• Title/Summary/Keyword: Student Learning

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The Instructional Effects of Student-Centered Cooperative Learning Strategies in Elementary School Science Course (초등학교 자연 수업에서 학생 중심의 활동을 강조한 협동학습의 교수 효과)

  • Lim, Hee-Jun;Park, Soo-Youn;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.18 no.2
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    • pp.201-208
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    • 1998
  • Although cooperative learning strategies in many subject areas have been found to be effective, the effect of cooperative learning on academic achievement in science laboratory setting is not clear. Reported results on the effects of the strategies for higher achieving students are not also consistent. In this study, the cooperative learning strategies emphasizing student-centered learning which included higher order thinking activities were used in a elementary school science course. The cooperative and traditional learning groups were selected from fifth-grade classes, and taught about dissolution and solution for 16 class periods. The effects of the cooperative learning strategies upon students' academic achievement, science process skill, the attitude toward science instruction, and the perceptions of classroom environment were investigated. Two-way ANCOVA results revealed that the test scores of academic achievement and science process skill for the cooperative learning group were significantly higher than those of the traditional learning group. No interaction between the instruction and the level of previous achievement was found. The perceptions of confliction were higher in cooperative learning group. In the attitude toward science instruction and the perceptions of participation, however, no significant difference between the two groups was found. Educational implications are discussed.

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Effect and Design of a Teaching-Learning Model for Flipped Learning in Elementary School Mathematics Based on a Student's Active Learning Model (학생능동수업모델에 기반한 초등학교 수학과 플립러닝 교수·학습 모델 설계 및 효과)

  • Joo, Hye Jin;Ryu, Hyun Ah
    • Journal of Elementary Mathematics Education in Korea
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    • v.22 no.3
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    • pp.241-266
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    • 2018
  • The purpose of this study were to design and apply a teaching-learning model for flipped learning in elementary school mathematics based on a student's active learning model for mathematics, and then to examine their effects. Finally, this suggests two points to consider when applying flipped learning to young learners. The results of this study are as follows. First, The model showed meaningful results that improved learners' academic achievement. Second, The application of flipped learning, which reflects the characteristics of the mathematics department, gave learners a higher level of satisfaction than traditional classes. Third, as a result of analyzing students' testimonies, it was possible to form a habit of self-study without help of anyone at the desired time and place, and to solve the problem created beforehand with friends so that self-directed learning habit formation and interest in class respectively.

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A Survey on Deep Learning-based Analysis for Education Data (빅데이터와 AI를 활용한 교육용 자료의 분석에 대한 조사)

  • Lho, Young-uhg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.240-243
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    • 2021
  • Recently, there have been research results of applying Big data and AI technologies to the evaluation and individual learning for education. It is information technology innovations that collect dynamic and complex data, including student personal records, physiological data, learning logs and activities, learning outcomes and outcomes from social media, MOOCs, intelligent tutoring systems, LMSs, sensors, and mobile devices. In addition, e-learning was generated a large amount of learning data in the COVID-19 environment. It is expected that learning analysis and AI technology will be applied to extract meaningful patterns and discover knowledge from this data. On the learner's perspective, it is necessary to identify student learning and emotional behavior patterns and profiles, improve evaluation and evaluation methods, predict individual student learning outcomes or dropout, and research on adaptive systems for personalized support. This study aims to contribute to research in the field of education by researching and classifying machine learning technologies used in anomaly detection and recommendation systems for educational data.

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Reconstructing the Meaning of Flipped Learning by Analyzing Learners' Experiences (학습자의 경험 분석을 통한 플립 러닝의 재해석)

  • Lee, Yekyung;Youn, Soonkyoung
    • Journal of Engineering Education Research
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    • v.20 no.1
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    • pp.53-62
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    • 2017
  • This paper explored how university students viewed flipped learning from their own perspectives. Using qualitative research methods, 5 students from a Computer Graphics course at a mid-scale university in Seoul were interviewed for this purpose. Researchers collected data about their learning experiences, emotions, and reflections about flipped learning in general and its components such as online materials, in-class activities, and instructor guidance. Research findings indicated that students were not so much conscious about the unfamiliarity of the class, the increased work load, nor the online lectures. They rather prioritized 'what they could actually learn' from the course, and thus defined flipped learning as a method which enabled students to constantly check and fill in the gaps in their learning through team-based activities and prompt feedback from the professor. A combination of students' positive attitude and active participation in team-based activities, the overall atmosphere of the department which supported interactivity and collaboration, the professor's emphasis on learning-by-doing and student-centered learning appeared to form their notions of flipped learning. The use of technology did not appear to heavily impact students' conceptions of flipped learning. Researchers suggest that pedagogical beliefs of the professor, culture surrounding the learner, and the good match between the course content and instructional strategies are central for designing a successful flipped learning class.

The Study of an Entrance Experience into Major Subject of a Student Nurse (간호학생의 전공교육 입문경험에 관한 연구)

  • Jo, Kae-Hwa;Cho, Young-Suk
    • The Journal of Korean Academic Society of Nursing Education
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    • v.7 no.2
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    • pp.360-368
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    • 2001
  • This research was an attempt to find out an entrance experience into major subject of student nurse. The purpose of this study was to understand an lived learning experience of student nurse. Method of the study was applied a phenomenological approach used by Colaizzi's analytic technique. Participants were 33 sophomore student nurse from TC University. The investigator conducted participated observations and in-depth unstructured interviews which were audio taped under the permission of student nurse, formulating meanings, themes and theme clusters. Results of the study were revealed 6 categories, 14 theme clusters, and 31 themes. Six categories include 'feeling anxious about clinical application', 'making superficial class', 'evaluation for ability of memory', 'deficit of academic evaluation criteria', 'insufficiency of textbook' and 'deficit for uniqueness of nursing science'. This findings confirm the fact that the student nurse's entrance experience was complicated and diversely influenced by their learning experiences. In conclusion, this study will prove helpful not only in understanding student nurse's entrance experience about their specialities but also in developing curriculum for nursing education.

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The Effect of Problem-Based Learning on Student's Creativity in Middle School Science Class (중학교 과학수업에서 문제중심학습이 창의력에 미치는 효과)

  • Oh, Hee-Jin;Kim, Sang-Dal;Lee, Yong-Seob
    • Journal of the Korean earth science society
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    • v.26 no.1
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    • pp.1-8
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    • 2005
  • The purpose of this study is to identify the effect of Problem-Based Learning on Student's Creativity Ability in Middle School Science Class. The experimental group had Problem-Based Learning classes for six weeks and control group had traditional inquiry instruction for the same period. The results of this study presents that Problem-Based Learning is significantly effective for the improvement of creative skills test and creative tendencies. And PBL group student's had positive thinking for PBL. It's not easy to generalize these results because of many different variables. but the results suggests that teachers should make an effort to improve student's creativity applying Problem-Based Learning. And it's necessary to develop many kinds of problems and teacher's instruction method to enrich creativity in the process of Problem-Based Learning.

Chinese International Student, Zh$\grave{a}$om$\acute{i}$ng's Learning Process, Using Technology in a University Class of Korea (테크놀로지를 활용한 대학 수업에서 중국국제학생 자오밍의 수학학습과정)

  • Choi-Koh, Sang Sook
    • Journal of the Korean School Mathematics Society
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    • v.18 no.1
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    • pp.61-82
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    • 2015
  • This study investigated the learning process of Chines international student within a technology environment, who was studying in Korea to be well equipped as a math teacher in future. Her activities were observed and guided in a class for pre-service teachers in one university, Kyunggido, in the second semester of 2014. She experienced obstacles such as the lacks of comprehending Korean sentences, Korean math terminologies, mathematical concepts, and fidelities of technology in her learning. She was recovered by bilingual effect, visualization activities, repetition activities, and group activities. There was a learning helper who made her learning possible in a bilingual way. Thus, the bilingual education is crucial for students with multi-cultural background.

A Case of Applying Flipped learning to Norms of Language Course

  • Sim, Ji-Young
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.5
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    • pp.73-78
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    • 2018
  • Recently, Flipped Learning is attracting attention as a method for qualitative growth of university education. Flipped Learning is a kind of computer based education and consisted of online video lectures and offline student activities. This paper introduces the results of applying Flipped Learning for one semester to Korean linguistic norms course. As for this course, the contents related to the knowledge and information were provided individually before the class through online video, and the offline classes focused on student-led activities. When qualitatively evaluating the results of the course, students developed a more comprehensive and flexible mind set beyond the preexisting normative attitudes and showed increase in analytical and critical thinking in understanding the principles of linguistic norms and spelling system. According to these results we argue that it is necessary to actively adopt Flipped Learning in the humanities education, including the grammar classes.

A Flipped Classroom Model For Algorithm In College

  • Lee, Su-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.153-159
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    • 2017
  • In recent years there has been a rise in the use and interest of the flipped learning as a teaching and learning paradigm. The flipped learning model includes any use of Internet technology to enrich the learning in a classroom, so that a professor can spend more time interacting with students instead of lecturing. In the flipped model, students viewed video lectures online outside of class time. Students then performed two kinds of assignments, a teamwork assignment and an individual work assignment, through the class time. In this paper, we propose a flipped educational model for a college class. This experimental research compares class of college algorithm using the flipped classroom methods and the traditional lecture-homework structure and its effect on student achievement. The result data of mid-term exam and final exam were analyzed and compared with previous year data. The findings of this research show that there was not a significant difference in the scores of student between two lecturing methods. The survey result and lecture evaluation by students show that students are in favor of the flipped learning.

Animated Game-Based Learning of Data Structures In Professional Education

  • Waseemullah, Waseemullah;Kazi, Abdul Karim;Hyder, Muhammad Faraz;Basit, Faraz Abdul
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.1-6
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    • 2022
  • Teaching and learning are one of the major issues during this pandemic (COVID-19). Since the pandemic started, there are many changes in teaching and learning styles as everything related to studies started online. Game-Based Learning has got remarkable importance in the educational system and pedagogy as an effective way of increasing student inspiration and engagement. In this field, most of the work has been carried out in digital games. This research uses an Animated Game-Based Learning design in enhancing student engagement and perception of learning. In teaching Computer Science (CS) concepts in higher education, to enhance the pedagogy activities in CS concepts, more specifically the concepts of "Data Structures (DS)" i.e., Array, Stack, and Queue concepts are focused. This study aims to observe the difference in students' learning with the use of different learning methods i.e., the traditional learning (TL) method and the Animated Game-Based Learning (AGBL) Method. The experimental results show that learning DS concepts has been improved by the AGBL method as compared to the TL method.