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http://dx.doi.org/10.7583/JKGS.2019.19.2.111

Psychological Effects of Gamification on Young Learners: Focusing on a Serious Game for English Phoneme Discrimination  

Lee, Sun-Young (Cyber Hankuk Univ. of Foreign Studies)
Park, Joo-Hyun (Neuronetism)
Choi, Jung-Hye Fran (Walden University)
Abstract
This study investigated the psychological effects of using a serious game with young learners in the English classroom compared with those of a dictionary application. A tablet PC-based serious game was created for the training of English phoneme discrimination for Korean 6th graders, and its psychological effects were measured using a paper-based survey and face-to-face interviews. The overall results revealed that the serious game had more positive psychological effects on young learners than the dictionary app. These findings provide supporting empirical evidence for using serious games in English classrooms.
Keywords
serious game; gamification; affective domain; English pronunciation class; psychological effects;
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