• Title/Summary/Keyword: college engineering education

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The Relationship Between High School Invention Activities and College Patent Education Achievement (고등학교 발명 활동과 대학 특허교육 성취와의 관계)

  • Sul, In Hwan;Chee, Seonkoo
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.70-76
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    • 2021
  • As intellectual property has become an important competitive element in the industry, government-led patent education is rapidly expanding. It is important to look at whether each patent education course is organically linked to each other under a life-long patent education system from elementary school to college. This study focused on the link between high school education and college education to analyze statistically how invention activities in high school affect patent education achievement at college. Statistical analysis of a survey of students taking a basic course of intellectual property revealed no statistically significant correlation between invention experience in high school and college students' patent class total score, contrary to popular perception. These results are believed to be due to the distribution of data on the number of invention contest participations or the number of invention class participations, which does not form a normal distribution and has a relatively large skewness. Rather, the attendance to the patent class showed a relatively distinct positive linear correlation with the patent class total score, indicating that the student's attitude in class was important for the patent education achievement.

Analysis and Improvement on the College Convergence Education with Game Departments (국내대학 게임학과의 융합교육 현황과 개선방안)

  • Park, Jin-Won;Baek, Hyun-Deok
    • Journal of Engineering Education Research
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    • v.17 no.2
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    • pp.68-74
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    • 2014
  • Game industry demands for talented workers from game scenario writing, graphic design and computer game programming areas, which are the three heterogeneous parts of computer game making. This paper deals with the analysis on the college convergence education, surveying the curriculums of game departments in Korean universities and with how to proceed for game programmers to the direction of convergence education for computer game making. Most of the game departments are focusing on game programming area, whereas only 2 departments among 14 surveyed are teaching the game graphic design topics. Observing the curriculum changes for sampled game departments reveals that around 30% of the majoring classes are directly game related. Game programmers are to be advised to fulfill their programming skill first and later expand their ability to game graphic design skill.

A Study on Improving the Quality of General Education at an Engineering College - Hongik University, College of Science and Technology - (공과대학의 소양교육 개선 방안 연구 - 홍익대학교 과학기술대학을 중심으로 -)

  • Baek Hyun-Deok;Park Jin-Won;Sim Soo-Man;Shin Pan-Seok
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.84-98
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    • 2005
  • This study is on improving the general engineering education for enhancing the quality of engineers at a local engineering school in which the students are not highly qualified for engineering education. Based on the analysis on the current engineering education by asking questions to professors, students and alumni of Hongik College of Science and Engineering, we have set the basic educational philosophy as educating practical engineers and have decided the goals of basic engineering education as changing to student oriented education, enhancing the field adaptation capability, improving the problem solving ability and introducing engineering design courses. For achieving the foregoing goals, we have changed several basic engineering courses. Mathematics, science courses, computer related courses, English, communication skill related courses are strengthened, but general college education courses are reduced. We also have encouraged students to participate the classes actively and study efficiently, think logically and creatively. For the operational details, we have tried to impose less courses to freshmen and sophomores, to impose the prerequisite courses, to activate summer and winter schools. Finally, we have tried to find the ways to support continuous improvement on the basic engineering education.

The Comparative Study about General Education Curriculum of Engineering College in the United states (미국의 공과대학 교양교육과정에 대한 비교 연구)

  • Kim, Myoung-Lang;Park, Hye-Young;Chang, Sun-Young
    • Journal of Engineering Education Research
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    • v.10 no.1
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    • pp.5-19
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    • 2007
  • A general education course is different from a major course in an engineering college. Therefore, they influence a learning outcomes according to their forms and contents. In particular, an engineering college in korea is open to argument against a general education course. Because a general education course has to observe the criterion of ABEEK. Consequently, the purpose of this study is to compare general education courses of engineering colleges in USA. For it, this study analyzes the completion method and academic area of a general education course. In result, this study suggests the property and implication of a general education course in an engineering college.

Synthesis of Polyamides Containing N-Methylpyrrole and N-Methylimidazole and Their Anticancer Activity

  • Yuan, Gu;Xiao, Junhua;Huang, Weiqiang;Tang, Feili;Zhou, Yawei
    • Archives of Pharmacal Research
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    • v.25 no.5
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    • pp.585-589
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    • 2002
  • Three hairpin polyamides were designed and synthesized by a haloform reaction and DCC/HOBt coupling reaction without amino protection and deprotection. Their anticancer activity were investigated with three kinds of cell lines-hepatic carcinoma, lung carcinoma and gastric carcinoma, and the values of $IC_{50}$ were at range of $10^{-7}~10^{-8}M$.

A Study on the Effect of Creativity Education Program on Creative Self-Efficacy of Engineering College Students (창의성 교육 프로그램이 공학계열 대학생들의 창의적 자기효능감에 미치는 영향에 관한 연구)

  • Shin, Jongho
    • Journal of Engineering Education Research
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    • v.25 no.5
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    • pp.3-11
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    • 2022
  • The effects and factors of the creativity education program on the creative self-efficacy of engineering college students were analyzed. As a result of the analysis, the creative self-efficacy of students who took the creativity education program was improved, and the effect was statistically significant. The learning contents factors affecting the improvement of creative self-efficacy was 'creativity development attribute and creative attitude' and the learning activity factor was 'taking theoretical lectures' about creativity.

Effect Analysis of Factors on Satisfaction of Fundamental Education for Major Course Learning (전공기초교육 프로그램 만족도에 영향을 미치는 변인 분석)

  • Kim, Jin Young;Oh, Jong Wook;Kang, Dae Wook
    • Journal of Engineering Education Research
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    • v.15 no.6
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    • pp.80-85
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    • 2012
  • This study investigates significant factors regarding college freshman engineering students and analyses each factors influence on student satisfaction in the College of Engineering core curriculum. We carried out a survey targeting 505 students who completed their fundamental education for major course learning in the 2011 academic year while attending one college in Gwangju and ruled out inadequate respondents. A total sample size 437 students were analyzed. The seven independent variables are academic fees, academic term period, academic environment of the classroom, learning material content, time of lecture, student sincerity and student need for the program. The dependent variable is fundamental education satisfaction level. As a result of multiple regression analysis, the following factors were found to be significant in the following order: learning material content, time of lecture, student sincerity, student need for the program, academic fees and academic environment of the classroom. On the other side academic term period was not significant. For improving fundamental education satisfaction, there is a need for prudent consideration regarding learning material development and lecture times. Also further investigation should take place for policies necessary for increasing learner motivation and sincerity, and expand appropriate conditions for learners to become self-aware of the education they need within their major.

A Study on the Improvable Proposal of General Education Curriculum of Engineering College - A Case of Seoul National University - (공과대학 교양교육 개선 방안 탐구: 서울대학교 사례를 중심으로)

  • Lee, Hee-Won;Min, Hye-Ree;Yi, Kyung-Woo
    • Journal of Engineering Education Research
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    • v.11 no.3
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    • pp.24-32
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    • 2008
  • Engineering Colleges in Korea have two educational objectives: 1) strengthening of speciality 2) cultivation of the engineering literacy such as the ability of working together, the ability of communication and creative thinking. In order to achieving these objectives, Engineering Literacy education was originated. The improvable proposal of general education course of engineering college is divided into two parts. One is American type that emphasizes on the general education independently of major. The other is Korean ABEEK's type that attach importance to engineering literacy. This study researches the case of Seoul National University that applied ABEEK's engineering literacy on redesigning the curriculum. To redesign the curriculum, college of engineering, Seoul National University reduced the optional courses in general education and had the students complete the engineering literacy. This device is effective, because it is able to keep the universal general education and make the most of major's characteristics.

A Survey Study on the Design and Development of UML-based Education for Novice Computer Programmers (컴퓨터 초보자 소프트웨어교육에 있어서의 UML 도구의 적합성 연구)

  • Kim, Yun-Woo;Oh, Ji-Hye;Oh, Uran;Park, Hyun-Seok
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.3-11
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    • 2019
  • To evaluate the suitability of UML (Unified Modelling Language) in terms of educating novice software engineers, we have conducted a survey study with 102 students who were enrolled in a mandatory course for sophomores in computer science and engineering department. The results indicate that UML 1) has high satisfaction rate among software novices as an education material, 2) improves computational thinking and problem-solving skills, and 3) increases the efficacy of learning when the education program is implemented in the order of UML, programming practice, and physical computing. This paper suggests the applicability of UML as a new education paradigm in software education.

A Study on Engineering Education Model for Citizen - Focusing on the Connection Program Between Colleges of Science and Engineering and Science Museums - (시민을 위한 공학교육 모델 개발에 대한 연구 - 이공계 대학과 과학관의 연계 프로그램을 중심으로 -)

  • Han, Hyeontaek;Kim, Seunggyu;Park, Jongrae
    • Journal of Engineering Education Research
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    • v.25 no.3
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    • pp.11-25
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    • 2022
  • The purpose of this study is to propose a strategy model for engineering education for citizen through the connection between colleges of science and engineering and science museums as a way to achieve citizen science. For this model, the role of universities was redefined as social contributions through engineering education from the perspective of knowledge triangle and university entrepreneurship. In addition, the science museum was re-examined as an engineering education platform and selected as an institution that supports the contribution of colleges to society. For practical model development, the connection types of these two institutions were analyzed as case studies and interview to collect opinions from experts in the science museum. In this process, convergence education content development, reinforcement of college-science museum linkage, infrastructure construction, development of college resource utilization plans, and maintenance and expansion of educational programs diversification were derived as components for model development. Based on this, engineering education model for citizen was presented that matches educational programs according to the type of participation of colleges including key factors and considerations.