• Title/Summary/Keyword: 학습 영역

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An Analysis of Learning Effect by Computer Programming Areas based on Leveled Intense and Supplementary Learning (심화.보충형 수준별 학습에 의한 컴퓨터 프로그래밍 영역별 학습 효과 분석)

  • Ahn, You-Jung;Kim, Kyung-Ah
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.137-144
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    • 2010
  • We've run leveled intense and supplementary study groups connected with JAVA regular classes for more effective learning of computer programming. We performed the test for evaluating learning understanding degrees between before and after study to analyze learning effect for three leveled study groups and a non study group, and we also analyzed the differences of learning understanding degrees among 4 learner groups by computer programming areas. As a result, we can reach the result what programming areas are effective to be operated by intense and supplementary study groups. Those areas are the area to improve the ability of programming applying concepts through in-depth understanding of concepts, and the area of programming through mixed knowledges related each other. The study group for low-leveled learners has most improved of four groups. Low-leveled group was behind the other study groups on programming application ability, but the group was more excellent than non study group in most programming areas.

The Quality Evaluation of the Biology Contents of Cyber Home Learning System for the 7th Grade Students (중학교 1학년 생물영역의 사이버가정학습 콘텐츠 품질 평가)

  • Jeong, Yun-Young;Jeong, Jin-Su;Kim, Sang-Ho
    • Journal of Science Education
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    • v.33 no.1
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    • pp.87-99
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    • 2009
  • The purpose of this study was to evaluate the quality of biology contents of cyber home learning systems which provided by 16 metropolitan and provincial offices of education. The contents were evaluated by the 9 categories: needs assessment, instruction design, learning contents, teaching & learning strategy, interaction, supporting system, evaluation, ethicality and copy right. The result showed that the contents have advantage in detailed learning goal, useful learning environment, learning activities by level, and various learning parts material, but lack in evaluation method tool for personal learning by level and the latest learning material. Based on this results, it is expected that the barrier of the efficient learning contents should be searched for the complement, as well as the development high-quality educational contents and the management of cyber home learning system.

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Psychological Effects of Gamification on Young Learners: Focusing on a Serious Game for English Phoneme Discrimination (기능성게임을 활용한 게이미피케이션 영어 발음 학습이 초등학생의 정의적 영역에 미치는 영향)

  • Lee, Sun-Young;Park, Joo-Hyun;Choi, Jung-Hye Fran
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.111-122
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    • 2019
  • This study investigated the psychological effects of using a serious game with young learners in the English classroom compared with those of a dictionary application. A tablet PC-based serious game was created for the training of English phoneme discrimination for Korean 6th graders, and its psychological effects were measured using a paper-based survey and face-to-face interviews. The overall results revealed that the serious game had more positive psychological effects on young learners than the dictionary app. These findings provide supporting empirical evidence for using serious games in English classrooms.

Extraction of Study Regions from Lecture Video Using Edge and Color Information (에지와 색상 정보를 이용한 강의 영상의 학습 영역 추출)

  • Han, Eun-Young;Seo, Jung-Hee;Park, Hung-Bog
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.85-88
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    • 2006
  • 본 논문에서는 강의 영상에 포함되어 있는 텍스트 정보를 바탕으로 학습에 의미 있는 영역을 추출한다. 실시간으로 입력되는 컬러 영상에서 Canny 연산자를 이용하여 에지 정보를 구하고, 모폴로지 연산(Morphological Operation)과 연결 성분(Connected Component)을 통해 후보 영역을 검색한다. 그리고 검색된 후보 영역내의 색 정보 분석을 통해서 의미 있는 학습 영역을 추출하였다. 본 논문에서 제안한 학습에 의미 있는 영역을 추출한 결과, 비교적 단순한 강의 영상과 복잡한 강의 영상 모두에서 정확한 학습 영역의 추출이 가능함을 알 수 있고, 학습에 의미 있는 정보만을 구성함으로써 적은 용량으로 최적화된 강의 영상을 제공할 수 있음을 확인할 수 있다.

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Constructing 3-year-old classroom with role play areas based on field-trips (현장학습을 중심으로 구성해가는 만 3세 교실의 역할 놀이 영역)

  • Suh, Hye Jeong;Han, Ye Hee
    • Korean Journal of Childcare and Education
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    • v.6 no.2
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    • pp.83-115
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    • 2010
  • The purpose of this study is to reveal the insights that teachers has learned through developing preschooler's classroom into field-trip-oriented ones with role play areas. The data of this study was collected from participatory observation and in-depth interviews, which included videos, photos, teachers' journal, descriptive questionnaire, and interview records. The whole process of organizing role-play oriented class was composed of four steps: activities before the trip, activities on-the-spot, activities after the trip, and its evaluation. Firstly, activities before the trip were making the lists of questions, deciding children who ask the questions, making rules on the trip, understanding the purpose of the trip. Secondly, on-the-spot activities included having a tour of the place and asking the questions. Thirdly, activities after the trip was constructing the classroom into small real world with various sections. This required the teachers to reflect the field trips, make plans how to construct, prepare for the data, and furnish the classroom with role-play areas. In the process of furnishing the classroom with small real world, the field trips played a big role as the learning opportunities for language development, and keeping public rules.

Using Prior Domain Knowledge for Efficient Relational Reinforcement Learning (효율적인 관계형 강화학습을 위한 사전 영역 지식의 활용)

  • Kang, Minkyo;Kim, Incheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.483-486
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    • 2021
  • 기존의 심층 강화학습은 상태, 행동, 정책 등을 모두 벡터 형태로 표현하는 강화학습으로서, 학습된 정책의 일반성과 해석 가능성에 제한이 있고 영역 지식을 학습에 효과적으로 활용하기도 어렵다는 한계성이 있다. 이러한 문제점들을 해결하기 위해 제안된 새로운 관계형 강화학습 프레임워크인 dNL-RRL은 상태, 행동, 그리고 학습된 정책을 모두 논리 서술자와 규칙들로 표현할 수 있다. 본 논문에서는 dNL-RRL을 기초로 공장 내 운송용 모바일 로봇의 제어를 위한 행동 정책 학습을 수행하였으며, 학습의 효율성 향상을 위해 인간 전문가의 사전 영역 지식을 활용하는 방안들을 제안한다. 다양한 실험들을 통해, 본 논문에서 제안하는 영역 지식을 활용한 관계형 강화학습 방법의 학습 성능 개선 효과를 입증한다.

Self-Regulated Learning Ability Related to Science Inquiry Skill and Affective Domain of Science in Middle School Students (중학생의 자기조절학습능력 수준에 따른 과학의 탐구능력 및 과학의 정의적 영역 특징 분석)

  • Kim, Soon-Ok;Seo, Hae-Ae
    • Journal of Science Education
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    • v.35 no.2
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    • pp.307-323
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    • 2011
  • The study aims to investigate self-regulated learning ability (SRLA) of students and analyze its relationship to their science inquiry skill and affective domain of science in middle schools in Korea. For this end, the research questions include the followings: First, what level is SRLA of middle school students? Second, how does the relationship between SRLA and science inquiry skill look like? Third, how does the relationship between SRLA and affective domain of science look like? A research method employed in the study is the survey utilizing three questionnaires: a) a questionnaire of SRLA (Jung et al., 2004); b) a questionnaire of problem finding ability of the science inquiry skill (Jung et al., 2004); and c) a questionnaire of science affective domain (Seo et al., 2008, adopted from 2006 PISA Student Questionnaire). Responses to three questionnaires by 704 students from seven middle schools in Busan, Ulsan, and Gyeongnam in Korea were analyzed. The research findings were as follows: First, mean average scores of SRLA is 3.02 (${\pm}0.63$) in 5 Likert scale (1 = strongly disagree; 5 = strongly agree). Second, students with higher scores in science inquiry skill showed significantly (p<.05) higher scores in SRLA than others. Third, boys scored higher on self-efficacy scale than girls. As students advance their grade level, their affective domain levels of science significantly (p=.048) decreases, in particular, their self-efficacy level most significantly (p=.002) decreases. Fourth, SRLA was significantly (p=.000) correlated with science inquiry skill and affective domain of science. In conclusions, it appeared that the higher SRLA level of students in middle schools is, the higher level of science inquiry skill and affective domain of science is.

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Model Design and Proposal for the Development of a Learning Status Diagnostic Tool at a Christian University (기독교 대학에서의 학습 상황 진단 도구 개발을 위한 모형 설계 및 제안)

  • Lee, Seong Ah;Kwon, Kyoung Man
    • Journal of Christian Education in Korea
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    • v.61
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    • pp.203-232
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    • 2020
  • The purpose of this study was to analyze various factors that influence the academic life of students through a theoretical review. As a result of the analysis, sub-factors were derived to diagnose the factors. From the study's findings, principles and models for developing learning status diagnosis tools were designed. The study first, based upon the competencies of university students, university life, students' low academic achievement, and academic probation studies, confirmed what factors affect student learning and from them derived a set of sub-factors. The setting dimension was divided into psychology, learning, and career factors, while also including a factor of faith for Christian university students. Next, in the draft model, sub-factors were constructed for each factor: faith maturity and faith training in the faith factor, positive thinking, emotion regulation, and self-esteem in the psychology factor, self-directed learning ability, learning motivation, and learning strategies in the learning factor, and career reflection, career exploration, career management, and career barriers in the career factor. By using the Delphi method, the final model of learning status diagnosis was confirmed. As a result, we completed the model comprised of nine sub-factors in four parts. A follow-up study should be conducted that examines learning status diagnosis tools development research.

Index Mechanism for advancement learning efficiency of E-Iearning (이러닝시스템의 학습 효율성 향상을 위한 색인 메커니즘)

  • Kim, Eun-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.906-912
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    • 2009
  • Offline-based study is proceeding effectively for directly teaching and communication between a learner and a professor. In general virtual education system have been solve this problem using provides search of particular learning domain and auto feedback of relative learning domain after examination. But the learner needs personally select the right document among search result set and interconnected precedence study domain. Therefore, the unskilled learner is difficult of learning progress over against offline-based study. This paper suggests a index mechanism of varied views for helps to learner understand the flow and direction of learning and correlation between units.

A Study on Effectiveness and Preference of e-Learning Contents Delivery Types in Learning Domains (학습목표영역에 따른 이러닝 컨텐츠 전달 유형별 학습 효과성과 선호도에 대한 연구)

  • Yu, Byeong-Min;Lee, Byoung-Joon
    • Journal of Agricultural Extension & Community Development
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    • v.21 no.4
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    • pp.1029-1060
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    • 2014
  • The purpose of this study are to figure out whether there are the meaningful differences between learner's learning achievements and contents preference in accordance with the delivery strategies (instructor-focused model, learner-focused model) of learning materials suggested by Bloom in web-based instruction, and to suggest the various options on the contents delivery strategies to improve the learner's learning achievements of each learning domains. Learning domains were divided by the cognitive domain, the affective domain, and the psychomotor domain. The result of research with 182 learners showed that learner-focused model in the cognitive domain caused higher learning achievements and preference than instructor-focused model. And instructor-focused model in the psychomotor domain compared with learner-focused model caused higher learning achievements and preference. However, there were less meaningful differences in the affective domain. In other words, learner-focused model is appropriate to the feature of the cognitive domain while instructor-focused model is appropriate to the feature of the psychomotor domain. The results suggest that delivery strategies should be chosen by domains of learning contents in order to improve learner's learning achievements in web-based instruction. Learner-focused delivery strategies in the cognitive domain and instructor-focused delivery strategies in the psychomotor domain need to be considered positively. Delivery strategies should be studied and developed in order to lead higher learning achievements and preference.