• Title/Summary/Keyword: 창의적 인지

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Contemplation of Creative Practice Book though Art Activity in Creative Education (창의교육에 있어 예술 활동을 통한 창의실습도서에 대한 고찰)

  • Ahn, Jong-Hyeck
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.106-115
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    • 2012
  • The 21st century is the era of the center of the Originality(of thought). It also emphasizes creativity and creative education policy based on the new changes are dreaming. Creative education through art grasp the essence of things, seek express oneself, and brings cognitive ability. An educatee promote the development of creativity and insight on things other than the existing. New thinking will gain the ability to make rational faculty of the mind and principle. Creative education implement in homes, schools, communities, public agencies, private organizations, and running through the creative environment, but the number of trainees are exposed to extremely rare. The creative practice book in charge of creative education of the dissemination insufficient of research and development in reality. The creative practice book requires a new approach. It can be seen easily accessible environment where everyone should be able to provide for nationwide. In this respect, the creative practice book through art to begin consideration, is studied a whole spectrum, and be published in variety of practice books.

An Exploratory Study on the fNIRS-based Analysis of Business Problem Solving Creativity (기능적 근적외 분광법(fNIRS) 기반의 비즈니스 문제해결 창의성에 관한 탐색연구)

  • Ryu, Jae Kwan;Lee, Kun Chang
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.167-168
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    • 2018
  • The importance of business problem-solving creativity (BPSC) becomes crucial much more as competitive situations go on in the market. However, how to assess the BPSC remains an unsolved research issue yet in the literature. In this sense, this study proposes an exploratory analysis of the BPSC from the view of neuro-science experiments called fNIRS. The fNIRS represents a functional near-infrared spectroscopy, a new type of neuro-science research paradigm. This study proposes an exploratory level of how to conduct the fNIRS-based experiments to analyze the BPSC.

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EEG-Based Explorative Study of the Role of Emotions on Business Problem-solving Creativity (비즈니스 문제 해결 창의성에 미치는 감정의 영향에 관한 EEG 기반 탐색연구)

  • Francis Joseph Costello;Kun Chang Lee
    • Information Systems Review
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    • v.22 no.3
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    • pp.1-14
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    • 2020
  • This study aims to contribute to the existing literature in creativity from the viewpoint of neuro-physiological analysis. Further, we looked at emotional influences on creativity within a business problem-solving context that implemented the use of a cognitive map in exploring creativity. For this purpose, we measured brain cortical activity as people solved a business strategy problem to explore the neural mechanisms of "insight problems" that are influenced by distinct emotions. Through an Electroencephalography (EEG) analysis of 34 qualified participants, we investigated the relationship between emotions and business problem-solving creativity (BPSC). Insightful results were derived such that participants primed in a negative condition evoked higher temporal alpha band activity compared to those primed in the positive condition. Meanwhile, there were no significant differences between two priming conditions on the other band activities. Therefore, this study sheds a very positive light on the scholarly value of conducting rigorous studies about the relationship between emotional states and BPSC status.

The Effect Analysis of Teacher Training Program to Enhance Scientific Creative Problem Solving Abilities (과학 창의적 문제 해결력 신장을 위한 초등교사 연수 프로그램에 대한 평가)

  • Paik, Seoung-Hey;Kim, Jung-Eun
    • Journal of Gifted/Talented Education
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    • v.23 no.2
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    • pp.133-160
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    • 2013
  • The purposes of this research are to develop and to evaluate the teacher training program for enhancing scientific creative problem-solving abilities. For this purpose, by considering previous studies, this study suggested 'scientific creative problem solving process'. In the course of elementary teacher program development, the present study followed Instructional Systems Development stages, where Kirkpatrick's four-step evaluation model was applied for a quality of evaluation. As a result of evaluation, it was found that teachers' recognition of competency to teach the scientific creative problem solving process was increased. In addition, teachers' evalution of the program was positive and their willingness to apply it to the field was found high, which indicated that the training program's applicability to schools would be positive.

Exploration of Creativity Construction Components in Computer Science (정보과학 창의성의 구성 요소 탐색)

  • Yun, Seon-Hee;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.45-54
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    • 2011
  • Creativity is a fine ability among major values of human resource in knowledge-based society. The purpose of this study is to identify the components of the informatics creativity based on domain-specificity and confluence theory. To explore these components, a three-round, classical Delphi process was administered with an expert panel of 31 individuals. All members of the expert panel initially responded to open-ended questions, and the qualitative results were analyzed. The subsequent two rounds of the Delphi required quantitative responses in which the expert panel was asked to indicate the level of importance using a five point Likert scale associated with specific items. As a result of the Delphi survey, total of 32 items were selected as three core areas such as congnitive, affective and environmental components of informatics creativity.

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Differences in Creative Personality and Environment between Higher-Level and Lower-Level Students in Scientific Creativity (창의 성향, 환경, 과정, 산물의 상관 분석 및 과학 창의성 상·하위 학생의 창의 성향과 환경의 차이)

  • Kim, Minju;Lim, Chaeseong
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.395-417
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    • 2022
  • This study aims to analyze the correlation of creative personality, environment, process, and product as related to scientific creativity for different levels of elementary school students. We evaluated 105 fifth graders' responses to two tests: i) the scientific creativity test for creative process and product and ii) the self-report test for creative personality and environment. In the self-report test, creative personality comprises cognitive and affective personality, and creative environment constitutes home and school environments. To attain a deeper understanding of phenomena that cannot be explained by a quantitative analysis, interviews were conducted with four students who had the highest scores in creative product and four students who had the lowest scores in creative product while having higher-than-average scores in creative process. First, correlation of creative personality and environment were not significant. Second, in the interviews, students who had the highest scores in scientific creativity had common characteristics, namely, the ability to endure current difficulties to achieve future success and the propensity to listen to other people's ideas critically. Third, students who had the highest scores in creativity hailed from families that respected their opinions, whereas students with the lowest scores belonged to families that disregarded or neglected their opinions. Finally, this study specifies the criteria that should be considered for affective and environmental aspects of scientific creativity education.

Analysis of Learning Objectives on Elementary School Biology (초등학교 자연과 생물 영역의 교육 목표 분석)

  • Shim, Kew-Cheol;Lee, Hyun-Uk;Chang, Nam-Kee
    • Journal of The Korean Association For Science Education
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    • v.18 no.4
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    • pp.539-544
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    • 1998
  • The consistency and balance of objectives by objective domains in units, sub-units and instructional units were investigated. The 6th elementary biology curricular teaching guidebooks were analysed. Domains of objectives are cognitive, inquiry process, instrumental skill, creative, affective and STS. Cognitive objectives were most dominant in all units, sub-units and instructional units. But no objective for creative domain were suggested. In unit and sub-unit, proportions of objectives were cognitive, inquiry process, affective, instrumental skill and STS domains in order. Objectives for cognitive and inquiry process domains were more than others in instructional units, Except cognitive and inquiry process domains, objectives for the others were not consistent in all units, sub-units and instructional units. Especially, the percentages of objectives for affective domain decreased in units, sub-units and instructional units orderly. These resulted from teaching objective domains categorized formally, Thus, it is necessary to develope curriculum and textbook to be consistent and balanced with objective domains and reflect upon the characteristics of them.

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Trials and Effects of A Learner-centered Creative Training Technique on Undergraduate Education of Medical Record Information Management (의무기록정보관리 교육에서 학습자 중심의 창의적 교수법 적용 및 효과)

  • Chun, Jin-Ho;Yoo, Jin-Yeong
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.277-288
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    • 2014
  • The purpose of the study is to investigate the students' learning motive through the application of the learner-centered program Creative Teaching Technique(CTT) conducted by undergraduate school of Medical Record Information Management(MRIM), and to improve learning from the results. A questionnaire survey was carried out that started March to June 2013 among the sixty freshmen college students from the Health Administration Department who participated in the CTT during the 12 weeks training. The main results are as follows. The subjects' cognitive results form CTT were relativiely higher in 'increased voluntary participation(4.03)', 'improved concentration(4.00)', 'increased understanding(3.97)' in order. The effects of the tools used in CTT were higher as well in 'two members in a tem(4.08)', 'three-dimensional tools(4.03)' and 'quiz cards(3.95)' in order. While undergoing CTT, the learners considered reviewing repeatedly the content before starting and finishing as mostly helpful. Concludingly, this learner-centered CTT program identified having positive effects on their participation, concentration and understanding. To maximize the learning effects, development and activating a systematic, continuous and supportive program like this CTT is highly recommended.

Analysis on affective and cognitive effects of application development education using authoring tool for high-school students (고등학생 대상 저작도구 활용 앱 개발 교육의 정의적·인지적 효과 분석)

  • Yoon, Seonghye;Kang, Woori;Lee, Myoungwoo
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.415-424
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    • 2017
  • Due to the influence of the fourth industrial revolution in recent years, maker education is getting attention. Therefore, this study tried to propose the possibility of application (app) development education as maker education by empirically verifying the affective and cognitive effects of app development education using authoring tool. To do this, we implemented app development education in D high school in Seoul, Korea, and collected data from 41 participants. We analyzed the changes in attitudes toward SW education and creative problem-solving ability before and after the education by conducting the paired t-test, and the level of satisfaction and perceived achievement through descriptive statistics analysis. Also, the learner's responses collected through the open-ended questionnaire were analyzed qualitatively. The result showed that the attitude toward SW education and creative problem-solving ability showed statistically significant improvement after app development education using the authoring tool, and the learner's statement also supported this result. Also, satisfaction and perceived achievement after the education were relatively high. Through these results, we have empirically confirmed the effect of app development education using the authoring tool for high school students, and derived the theoretical and practical implications.

The Effect of Programming Education Using Scratch on Improving Problem Solving Ability (Scratch를 활용한 프로그래밍 교육이 문제해결력 향상에 미치는 영향)

  • Kim, Hyun-Jeong
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.307-312
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    • 2010
  • 본 연구는 초등학교 4학년 학생들을 대상으로 창의적이고 자기주도적인 문제해결력 향상에 도움이 되는 프로그래밍 수업을 재량시간을 통해 진행하려 한다. 프로그래밍 수업은 전문 용어, 결과가 눈에 쉽게 보이지 않는 이유 등으로 초등학생에게는 지루하고 어려워서 적용하기에는 부담스러운 면이 있다. 이에 본 연구는 프로그래밍을 아동인지단계에 맞추어 흥미를 느끼고 쉽게 접근할 수 있는 Scratch 프로그램을 활용하여 프로그래밍 수업을 하고자 한다. 단일 집단에게 수업을 실시하고 사전사후 검사를 통하여 Scratch 프로그램을 활용한 프로그래밍 수업이 문제해결력 향상에 도움이 되는지를 검증해 보고자 한다.

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