• Title/Summary/Keyword: Depth video

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Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

Defect Detection of the Wall Thinning Pipe of the Nuclear Power Plant Using Infrared Thermography (적외선열화상을 이용한 원자력발전소 감육 배관의 결함 검출)

  • Kim, Kyeong-Suk;Chang, Ho-Sub;Hong, Dong-Pyo;Park, Chan-Joo;Na, Sung-Won;Kim, Kyung-Su;Jung, Hyun-Chul
    • Journal of the Korean Society for Nondestructive Testing
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    • v.30 no.2
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    • pp.85-90
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    • 2010
  • The infrared energy is emitted in the infrared wavelength range that corresponds to the surface temperature of a object which has temperature that is over the absolute the temperature(OK). The infrared thermography (IRT) is a non-destrnctive testing method that provides thermal video for the user in real-time by converting the infrared quantity that is detected by the infrared detector into temperature. The pipes of nuclear power plant(NPP) could be thinned by the corrosion and fatigue and the defect could lead to a big accident. For this reason, the effective non-destructive testing method is necessary. In this study, the relationship between the measured temperature and the defect depth or size of NPP pipes were recognized and that was applied to detect the wall thinning defects of NPP pipes.

A Fast CU Size Decision Optimal Algorithm Based on Neighborhood Prediction for HEVC

  • Wang, Jianhua;Wang, Haozhan;Xu, Fujian;Liu, Jun;Cheng, Lianglun
    • Journal of Information Processing Systems
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    • v.16 no.4
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    • pp.959-974
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    • 2020
  • High efficiency video coding (HEVC) employs quadtree coding tree unit (CTU) structure to improve its coding efficiency, but at the same time, it also requires a very high computational complexity due to its exhaustive search processes for an optimal coding unit (CU) partition. With the aim of solving the problem, a fast CU size decision optimal algorithm based on neighborhood prediction is presented for HEVC in this paper. The contribution of this paper lies in the fact that we successfully use the partition information of neighborhood CUs in different depth to quickly determine the optimal partition mode for the current CU by neighborhood prediction technology, which can save much computational complexity for HEVC with negligible RD-rate (rate-distortion rate) performance loss. Specifically, in our scheme, we use the partition information of left, up, and left-up CUs to quickly predict the optimal partition mode for the current CU by neighborhood prediction technology, as a result, our proposed algorithm can effectively solve the problem above by reducing many unnecessary prediction and partition operations for HEVC. The simulation results show that our proposed fast CU size decision algorithm based on neighborhood prediction in this paper can reduce about 19.0% coding time, and only increase 0.102% BD-rate (Bjontegaard delta rate) compared with the standard reference software of HM16.1, thus improving the coding performance of HEVC.

Non Destructive Technique for Steel Corrosion Detection Using Heat Induction and IR Thermography (열유도 장치와 적외선 열화상을 이용한 철근부식탐지 비파괴 평가기법)

  • Kwon, Seung Jun;Park, Sang Soon
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.16 no.2
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    • pp.40-48
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    • 2012
  • Steel corrosion in concrete is a main cause of deterioration and early failure of concrete structures. A novel integration of electromagnetic heat induction and infrared (IR) thermography is proposed for nondestructive detection of steel corrosion in concrete, by taking advantage of the difference in thermal characteristics of corroded and non-corroded steel. This paper focuses on experimental investigation of the concept. An inductive heater is developed to remotely heat the embedded steel from concrete surface, which is integrated with an IR camera. Concrete samples with different cover depths are prepared. Each sample is embedded with a single rebar in the middle, resulting an identical cover depth from the front and the back surfaces, which enable heat induction from one surface and IR imaging from the other simultaneously. The impressed current (IC) method is adopted to induce accelerated corrosion on the rebar. IR video images are recorded during the entire heating and cooling periods. The test results demonstrate a clear difference in thermal characteristics between corroded and non-corroded samples. The corroded sample shows higher rates of heating and cooling than those of the non-corroded sample. This study demonstrates a potential for nondestructive detection of rebar corrosion in concrete.

MRBR-based JPEG2000 Codec for Stereoscopic Image Compression of 3-Dimensional Digital Cinema (3차원 디지털 시네마의 스테레오 영상 압축을 위한 MRBR기반의 JPEG2000 코덱)

  • Seo, Young-Ho;Sin, Wan-Soo;Choi, Hyun-Jun;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.12
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    • pp.2146-2152
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    • 2008
  • In In this paper, we proposed a new JPEG2000 codec using multiresolution-based rendering (MRBR) technique for video compression of 3-dimensional digital cinema. We introduced discrete wavelet transform (DWT) for stereoscopic image and stereo matching technique in the wavelet domain. The disparity was extracted using stereo matching and transmitted with the reference (left) image. Since the generated right image was degraded by the occlusion lesion, the residual image which is generated from difference between the original right image and the generated one was transmitted at the same tine. The disparity data was extracted using the dynamic programming method in the disparity domain. There is high correlation between the higher and lower subbands. Therefore we decreased the calculation amount and enhanced accuracy by restricting the search window and applying the disparity information generated from higher subband.

Fashion-show Animation Generation using a Single Image to 3D Human Reconstruction Technique (이미지에서 3차원 인물복원 기법을 사용한 패션쇼 애니메이션 생성기법)

  • Ahn, Heejune;Minar, Matiur Rahman
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.17-25
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    • 2019
  • In this paper, we introduce the technology to convert a single human image into a fashion show animation video clip. The technology can help the customers confirm the dynamic fitting result when combined with the virtual try on technique as well as the interesting experience to a normal person of being a fashion model. We developed an extended technique of full human 2D to 3D inverse modeling based on SMPLify human body inverse modeling technique, and a rigged model animation method. The 3D shape deformation of the full human from the body model was performed by 2 part deformation in the image domain and reconstruction using the estimated depth information. The quality of resultant animation videos are made to be publically available for evaluation. We consider it is a promising approach for commercial application when supplemented with the post - processing technology such as image segmentation technique, mapping technique and restoration technique of obscured area.

A Research on Setting up Cultural Tourism Festival Concepts to Revitalize Local Tourism in the Post-Corona era (포스트 코로나 시대의 지역관광 활성화를 위한 문화관광축제 콘셉트 설정 연구)

  • Jung, Chong-Ki
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.151-160
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    • 2021
  • This study aims to establish the most appropriate festival concept in the post-corona era through in-depth analysis and discussion of local festivals, and to propose a tourism festival for international competitiveness and tourist satisfaction. It also aims to contribute to revitalization of local tourism and the revitalization of the local economy by establishing and implementing a new festival concept in the post-corona era. The results of the review of previous studies, empirical research, and comprehensive meta-analysis showed that it was necessary to change the festival concept setting. In the post-Corona era, it is necessary to build a concept through an online video platform, establish a safety packaged tourism festival prevention system, and hold the most distributed tourist festival time and space of the tourist festival and space as much as possible. In addition, it appeared that it was necessary to plan and implement the village tourism festival through the participation of residents, and to apply the concept of a tourism festival enjoyed by small neighbors and neighbors in the village unit.

Educational Effectiveness of Elementary School Expressive Activities and Various Convergence Education (초등학교 표현활동과 다양한 융합수업의 교육적 효과)

  • Woo, Jung Wook
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.393-400
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    • 2018
  • This study was to verify the effects of education in expression activity and various convergence education found in the class scene of one elementary school man teather to research of qualitative pattern and analyzes how it is expanded. This study were made through two class participation observation and six video analysis. In addition, we measured in-depth interviews of participants and students, a 10-week jump band training program, and applied a step-by-step physical activity program to enhance creative expressiveness. Based on the results of the study, the conclusions are as follows. First, It was found that the Jump-band training positively affects the students' speed, agility, and cardiopulmonary endurance. Second, It was found that the application of the step-by-step physical expression activity program had a positive effect on the students themselves. Third, It was found that it has an educational effect on the whole life of students beyond the curriculum and the field by attempting various fusion education. Based on this study, we propose the educational effects of the pre - curricular activities and the convergence lessons in elementary school during the follow - up research.

Study of Korean College Students' Perspectives on Virtual Reality Game Experience (가상현실 게임 경험에 대한 한국 대학생들의 관점연구)

  • Um, Namhyun
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.152-162
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    • 2019
  • In Korea there has been scant research on VR games. This work focuses then on college students' perceptions of VR games, factors motivating them to experience VR games, the important features of VR games. This study presents the results of in-depth interview with 10 college students who had recently experienced VR games. VR games, it is found, provide a high level of virtual reality, immersiveness, and controllability. Such attributes may be considered distinctive to mobile, PC, and video games. Gamers' intention to re-experience VR games is influenced by the following important factors: 4D effects in VR games, various VR game contents, freedom in games, unique experience chances, sense of reality, sense of thrill, action-based experiences, and playing in group (multiple player). Study findings also suggest that three important features in VR games known as immersion, engagement, and virtual presence play a pivotal role in influencing positive attitudes toward VR games. Practical implications are also discussed.the help of information technology.

Service Design Guideline for Maker Space (메이커 스페이스를 위한 서비스 디자인 가이드 라인)

  • Kwak, Sojung;Baek, Yuncheol;Kwon, Jieun
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.389-397
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    • 2019
  • The purpose of this study is to present guidelines for service design for efficient operation of Maker Space due to the proliferation of Maker Movement. First, we investigate the literature survey and prior research on the definition and status of Maker space. Second, we performed video ethnography, participant observation and in-depth interview on maker space service by qualitative survey method. Third, we analyze the surveyed contents and present guidelines such as Persona or Blueprint for maker space. We classify Maker space into general lab and professional lab, derive Persona from each Maker space, and establish Blueprint to provide guidelines for design and operation. It is expected that the Maker space service design presented in this study can be used as a guideline to help the service improvement of the existing Maker space and the planning, design and operation of the new Maker space.