• Title/Summary/Keyword: IT 융합 프로젝트

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Evaluation and Analysis of Software Globalization Capability in Korea (국내 소프트웨어의 글로벌화 수준 평가 및 분석)

  • Lee, Seiyoung
    • Journal of Convergence Society for SMB
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    • v.1 no.1
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    • pp.9-17
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    • 2011
  • While software globalization is becoming more important, little research has been undertaken into what is meant by globalization and the degree of globalization capability in the Korean software industry. A survey study was conducted among software engineering professionals, gathering the data from 31 IT companies across 7 large-scale projects in Korea. The results indicate that the evaluation score for globalization capability is 2.51 out of 5 points, which is the lowest compared to other areas of software engineering such as team capability (2.88), process and tool supports (2.96), project management (2.97) and development (3.64). We also discuss how to introduce software globalization technologies in Korea based on the successful experiences of leading global IT companies.

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Development and Case Review of IT Convergence GoGo Bumper Car Project (IT융합 기반의 고고범퍼카 콘텐츠 개발 및 프로젝트 적용 사례)

  • Park, Hong-Joon;Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
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    • v.18 no.2
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    • pp.21-33
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    • 2015
  • This paper aims at developing IT convergence robot education contents using open hardware-based GoGo Board and presenting three cases that were applied into educational settings with elementary and middle school students. Several types of data for their activities were collected: photos, work output, survey data, video data and interview with robot teacher and students. Each student experienced building up a GoGo Bumper Car with touch sensors attached at front and back sides and figuring out the principle of digital board control and operating of electronic devices by sensing. The participants, in the following phases, conducted domino chain-reaction with GoGo Bumper Cars and acquiring GoGo Driving Licence by driving test on three different road maps. Students in a gifted education program creatively implemented their own ideas as part of robotic art. The result of case analysis showed that the proposed project provides students not only intimacy for technology, fun, concentration but her own empowerment for developing ideas and creative implementation.

Improvement Model of Quality Management System of Construction Site Based on RESTful-API (RESTful-API 기반의 건설현장 품질관리 시스템 개선 모델)

  • Park, Koo-Rack
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.61-66
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    • 2020
  • Modern society is developing rapidly due to the convergence of industry and IT technology. In that case, the role of construction work that provides basic infrastructure can be very large. Recently, as construction work becomes more complicated, larger, and more advanced, the importance of management, such as system improvement for quality improvement, has become even more important. However, when a quality control problem occurs at a construction site, much time is required to solve the problem. In order for a construction project to be successful, various systems need to be organically connected and able to manage optimal decisions. In this paper, provide a quality control model using GCM push alarm service based on RESTful_API. The proposed model is a model that can be used by construction company quality control rooms and project managers for decision making. When applied to construction site project management, it is expected that more efficient and safe construction management will be possible.

A Case study of engineering comprehensive design subject incorporating convergence with art (예술과의 융합을 접목한 공학 종합설계 교과목 사례연구)

  • Huh, Wonwhoi
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.195-201
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    • 2022
  • The core of the Fourth Industrial revolution, the topic of the 21st century, lies in the convergence of various technologies that are developing to the cutting edge. Therefore, convergence education is essential to solve problems from various perspectives. Above all, in order to solve the complex problem arising from the contact point between humans and technology in the future society, it was considered that insight through a humanities and artistic approach was necessary. Now, universities are trying to run a multidisciplinary comprehensive design to adapt to the new digital environment. In this study, an operation case of an engineering comprehensive design subject incorporating art operated by a researcher was described. The researcher presented an art convergence curriculum in a comprehensive design subject by applying 1. problem recognition and definition, 2. idea derivation and evaluation, 3. project development, 4. presentation, and demonstration process operation methods. Through this study, it is meaningful that it presented a method of operating art convergence in engineering comprehensive design subjects by allowing students to attempt an artistic aesthetic and emotional approach to project development.

Exploring the Convergence Possibility of Learner's Major Field in Software Project -Focus on the Non-Computer Major Freshmen- (소프트웨어 프로젝트에서 학습자 전공분야의 융합 가능성 탐색 - 컴퓨터 비전공 대학 신입생을 중심으로 -)

  • Jung, Hye-Wuk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.263-270
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    • 2020
  • Recently, the necessity of education for developing the capability to create new knowledge and creatively solve problems through cooperation and integration with various disciplines is increased. And a lot of universities carry out software capability education to bring up talents capable of creative fusion with other major and software knowledge. To bring up talents capable of creative fusion through software education for non-computer majors, it is important for learners to develop ability to solve problems by using and applying various knowledge for themselves. Therefore, this study explores the possibility of convergence between software and learner's major fields by analyzing software projects made by non-computer major freshmen through software class and the results of pre-post surveys of the class and proposes the future direction of software education for them.

A Study on the Success Factors Related to the Performance of Power Plant Engineering Projects (발전플랜트 엔지니어링 프로젝트 성공요인 우선순위 도출 연구)

  • Suh, Jaeho;Lee, Dongmyung
    • Korean Journal of Construction Engineering and Management
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    • v.25 no.2
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    • pp.11-22
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    • 2024
  • Power plant engineering industry obtains EPC plan project and delivers results about electricity, measurement, machinery, and piping and so on. Its works are taken by projects. Although power plant engineering composes 2~5% of whole EPC project cost, it's one of the fundamentals because it affects process after planning step a lot. However, domestic power plant engineering companies' project performance ability is insufficient and there's a need for systematic performance. Thus, this study defined related factors of successful performance and analyzed the priority among them through analytical hierarchy process. All respondents recognized experience, knowledge, and communication as important factors. Administrators considered knowledge, experience, and communication. But hands-on workers considered experience, knowledge, human resources. Those who have experience in oversea project considered process, experience, human resources. However those who don't have experience in oversea project considered knowledge, experience, and communication. Recognition of important factors varies by the position and work experience of members.

Study on validating proper System Requirements by using Cost Estimations Methodology (비용추정방법을 활용한 시스템요구사항 적정성 확인방안 연구)

  • Choi, Sung Kyu;Choi, Eun Ha
    • Convergence Security Journal
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    • v.13 no.5
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    • pp.97-105
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    • 2013
  • It is very important the government project should be supported by enough budget for proceeding. The insufficient budget by poor budget estimating uesd to bring about discontinuing for the project. This is originally caused by inaccuracy for cost estimating about system and evaluating for system requirements on the projet initial phase. The system requirements is technical requirements that converted the user needs and is needs for communicating between stakeholder and developer and manufacturer. Also the system requirements is the primary factor to make the project cost. The cost estimating is not easy due to complication of cost factors and an aberration between cost estimating and actual cost. Specially, on the project initial phase, shortage of detail information for project make more difficult to do cost estimating. This study proposes the architecture for validating proper system requirements by using cost estimations methodology on the project initial phase and shows the computer tool for simulating the proposed architecture.

Imagining through webtoon: Webtoon-focused convergence education project in middle school (웹툰으로 상상하기: 중학교 웹툰 중심의 융합교육 프로젝트)

  • Park, Yoo-shin;Yim, Se-hee;Jeong, Hyeon-Seon
    • Cartoon and Animation Studies
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    • s.45
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    • pp.451-477
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    • 2016
  • The changes in media environments have impacted on the ways in which knowledges are formed and transmitted and therefore the relevance of the traditional school subjects have been increasingly questioned. In this context, the discourses of the reformation of the 21st century schooling have focused on convergence education and media literacy education. Therefore, it is worth paying attention to the fact that the practices of transdisciplinary integrated curriculum focusing on digital media content are grown voluntarily in schools. This research is a case study of a convergence educational project that was initiated by a middle school teacher who designed and implemented a unique program of the transdisciplinary class of Korean focusing on reading webtoons with the linked program of a 'Book Club Activity' that was a part of 'Creative Experiential Activitites'. Based on the analysis of the documents, participatory observation of a main event and the interview with the teacher, this article discusses how the webtoon-focused convergence education project might have achieved meaningful connections between a subject-focused learning and a creative experiences-focused learning; between in and out of school learning spaces; between the real and imaginative worlds; and between the boundaries of the popular culture and the arts. The main finding of the research can be summarized as follows: Firstly, webtoon as the subject of the study can be an effective medium of transdisciplinary integrated curriculum. Secondly, the convergence project based on webtoons can create meaningful learning spaces in and out of school environments in terms of creating more learner-participatory learning culture as well as connecting students' everyday lives, popular arts and their learning about culture. Another important finding of this research is the rediscovery of the teacher's role in terms of mediating the voices of students as readers in the process of constructing and implementing the integrated curriculum.

The Effect of Consultant competency on the Project performance and Social-relational competency : focus on ICMCI competence framework (컨설턴트역량이 프로젝트성과와 사회관계역량에 미치는 영향 : ICMCI 역량프레임워크를 중심으로)

  • Hong, Yong-Ki;You, Yen-Yoo;Kim, Sang-Bong
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.302-313
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    • 2021
  • As the domestic consulting industry matured, consultants were required to have insight into customer's business and consulting business. Gaining these insights requires deep understanding of the business domains and high degree of competencies. This study empirically analyzed the data collected through the survey in order to apply the ICMCI competence model to domestic consultants. As a result of the study, it was found that business competency and technical competency had a positive effect on project performance, but values & behavior competency were not statistically significant. On the other hand, it was found that only technical competency, values & behavior competency had a positive effect on social-relational competency. Through this study, it was confirmed that a deep understanding and perception of the consulting business is necessary to grow into a professional consultant, but there is a limit to generalizing the research results because the characteristics of the population cannot be sufficiently reflected with a small sample.

The Development of Project-Based instructional Model for Promoting the creative convergent Competency (창의융합역량향상을 위한 프로젝트 수업 모형개발)

  • Kim, Youngmi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2172-2180
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    • 2016
  • As increasing the emphasis of competence-based learning, Project-base instruction is adopted more with frequency at the educational field. This study focuses on developing the methodology of project-based instructional system. The first one is to manage the project independently not to link with any module. The second one is to link a project to a module. And the third one is to link a project to the more than two major modules. Also It suggests the tool for project based instruction. Before & after class conducting the inspection for increasing satisfaction of instruction by the systematic management and improvement, the project base instruction shows the positive effect to promote the creative personality and problem solving ability. The contentment of the class increases 7% more at the 2nd year than the 1st. As a result, it can derive the evaluation of the pupils' higher achievement rate.