• Title/Summary/Keyword: 초등수학 교과서

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The Robot Education Program Based on Schoolwide Enrichment Model for Elementary School Students (학교전체 심화학습 모형에 기반한 초등로봇교육 프로그램)

  • Lee, YoungJun;Seo, YoungMin
    • The Journal of Korean Association of Computer Education
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    • v.15 no.5
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    • pp.33-41
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    • 2012
  • Elementary school students should have many opportunities to find their abilities and talents. However, informatics education in Korea does not target the entire elementary school students, opportunities for informatics education are given only to some students. Unlike possibilities to find mathematics gifted students and science gifted students, opportunities to find informatics gifted students are very limited. This study aims to solve current problems through a robot education program based on SEM(Schoolwide Enrichment Model). Using modified curriculum and school enrichment cluster, robot programming education is implemented at the pilot school. The result shows that robot education program based on SEM improved creative potentials of elementary school students.

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A Didactical Analysis of Korean Mathematical Terms Bi-yul and Bi-ui-gap (비의 값과 비율 용어에 대한 교수학적 분석)

  • Yim, Jaehoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.19 no.3
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    • pp.371-386
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    • 2015
  • There has been little consensus on how to define and use the Korean mathematical terms, bi-ui-gap and bi-yul. This study compares four perspectives of bi-ui-gap and bi-yul proposed and discussed in Korean mathematics education community and examines the ways of using the terms adopted since the 6th national curriculum. Based on the analysis that previously proposed perspectives conflict each other, this study proposes as a way to synthesize different perspectives of bi-ui-gap and bi-yul by analyzing the terms in the internal and external ratio contexts. This study proposes that bi-ui-gap be used to represent 'a value of $A{\div}B$' rather than 'a value originated from a ratio A:B' or 'a fraction form ${\frac{B}{A}}$.' This study also proposes that bi-yul or bae-yul be used in the internal ratio context and a new term, such as dan-wi-yul, be created for the external ratio context.

A Study on the Proportional Reasoning Instruction for Elementary School Children (초등학생의 비례적 추론 지도에 관한 연구)

  • Kim, Kyoung-Seon;Park, Young-Hee
    • School Mathematics
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    • v.9 no.4
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    • pp.447-466
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    • 2007
  • Math education in schools have to enable students to understand the importance of math and nurture the capacity to resolve various problems in daily life with reasoning, which is therefore, always applicable to the actual world. Proportional reasoning capacity is being often used in daily life, and some kind of unit is not fixed. So students are considering it very difficult. This study looks into the difficulties that students have in proportional reasoning, what kind of problem solving strategy is being used, what the problems are in current textbooks, etc. Based on this, it tried to check the concept changes in students' proportional reasoning by developing the instruction program for 'proportional expression' unit in the 6th grade. Based on the results, this study analyzes the features of proportional reasoning instruction programs and the instruction results. Also it analyzes in-advance & after examination papers of the experimental class and comparison class to contribute to the instruction method and instruction contents improvement of 'proportional expression' unit.

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A Study on Design Education in Primary School -With Emphasis on Analysing the Present Condition of Design Education in Korean Primary School- (초등학교 디자인 교육에 관한 연구 -국내 디자인 교육의 현황 분석을 중심으로-)

  • 김혜숙;권은숙
    • Archives of design research
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    • v.12 no.4
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    • pp.191-200
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    • 1999
  • Improving the design ability of idea developing and creative problem solving should be started from the primary school. Design education in the primary school should be not education for design but education by design. It helps students can naturally understand the basic concept of design and experience the process of activities. Therefore primary educational circle use the term of 'Design-related activities', or 'Design-Based Education'. It can be applied to variable themes of mathematics, science, music, society as well as Art. On the Basis of these literature review, the traditional design education as a part of the art education is analyzed in two aspects of its contents and behaviors. The contents in design education involve aesthetic·symbolic, useful·functional, and scientific·technological area. And, the basic design behaviors are classified with 'know', 'perceive', 'inquire', and so on. This concept becomes the analytic frame of the present condition of design education in Korean primary school. Through the analysis, it is found that the portion of scientific·technological area in contents and 'inquire' related behaviors are relatively very low. Also, the planning and teaching methods for leading children's opportunity of creative expression are found inadequate. This study proposes the potential capability and the integrative contents of design education in primary school.

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Analysis of Research Trends in Mathematical Creativity Education (수학적 창의성 교육에 관한 연구 동향 분석)

  • Choi, Byoung-Hoon;Pang, Jeong-Suk
    • Journal of Gifted/Talented Education
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    • v.22 no.1
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    • pp.197-215
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    • 2012
  • The purpose of this study was to analyze the research trends of 114 papers about mathematical creativity published in domestic journals from 1997 to 2011 with regard to the years, objects, subjects, and methods of such research. The research of mathematical creativity education has been studied since 2000. The frequent objects in the research were non-human, middle and high school students, elementary students, gifted students, teachers (in-service and pre-service), and kindergarteners in order. The research on the teaching methods of mathematical creativity, the general study of mathematical creativity, or the measurement and the evaluation of mathematical creativity was active, whereas that of dealing with curricula and textbooks was rare. The qualitative research method was more frequently used than the quantitative research one. The mixed research method was hardly used. On the basis of these results, this paper shows how mathematical creativity was studied until now and gives some implications for the future research direction in mathematical creativity.

A Research on Effective Combination of Elementary Math and Game (초등수학과 게임의 효과적인 접목을 위한 연구)

  • Kim, Ge-won
    • Cartoon and Animation Studies
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    • s.37
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    • pp.393-411
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    • 2014
  • The volume of world market for serious game in year 2015 is expected to be about 9.6 trillion, and the volume of educational serious game market is expected to surpass half of the whole serious game market. In Korea, the development of game for educational purpose has dominated around the education enterprises since late 90s. In 2008, 'Serious Game Forum' was founded led by the Ministry of Culture, Sports, and Tourism with experts from many fields in the society and there were progressing of making policies and plans for potential development of the serious game industry, but the effects were not successful than expected. In 2012, the Ministry of Education, Science, and Technology announced commercialization policy of digital textbook by 2015 and the serious game for educational purpose got attention again. Then, the serious game market became more vigorous with the dispersion of smart devices.13) As a result, the serious games on the smart devices or interlocking between the online and smart devices became an important issue in development rather than the online only serious games. Math field has international competitive power through export in the educational serious game market which takes more than half of the serious game market. Therefore, developing serious game for math education is a good area to raise competitiveness in domestic and international game industries. Moreover, it has no received preferences from students and parents although it has high potential for positive change of individuals and society. The reason is that students recognize it as educational content rather than a game and they avoid it, while parents recognize it as game but not an education. This phenomenon happens because the game elements and educational elements are not properly mixed but focused only on education or emphasized only the fun factors of game when it was developed. Therefore, the purpose of this research is to suggest a direction of developing serious games effectively combining with elementary math for elementary students to get interested in math while playing games. The research will analyze the current elementary math textbooks and find contents which may be combined with the game genre that elementary students enjoy playing these days. This research received advice from serious game developers and math education expert group to reflect the inclination of elementary school students, and respond to the demands from parents and educational institutions, and suggested a direction of developing serious games for effective math education.

An Analysis on Teaching of Polyhedrons in Elementary Mathematics Textbooks (초등학교 수학 교과서에 제시된 다면체 관련 내용 분석)

  • Lee, Young Ji;Kim, Sung Joon
    • East Asian mathematical journal
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    • v.30 no.4
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    • pp.405-438
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    • 2014
  • This study analyzed and discussed instruction methods of polyhedrons in elementary mathematics textbook by using the didactic transposition theory. By further segmenting instruction methods, we analyzed the period and order of teaching of polyhedrons, its definitions and presentation methods, and how instruction methods has changed so far. In elementary mathematics textbooks from the 1st to the 2007 revised curriculum, we choose the part where polyhedrons are introduced as the search-target, and analyzed instruction methods in these textbooks by using phenomenological description. The instruction period and order of polyhedrons were systemized when the system of Euclid geometry was introduced, considering the psychological condition of students, and the instruction period and order had been refined according to the curriculum. And methods of definition took into consideration both the academic systems and psychological situations. Also, the subject of learning has changed from textbook and teachers to students. Polyhedrons were connected to real life and students could build up their knowledge by themselves. Constructions were aimed at the understanding of meaning of contents, rather than at itself. Through these analyses, we have some suggestions on the teaching of polyhedrons in the elementary mathematics.

Scientific Practices Manifested in Science Textbooks: Middle School Science and High School Integrated Science Textbooks for the 2015 Science Curriculum (과학 교과서에 제시된 과학실천의 빈도와 수준 -2015 개정 교육과정에 따른 중학교 과학 및 통합과학-)

  • Kang, Nam-Hwa;Lee, Hye Rim;Lee, Sangmin
    • Journal of The Korean Association For Science Education
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    • v.42 no.4
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    • pp.417-428
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    • 2022
  • This study analyzed the frequency and level of scientific practices presented in secondary science textbooks. A total of 1,378 student activities presented in 14 middle school science textbooks and 5 high school integrated science textbooks were analyzed, using the definition and level of scientific practice suggested in the NGSS. Findings show that most student activities focus on three practices. Compared to the textbooks for the previous science curriculum, the practice of 'obtaining, evaluating, and communicating information' was more emphasized, reflecting societal changes due to ICT development. However, the practice of 'asking a question', which can be an important element of student-led science learning, was still rarely found in textbooks, and 'developing and using models', 'using math and computational thinking' and 'arguing based on evidence' were not addressed much. The practices were mostly elementary school level except for the practice of 'constructing explanations'. Such repeated exposures to a few and low level of practices mean that many future citizens would be led to a naïve understanding of science. The findings imply that it is necessary to emphasize various practices tailored to the level of students. In the upcoming revision of the science curriculum, it is necessary to provide the definition of practices that are not currently specified and the expected level of each practice so that the curriculum can provide sufficient guidance for textbook writing. These efforts should be supported by benchmarking of overseas science curriculum and research that explore students' ability and teachers' understanding of scientific practices.

An Alternative Program for the Teaching of Multiplication Concept Based on Times Idea (배 개념에 기초한 자연수 곱셈 개념의 지도 방안)

  • Kang, Heung-Kyu
    • School Mathematics
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    • v.11 no.1
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    • pp.17-37
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    • 2009
  • Concept and model of multiplication is not single. Concepts of multiplication can be classified into three cases: repeated addition, times idea, pairs set. Models of multiplication can be classified into four cases: measurement, rectangular pattern, combinatorial problem, number line. Among diverse cases of multiplication's concept and model, which case does elementary mathematics education lay stress on? This question is a controvertible didactical point. In this thesis, (1) mathematical and didactical analysis of multiplication's concept and model is performed, (2) a concrete program of teaching multiplication which is based on times idea is contrived, (3) With this new program, the teaching experiment is performed and its result is analyzed. Through this study, I obtained the following results and suggestions. First, the degree of testee's understanding of times idea is not high. Secondly, a sort of test problem which asks the testee to find times value is more easy than the one to find multiplicative resulting value. Thirdly, combinatorial problem can be handled as an application of multiplication. Fourthly, the degree of testee's understanding of repeated addition is high. In conclusion, I observe the fact that this new program which is based on times idea could be a alternative program of teaching multiplication which could complement the traditional method.

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On Teaching of Positive Numbers and Negative Numbers in the 7-th Grade Mathematics (제 7-단계 수학에서 양.음수의 지도에 관한 연구)

  • Kim Heung-Ki;Kim Eung-Seok
    • School Mathematics
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    • v.8 no.1
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    • pp.1-25
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    • 2006
  • To be good at numeration is an important matter in learning mathematics. Unlike the 6-th curriculum, integers are introduced in middle school curriculum for the first time in the 7-th curriculum. Therefore, to help the students team integers systematically and thoroughly, it is necessary that we allow more space for process of introduction, process of operations and practice of operations in the 7-th curriculum text book than that of 6-th curriculum text book. As specific and systemic visualized teaching of operation is especially important in building the concept of operation, by using visualized teaching methods, students can understand the process of operation more fully and systematically. Moreover, students become proficient in operation of positive number and negative numbers by expending this learning process of operations to the operations used absolute value. In 7-th grade mathematics, the expression of positive numbers and negative numbers visually are useful for understanding of operations for numbers. But it is not easy to do so. In this paper we use arrows(directed segments) to express positive numbers and negative numbers visually and apply them to perform the operations for numbers. Using arrows, we can extend the method used in elementary school mathematics to the methods for operations of positive numbers and negative number in 7-th grade mathematics. By experiments, we can know that such processes of introduction for operations are effective and this way helps teachers teach and students learn.

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