1 |
Korean Creative Content Agency, Korean Game Industry Whitepaper, 2017.
|
2 |
S. Oh, VR industry, information & communication technology is leading, NamdoIlbo, 2018.
|
3 |
https://www.grandviewresearch.com/industry-analysis/virtual-reality-in-gaming-market, 2018. 10.15.
|
4 |
https://www.techrepublic.com/article/10-waysvirual-reality-irevolutionizing-medicine-and-healthcare, 2018.9.23.
|
5 |
https://lifehacker.com/virtual-reality-is-the-future-of-shopping-1796454556, 2018.8.15.
|
6 |
M. Kennedy, British Museum uses virtual reality to transport visitors to the bronze age, The Guardian, 2015.
|
7 |
M. Pierce, P. Young, and S. Doherty, "Engagement and Competence in VR and non-VR\Environments," In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Sage CA: Los Angeles, CA: SAGE Publications, Vol.61, No.1, pp.2082-2085, 2017.
|
8 |
J. Murray, Hamlet on the holodeck: The future of narrative in cyberspace, MIT Press, 2017.
|
9 |
A. McMahan, "Immersion, engagement and Presence : A Method for Analyzing 3-D Video Games," The video game theory reader, Taylor & Francis Group, pp.67-86, 2013.
|
10 |
https://www.designersnotebook.com/Columns/063_Postmodernism/063_postmodernism.htm., 2018.10.20.
|
11 |
B. Laurel, Computers as theatre, MA: Addison-Wesley, 1991.
|
12 |
J. Steuer, "Defining virtual reality: Dimensions determining telepresence," Journal of Communication, Vol.42, No.4, pp.73-93, 1992.
DOI
|
13 |
G. McCracken, The Long Interview, Newbury Park CA: Sage Publications, 1988.
|
14 |
A. Strauss, Qualitative Analysis for Social Scientists, Cambridge University Press, 1987.
|
15 |
Y. Lincoln and E. Guba, Naturalistic Inquiry, Beverly Hills, CA: Sage, 1985.
|
16 |
L. Dexter, Elite and Specialized Interviewing, ECPR Press, 2006.
|
17 |
J. Creswell, Qualitative Inquiry and Research Design: Choosing among Five Traditions, Thousand Oaks, CA: Sage, 1998.
|
18 |
S. Kvale, "Chapter 7: The interview situation," In Interviews: An Introduction to Qualitative Research Interviewing, London: Sage, pp.124-135, 1996.
|
19 |
https://5g.co.uk/guides/5g-virtual-reality-andaugmented-Reality, 2018.7.28.
|