• 제목/요약/키워드: Creative achievement

검색결과 185건 처리시간 0.018초

고등학생들의 독창적인 문제발견 능력과 학업 성취도, 과학 탐구능력, 창의적 성격과의 관계 (The Relationships between the Ability of Students' Raising Creative Problems and Academic Achievement, Science Inquiry Skills and Creative Personality of High School Students)

  • 박종석;류시경
    • 한국과학교육학회지
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    • 제27권3호
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    • pp.263-271
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    • 2007
  • 이 연구의 목적은 고등학생들의 독창적인 문제발견 능력과 과학 학업 성취도, 과학 탐구능력, 창의적 성격 사이의 관계를 알아보는 것이다. 발견된 문제의 독창성을 평가하기 위해 빈도수에 의한 평가와 교사와 학생에 의한 주관적 판단에 의한 평가 방법을 사용하였다. 그 결과, 세 가지 평가 방법은 큰 차이가 없었으나, 빈도수에 의해 평가할 경우 친숙한 문제가 더 높은 점수를 받을 가능성이 있는 것으로 나타났다. 또한 전체 학생들의 독창적인 문제발견 능력은 학업 성취도 및 창의적 성격과 정적 상관이 있었으나, 과학 탐구능력괴는 상관이 없었다. 그러나 독창성 점수가 높은 상위 집단에서는 창의적 성격과 정적 상관이 있었으며, 하위 집단에서는 학업 성취도와 정적 상관이 있었다. 또한 독창성 점수가 높은 상위 집단과 하위 집단 간의 과학 탐구능력과 창의적 성격은 유의미한 차이가 없었으며, 학업 성취도는 물리I과 화학I 과목에서만 유의미한 차이가 있었다. 앞으로 문제발견 능력을 평가하기 위한 평가 방법에 관한 연구와 함께 독창적인 문제발견 능력에 영향을 미치는 다양한 변인에 대한 연구가 수행되어야 할 것이다.

A Study on Influential Factors in Mathematics Modeling Academic Achievement

  • Li, Mingzhen;Pang, Kun;Yu, Ping
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제13권1호
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    • pp.31-48
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    • 2009
  • Utilizing the path analysis method, the study explores the relationships among the influential factors in mathematics modeling academic achievement. The following conclusions are drawn: 1. Achievement motivation, creative inclination, cognitive style, the mathematical cognitive structure and mathematics modeling self-monitoring ability, those have significant correlation with mathematics modeling academic achievement; 2. Mathematical cognitive structure and mathematics modeling self-monitoring ability have significant and regressive effect on mathematics modeling academic achievement, and two factors can explain 55.8% variations of mathematics modeling academic achievement; 3. Achievement motivation, creative inclination, cognitive style, mathematical cognitive structure have significant and regressive effect on mathematics modeling self-monitoring ability, and four factors can explain 70.1% variations of mathematics modeling self-monitoring ability; 4. Achievement motivation, creative inclination, and cognitive style have significant and regressive effect on mathematical cognitive structure, and three factors can explain 40.9% variations of mathematical cognitive structure.

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질문이 있는 '지층과 화석' 관련 STEAM 수업 자료 개발 및 적용 (Development and Application of STEAM Class for Stratum and Fossil with Questions)

  • 정미영;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제37권4호
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    • pp.455-465
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    • 2018
  • The purpose of this study is to investigate the effect of 'strata-fossils' STEAM program with questions on the academic achievement, creative problem-solving ability and scientific interests of elementary students. For this purpose, the STEAM program with questions was developed and applied to the third and fourth graders in elementary school. As a result, the academic achievement, creative problem-solving ability and scientific interests of the group applying the program showed a significant improvement in the post-test than the pre-test. The result of learner satisfaction survey of the STEAM program was also high. This means that the STEAM program class with questions for 'strata-fossils' could be meaningful works to encourage students' academic achievement as well as their creative problem-solving ability and scientific interests. Therefore, it seems necessary to apply for other themes in elementary science continuously.

초등정보영재의 동기와 부모지지에 따른 창의적 산출물 성취도 차이 분석 (Analysis of the Difference in Creative Product Achievement for Informatics Gifted Children by their Motive and Parental Support)

  • 곽소아;권대용;이원규
    • 컴퓨터교육학회논문지
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    • 제17권3호
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    • pp.41-51
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    • 2014
  • 최근 정보영재 교육기관은 정보영재의 창의적 활동을 장려하고 이를 지속, 확장 시킬 수 있도록 다양한 노력을 하고 있다. 그러나 관련 연구가 부족하고 대부분의 연구가 정보영재의 인지적인 측면에만 집중되어 있어, 정보영재의 특성을 반영한 창의적 활동 교육을 제공하는 데 한계가 있다. 따라서 본 연구는 초등 정보영재 56명의 창의적 산출물 성취도를 평가하고 그 결과를 정의적, 환경적 변인들과 함께 종합적으로 분석하였다. 분석 결과 초등정보영재의 창의적 산출물 성취도는 내적동기가 높을수록 더 높은 것으로 나타났으며, 부모의 지지 또는 외적동기에 따른 유의한 차이는 없었다.

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창의기법을 활용한 초등과학수업이 학생들의 과학 학습 동기와 과학 학업 성취도에 미치는 영향 (The Effects of Utilization of Creative Techniques on Science Learning Motivation and Science Academic Achievement in Elementary Science Class)

  • 배진호;강우석;소금현
    • 한국초등과학교육학회지:초등과학교육
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    • 제31권2호
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    • pp.243-252
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    • 2012
  • The purpose of this study was to examine the effect of utilization of creative techniques in elementary science class on science learning motivation and science academic achievement. To verify this study, the subjects of this study were sixth-grade students selected from four classes of an elementary school located in U Metropolitan city. First, the experimental group showed a significant improvement in their science learning motivation compared to the comparative group. Second, the experimental group showed a significant improvement in their science academic achievement compared to the comparative group.

초등 과학 수업에서의 문제중심학습이 창의적 문제해결력과 학업성취도에 미치는 효과 (The Effect of Problem-Based Learning on Creative Problem-Solving Skills and Achievement in Elementary Science)

  • 김정선;강호감;임희준
    • 한국초등과학교육학회지:초등과학교육
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    • 제28권4호
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    • pp.382-389
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    • 2009
  • The purpose of this study was to examine the instructional effect of problem-based learning on creative problem-solving skills and academic achievement in elementary science classes. Based on the literature review, six stages for problem-based learning were applied: Orientation, Presenting problems and the process of learning, preliminary problem solving, problem solving, sharing results, and wrapping up/evaluating. The subjects were 74 students in two six-grade classes in Gyeonggi province. As a result, the following findings were given: First, the students who were engaged in problem-based learning showed better progress in creative problem-solving skills. Second, science academic achievement of experimental group were better than traditional group. Educational implications were discussed.

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실내에서 수행할 수 있는 지질 관련 STEAM 프로그램 개발 및 적용 효과 (STEAM Program Development and the Application Effect for the Geological Feature Relation Which can be Executed at an Indoors)

  • 김덕호;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제33권3호
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    • pp.510-523
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    • 2014
  • Modern society is rapidly changing in the fields of science and technology, with new information and knowledge constantly being discovered. So enhancing the creativity and positive attitude of students is important. STEAM education enables students to develop their creativity, personality, intelligence and sensitivity with a well-balanced curriculum. In this study, considering the student's interest, a theme-centered STEAM program was developed in the 'Strata and Fossils' unit of elementary 4th grade science. The purposes were to find the impact on the academic achievement, creative problem solving abilities, and scientific attitude of elementary school students. The STEAM program are composed of contents which can be applied effectively indoors. As application results for STEAM program to J elementary school's students in J province, the experimental group increased significantly in the academic achievement, creative problem solving abilities and scientific attitude compared to the control group. Therefore, it is necessary to be developed continuous and systematic STEAM programs in units of various subjects to improve the students' academic achievement, creative problem solving abilities and scientific attitude.

'우리 몸의 구조와 기능' 애니메이션 제작을 활용한 프로그램 개발 및 적용 효과 (The Development and Application Effects of STEAM Program Utilizing Animation Production about 'Structure and Function of the Our Body')

  • 이상호;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제38권2호
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    • pp.263-274
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    • 2019
  • The purpose of this study is to investigate the effect of STEAM program on students' academic achievement, creative problem-solving ability, scientific inquiry ability and scientific interests of elementary school students. For this, we developed a STEAM program to utilize animation production about 'structure and function of the our body' unit in 5th grade. The STEAM program was developed for a total of 9 sessions and was applied to the experimental group. The theoretical lesson of the 2009 revised curriculum was consisted of 11 sessions and was applied to the comparative group. The results of study showed significant differences of the students' academic achievement, creative problem-solving ability to the experimental group participating in the STEAM program and also showed significant effects in the domains of subject contents and teacher preference, which are the areas of scientific interests compared to the comparative group. This means that the STEAM program to utilize animation production about 'structure and function of the our body' developed in consideration of the characteristics of elementary students positively influenced the academic achievement, creative problem-solving ability and scientific interests of elementary school students. In the future we need to develop STEAM programs more variously that utilize animation production and that it needs to be applied to elementary schools.

초등학교 원격 과학수업이 과학 학업성취도 및 창의적 인성에 미치는 효과 (The Effect of Elementary School Distance Science Classes on Science Academic Achievement and Creative Personality)

  • 이용섭;김윤경
    • 대한지구과학교육학회지
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    • 제15권2호
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    • pp.132-141
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    • 2022
  • 본 연구는 초등학교 원격 과학수업이 과학 학업성취도와 창의적 인성에 미치는 효과를 알아보는 것이다. 초등학교 6학년을 대상으로 연구반과 비교반을 선정하여 연구를 하게 되었다. 실험처치는 10주에 거쳐 초등학교 과학과 '계절의 변화' 단원의 내용으로 과학수업을 하였다. 과학 학업성취도의 하위 영역의 사후 검사 결과에서는 '탐구', '태도'에서는 유의미한 효과가 있었다. 그러나 학업성취도의 하위 영역인 '지식'에서는 유의미한 효과가 없는 것으로 나타났다. 그러나 학업성취도의 전체검사 결과에서는 긍정적인 효과가 있는 것으로 나타났다. 따라서 초등학교 원격 과학수업은 학업성취도에 효과가 있었다고 해석된다. 창의적 인성 검사의 하위 영역인 '인내/집착', '자기확신', '유머감', '상상', '개방성', '모험심', '독립성'에서는 유의미한 효과가 있었다. 그러나 하위 영역인 '호기심'에서는 유의미한 효과가 없는 것으로 나타났다. 그러나 창의적 인성 검사의 전체 검사결과에서는 유의미한 효과가 있는 것으로 나타났다. 따라서 초등학교 원격 과학수업은 창의적 인성 함양에는 효과가 있는 것으로 해석된다. 초등학교 원격 과학수업에 대한 학생들의 인식에도 긍정적인 반응을 보였다.

초등과학에서 창의적 문제 해결 수업 적용에 따른 학습자 유형에 대한 효과 (The Effects on Students' Leaning Types through the Creative Problem Solving Teaching Model in Elementary Science Class)

  • 최선영;김지인
    • 한국초등과학교육학회지:초등과학교육
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    • 제30권4호
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    • pp.615-623
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    • 2011
  • The purpose of this study was to analyse of the effects on students' leaning types through the Creative Problem Solving Teaching Model in elementary science class. The results of this study were as follows; 1. experimental group in creative problem solving, scientific inquiry skills and academic achievement was higher than control group which was statistically significant (p<.05). 2. for the students' learning type the experimental group was distributed to accommodators (35.7%), divergers (25.0%), convergers (25.0%) and assimilators (14.3%). 3. after the program treatment, assimilator type group students in creative problem solving were higher than other type group students. 4. diverger and assimilator group students in academic achievement, diverger group students in scientific inquiry skills, and accommodator group students in scientific attitude were higher than other groups.