• Title/Summary/Keyword: instruction program

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A Study on the Change of Learning Satisfaction and Comprehension of Team Project Instruction Using Creative Capstone Design (창의적 캡스톤 디자인을 활용한 팀 프로젝트수업 운영에 따른 학습만족도 및 이해도 변화에 관한 연구)

  • Kim, Changhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.179-191
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    • 2017
  • The purpose of this study is to investigate the change of comprehension degree about learning satisfaction and capstone class by applying the subject which draws idea for team project task in college to creative capstone design program. The Capstone Design Program is designed to train fieldworkers with creative problem solving skills and is widely applied as a problem-solving course in team-based projects. In this paper, based on the case study of the 'fusion capstone design' operated in the first semester of 2015 ~ 2017, the capstone design course was established in the course of designing ideas for problem solving. The results of this study are as follows: First, the questionnaire about capstone design instruction process, instruction method, and learning achievement satisfaction were analyzed. As a result, understanding of capstone design was found to be higher than that of class before class, and satisfaction of performance course, method of teaching performance and learning outcome were obtained.

Teaching Mathematics Based on Children's Cognition: Introduction to Cognitively Guided Instruction in U.S. (아동들의 인지를 바탕으로 한 수학 교수: 미국의 Cognitively Guided Instruction의 소개)

  • Baek Jae Meen
    • Journal of Educational Research in Mathematics
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    • v.14 no.4
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    • pp.421-434
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    • 2004
  • Cognitively Guided Instruction (CGI) is one of the most successful professional development programs for elementary mathematics teachers in US. This article introduces its theoretical background, research-based framework of addition and subtraction work, and how the program has been disseminated. Carpenter and Fennema started CGI aiming to develop a professional development program that focused on research knowledge of children"s thinking. Their goal was. to bring a significant change in teaching by helping teachers understand how children think mathematically. This 3-year NSF funded project grew to be 11-year long, and a number of publications have reported consistent successful learning and teaching by CGI students and teachers compared to counterparts throughout US. CGI′s success by focusing on improving teachers′ knowledge of children′s thinking offers possible opportunities for teacher educators to re-conceptualize teacher education in Korea.

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The Effects of Breast Self-examination Program Enriched Environmentally among Healthy Women (환경보강 유방자가검진 프로그램의 효과)

  • Park, Kyung-Yeon;Kim, So-Hee
    • Women's Health Nursing
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    • v.16 no.2
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    • pp.105-115
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    • 2010
  • Purpose: The purpose of this study was to determine the effects of an environmental enrichment program on barrier, benefit, confidence, and compliance of breast self-examination in women at 3 months after instruction. Methods: Nonequivalent control group pretest-posttest design was conducted among 62 healthy women. Data were collected through the self-reported questionnaires from December 2008 to March 2009. Women were assigned to one of two treatment groups: (a) no-support of environmental enrichment with the instruction control group; (b) the support of environmental enrichment with the instruction experimental group. All women received the same instruction on breast self-examination once a week for two weeks. Data were analyzed with paired t-test, McNemar test and ANCOVAs of controlling for age run using SPSS/WIN 17.0. Results: The experimental group was significantly lower than control group on perceived barrier (F=5.91, p=.02) and higher than control group on compliance of breast self-examination (F=4.57, p=.04) after environmental enrichment program. However the environmental enrichment program did not make significant differences on benefit (F=0.01, p=.91) and confidence (F=0.77, p=.38). Conclusion: Findings suggest that the environmental enrichment should be needed to support women's breast self-examination and expanded for compliance of breast self-examination to promote the secondary prevention of women breast cancer.

The Effects of a Semantic Network Program Instruction for the Learning Achievement and Learning Motivation in High School Biology Class: Centering the Unit of Heredity (동기전략을 적용한 의미망 프로그램 활용 수업이 고등학교 생물 학업성취도와 학습동기에 미치는 효과: 생물I '유전' 단원을 중심으로)

  • Kim, Dong-Ryeul;Moon, Doo-Ho;Son, Yeon-A
    • Journal of The Korean Association For Science Education
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    • v.26 no.3
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    • pp.393-405
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    • 2006
  • The purpose of this study was to analyze the effects of Semantic Network Program (SNP) instruction on learning achievement and motivation in high school biology classes. For this study, a SNP was designed by applying the recommendations in regard to student attention and satisfaction factors in Keller's ARCS theory. SNP instruction was conducted with an experimental group and a control group, each consisting of 62 high school biology class student. A pretest-posttest control group design was employed. The pre-test was used to analyze the learning achievement test, learning motivation test, and semantic forming test. For 4 weeks the experiment group was instructed using the developed SNP which centered on Keller's attention and satisfaction factors, and the control group was instructed via teacher-centered lectures based on the textbook. It was found that SNP instruction efficiently increased students' biology learning achievement (p<.001). It was also discovered that SNP instruction was effective in increasing Keller's motivation strategies on attention and satisfaction factors (p<.001). In addition, SNP instruction positively affected students' semantic formation (p<.001) and learning content retention (p>.05) in the heredity unit by aiding students in the area of active multimedia learning. An in depth interview with students in the class using SNP instruction showed that material learned via this method in biology had longer retention of problem-solving methods. Consequently, SNP instruction according to motivation strategies may high school biology teachers with meaningful teaching-learning methods strategies for the unit on heredity.

The design of a 32-bit Microprocessor for a Sequence Control using an Application Specification Integrated Circuit(ASIC) (ICEIC'04)

  • Oh Yang
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.486-490
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    • 2004
  • Programmable logic controller (PLC) is widely used in manufacturing system or process control. This paper presents the design of a 32-bit microprocessor for a sequence control using an Application Specification Integrated Circuit (ASIC). The 32-bit microprocessor was designed by a VHDL with top down method; the program memory was separated from the data memory for high speed execution of 274 specified sequence instructions. Therefore it was possible that sequence instructions could be operated at the same time during the instruction fetch cycle. And in order to reduce the instruction decoding time and the interface time of the data memory interface, an instruction code size was implemented by 32-bits. And the real time debugging as single step run, break point run was implemented. Pulse instruction, step controller, master controllers, BIN and BCD type arithmetic instructions, barrel shit instructions were implemented for many used in PLC system. The designed microprocessor was synthesized by the S1L50000 series which contains 70,000 gates with 0.65um technology of SEIKO EPSON. Finally, the benchmark was performed to show that designed 32-bit microprocessor has better performance than Q4A PLC of Mitsubishi Corporation.

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Play-based SW Education Teaching-Learning Strategy to Improve Computational Thinking (컴퓨팅 사고 신장을 위한 놀이중심 SW교육 교수학습 전략)

  • Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.657-664
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    • 2017
  • This study investigates the effect of play-based software education instruction strategy for improving computational thinking as a method of software education. The play-based instruction strategy is a teaching-learning strategy in which the presented code is navigated through play, and the functions are revised and newly reconstructed. We designed an education program with the play-based instruction strategy and applied the program to elementary students. In order to verify the effectiveness of the research, we examined the competence of computing thinking concept and computing thinking practice. As a result, the computing thinking concept and computational thinking practice were that the proposed teaching-learning model is higher than the direct teaching method.

A Study on the Effects of Reading Instruction Programs for Developing Multiple Intelligences Related to Personality (인성과 관련된 다중지능 계발을 위한 독서교육 프로그램 효과 연구)

  • Choi, Young-Im
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.1
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    • pp.169-188
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    • 2011
  • The purpose of this study was to develop a reading instruction program which could help improve multiple intelligences related to personality, and then show its effectiveness. We conducted a survey of one junior high school in Chung-Nam province, consisting of 500 students in 18 classes to analyze what develops the three areas of multiple intelligences(intrapersonal intelligence, interpersonal intelligence and naturalist intelligence). We then want to proceed by developing reading instruction programs focusing on the growth of multiple intelligences.

A Case Study of Instruction and Assessment on Volcano Using GeoMapApp to Foster Elementary Students' Spatial Thinking and Visualization (초등학생들의 공간적 사고와 시각화 능력 함양을 위한 GeoMapApp 활용 화산 단원 수업 및 평가의 사례)

  • Song, Donghyuk;Maeng, Seungho
    • Journal of Korean Elementary Science Education
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    • v.38 no.1
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    • pp.116-129
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    • 2019
  • This study investigated elementary students' spatial thinking and visualization when they learned the shape of volcanoes. For this purpose we used GeoMapApp to design instruction program and assessment items. In the instruction, students were asked to connect the floor plan view of Jeju island with the cross-sectional view of the same figure producted by GeoMapApp. Then they were asked to classify four sets of pictures of volcanoes based on the similarities of figures, that is, dome-shaped and shield volcanoes. In the assessment students solved three questions which examined how they connected the plan view and cross-sectional profile of Kilauea, draw cross-sectional profile of Mt. Fuji, and distinguished a shield volcano and dome-shaped one. Students' discourse data during the class were analyzed according to the amount to showing their spatial thinking and visualization. The instruction program using GeoMapApp assisted students to facilitate their spatial thinking for understanding of volcanoes. The outcomes of assessment showed even elementary students had good spatial thinking and visualization. Therefore, we argued spatial thinking and visualization for geoscientific understanding need to be included in the national science curriculum for elementary students.

Development of CanSat Instruction Materials using Raspberry Pi for Space Education in University and Its Application (대학생의 우주 교육을 위한 라즈베리 파이 기반 캔위성 수업자료 개발과 적용)

  • Yoo, Seunghoon;Lee, Sanghyun;Lee, Sangku;Lee, Younggun
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.3-11
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    • 2023
  • The purpose of this study is to develop Raspberry Pi-based CanSat instruction materials for liberal arts classes to be used in university space education. The educational satellite simulation program is developed by applying the ADDIE program consisting of analysis, design, development, execution, and evaluation of 15 lessons per semester. The usefulness of the instruction materials is evaluated by a validity test of a total of 6 experts. The proposed materials are applied to 100 college students from various majors. To analyze the impact on creative problem-solving ability, a questionnaire is conducted before and after class, and as a result, it is confirmed that there is a significant improvement in all areas after class. The class satisfaction survey is conducted for a total of 10 questions, and the average score is 4.41 out of 5, which is high. In conclusion, the proposed instruction materials make it possible to achieve successful space education using Raspberry Pi and improve creative problem-solving ability in universities.

Interactive graphic simulation of research nuclear reactor dismantling process (연구용원자로 원격해체공정의 그래픽 전산모사)

  • 박영수;윤지섭;오원진;홍순혁
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.848-851
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    • 1997
  • A graphic simulation program is developed to assimilate the remote dismantling process of research nuclear reactors. This program makes extensive use of a commercial robot graphic instruction program. Firstly, a realistic graphic model of research reactors are built along with various dismantling equipments. Using the graphic instruction languages provided by IGRIP, then, a graphic process simulation program is developed that operates interactively with the user. Consequently, it is made possible for a process designer to visualize an arbitrary dismantling sequence and interactively modify the process. It is expected that the developed system will be utilized as an effective operator aid in both design and execution phases of remote dismantling of research reactor.

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