• Title/Summary/Keyword: 4차 산업혁명 시대

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The Perception of Pre-service Teachers on Software Education (소프트웨어교육 교과에 관한 예비교원들의 인식 실태조사)

  • Park, Phanwoo
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.101-105
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    • 2021
  • With the advent of the 4th industrial revolution era, many countries around the world are making efforts to prepare for a new future. In addition to changes in the industrial structure, efforts are being made to reflect new changes in the education system to cultivate human resources. As one of the important parts of change, software education is reflected as a core area of the curriculum and introduced as a future competency in order to cultivate human resources who can prepare for and lead the change into a computer-oriented intelligent information society. In this study, the purpose of this study was to examine the perceptions of pre-service teachers on software education, analyze the direction and thoughts they have about elementary school information education, and examine the necessity and direction of the subject. Based on the responses of preliminary teachers, it was suggested that project-based learning is necessary for how SW education is carried out in the school field, and they answered that the evaluation should be performed through observational evaluation. In addition, as a result of examining the perception of prospective teachers, it was possible to see the result that SW education is recognized as an important competency for preparing for the future society.

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Virtual Reality Drum Rhythm Game Using Motion Tracker (모션 트래커를 이용한 가상현실 드럼리듬게임)

  • Yun, Tae-Jin;Hwang, Soo-Min;Jung, Ji-Hoon;Choi, Hyun-Wook;No, Jin-Yeoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.291-292
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    • 2020
  • 본 논문에서는 가상현실 콘텐츠 구현에 널리 사용되고 있는 unreal engine4를 사용하여 모션 트래커를 이용한 가상현실 드럼 연주 게임을 제작하였다. 현재 4차 산업 혁명 시대에서 가상현실 기술을 이용한 다양한 응용분야가 나타나고 있고 그중에서 체감형 콘텐츠가 몰입감을 높일 수 있다. 가상현실에서 더 많은 모션을 구현할 수 있도록 모션 트래커를 이용한 악기를 연주하는 것은 거의 없다. 그래서 모션 트래커를 이용한 게임 콘텐츠를 제작하여 드럼 악기를 몰입감 있게 게임 형태로 연주하는 체감형 게임을 개발하였다.

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Promoting Strategies for the Border Region in Post-COVID Era (포스트코로나 시대 접경지역 발전 전략)

  • Lee, Byung-min
    • Journal of the Economic Geographical Society of Korea
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    • v.23 no.3
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    • pp.229-246
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    • 2020
  • The global environment is rapidly changing due to the Coronavirus outbreak, especially in areas that have been relatively neglected, such as border areas. In particular, In the post-COVID era, the border area between the two Koreas requires a new perception and conceptualization as a space for reconciliation, cooperation and coexistence. Through the status and outlook of post-COVID era, this paper analyzed the promoting directions of each situation, such as SWOT analysis, depending on the characteristics of changes such as domestic preference, changes into standards of new national competitiveness, changes into regional value chains, and the transition to digital economy in the era of the Fourth Industrial Revolution. Based on the previous analysis, this paper proposed realistic approaches such as the utilization of buffer zones, expansion of non-political cooperation to prepare resilience, and promotion of new growth engine industries. In addition, this paper suggested prepared strategies for analyzing the influence of positive and negative cases and responding to them by writing possible scenarios.

Teaching Competencies of University Professors in Future Society (미래 사회 대학 교원의 교수(teaching)역량 프레임 제안)

  • Baek, Jongnam;Baek, Yoojin;Kim, Seyeon;Choi, Sookyoung
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.349-357
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    • 2020
  • This study explored the theoretical basis of the teaching competency of university professors in the future society represented by the Fourth Industrial Revolution through literature analysis and the researcher's council. To this end, this study first derived the implications for cultivating of teaching competency of university professors according to the social needs of future social universities. Next, according to the social needs of future social universities, the teaching competency required for university professors was presented. Finally, based on this theoretical argument, the concept of teaching competency of professors in the future society was defined and its sub-elements were presented. As a result of this study, the teaching competency frame of professors in the future society was proposed with 8 capabilities in 3 areas including 2 ability to respond to change, 2 ability to promote innovation, and 4 ability to instruct. Through the theoretical basis proposed in this study, it is hoped that the university professors' teaching competency development plan will be established to prepare for the instability of the uncertain future in the era of the fourth industrial revolution. In addition, it is expected that innovation and change strategies of each university will be established, and class innovation strategies will be established to meet the needs of students.

The Analysis of Patent Trends and Radiation Convergence Technology (방사선 융합기술과 특허 동향 분석)

  • Park, Jang-Hoon;Ock, Young Seok
    • Journal of the Korean Society of Radiology
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    • v.13 no.5
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    • pp.785-790
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    • 2019
  • Convergence and advancement between technologies such as Artificial Intelligence, Big Data, and the Internet of Things have a significant impact on the regional flagship industry. All technical fields are used as a converged technology by connecting between technology and industry. In order to understanding the recent technical trend, it is possible to easily realized the technical trend research and analysis through keyword search using patent information. The purpose of this study is to identify patent trends applied to convergence technology in the 4th Industrial Revolution age in radiation technology development and to present patent trends and analysis for strengthening and utilizing radiation-related industrial technology competitiveness and to apply them to demand technology and forecast future promising technologies.

Development of Multi-Crop Smart Farm Management System for User Convenience based on Lab-View (Lab-View 기반의 사용자 편의성을 위한 다작물 스마트팜 관리 시스템 개발)

  • Hwang, Jung-Tae;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.1
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    • pp.15-20
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    • 2022
  • With the arrival of the fourth industrial era, demand for agriculture is increasing day by day, and smart farm technology, in which computers manage agriculture in line with the current situation, is developing. However, agricultural workers who use it find it difficult to set up and use a management system for smart farms. This paper aims to establish a Lab-View smart farm management system to facilitate the use of a control program for ICT technology farms (hereinafter referred to as smart farms), one of the promising projects of the next industrial revolution. Based on Lab-View, users simply set the type of crops they want to grow, set appropriate temperature/humidity data for each set crop, and collect data in real time through sensors and store it in DB. This functionality maximizes convenience and usability in terms of users.

A Study on the Reestablishment of the Drone's Concept (드론 개념의 재정립에 관한 연구)

  • Lee, Seungyoung;Kang, Wook
    • Korean Security Journal
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    • no.58
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    • pp.35-58
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    • 2019
  • Drone was originally developed for air force aircraft or missile exercise shooting targets, and is being considered as the entire unmanned aircraft to the public. The core concept of a drone can be divided into 'unmanned' and 'aircraft'. However, there are many questions about whether the Fourth Industrial Revolution, expressed as a convergence scientific innovation, is appropriate at a time when smart cities are proposed as a concept of new urban spatial formation, and the role of self-driving vehicles, including drones, is being emphasized within the new urban integrated transport system. In this study, the concept of the existing drones was analyzed for the development process, definitions in each country's laws, and the results of the preceding research to present a concept suitable for future society and a unified term. It is not desirable to define a drone for the purpose of a country, an institution, or an operating entity, depending on the circumstances of the era. It is more reasonable to find the concept of a drone based on human life than in the traditional way, and more reasonable considering the development of the drones in the future. Subsequent studies should be more detailed, more data and research results analyzed, and discussed areas that were not covered in this study. Based on this, research should also be conducted on a variety of topics, including legislation, preparation of operational regulations, and related industrial processes and regulations.

Technology Trends of Realistic Contents and Application to Educational Contents (실감형 콘텐츠의 기술동향과 교육용 콘텐츠로의 적용 방안)

  • Shim, Youn Sook
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.315-320
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    • 2019
  • In the era of the fourth industrial revolution, the education industry is expected to grow further. It is expected that growth rate of future education using VR/AR technology will be very high. Realistic contents based on VR/AR technology provides high realism and experience through characteristics of immersion, interaction and intelligence. This paper tries to analyze the trends of realistic contents technology at home and abroad, and to come up with measures that can be applied to future educational content through case analysis of realistic contents development.

Noise Removal of Acceleration Sensor Output using Digital Filter (디지털 필터를 이용한 가속도 센서 출력의 잡음 제거)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.186-191
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    • 2018
  • As influence of the 4th industry is growing with development of information society more electronic devices and sensor are used in the field. As this is the case, importance of signal processing during data transfer is rising Furthermore, the need for technology to remove noise caused by various reasons and to stabilize sensor output is growing as well. This research suggests digital filter algorithm that efficiently remove noise by stabilizing output of accelerating sensor. The standard value of this algorithm is calculated by applying Gaussian coefficient. To maintain its feature, final output is obtained by subtracting weight depending on variance from standard value For its evaluation, it is compared with other protocols and its function is checked through output features.

The Study on the Software Safety Maturity Model using CMMI and TMMi (CMMI와 TMMi를 이용한 소프트웨어 Safety 성숙도 모델에 대한 연구)

  • Lee, Seung-Mok;Kim, Young-Gon;An, Kyung-Soo
    • Journal of Software Assessment and Valuation
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    • v.16 no.2
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    • pp.87-98
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    • 2020
  • Recently, IoT, artificial intelligence, cloud, big data, and mobile fields have converged, leading to a new industrial era called the 4th industrial revolution. This 4th industrial revolution has been expanded to all industry area and Software has been taken as important role in this revolution. Thus Software Safety is the huge factor because Software is highly relevant to human safety in accordance with Software expansion. However this Software Safety has been focused on not organization improvement activities but current design/development, In this paper, to solve this issue, Software Safety Maturity level and relevant Process Area is defined. This study is expected to contribute to systematic software safety activities.