• Title/Summary/Keyword: computer programming class

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Effects of a Programming Class Using Dolittle on Enhancing Creativity, Problem Solving Ability, and Interest in Programming (두리틀을 이용한 프로그래밍 수업이 창의성, 문제해결력, 프로그래밍 흥미도 향상에 미치는 영향)

  • Yu, Jeong-Su;Lee, Min-Hui
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.443-450
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    • 2009
  • A programming class was conducted in a current discretionary activity time-slot for computer education by using Dolittle which enhances problem solving ability and creativity for the fifth graders in elementary school. Based on this experiment, a correlation between the programming class and problem solving ability, creativity, and interests in programming of children was examined to suggest an outlook for improving the current computer education.

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A Study on Software Education Donation Model for the Social Care Class

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.239-246
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    • 2019
  • In this paper, we propose an effective software education donation model for the social care class. The types of software education for elementary, middle, and high school for the social care class are in the order of after school classes, club activities, creative experiences, and regular classes. In elementary school students, it is effective to precede visual programming education based on block coding and to conduct curriculum convergence with SW and HW at the beginning, and high school students are carrying out text programming education like Python. Software education for social care class The contribution activity model can be classified into five types such as geographically difficult area, multicultural family areas, orphanage, reformatory, and basic livelihood security recipient. In addition, the survey results show that the students' interest in software education and their satisfaction are all very high at 96%. Effective software education for the social care class In the donation model, the lecturers consist of responsible professors, lecturers, and assistant instructors. Software training for the social care class is effective on a year-by-year basis, so that students can feel authenticity and trust. Software education contents focus on visual programming and physical computing education in elementary or middle school, and text programming and physical computing education in high school. It is necessary to construct a software education donor matching system that helps efficient management of software education donations by efficiently matching schools (consumers: elementary, middle, high school) and software education donors(suppliers).

Study of Teaching Strategies and Methods of Programming Education based on the Learning Style (학습 양식 기반의 프로그래밍 교수 전략과 방법 연구)

  • Choe, Hyun-Jong
    • The Journal of Korean Association of Computer Education
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    • v.15 no.1
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    • pp.13-21
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    • 2012
  • In this paper I present the teaching strategies and methods of programming education based on the learning style which teachers can apply it to their class on condition that learning style can classify their students' preferences about learning strategies and methods. Recent related researches that prove the differences about student's specific abilities based on their learning styles could never help teachers design and do their teaching of programming in the class. Therefore this study about teaching strategies and methods of programming education will be necessarily. I propose the teaching strategies and methods of programming education based on the learning styles as a results of questionnaire to some professors of computer science education in university. Then, I design and do programming education in the experimental class in order to verify the availability of the proposed teaching strategies and methods. After teaching in class, I evaluate the statistical results of students' achievement test of programming. This study has some restrictions about small number of class and periods of teaching programming, but it will be a good case study about teaching strategies and methods of programming education based on the learning style.

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A Study on Relationship between Learning participation and Learning Outcomes in Programming Courses

  • Kim, Ji Sim;Kim, Kyoung Ah;Ahn, You Jung;Oh, Suk;Jin, Myung Sook
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.113-121
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    • 2019
  • The purpose of the study is to identify the influence of learning participation on learning outcomes in programming courses. Based on the literature review, learning participation is composed of three sub components: participation in preview, class, and review. Learning outcomes are categorized by academic achievement, learning satisfaction, and learning motivation. A survey was conducted with 267 students enrolled in programming courses from three IT departments at Myongji College. Findings revealed that participation in review and participation in class predicted all sub components of learning outcomes. Participation in review was found to have a greater effect on learners' achievement and participation in class was found to have a greater impact on learning satisfaction and motivation. However, the results showed that participation in class was not an influential factor for learning outcomes. Implications for enhancing learning participation and suggestions for future research are also discussed.

Effects of Pair Programming in an Introductory Programming Course for College Students: Academic Performance and Student Satisfaction (대학 프로그래밍 입문 수업에서 짝 프로그래밍의 효과: 학습성과와 학생 만족도 측면에서)

  • Jeong, Choongkyo
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.537-545
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    • 2017
  • This paper presents the results of adopting pair programming practices in an introductory university programming course. The effectiveness of pair programming is analyzed by comparing the performance and survey data gathered from the experimental class that adopted the practice to those from the control class that did not. An analysis of the performance data found that pair programming improved student performance; however, not all students in the pair programming class benefited from the practice as only some students showed clear improvements in learning outcomes. The survey showed that the specific method for matching students into pairs is a critical factor affecting their performance and satisfaction. Based on the lessons learned from this pair programming class, I propose some suggestions and guidelines for applying pair programming to programming classes including 'pair matching'.

Analysis of Art and Humanity Major Learners' Features in Programming Class (인문계열 학생을 위한 SW교육에서의 초보 학습자 특성 분석)

  • Sung, Jung Sook;Kim, Soo Hwan;Kim, Hyeoncheol
    • The Journal of Korean Association of Computer Education
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    • v.18 no.3
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    • pp.25-35
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    • 2015
  • In digital era, as various fields of knowledge and industry are fused by computing, fostering computational thinking and learning computer programming are strongly emphasized. It means it is important to study how to educate computer programming for all, This study is about analysis of non computer science major learners' behavior gathered from computer programming class by means of survey, observation and interview and hope to suggest the way how to design and to perform the new computer programming curriculum for all.

A Web-based Tool for Teaching Computer Programming

  • Cho, Sehyeong
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.58-61
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    • 2014
  • This paper introduces a tool for effective teaching of introductory computer programming. In order for the class to be effective, we try to attain attention, relevance, confidence, and satisfaction based on Keller's ARCS model. A web-based tool is developed to help both the students and the instructors.

Design and Application of an Instructional Model for Flipped learning of Programming Class (프로그래밍 수업의 플립드러닝 학습모형 설계 및 적용)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.27-36
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    • 2017
  • The purpose of this study is to design and implement an instructional model for flipped learning of programming class. Because a programming process requires a high level of abstract thinking with a good understanding of a programming language, many students have difficulty in programming. For this characteristic of programming, it is not easy to effectively achieve learning goals of programming lesson by lecturing grammatical elements of a programming language and the following examples in a limited class time. In order to overcome these problems and to make effective programming lessons, we designed an instructional model based on flipped learning. Especially, in this study, we analyzed learners' difficulties in programming learning and errors that occurred in actual programming process for designing the instructional model. As a result of applying this model to the class, it was found that the students were generally satisfied with the lesson by having positive communication with other students in the classroom and actively participating in the learning.

A Case Study of Operating the Computer Programming Subject based on the Flipped Learning Model

  • Kim, Young-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.7
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    • pp.93-100
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    • 2016
  • This paper shows what kind of influence the learning motivation factors have on the effectiveness of Flipped Learning Model through the case of operating a JAVA programming subject. The Flipped Learning Approach consisting of Before Class, Before or At Start of Class, and In Class provides the students with learning motivation as well as satisfies Keller's ARCS(Attention, Relevance, Confidence, Satisfaction) to keep them studying steadily. This research conducts the operation of Flipped Learning and gets Exploratory Factor Analysis and Reliability Analysis from the result of the course experience questionnaire at the end of the class. Given this survey result, Flipped Learning approach improves the learners' satisfaction in class and the effectiveness in the fields of understanding learning context more than does the previous lecture-based learning approach by pacing learning procedure and conducting self-directed learning.

A Study on the Effect of Flipped Class by Analysis of Programming Achievement (프로그래밍 성취도 분석을 통한 플립드 수업 효과에 대한 고찰)

  • Kim, Kyungmi;Kim, Heon Joo
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.15-25
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    • 2017
  • The purpose of this study is to verify the effectiveness of the flipped class by comparing Python programming classes divided into flipped class and general class. The participants who participated in each class had 36 students, so that they could participate in the class without knowing the difference of the class method. The students's academic achievement was applied the two groups with similar test items, and then the overall achievement were compared. The analysis showed that the achievements in flipped class in the basic grammar and intermediate grammar were higher than those in the general class. As a result of gender achievement analysis, there was no effect on the type of instruction. However, male student were generally higher in academic achievement. In conclusion, flipped class in the programming is a good way to improve students' understanding.