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http://dx.doi.org/10.14400/JDC.2020.18.4.403

A Study on the Application of Coding Education through Gamification for Tourism Experience - Focusing on "Computational Thinking" Factor Analysis -  

Kim, Tae-Gyu (Graduate School of Smart Convergence, KwangWoon University)
Kim, Kyoung-Bae (Tourism Research Institute, Hanyang University)
Kang, Shin-Young (Sol International Hotel and Foodservice Department, Woosong Collage)
Publication Information
Journal of Digital Convergence / v.18, no.4, 2020 , pp. 403-409 More about this Journal
Abstract
Gamification can be more fun and interesting than boring and it can be used for variety of educational subjects. Through the fun and flow of the learner, the learner understands the meaning and context of the problem to be solved. It will be able to collect, analyze and creatively solve data in a way that computers understand. Training through gamification will be an effective and memorable coding education for the efficient learning of coding education among the newly designated compulsory education. It is considered to be highly useful as a convergence study to increase tourism experience. Currently, in the field of school, coding education is mainly conducted using entry and scratch, which are educational programming languages, and coding education using gamification is not extensively used in the current education field. It is also expected to be used to increase the tourism experience, and it can be used to enhance the learner's computational thinking ability and creativity.
Keywords
Gamification; Fun; Flow; Tourism experience; Coding education; Computational thinking;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
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