• 제목/요약/키워드: Language Play

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연극 무대 공간디자인에 대한 수사학적 연구 - 세익스피어 작 "리어왕"의 무대 공간디자인 사례연구를 중심으로 - (A Study on the Rhetorical Expression of Scene Design in Theatre - Focused on the Case Study of the Scene Design of King Lear -)

  • 안주영
    • 한국실내디자인학회논문집
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    • 제16권3호
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    • pp.21-29
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    • 2007
  • The communication in a play has a dual structure, which is composed of the communications within a play and in a theatre space. This research focuses on the scene design that creates the background or the theme of a play and communicates theme of a play to the audience. A scene design of a theatre has meta-linguistic aspects, which is the image or mood as the theme of a play. The scene design is composed of various design elements of space and objects as the properties of a play. Design elements and the objects are the design languages in various form; plane, three-dimensional, multi-dimensional form. These design languages have the significant meanings as signs like human language. The play works chooses the rhetorical expression to arouse the audience's sympathy. The scene design is completed with rhetorical expression for communication in theatre too. This research defines the category of meanings that design elements of scene design can create and the rhetorical expression of the scene design language. King Lear directed by Robert G. Anderson was analyzed with the category of design elements as a sign and the pattern of the rhetorical expression. The scene design for a play is completed effectively by the rhetorical expression of design elements as the design language for the communication with the audience in theatre.

유아의 놀이 선호 유형과 또래유능성 및 또래수용도의 관계 (The Relationship of Young Children's Play Preferences to Peer Competence and Peer Acceptance)

  • 조경자
    • 한국생활과학회지
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    • 제20권3호
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    • pp.611-623
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    • 2011
  • The purpose of this study was to investigate young children's play preferences through observation at their classrooms and to examine the relationship between children's play preferences and their peer competence and peer acceptance. The subjects were 55 four-year-old children from a kindergarten in C city of Chungnam province. The data was analyzed by MANOVA, t-test, and Pearson's correlation. The results were as follows: first, boys and girls showed different play preferences except for language play and science play. Boys were better liked by same-sex peers while girls were better liked by other-sex peers. Second, there were significant correlations among certain play preferences. Block play preferences were negatively correlated with other play preferences. Third, some play preferences were significantly associated with some sub-dimensions of peer competence. Language play displayed a positive relationship to pro-social behavior, but art play showed a negative relationship to leadership. Finally, peer acceptance was positively correlated only with number/manipulation play preferences. Other-sex peer acceptance was positively correlated with number/manipulation play preferences and art play preferences but negatively with block play preferences.

유아의 가정환경과 또래유능성의 관계에서 언어발달의 역할 (The Role of Language Development in the Relation from Home Environment to Peer Competence of Young Children)

  • 장영은;성미영
    • 한국보육지원학회지
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    • 제11권6호
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    • pp.1-18
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    • 2015
  • 본 연구는 가정환경과 만 3세 유아의 언어발달, 그리고 또래유능성 간의 관계를 규명하기 위해 실시되었다. 즉, 유아의 가정환경이 바람직할 때 보다 나은 언어능력의 발달이 가능하며, 이는 어린이집 상황에서 보다 나은 긍정적 또래관계, 그리고 부정적 또래관계의 감소를 예측할 것으로 연구모형을 설정하고 이를 검증하였다. 연구대상은 한국아동패널에 참여하고 있는 유아 800명을 대상으로 하였으며, 이들의 4차년도 자료를 사용하였고, 구조방정식 모델링 기법이 적용되었다. 분석 결과, 가정환경과 유아의 어휘능력은 긍정적인 또래관계와 부정적인 또래관계 행동을 유의하게 예측하였다. 또한 유아 언어발달은 가정환경과 또래유능성을 유의하게 매개하는 것으로 밝혀져 유아의 사회적 관계 형성에 언어발달이 중요한 역할을 하고 있음을 시사한다.

현대 러시아 광고언어에 있어서의 '언어유희' 현상에 대한 연구 (A Study on Phenomenon 'Play of Words' in Modern Russian Advertising Language)

  • 김성완
    • 비교문화연구
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    • 제42권
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    • pp.241-260
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    • 2016
  • 이 글의 목표는 현대 러시아 광고언어에 있어서 어떤 유형의 '언어유희'(игра слов) 현상이 나타나고 있으며, 이는 광고의 어떤 특징 때문에 연유하는지에 대해 밝히는 것이다. 이러한 목표를 달성하기 위해 광고의 정의 및 광고언어의 특징을 살펴보고, 광고의 효과를 극대화하기 위해 언어를 어떻게 이용하고 있는지를 밝힐 것이다. 광고 연구에 있어서 필요한 학문은 언어학을 비롯하여 경제학, 심리학, 사회학, 마케팅, 문학, 예술학, 음악 등으로 아주 다양하다. 이는 현대의 광고가 화면과 소리, 그리고 텍스트가 결합되는 기호학적 대상이기 때문이다. 본 연구에서는 비록 이렇게 다양한 부분을 한꺼번에 연구할 수 없지만 광고 텍스트들에서 나타나는 언어유희 현상을 중심으로 광고 기획자와 소비자가 인식하는 언어유희 현상에 대한 인식에 대해 밝히고자 한다. 광고는 언어학자들에 의해 그 해당 언어를 파괴하는 주범으로 인식되어 온 측면도 있는데, 이는 광고에 사용되어지는 비문법적인 문장 생성이나 비문법적인 단어 표현, 외국어의 남발 및 잘못된 외래어 표기, 비속어 및 은어의 잦은 사용, 맞춤법 등 어문규범의 파괴가 그 원인이다. 이러한 것들이 광고의 어떤 목적을 위해 이루어지는 것인지 밝히고자 한다.

다문화 가정 유아들의 함께 주의하기와 언어발달 (Joint Attention and Language Development in Infants from Multi-Cultural Families)

  • 박영신
    • 아동학회지
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    • 제31권6호
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    • pp.35-50
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    • 2010
  • Joint attention, language development, and the relationship between these two variables were compared in infants from multi-cultural and Korean families. Joint attention was observed in both the Early Social Communication Scale (ESCS) and in infant-mother free play. Language development was evaluated by means of the MacArthur-Bates Communicative Development Inventory-Korean. There were no group differences in initiating and responding to joint attention in ESCS. However, in infant-mother free play, joint attention episodes were less and shorter in duration with infants from multi-cultural families than in Korean infants. The size of both the expressive and receptive vocabulary was also smaller in infants from multi-cultural families than in Korean infants. In terms of Korean infants, mean duration of joint attention episodes in free play showed a significant positive correlation with the size of the expressive vocabulary and initiating joint attention in ESCS also showed a significant positive correlation with the size of receptive vocabulary. However, none of the measures of joint attention indicated a significant relationship with the size of either expressive or receptive vocabulary in infants from multi-cultural families.

어린이집 실내놀이 영역 계획을 위한 유아의 놀이행위 관찰 연구 - 한국과 미국의 어린이집 이용 유아를 대상으로- (Observation Research on Preschoolers' Play Behavior for the Design Plan for the Indoor Play Area of Day Care Centers - Focusing on Preschoolers of Day Care Centers between Korea and US -)

  • 장상옥;신경주
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.214-223
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    • 2010
  • As the population of preschooler increases with the increment of employed women today, the physical environment of day-care center is becoming an important factor for the preschooler as well as home environment. In order to create a suitable and desirable day-care environment for preschoolers, the using behavior of the preschoolers, who are the main users, needs to be applied to the spacial design. In this research, play preference area of Korea and United States which have different physical environments are analyzed. Child behavior observation analysis technique, interview with the teacher in charge, floor plan and furniture arrangement plan of the day-care centers and photography were performed for this research. The subjects were 63 preschoolers of 50 months old who are using Korean and American day-care centers and play of five minutes per preschooler was filmed for 3 days. Total 01 189 motion pictures were analyzed for this research. As a result, the physical environment, programs, preference area and finally the similarity and difference according to the gender were clarified for each countries' day-care center. The Korean preschoolers preferred the block area most, the second most favorite area being art for the younger class and language for older class. According to the gender, girls preferred language area while boys chose block area. On the other hand in American preschoolers' case, due to the large variety of play area, the play preference was distributed among various area except several high preference area. Based on this research, when designing indoor play area of day care centers, the area of block, language, and art which are popular play preferences should be considered firsthand, and gender preference is also needed to be thought of. These results may be used as an important data for planning the day care center play area in the future.

인공지능 도구 활용 초등 저학년 놀이 중심 한글교육 프로그램 개발 (Development of Play-Centered Korean Language Education Program for Low-End Elementary School Students Using Artificial Intelligence Tools)

  • 송정범
    • 실천공학교육논문지
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    • 제12권2호
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    • pp.301-308
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    • 2020
  • 근래 다문화가족의 급증 및 코로나-19로 인한 원격수업 등 비대면교육의 지속으로 초등 저학년의 교육격차가 발생하고 있다는 우려가 있다. 특히, 초등 저학년에서는 우리 말을 읽고, 쓰고, 듣고, 말하는 능력이 정착이 되어야 한다는 점에서 중요성이 부각되고 있다. 따라서 이 연구에서는 최근 관심도가 높은 인공지능 도구를 활용함으로써 이해도를 높이고, 놀이를 통하여 흥미롭게 한글교육을 할 수 있는 콘텐츠를 개발하였다. 앞으로 인공지능 도구들이 초등 저학년 교과교육에서 활용할 수 있는 다양한 시도가 필요하다.

"The Critical Entangled in the Creative": Modernist Credos and Female Egoism in Susan Glaspell's The Verge

  • Noh, Aegyung
    • 영어영문학
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    • 제60권2호
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    • pp.269-293
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    • 2014
  • Written as her last collaboration with the Provincetown Players, Susan Glaspell's The Verge is an exceptional play in that its formal experiment and modernist theme are clear of her general modernist ambivalence which combines a uniquely American and feminist expression of the modernist spirit with rather conventional forms. Following critics' brief and generalizing comments on the play's protagonist embodying modernist formalism and alienation, this paper offers a full and concrete survey detailing the tenets and the slogans of Modernism inlaid in the play. Its main argument is that Glaspell strategically deployed the metaphysics of egoism, anarchic hostility to the collectiveness of bourgeois society, and formalist preoccupation in Modernism in representing a female egoist's longing for a new order of society, illustrating an intersection between Modernism and feminism. It concludes that The Verge is an extremely rare case of modernist literature where a play, allegedly the least modernist genre of all according to Christopher Innes, exemplifies the "eloquent critical acts entangled in the creative work" which Michael Levenson lists as a distinct feature of modernist texts.

4세 유아의 수세기 기술과 어머니의 수 단어 사용: 유아 수 단어 사용의 매개효과 (Four-Year-Old Children's Counting Skills and Their Mothers' Use of Number Words: The Mediating Role of Children's Number Word Use)

  • 박지현;박유정;이유진;백선정;최수경
    • 한국보육지원학회지
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    • 제19권6호
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    • pp.79-95
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    • 2023
  • Objective: This study examines the relationships among four-year-olds' counting skills, their use of number words, and their mothers' use of number words during mother-child free play. Specifically, we assess whether children's use of number words mediates the relationship between their counting skills and their mothers' use of number words during play. Methods: Forty-two 4-year-old children and their mothers were asked to play freely with a given set of toys at their home for 10 minutes. Children also completed a counting skill test. Frequencies of number word use were calculated for mothers and children from transcriptions of the free play. Results: Children's counting skills, the frequency of their number word use, and their mothers' frequency of number word use were positively correlated with each other. Additionally, the frequency of children's number-word use completely mediated the relationship between their counting skills and their mothers' frequency of number-word use. Conclusion/Implications: The results suggest that children's use of number language may play a crucial role in the provision of number-related language input by parents, based on their children's math skills. Practical implications of the findings are discussed.

상상놀이에서의 갈등, 내적 상태의 표현 및 의사소통 전략에 대한 연구 (Peer Conflict Internal State Talk, and Communicative Strategies in Pretend Play)

  • 신유림
    • 대한가정학회지
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    • 제41권11호
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    • pp.123-133
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    • 2003
  • This study investigated the relationship between conflict issues and resolution strategies in pretend play. Also, the relations among frequency of internal state terms, conflict resolution, and communicative strategies were examined. 704 and 5 year old preschoolers, each paired with self-chosen peer, were observed and videotaped during 20-minute play session. Findings revealed that conflict issues were associated with resolution strategies. Internal state language and communicative strategies were related with conflict resolutions in pretend play, which shared with socio-emotional ability.