this study is to analyze the learning activities which use asexual reproduction learning application(app) of students with special needs through the Cultural Historical Activity(CHAT). The asexual reproduction learning app was developed for students with special needs, and analyzed the learning activities of students with special needs in perspective of CHAT. The app was developed as subsidiary study material for asexual reproduction inquiry learning. Main functions of the app were composed of concept learning, problem solving, video playing, and report writing. According the CHAT analysis, findings indicated that students with special needs as the subject were able to organize division of labor demonstrated in cooperative learning with the object to actively participate in the class by using the tool of an app. This study also showed effective teaching strategy for improvement of learning achievement and task behavior level of student with special needs.

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Educational Effectiveness of Elementary School Expressive Activities and Various Convergence Education (초등학교 표현활동과 다양한 융합수업의 교육적 효과)

  • Woo, Jung Wook
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.393-400
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    • 2018
  • This study was to verify the effects of education in expression activity and various convergence education found in the class scene of one elementary school man teather to research of qualitative pattern and analyzes how it is expanded. This study were made through two class participation observation and six video analysis. In addition, we measured in-depth interviews of participants and students, a 10-week jump band training program, and applied a step-by-step physical activity program to enhance creative expressiveness. Based on the results of the study, the conclusions are as follows. First, It was found that the Jump-band training positively affects the students' speed, agility, and cardiopulmonary endurance. Second, It was found that the application of the step-by-step physical expression activity program had a positive effect on the students themselves. Third, It was found that it has an educational effect on the whole life of students beyond the curriculum and the field by attempting various fusion education. Based on this study, we propose the educational effects of the pre - curricular activities and the convergence lessons in elementary school during the follow - up research.

Beauty Education of University Considering the Characteristics of Generation Z (Z세대의 특성을 고려한 대학의 미용교육)

  • Oh, Seo-Hyun;Nah, Ken
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.153-159
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    • 2019
  • With the development of related industries, there is a growing demand for the training of beauty professionals. At a time when there is a growing social interest in Cosmetology, there is a need to review functional Beauty Education. Generation Z, born after 1995, has the characteristics of a 'Digital Native' and is expected to be the main driver of future consumption. This study is intended to propose the orientation of Beauty Education of University considering the characteristics of the digital generation, Generation Z, in an era of declining school-age population. The results from the preceding and literary studies are as follows: First, Generation Z regards cosmetology as fun tool for self-realization. Second, Beauty Education of University should be designed as a creative curriculum combined with psychology, philosophy, aesthetics, etc., as well as acquiring professional skills. Third, it is believed that the learner-centered Beauty Education method using mobile video contents will be effective. Since the discussion of Beauty Education considering the characteristics of Generation Z is still in its early stages, further research on the direction of Education needs to be made in the future.

Development of Language Learning Application Using Buforia (뷰포리아를 이용한 언어 학습 어플리케이션 개발)

  • Yoon, Dong-eon;Lee, Hyo-sang;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.131-133
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    • 2021
  • Recently, the average cost of education per child has increased compared to the annual birthrate, which has been decreasing, and the quality of education has also changed. In this paper, we aim to provide more efficient delivery for language learning using Unity's Buforia techniques. Using an application using a smartphone's camera based on Unity, it provides effective language development by inducing interest to learners through sound along with three-dimensional pictures. By providing such education, parents can gain satisfaction in providing high-quality education to their children. For children learning, smartphones have the effect of becoming educational elements, not just watching videos or playing games. Finally, by improving the quality of education, it gives satisfaction to parents and gives children who learn a language as well as the perception that smartphones serve as educational devices.

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A Teaching Method of Improving Practice Capacity by means of Layers of Modeling (단계적 모델링(Layers of Modeling)을 통한 실습역량 증진 교수.학습법)

  • Park, Hye-Sook
    • Journal of Oral Medicine and Pain
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    • v.37 no.2
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    • pp.93-105
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    • 2012
  • Let me introduce a teaching method to improve practice capacity in dental laboratary work. I applied theories of layers of modeling and reflection constituting cognitive apprenticeship and peer tutoring to my class. At internet uploading a file showing a practice procedure a week before the class of a course, I let students preview it. During the class I demonstrated the practice procedure in front of students. A superior student and an inferior student paired according to the previous practice grade and a feedback between a peer tutor and a peer tutee was activated. Late in the class, a student self-evaluated his own practice result and had a check of a professor. Finally he compared his own practice result with that in the file uploaded at internet and reflected. This teaching method led to improvement in students' satisfaction and efficiency of learning.

Realization of 3D Human structure by Internet (인터넷을 기반으로 한 가상현실 환경에서의 3차원 인체 구현)

  • 강득찬;박무훈
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.7
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    • pp.1084-1088
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    • 2002
  • Currently, the lack of equipments for the medical practice and education made it impossible for the people in medical institution to carry out suitable experiments for observing human bodies .In this paper, the authors embodied three dimensional images and moving pictures for the human skeletal structure, digestive organs, cardiovascular system and their processes over the internet framework. The three dimensional images and moving picture made it possible for the general people as well as the specialists to observe and obtain informations with regard to the human body. Especially, the authors realized a framework for visualizing the human bodies in three dimensional images, via which a detailed and realistic architecture for the human body and its organs can be obtained. The system developed in this paper can be used in the practice and education of the people engaged in medical fields.

Realization of 3D Human structure by Internet (인터넷을 기반으로 한 가상현실 환경에서의 3차원 인체 구현)

  • 강득찬;박무훈
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.352-355
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    • 2002
  • Currently, the lack of equipments for the medical practice and education made it impossible for the people in medical institution to carry out suitable experiments for observing human bodies. In this paper, the authors embodied three dimensional images and moving pictures for the human skeletal structure, digestive organs, cardiovascular system and their processes over the internet framework. The three dimensional images and moving picture made it possible for the general people as well as the specialists to observe and obtain informations with regard to the human body. Especially, the authors realized a framework for visualizing the human bodies in three dimensional images, via which a detailed and realistic architecture for the human body and its organs can be obtained. The system developed in this paper can be used in the practice and education of the people engaged in medical fields.

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A Study On Distributed Remote Lecture Contents for QoS Guarantee Streaming Service (QoS보장형 스트리밍 서비스를 위한 분산 원격강의 컨텐츠에 대한 연구)

  • Choi, Yong-jun;Ku, Ja-hyo;Leem, In-taek;Choi, Byung-do;Kim, Chong-gun
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.603-614
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    • 2002
  • Delivery efficiency of e-learning media can be influenced by authoring processes. Generally, a moving picture recorded by video camera can be delivered to student by multimedia streaming service, using media server technology. A e-learning media authored by lecture authoring tool is played in a student application by download-based delivery system. Recently, some animation know-how are applied to author e-learning media by hand-operation. In this paper, we suggest a client-based streaming service for the e-leaning media consists of media files and integration data The lecture of e-learning media nay be divided into some time-based small blocks. Each blocks can be located distributed site. The student system gather those blocks by download-scheduling. This is a valid method for QoS guarantee streaming services. In addition to our study, lecturers can author composite e-learning media includes media files and dynamic web pages simply, The distributed e-learning media files of our study is managed by multi-author and updated rapidly.

Design and Implementation of a Browser for Educational PDA Contents (교육용 PDA 컨텐츠 브라우저의 설계 및 구현)

  • 신재룡
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.8
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    • pp.1223-1233
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    • 2002
  • Recently various electronic books (I-Book) based on PDA (personal digital assistance) that we can easily use anytime and anywhere have been developed. Volume and weight of the E-Book is much less than that of traditional books. In that reason, it is easy to carry and serve us with contents by diverse functions such as searching, bookmark, dictionary, and playing of color image, sound or moving picture. On account of these advantages, many products connected with I-Book have been emerged in the market. However a product connected with educational contents is scarce, because it requires not only normal function but also additional functions such as a problem solving. Therefore it is actually necessary to develop a browser and an editor for educational contents. In this paper, we express educational contents by XML and define structure of document with XML schema. Then, we design and implement an editor and a browser that can manage educational contents on PDA.