• Title/Summary/Keyword: 학업흥미

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Understanding and Education Measures of the Prevention of Forgery and Falsification of Blockchain for Elementary School Students (초등학생 대상 블록체인 기술의 위변조 방지 핵심원리 이해와 교육방안 설계)

  • Jung, Yujin;Kim, Jinsu;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.513-520
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    • 2019
  • The general learning method aims at conveying knowledge by conveying the contents of the learning set to numerous of learners. However, such a method is difficult to induce the interest of the learner, and the unilateral delivery method has a disadvantage in that the concentration of the learner can be lowered and the overall academic achievement can be lowered. In order to solve this problem, the gay learning method which induces the interest of the students themselves is studied, and the gay learning game which combines the education and the game can influence the learning by inducing the interest of the student. In this paper, we propose a method to prevent the forgery and falsification of the blockchain, which has been widely discussed by the 4th Industrial Revolution, as a card game, And suggests ways to contribute to the development of the process.

Flipped Learning mathematics impact on the University Academic Achievement (Flipped Learning이 대학수학의 학업성취도에 미치는 영향)

  • Kim, Dong-Ryool
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.209-218
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    • 2017
  • Flipped Learning is being suggested which is well known as a teaching method which lets students learn the contents they will learn in advance through the advance online video and have a discussion through the team interaction in the main class for them to solve the assignment through the cooperation in a self-initiated way. Therefore, this study was intended to confirm if the flipped learning class could improve the students' learning ability and raising the interest in math by complementing the problem on the lecture-type class by applying the flipped learning class to the college basic math subject. As a result, in the unit test result, the average score of the experimental group was more than 20 higher than one of the control group indicating that Flipped Learning had a great effect on improving the learning ability, and as for the introspection journal analysis, many subjects from the experimental group showed the positive attitude toward math they felt difficult unlike ones from control group indicating that it was effective in improving the interest level.

Effect of Web-Based Project Learning on the Science Achievement and Attitude of Middle School Students (웹기반 프로젝트 수업이 중학생의 과학 학업 성취도와 학습 태도에 미치는 영향)

  • Kwak, Min-Hee;Yoo, Jung-Moon
    • Journal of the Korean earth science society
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    • v.25 no.2
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    • pp.74-86
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    • 2004
  • The effect of Web-based project learning on the science achievement and attitude of middle school students was investigated. Four classes of 9th grade at a coed middle school were divided into control and experimental groups. Web-based project instruction in which students utilized the Web to interactively carry out their projects was put into practice with the experimental group, while traditional instruction was employed with the control group. Pre- and post-test achievement and attitude scores were estimated through an analysis of covariance. Web-based project instruction was seen to be more effective in enhancing students’ science achievement and attitude than traditional instruction. In particular, the former instruction was most useful for improving higher level students’ achievement and attitude among the higher, middle, and lower level students of both groups, based on their academic achievement. The effect of Web-based project may result in eradicating negative cognition about gender difference.

Study of Effect of Information Representation Learning in Middle-School with Play Activities Materials on the Learning Achievement (놀이 활동 교육 자료를 활용한 중학교 정보 표현 학습이 학업성취도에 미치는 영향)

  • Nam, Dong-Soo;Park, Jin-Hwa;Seo, Soon-Shik;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.157-165
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    • 2011
  • As the contents of information were reinforced the rules of computer science, it was necessary to develop the new teaching and learning plans and various education materials that encourage students and easy to access. So, in this study developed a wide ran of play activities and educational materials without using a computer for the area of information representation and applied to 68 students, second grade of middle school for 4 weeks. After the class, the effect on the learning achievement was verified by the t-test. As a result, it was shown that there was a significant difference between learning with play activities materials and the traditional lecture-type. It means that learning with play activities materials in the information representation influences a positive effect to the learning achievement.

Impact of Role-play activities on academic achievement and learning attitude in science class (과학수업에서 역할놀이 활동이 학업성취도와 학습태도에 미치는 영향)

  • Kim, Myung-Sook;Oh, Ki-Sun;Cho, Dal-Hyun
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.323-331
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    • 2012
  • Cell division in biological education is an important and unintelligible unit. Most of students have no interest in learning the content, and don't concentrate on it because cell division unit contains relatively difficult content. In this vein, during considering the effective learning methods, the researcher found role-play as the method for student's positive access to important and unintelligent learning content. Effect of role-play on their learning achievement of science was analysed through the Chapter of cell division on 3rd grade of middle school students. For this study three levels of middle school students were selected from the school located in Seoul. And divided this students into experiment group and control group by 2 classes respectively. Before putting into practice this instruction, there took into account the before and after of students' learning achievement and their learning attitude by using same questionnaire. On the other hand, the researcher put into practice co-variate analysis by using SPSS statistical package as the measurement method.

A Comparative Analysis of the Academic Achievements, Learning Attitudes, and Career Compromising Processes of the Undergraduate Students in the Colleges of Engineering According to Their Levels of Major-Career Connection : Focusing on the Engineering Students in Seoul National University (공과대학 학생의 전공-진로 일치 여부에 따른 학업 성취, 태도 및 진로타협 양상 비교 분석: 서울대학교 공과대학 사례를 중심으로)

  • Choi, Jung-Ah;Lee, Hee-Won
    • Journal of Engineering Education Research
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    • v.15 no.2
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    • pp.20-29
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    • 2012
  • The purpose of this study was to explore the academic achievements, learning attitudes, and career compromising processes for successful undergraduate students in the College of Engineering. To achieve this goal, research was conducted to analyze whether there was a strong major-career connection among Engineering students of Seoul National University. Afterwards, differences in levels of academic achievement, learning attitude, and academic aspiration were analyzed between students who had achieved a major-career match and students who had not. As a result, it was found that the level of major-career connection was highly correlated to the level of academic achievement; furthermore, learning attitudes were strongly related to the level of motivation towards a high academic achievement, and influenced future learning attitudes as well. These findings suggest that further academic support, career guidance, and major switching policies are needed for undergraduate students in Colleges of Engineering.

The Impact Factors and Longitudinal Change of Interest on Scientific Subject (과학교과 흥미도의 종단적 변화와 그 영향요인)

  • Kim, Kyung-Sik;Lee, Hyun-Chul
    • Journal of Science Education
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    • v.33 no.1
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    • pp.100-110
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    • 2009
  • This study analyzes the factors influencing interest on scientific subject and its change in Korean youth by using a sample from KEEP(Korea Education and Employment Panel 1-4) data. The results are as follows: First, the interest on scientific subject of Korean youth show quadratic curve. Also, the interrelationship between intercept and slope of subject interest is -.205 but it is not statistically significant Second, analysis of Latent Growth Models shows that self-esteem, academic achievement, school culture/climates and high school tracks are found to be a statistically significant factor on the intercept of subject interest These findings indicate that the interest on scientific subject of the Korean youth show a quadratic curve and various factors such as self-esteem, academic achievement and school culture/climates are much more influential on it.

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Correlation between Self-Evaluation Factor, Satisfaction, Utilization Frequency and Academic Achievement in Cyber Anatomical Education according to Major (전공에 따른 해부학 가상강의의 자기평가요인, 가상강의실 활용도, 학업성취도 간의 상관관계 비교)

  • Kim, Kwang-Hwan;Kim, Jee-Hee;Lee, Young-Il;Park, Jeong-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.281-287
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    • 2011
  • In anatomical education, cyber class has been studied as a strong strategy coincided with academic characterestics. In the present study, we investigated the correlation between self-evaluation factors, use of cyber classroom and academic achievement of health allied undergraduate students according to application of cyber class in the anatomical education. The subjects of study were totally 231 students who were majored in nursing science (n=143) and sports science (n=88) in last 3 years (2007-2009). Based on frequency of log-in, survey and grade of score, we analyzed correlation of their factors and their scores using frequency analysis, T-test and analysis of variance. Regardless of their major, most of students gave high scores in all of self-evaluation factors, convinience of cyber classroom, suitability of assignment. The frequency of log-in correlated highly with academic achievement(r=0.246, p<0.01, nursing science; r=0.234, p<0.05 sports medicine). The academic achievement also had a high correlation of 0.218(p<0.01) with the level of difficulty in nursing science students, 0.499(p<0.05) with the levels of satisfaction difficulty and interest. in sports science students. This study suggested that cyber class was very useful and would be a promising strategy in anatomical education.

The Effects of Academic Achievement and Learning Satisfaction According to the Presentation Method of the Multimedia Materials for 'Transportation Technology' Unit of Technology.Home Economics Subject (기술.가정 교과 '수송기술' 단원에서 수업 자료의 제시 방법에 따른 학업 성취도와 학습 만족도에 미치는 영향)

  • Kim, Seong-Il
    • 대한공업교육학회지
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    • v.37 no.2
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    • pp.147-160
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    • 2012
  • The purpose of this study was to examine the effects on the academic achievement and learning satisfaction according to the presentation method of the multimedia materials for 'transportation technology' units of technology home economics subject. The subjects were assigned in third conditions; Text type explanation class, multimedia class and multimedia video class with narration. The data of six evaluation questions obtained from the survey of 93 high school girl were analyzed using SPSS program. The results of the study were as follows : First, in the learning satisfaction average level(M) of the students' overall responses to the questions, multimedia teaching learning class(experimental group 1) is the first(M=4.14), multimedia video class with narration(experimental group 2) is the second(M=3.16), and instructor-led class(control group) is the third (M=2.63). Therefore, the teaching learning multimedia class(experimental group 1) was most effective. Second, looking at the correlations between the students' responses to the questions, in an interesting class, the students have a retentive memory and comprehension, but a lower concentration can not a retentive memory. Third, multimedia teaching learning class(experimental group 1) has the best degree at the level of academic achievement, but instructor-led class(control group) and multimedia video class with narration(experimental group 2) have similar degree in the second place. To increase academic achievement, an instructor-led class is important to arouse interest and a multimedia video class with narration is required ways to improve level of concentration.

Development and Application of Internet-based Consumer Education Program for Children (인터넷 기반 아동소비자 교육프로그램 개발 및 적용)

  • 김영옥
    • Journal of Korean Home Economics Education Association
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    • v.15 no.3
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    • pp.13-28
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    • 2003
  • This study presents a development of internet-based consumer education program for children. We also investigate how this program affects on the children's consumer competency and how much children are interested in this program. This program consists of 6 domains: the concept of consumer. wants and scarcity. advertisement, tips on purchasing. consumer's rights. and consumer's problem imd solutions. In order to attract children. multimedia data such as pictures. drawings. and animations were included in designing the screens. The subjects of this study were 40 children at forth grade to participate in consumer education program. Surveys were conducted twice to collect data for consumer competency and children's interest in the program. According to the results of t-test. We found that consumer education has a positive effect on consumer knowledge and consumer-role attitude but has not a positive effect on consumer skill. We also found that children's interest on this program was very high.

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