• Title/Summary/Keyword: Learner factor

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On Student's Immersion in Learner-Centered Instruction (학습자 중심 수업과 학생들의 수업에의 몰입에 관한 소고)

  • Kim, Jin-Ho
    • Communications of Mathematical Education
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    • v.22 no.1
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    • pp.41-52
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    • 2008
  • In this paper, some factors such as the perspective of children, instructional materials(especially activities in textbooks for elementary school mathematics), and teacher's questioning styles are discussed as ones influenced on students' immersion in leaner-centered instruction. This discussion is based on the author's two implementations of the kind of two instructions. About the first theme, constructivists assert that even children who are in elementary school can have reflective abstracting ability. Teachers' asking questions with the belief differ from ones with traditional perspective of children, which is relevant the third factor. They value and respect learners' thinking outcomes, even though they are not sometimes wrong and have errors. Also, they have them opportunities to think different from others and to ask how they get their answers. To do these, they frequently ask open-ended questions, not closed. All of them is possible through the activities provided in textbooks. Some characteristics which can prompt such teacher's questions using activities in elementary mathematics textbooks are discussed.

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Case Study and Development of Quest-Based Learning Using QR Code (QR코드를 활용한 퀘스트 기반학습 개발 및 적용사례 연구)

  • Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.79-88
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    • 2011
  • The purpose of this study is to confirm meaning for quest-based learning designed as one of learning methods with new media, which the contents were made of QR code based on smart-phone. For this purpose, this study conducted 8 times of class during one month with 32 elementary third graders. And analysis for the result of this study was carried out MANOVA focus on four sub-factor of motivation. The results showed positive effect for quest-based learning in attention and confidence factor on motivation. Quest-based learning of gaming version as a learning method using various media can use a learning method for facilitation of learner participation, supporting of learning by doing.

The Influence of Learner's Individual Characteristics on Using Six Sigma and the Structural Role of an Organization's Learning Culture and its Support (학습자 개인특성이 6시그마 활용에 미치는 영향과 조직의 학습문화 및 조직지원의 구조적 역할)

  • Choi, Seung-Eun;Kim, Min-Sun;Kang, So-Ra
    • Journal of Information Technology Applications and Management
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    • v.17 no.2
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    • pp.19-45
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    • 2010
  • This research has analyzed the differentiated influence of organizational variables(an organization's learning culture and organizational support networks) and personal variables(the individual's motivation to learn and self-efficacy) on the process of gaining and using of knowledge. These two variables have been regarded as the major variables for the successful learning of 6Sigma, according to Social Cognitive Theory. In addition, this research has proven the role structure of the abovementioned two variables through a suitable methodology(Hierarchical Linear Model). In regard to this methodology, the different hierarchical level of the personal variable and organizational variable was especially focused on, and the effect of interaction between the high level and the low level was considered in detail. Considering the current situation, in that the importance of organizational factor and personal factor has been emphasized but the accurate role of each variable has not been verified, the research model is thought to help to establish an effective strategy to implement 6 Sigma.

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A Validation Study of Evaluation on Blended Learning in the post-Corona era: A Case Study Engineering College Students (포스트 코로나 시대의 블렌디드 수업 평가준거 타당성 연구: 공학계열 대학을 중심으로)

  • Bae, Yun-hee;Won, Yongho
    • Journal of Engineering Education Research
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    • v.25 no.5
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    • pp.75-84
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    • 2022
  • In the post-Corona era, blended learning will be one of the most important instructional strategies for successful education. The purpose of this study is to examine reliability and validity of the instrument developed in the instructional aspect so that a successful blended learning can take place. This instrument consists of 31 items to evaluate class operation, online learning environment, online contents, offline class, interaction and overall satisfaction. For this study, a survey was conducted in LMS and the responses of 164 students were used for analysis. Confirmatory factor analysis was used to evaluate validation of this instrument and this analysis was run in R studio. As a result of CFA, the standardized factor loadings of all items were 0.930~0.754 and the reliability and validity of all constructs were adequate. The results of this instrument enable universities to manage the quality of their classes and instructors can use them as self-checklist to improve future classes in terms of instructional points. Finally, this instrument can be used in a variety of learner-centered learning environments.

Analysis of problems of current science textbooks perceived by teachers and students in view of learner-centered classroom (학습자 중심 수업 운영의 관점에서 초중등 교사와 학생이 본 현행 과학 교과서의 문제점 분석)

  • Yun, Eunjeong;Kwon, Sung Gi;Park, Yunebae
    • Journal of Science Education
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    • v.39 no.3
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    • pp.404-417
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    • 2015
  • It is important for student to participate in classroom actively in order to raise effeciveness of education. In this study, we have considered the science textbooks as major factor which influence to participation in the science class, and aimed to find the problems of current sicence textbooks as tool to promote students' participation, and the improvement method. The questionnaire which include the questions to ask requirements for and problems of science textbooks for learner-centered instruction was developed, and then 99 science teachers and 821 students answered the questionnaire. As a result, students responded that current science textbooks lacked explanation, had many of difficult words and complex sentences, and were uninteresting. Teachers responded that current science textbooks had large in quantity, were written knowledge centered, and lacked of link with real life, and of story. To conclude, science textbooks revitalizing the students' participation had to strengthen the link with real life, increase students' activities, use words and sentences appropriate level for students, strengthen storyline, and provide sufficient chances to check the students' understanding by themselves.

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A Study on the Application of Coding Education through Gamification for Tourism Experience - Focusing on "Computational Thinking" Factor Analysis - (관광경험 증대를 위한 게이미피케이션 코딩교육 활용 방안 - 컴퓨팅 사고력 요소 분석 중심으로 -)

  • Kim, Tae-Gyu;Kim, Kyoung-Bae;Kang, Shin-Young
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.403-409
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    • 2020
  • Gamification can be more fun and interesting than boring and it can be used for variety of educational subjects. Through the fun and flow of the learner, the learner understands the meaning and context of the problem to be solved. It will be able to collect, analyze and creatively solve data in a way that computers understand. Training through gamification will be an effective and memorable coding education for the efficient learning of coding education among the newly designated compulsory education. It is considered to be highly useful as a convergence study to increase tourism experience. Currently, in the field of school, coding education is mainly conducted using entry and scratch, which are educational programming languages, and coding education using gamification is not extensively used in the current education field. It is also expected to be used to increase the tourism experience, and it can be used to enhance the learner's computational thinking ability and creativity.

The Effect of Computer Literacy on Learner's Cognitive Aspects Learning Ability (학습자의 정보 활용 능력이 인지적 측면의 학습역량에 미치는 영향)

  • Ahn, Sung Hun
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.169-177
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    • 2019
  • In this paper, According to researches on the effectiveness analysis of digital textbooks for the last three years, it was turned out in digital textbook research school that learners' computer literacy is the most effective factor and the basic ability required to use digital textbooks. Therefore, in this paper, the effects of computer literacy on various factors were analyzed. For this purpose, after the level of learner's computer literacy was divided into upper, middle, and lower, and the effects of each level on cognitive aspects ability(problem solving ability, self-directed learning ability, and critical thinking ability) were analyzed. As a result, It turned out that the learner 's computer literacy has a close correlation with cognitive aspects ability(problem solving ability, self-directed learning ability, and critical thinking ability), and has a significant effect on cognitive aspects ability. In particular, the group with lower level of computer literacy had the greatest influence on the cognitive aspects ability, and the group with upper level had the greatest influence on the cognitive aspects ability in score improvement. Therefore, this paper suggests that various types of computer literacy education are needed to use effective digital textbooks.

Multidimensional Performance Assessment Support System for Collaborative Project Course (협동프로젝트 교과과정을 위한 다차원 수행평가지원 시스템)

  • Kim, Ji-Hye;Cho, Jung-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3645-3652
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    • 2009
  • Most important factor for successful operation of collaborative project, which is a project based curriculum, is systematic and rational assesment. In this paper, we design and implement multidimensional performance assessment support system which can overcome simplicity of result-oriented evaluation. In the proposed system, learner can diagnose problems and improve those by oneself. We design the system satisfying both professor and student about evaluation results through evaluating total course of collaborative project.

Classification of Human Papillomavirus (HPV) Risk Type via Text Mining

  • Park, Seong-Bae;Hwang, Sohyun;Zhang, Byoung-Tak
    • Genomics & Informatics
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    • v.1 no.2
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    • pp.80-86
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    • 2003
  • Human Papillomavirus (HPV) infection is known as the main factor for cervical cancer which is a leading cause of cancer deaths in women worldwide. Because there are more than 100 types in HPV, it is critical to discriminate the HPVs related with cervical cancer from those not related with it. In this paper, the risk type of HPVs using their textual explanation. The important issue in this problem is to distinguish false negatives from false positives. That is, we must find high-risk HPVs as many as possible though we may miss some low-risk HPVs. For this purpose, the AdaCost, a cost-sensitive learner is adopted to consider different costs between training examples. The experimental results on the HPV sequence database show that the consideration of costs gives higher performance. The improvement in F-score is higher than that of the accuracy, which implies that the number of high-risk HPVs found is increased.

Research Trends on Engineering Education in Korea and United States(I): Based on the Articles in JEER of Korea and JEE of U.S. (한국과 미국의 공학교육 연구주제의 동향 분석(I):한.미 공학교육학회지 투고논문을 중심으로)

  • Jung, Joon Oh;Choi, Sun-Mi
    • Journal of Engineering Education Research
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    • v.16 no.2
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    • pp.37-49
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    • 2013
  • In this paper, articles in full body of JEER in Korea and JEE in U.S. were classified into two categories- Research area and Key words-to endeavor a comparative study of the engineering education research(EER) topics and their temporal changes. In the recent 4 year term, 'Accreditation of Engineering Education' and 'Courses & Curriculum' were the most common key words appearing in JEER and 'Researches on EER' and 'Learner's Factor' in JEE. If we put curriculum/teaching materials/teaching as the input elements and learning/assessment as the output elements for education achievement, JEE demonstrates that many of the research topics have shifted from input to output in the recent years, while JEER research is in the transient stage.