• Title/Summary/Keyword: Learning process

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SME Learning Organization Based on Action Learning (액션러닝을 이용한 중소기업 학습조직 구축에 대한 사례 연구)

  • Park, Sang Hyeok;Seol, Byung Moon;Park, Kiho
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.6
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    • pp.99-106
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    • 2015
  • This is a case study on organizational learning with action learning. It targets B industry belonging to Shoe manufacturer. We apply action learning techniques as consulting skills to promote the organization of specific learning activities. Action Learning solves the challenges faced by the company with the ability to enhance the member while participating in the program. Therefore, it is a good methodology to overcome the uncertainty environment. Through a case study, in the maturing process of a learning organization can see the conditions that are necessary for the ongoing maintenance of that identity, organizational learning activities. Findings to the continued operation of the enterprise learning organization suggest the establishment of a learning organization, and direction and strategic importance. Systems and learning environments should be built and then repeat the process of practice to master the new learning organization. It suggests to learn a new organizations operating methods that require repetition of the course of action.

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A Comparative Study on e-Learning Satisfaction between Korea and China (한국과 중국의 이러닝 만족도에 관한 비교연구)

  • Bae, Jae-Hong;Shin, Ho-Young
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.369-377
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    • 2020
  • The purpose of this study is to find out the effect of e-learning quality and learner's usage motivation on e-learning satisfaction in Korea and China. In addition, by comparing and analyzing the factors influencing the satisfaction of learners between the two countries, this study aims to suggest the effective use of e-learning. This study surveyed Korean university students at Y and K universities in Gyeongsangbuk-do and Chinese university students at A university in Henan, China. As a result, for Korean university students, it is showed that learning time, learning space, learning process, usefulness, e-learning information quality, and service quality affect e-learning satisfaction. For Chinese university students, learning time, learning process and e-learning system quality, information quality, and service quality were found to affect e-learning satisfaction. Among them, service quality was an important factor influencing e-learning satisfaction in both countries, but the average score of each factor was very low. In the future, we discussed ways to improve service quality.

Longitudinal Study on the Intention to Use of e-Learning Learners (이러닝 학습자들의 이용의도에 관한 종단적 연구)

  • Bae, Jae-Hong;Shin, Ho-Young
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.215-222
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    • 2019
  • The purpose of this study is to investigate the change of students' perceptions by comparing factors affecting e-learning intention before and after e-learning experience based on longitudinal data. For this purpose, a research study was conducted targeting university students at Y and K universities in Gyeongsangbuk-do. As a result, first, the convenience of learning time, the ease of learning process, and the usefulness of e-learning had an effect on e-learning intention regardless of the learning experience. Second, the convenience of the learning space was different in the perception before and after the learning experience, and it was found to affect the intention to use after the e-learning experience. Third, college students who have experienced e-learning have shown that the ease of learning process has the most influence on their intention to use. The results of this study can provide an effective direction of e-learning activation and provide basic data for longitudinal research on e-learning learners.

The Analysis of Group Inquiry Process by Inquiry Process Supporting Methods in Computer Supported Intentional Learning Environments (컴퓨터 지원 의도적 학습환경에서 탐구과정 지원방식에 따른 집단의 탐구과정 분석)

  • Kim, Jee-Il
    • The Journal of Korean Association of Computer Education
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    • v.9 no.3
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    • pp.47-65
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    • 2006
  • For the purpose of analysis, the supporting methods for inquiry process is divided into 3 types; when CSILE supports low-level of basic inquiry process, when CSILE supports high-level of integrated inquiry process and when CSILE supports both low-level and high-level of inquiry process. Strauss and Corbin's(1998) grounded theory was used to analyze inquiry process of learning groups. 48 elementary school students in 6th grade participated in this study. Those participants were assigned into 3 groups and each group consisted of 16 students. Then, participants studied a retarded unit in science subject cooperatively for 4 weeks using CSILE program. Through this extensive experiment, 3 types of inquiry model was revealed.

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A Qualitative Study on Adult Learners' Learning Experience Typology in Humanities & General Education (성인학습자의 인문교양교육 학습경험 유형화에 관한 질적 연구)

  • Kim, Mi-Jeong;Lee, jung-Hee;Ahn, Young-Sik
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.2
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    • pp.510-525
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    • 2013
  • The purpose of this study is to investigate adult learners' experience by studying Humanities & General Education and get to know types and characteristics by classifying their learning experiences. This study uses grounded theory method which is suitable to investigate subjective experiences. In this study, data is collected from 13 adult learners by using Focus Group Interview(FGI) who participate in learning experience of Humanities & General Education of D university in Busan region. The data is categorized by open coding, axial coding and selective coding based on data analysis method of grounded theory and analysis processes. This study provides several outcomes as follows: 113 concepts, 38 subcategories and 16 upper categories are derived through the process of abbreviation and categorization of learning experience of Humanities & General Education. In a process of learning experience, this study shows interrelationship in a frame of paradigm and derives results of a process of abbreviation and categorization casual condition, contextual condition, phenomenon and interaction(help/obstruction factor). Tree types of learning experiences and characteristics are drawn as follows: 1) "Self-realization" is the type who participate in Humanities & General Education with desire of learning and they want to find identity and plan detailed future. 2) "The pursuit of happiness" has less desire on learning than "self-realization" and they are types who participate in Humanities & General Education because of someone else's help and suggestion. 3) "Local community" is the type who participate in Humanities & General Education because they feel necessity of social role and they expect local development based on their interest in local community. Several conclusions and suggestions are provided for further studies.

Educational usage of Web 2.0-tool for Cooperative Learning (협동학습을 위한 Web 2.0도구의 교육적 활용 방안)

  • Kim, Heejin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.1
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    • pp.9-14
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    • 2018
  • In this paper, I introduce web 2.0 tool with which cooperative learning is possible based on C4LPT, and suggest educational application plan of web 2.0 tool by offering briefly the teaching-learning process plan for application class of web 2.0 tool. The class through the suggested teaching-learning process plan encouraged participation so that the common goal of a small group could be achieved and provided a web base where free communication could be possible. Futhermore, by using the collaboration space of web 2.0 tool, I could attract learners' study interest and maintain learning atmosphere. Based on teaching-learning process plan, I have taught university freshmen from 2012 to the present, and I could confirm the possibility of education application and the satisfaction of education application of web 2.0 tool through students' learning results and a survey.

The effect of contents presentation types, levels and metacognition on concept map in online learning (온라인 학습에서 콘텐츠의 제시유형과 제시수준, 메타인지가 학습에 미치는 효과)

  • Lee, Seongju;Jeon, Heejeong;Nah, Jaehee
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.71-81
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    • 2013
  • This study was executed to give a help in planning and implementing online learning. For this purpose this study investigated the effect of contents presentation types, levels and metacognition on concept map composition and learning process in online learning. Learning contents types were two, meaning-centered or context-centered. Contents levels were divided into two; basic or deficient. Metacognition was divided into two levels according to the scores of scale. Results showed that meaning-centered type(M=45.00, SE=1.97) got better scores in concept map than context-centered(M=34.71, SE=1.98), Presentation levels and metacognition had no significant influence on concept map. There were interaction effect(F=.002, p>.05) between presentation levels and metacogntion levels. The upper group in metacognition got higher score in deficient types whereas the lower group got higher score in basic type. In online learning process, learner's metacognition was an important factor to complement the contents' defect and lack.

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A Case Study of Using PBL

  • Park, Hae Rang
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.100-105
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    • 2021
  • This study examines the effectiveness of the study through a case of PBL(problem-based-learning) class conducted in a balanced culture course called at 00- University in the second semester of 2020. The effects of learning are as follows: First, PBL(problem-based-learning) has sufficient active interaction between the teacher and the learner. In the face of prolonged non-face-to-face learning, the PBL teaching method has sufficient interaction between the professors-learner and the learner. Second, PBL learning can actively utilize various problems that fit the characteristics of the subject and actively utilize the process of role sharing and collaboration. By presenting various problem situations suitable for the subject, students will be able to share roles individually or as a team, and fully experience the process of collaboration and discussion in the process of investigating the data. Third, critical perceptions of problem situations can be extended. In modern times, a variety of problem situations arise and critical perceptions of them must be fully learned. In a mass production and mass consumption society, students should develop the ability to blindly recognize and distinguish between real and fake information in a flood of information. The limitations identified in this class case are, first, the nature of the subject, "Understanding Culture and Philosophy," which makes it possible to discuss the global cultural phenomenon, but it should be discussed in terms of philosophy. Second, it is not easy to work as a team on non-face-to-face online. Nevertheless, PBL is a very effective method of learning in which active interactions and learning activities take place between professors and students, whether face-to-face or face-to-face online learning.

Iterative learning control based on inverse process model

  • Lee, Kwang-Soon
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.539-544
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    • 1992
  • An iterative lear-rung control scheme is newly designed in tile frequency domain. Purposing for batch process control, a generic form of feedback-assisted first-order learning is considered first, and the inverse model-based learning algorithm is derived through convergence analysis in the frequency domain. To enhance the robustness of the proposed scheme, a filtered version is also presented. Performance of the proposed scheme is evaluated through numerical simulations.

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A Robust Learning Algorithm for System Identification (외란을 포함한 학습 데이터에 강인한 시스템 모델링)

  • 한상현;윤중선
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.200-200
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    • 2000
  • Highly nonlinear dynamical systems are easily identified using neural networks. When disturbances are included in the learning data set Int system modeling, modeling process will be poorly performed. Since the radial basis functions in the radial basis function network(RBFN) are centered at the points specified by the weights, RBF networks are robust for approximating the process including the narrow-band disturbances deviating significantly from the regular signals. To exclude(filter) these disturbances, a robust algorithm for system identification, based on the RBFN, is proposed. The performance of system identification excluding disturbances is investigated and compared with the one including disturbances.

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