Browse > Article
http://dx.doi.org/10.22937/IJCSNS.2022.22.9.1

Animated Game-Based Learning of Data Structures In Professional Education  

Waseemullah, Waseemullah (Department of Computer Science and I.T, NED University of Engineering & Technology)
Kazi, Abdul Karim (Department of Computer Science and I.T, NED University of Engineering & Technology)
Hyder, Muhammad Faraz (Department of Software Engineering, NED University of Engineering & Technology)
Basit, Faraz Abdul (Department of Computer Science and I.T, NED University of Engineering & Technology)
Publication Information
International Journal of Computer Science & Network Security / v.22, no.9, 2022 , pp. 1-6 More about this Journal
Abstract
Teaching and learning are one of the major issues during this pandemic (COVID-19). Since the pandemic started, there are many changes in teaching and learning styles as everything related to studies started online. Game-Based Learning has got remarkable importance in the educational system and pedagogy as an effective way of increasing student inspiration and engagement. In this field, most of the work has been carried out in digital games. This research uses an Animated Game-Based Learning design in enhancing student engagement and perception of learning. In teaching Computer Science (CS) concepts in higher education, to enhance the pedagogy activities in CS concepts, more specifically the concepts of "Data Structures (DS)" i.e., Array, Stack, and Queue concepts are focused. This study aims to observe the difference in students' learning with the use of different learning methods i.e., the traditional learning (TL) method and the Animated Game-Based Learning (AGBL) Method. The experimental results show that learning DS concepts has been improved by the AGBL method as compared to the TL method.
Keywords
Animated Game-Based Learning; Game-Based Learning; Data Structures;
Citations & Related Records
연도 인용수 순위
  • Reference
1 A. K. Yadav and S. S. Oyelere, "Contextualized mobile game-based learning application for computing education," Education and Information Technologies, vol. 26, no. 3, pp. 2539-2562, 2021.   DOI
2 F. M. A. Ramsi, "A game-based learning model," United Arab Emirates University, College of Information Technology, 2015.
3 S. Su, E. Zhang, P. Denny, and N. Giacaman, "A Game-Based Approach for Teaching Algorithms and Data Structures using Visualizations," in Proceedings of the 52nd ACM Technical Symposium on Computer Science Education, 2021, pp. 1128-1134
4 H. Hosseini, M. Hartt, and M. Mostafapour, "Learning is child's play: game-based learning in computer science education," ACM Transactions on Computing Education (TOCE), vol. 19, no. 3, pp. 1-18, 2019.
5 M. Prensky, "Digital game-based learning," Computers in Entertainment (CIE), vol. 1, no. 1, pp. 21-21, 2003.   DOI
6 E. M. Champion, "Game-based historical learning," in Handbook of research on effective electronic gaming in education: IGI Global, 2009, pp. 219-234.
7 A. Samad, A. U. Rehman, and S. A. Ali, "Performance Evaluation of Learning Classifiers of Children Emotions using Feature Combinations in the Presence of Noise," Engineering, Technology & Applied Science Research, vol. 9, no. 6, pp. 5088-5092, Dec. 2019, https://doi.org/10.48084/etasr.3193.   DOI
8 N. Pellas, S. Mystakidis, and A. Christopoulos, "A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education," Multimodal Technologies and Interaction, vol. 5, no. 6, p. 28, 2021.
9 Y. Y. Chong, "The Effects of Game-based Learning (GBL) on Pre-school Students' Motivation in Mathematics Learning: A Case Study at Tadika UNIMAS," Universiti Malaysia Sarawak, 2011.
10 M. Sulphey, "Game-based learning as an aid for extenuating higher education sector issues-The case of Saudi Arabia," International Journal of Simulation, Systems, Science and Technology, vol. 18, no. 1, pp. 6.1-6.10, 2017.
11 D. C. Bonner, "A game-based learning approach to increase female participation in science, technology, engineering, and mathematics fields," Iowa State University, 2015.
12 B. D. Cress, "Design and development of a digital game-based learning module on Transportation," Bowling Green State University, 2009.
13 R. Leitao, J. Rodrigues, and A. F. Marcos, "Game-based learning: augmented reality in the teaching of geometric solids," International Journal of Art, Culture and Design Technologies (IJACDT), vol. 4, no. 1, pp. 63-75, 2014.   DOI
14 M. J. Schools, "Game-based Learning and Intrinsic Motivation Kristi Mead California State University, Fullerton IDT 520, Section 09 April 15, 2011," 2011.
15 R. Ramle, S. S. Nathan, and M. Berahim, "Digital game based learning of stack data structure using question prompts," 2019.
16 P. Shayan, E. J. E. Iscioglu, Technology, and A. S. Research, "An assessment of students' satisfaction level from learning management systems: case study of Payamnoor and Farhangian Universities," vol. 7, no. 4, pp. 1874-1878, 2017, https://doi.org/10.48084/etasr.1041.   DOI
17 S. Xefteris, N. Doulamis, V. Andronikou, T. Varvarigou, and G.Cambourakis,"Behavioral Biometrics in Assisted Living: A Methodology for Emotion Recognition," Engineering, Technology & Applied Science Research, vol. 6, no. 4, pp. 1035-1044, Aug. 2016, https://doi.org/10.48084/etasr.634.   DOI