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http://dx.doi.org/10.5392/JKCA.2019.19.01.152

Study of Korean College Students' Perspectives on Virtual Reality Game Experience  

Um, Namhyun (홍익대학교 광고홍보학부)
Publication Information
Abstract
In Korea there has been scant research on VR games. This work focuses then on college students' perceptions of VR games, factors motivating them to experience VR games, the important features of VR games. This study presents the results of in-depth interview with 10 college students who had recently experienced VR games. VR games, it is found, provide a high level of virtual reality, immersiveness, and controllability. Such attributes may be considered distinctive to mobile, PC, and video games. Gamers' intention to re-experience VR games is influenced by the following important factors: 4D effects in VR games, various VR game contents, freedom in games, unique experience chances, sense of reality, sense of thrill, action-based experiences, and playing in group (multiple player). Study findings also suggest that three important features in VR games known as immersion, engagement, and virtual presence play a pivotal role in influencing positive attitudes toward VR games. Practical implications are also discussed.the help of information technology.
Keywords
VR Game; Virtual Reality; Virtual Presence; Social Presence; Immersiveness; Engagement;
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