• Title/Summary/Keyword: Learner centered education

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Exploring the Effectiveness of Smart Education in a College Writing Course Utilizing Multimedia Learning Tools

  • Si-Yeon Pyo
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.143-150
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    • 2024
  • With the development of AI, multimedia tools in education offer personalized learning environments, which foster individual competencies. This study aims to examine the effectiveness of smart education as perceived by learners through a case study of university writing classes utilizing multimedia learning tools, and to explore potential applications. To achieve this, a writing course incorporating various multimedia tools to promote interaction was designed and implemented over the course of one semester, targeting 42 university students. Through the semester, student reactions and survey results were analyzed to investigate the effects and satisfaction levels regarding the use of multimedia learning tools in writing instruction as perceived by students. The analysis revealed that multimedia-assisted writing classes effectively fostered learners' autonomy by focusing on individual needs, while also promoting interaction and encouraging spontaneous participation. Students reported recognizing the presence of diverse perspectives by comparing and communicating about each other's writing, leading to an expansion of their own thinking. In using ChatGPT, it was found that students attempted to refine their questions until they obtained the desired answers. They reported that this process deepened their understanding of the essence of the questions. These benefits led to results of high levels of students' active class engagement and satisfaction. This study contributes foundational and empirical data regarding the effectiveness and potential applications of learner-centered smart education as part of fourth industrial revolution integration research.

A Critical review on the concept of set as a school mathematics topic (교육 내용으로서의 집합 개념에 대한 비판적 고찰)

  • Lee, Kyung-Hwa;Park, Kyung-Mee;Yim, Jae-Hoon
    • Journal of Educational Research in Mathematics
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    • v.12 no.1
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    • pp.125-143
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    • 2002
  • The concept of "set" in school mathematics has undergone many changes according to the revision of curriculum and the transition of the paradigm in mathematics education. In the discipline-centered curriculum, a set was a representative concept which reflected the spirit of New Math. After the Back to Basics period, the significance of a set concept in school mathematics has been diminished. First, this paper elaborated several controversial aspects of the terms related to set, such as a collection and a set, a subset, and an empty set. In addition, the changes of the significance imposed to a set concept in school mathematics were investigated. Finally, this paper provided two alternative approaches to introduce and explain a set concept which emphasized both mathematical rigor and learner's psychology.

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A study on the image design PBL class that can be used for e-Digital contents production

  • Ahn, In-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.2
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    • pp.77-82
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    • 2018
  • In this paper, we propose an improvement plan to increase the learning effect and satisfaction through the PBL - related video design class. PBL To prepare for the Fourth Industrial Revolution era, we must acquire diverse knowledge and skills to discover problems and solve them creatively. Therefore, various learning methods are being studied, and one of them is PBL learning. PBL is a learner-centered education that explores problems that may arise from specific topics other than existing curriculum-based education methods and finds solutions to problems. In this study, two lectures on video design related to video contents and image contents were taught in PBL class, and PBL class problem was analyzed and the improvement plan was studied.

Analyzing College Students' Perception of Quality Computer Class (좋은 컴퓨터 수업에 대한 대학생들의 인식 유형 분석)

  • Kim, Dugyu;Lee, Jaemu
    • Journal of The Korean Association of Information Education
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    • v.24 no.3
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    • pp.225-232
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    • 2020
  • This study is to clarify how college students think about quality computer classes. Q methodology is applied to extract the subjective thinking of college students. After extracting the statements through students' interviews and advanced study, the 54 Q samples were selected. The P sample consisted of 50 college students. They performed Q sort against the Q sample questionnaire. The Q sort results were analyzed by performing QUANL program. As a result of the analysis, four types of perceptions of quality computer classes based on college students' ideas were extracted. There were no differences between male and female students, but there was a clear difference between general college and teacher's college students by type. The types were divided into four categories which we named as follows: is 'Value change-oriented class through creative problem-solving', is 'Improving computer application skills through the learner's competition', is 'Improving advanced computer technology with programming skills' and is 'Learner centered pleasant class'.

A Comparative Study of Entrepreneurial Motivation, Entrepreneurship and Entrepreneurial Intention between the Students of Experiential Entrepreneurship Class and Theory Centered Class (체험형 창업강좌와 이론형 창업강좌 학습자간의 창업동기, 기업가정신 및 창업의지 비교 연구)

  • Kim, Yong Tae
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.13 no.4
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    • pp.49-58
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    • 2018
  • In recent years, various studies have been carried out on various types of entrepreneurship and comparative activities according to policy efforts and support such as the activation of a bachelor's degree in the establishment of a university, and attention has been paid to the fact that the participation and the educational effect of the students may be different depending on the type. The purpose of this study is to investigate entrepreneurial motivation, entrepreneurship, and entrepreneurial intention in the case of experiential entrepreneurship class focusing on the theoretical-oriented general entrepreneurship class, And the effect of entrepreneurship on entrepreneurial intention. The data were collected and empirical analysis was conducted to compare the difference between the two groups. The results of this study are as follows: First, out of the motivation factors of entrepreneurs, entrepreneurship education, achievement desire, human network, self - esteem, etc. We can confirm that the motivation of entrepreneurs is recognized more greatly. Second, the entrepreneurship factor was not significantly different from the perception between experiential entrepreneurship lecture and theoretical entrepreneurship learner. Third, experiential entrepreneurship learner perceived more willingness to start business than theoretical entrepreneurship learner. Finally, among the entrepreneurship motivation factors, among the entrepreneurship education, achievement desire and entrepreneurship factor, the risk sensitivity affects the entrepreneurial will. This study suggests that the direction of entrepreneurial education focused on quantitative expansion and the creation of qualitative effects of entrepreneurship education are needed. In the future, it will provide policy implications for revitalizing experiential entrepreneurship education In addition, it can contribute to the diffusion of research on the effect of entrepreneurship education.

The Development and Application of a Flipped Learning-Based Smart Teaching and Learning System for Elementary Subject Matter Education (초등 교과 교육을 위한 플립 러닝 기반 스마트 교수-학습 시스템의 개발 및 적용)

  • Lee, Miwha;Park, Sangmin
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.29-38
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    • 2019
  • The purpose of this study was threefold: to design and develop a smart teaching and learning system based on flipped learning for elementary subject matter education; to apply the system to the elementary classroom; and to examine the effects of the system on students' achievement and satisfaction levels. The system was composed of a video part, a date part, and a learning line part. Presentations, preinstructional videos, and spreadsheets were created for the flipped classroom. The results of the analyses indicated that the teaching and learning system positively influenced students' achievement and satisfaction levels. The study concluded with the implications of the study and suggestions for the future study.

A Case Study on Design of Theme-based Integrated Learning by Using QR Code (QR코드를 활용한 주제중심 통합학습 설계 사례연구)

  • Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.141-152
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    • 2013
  • This research aims at suggesting a case of designing theme-based integrated learning for usage smart media. New approach and direction for developing a gaming instructional design was suggested which can encourage learners to participate in. Quest-based learning, the learning environment design where learners conduct various learner-centered activities, plays an important role of reinforcing the motivation, promoting experiential and cooperative learning based on social interaction. The design using QR codes has been proved to be able to offer the learner-centered learning environment which includes social interaction strategy required for learners expanding their cognitive structure, motivation enhancing strategy encouraging their consistent participation in learning, complex problematic situation and scaffolding strategy emphasized by constructivism. And it is expected to contribute to promoting the design of theme-based integrated learning which is being demanded in the educational environment recently by combining systematic design process and strategies.

An Analysis of the Flipped Learning Activities by the Activity Theory (활동이론 관점에서 플립러닝 수업활동 분석)

  • Lee, Soon-Deok;Jeon, Hee-Jeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.780-788
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    • 2019
  • This study is intended to analyze flipped classroom learning activities, which have recently been spotlighted as a learner-centered teaching method in universities, from the perspective of cultural and historical activity theory. A survey and some participation observations were conducted with one professor and the students who participated in Educational Methods and Technology courses at A university. The components of the flipped classroom learning activities were analyzed based on the model of the activity system, and contradictions that appeared in the interactions between components were analyzed. Four implications were proposed for a more advanced flipped classroom learning activity system: the professor's and the learners' true identity recognition and role performance, strengthening the organic link between online and offline activities, support for alleviating the burden of teaching and learning preparation, and readjusting the system to support its smooth operation.

A Study on the Development of Science Textbooks for the Implementation of Flipped Learning (거꾸로 수업을 지원할 수 있는 과학교과서 모형 개발 연구)

  • Shin, Young-Joon;Ha, Ji-Hoon;Hong, Jun-Euy;Jhun, Young-Seok;Lee, Soo-Young;Park, Ji-Sun;Ji, Jae-Hwa;Lee, Soo-Ah;Moon, Hye-Sook;Lee, Sung-Hee
    • Journal of Science Education
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    • v.40 no.1
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    • pp.90-102
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    • 2016
  • Flipped learning is generally designed to allow students to learn on their own in advance with the help of scaffolding material such as videos and text, and in the classroom, it is operated with the help of a teacher while the class is being learner-centered. For flipped learning, each of the teachers has to design the class, collect information, and prepare for scaffolding material, so they get to face a lot of difficulties spending much time to reorganize the curriculum and produce a video and so on. Accordingly, this researcher has developed flipped learning textbook models applicable to science class by analyzing Korean and overseas textbooks, conducting an in-depth interview to six science teachers practicing flipped learning, and also developing and applying the science textbook sample model. The elementary, middle, and high school science textbook models developed include not only the textbook-based model with no videos presented in advance but also the lecture-type model, experiment-based model, and inquiry and research-based model to realize flipped learning. This study is expected to present crucial implications to develop textbooks and science class as a class to perform learner-centered inquiry activity.

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Developing a Teaching-Learning Model for Flipped Learning for Institutes of Technology and a Case of Operation of a Subject (공과대학의 Flipped Learning 교수학습 모형 개발 및 교과운영사례)

  • Choi, Jeong-bin;Kim, Eun-Gyung
    • Journal of Engineering Education Research
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    • v.18 no.2
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    • pp.77-88
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    • 2015
  • Recently, there has been an increasing interest in 'Flipped Learning,' an IT-based learner-centered teaching-learning method corresponding to meet the paradigm of the future education. For smooth Flipped Learning, there are three steps in total: a pre-class should precede; then, in the structure of classes in the classroom, in-class learning among peer learners should be done; and lastly, the operation of a post-class should be done. For successful Flipped Learning, class elements in each step should be designed with a time difference, interconnected so as to achieve a single educational objective. However, it was found that there was a limitation in that the teaching-learning model of the preceding Flipped Learning consisted of the order of analysis, design, development, implementation and evaluation as general procedures, so it would not sufficiently consider the situations of Flipped Learning only. On this background, this thesis proposes a differentiated Flipped Learning model for mastery learning in a subject of an institute of technology as a model of systematic instructional design and presents a case of a class applied to an actual subject of computer engineering.