Browse > Article
http://dx.doi.org/10.14352/jkaie.2017.21.4.415

Analysis on affective and cognitive effects of application development education using authoring tool for high-school students  

Yoon, Seonghye (Dept. of Educational Technology, Ewha Womans University)
Kang, Woori (BiPlug, Inc.)
Lee, Myoungwoo (BiPlug, Inc.)
Publication Information
Journal of The Korean Association of Information Education / v.21, no.4, 2017 , pp. 415-424 More about this Journal
Abstract
Due to the influence of the fourth industrial revolution in recent years, maker education is getting attention. Therefore, this study tried to propose the possibility of application (app) development education as maker education by empirically verifying the affective and cognitive effects of app development education using authoring tool. To do this, we implemented app development education in D high school in Seoul, Korea, and collected data from 41 participants. We analyzed the changes in attitudes toward SW education and creative problem-solving ability before and after the education by conducting the paired t-test, and the level of satisfaction and perceived achievement through descriptive statistics analysis. Also, the learner's responses collected through the open-ended questionnaire were analyzed qualitatively. The result showed that the attitude toward SW education and creative problem-solving ability showed statistically significant improvement after app development education using the authoring tool, and the learner's statement also supported this result. Also, satisfaction and perceived achievement after the education were relatively high. Through these results, we have empirically confirmed the effect of app development education using the authoring tool for high school students, and derived the theoretical and practical implications.
Keywords
mobile application; application development education; authoring tool; maker education; software education;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
연도 인용수 순위
1 Park, J. (2015). Effects of storytelling based software education on computational thinking. Journal of the Korean Association of information Education, 19(1), 57-68.   DOI
2 Roca, J. C., Chiu, C. M., & Martínez, F. J. (2006). Understanding e-learning continuance intention: An extension of the Technology Acceptance Model. International Journal of human-computer studies, 64(8), 683-696.   DOI
3 Seo, H., & Lee, Y. (2017). The effects of learning App Inventor programming education plan for gifted elementary students. Journal of the Korean Association of information Education, 21(1), 13-22.   DOI
4 Shin, N. (2003). Transactional presence as a critical predictor of success in distance learning. Distance Education, 24(1), 69-86.   DOI
5 Wagner, A., Gray, J., Corley, J., & Wolber, D. (2013). Using app inventor in a K-12 summer camp. In Proceeding of the 44th ACM Technical Symposium on Computer Science Education, 621-626.
6 Wiebe, E. N., Williams, L., Yang, K., & Miller, C. (2003). Computer science attitude survey. Dept. of Computer Science, NC State University.
7 App Inventor (n.d.). About us. Retrieved 25, June, 2017 from appinventor.mit.edu
8 BiPlug (n.d.). Introduction. Retrieved 25, June, 2017 from www.biplug.co.kr
9 Bloter (2014). Rapidly packaged SW education, would it be cramming coding? Retrieved from www.bloter.net/archives/201353
10 Gardner, H., & Davis, K. (2013). The App Generation: How Today's Youth Navigate Identity, Intimacy, and Imagination in a Digital World. New Haven, CT: Yale University Press.
11 Grover, S., & Pea, R. (2013). Using a discourse-intensive pedagogy and android's app inventor for introducing computational concepts to middle school students. In Proceeding of the 44th ACM technical symposium on Computer science education, 723-728.
12 Han S., & Kim, S. (2016). The effects of app programing education using m-Bizmaker on creative problem solving ability. The Journal of Korean Association of Computer Education, 19(6), 25-32.
13 Holsapple, C. W.,. & Lee-Post, A. (2006). Defining, assessing, and promoting e-learning success: An information systems perspective. Decision Sciences Journal of Innovative Education, 4(1), 67-85.   DOI
14 Hwang, S., Choi, J., & Lee, Y. (2014). The development of training programs for improving informatics gifted elementary students' creative problem solving Abilities. In Proceeding of Korean Association of Computer Education, 22(2), 165-168.
15 Isaksen, S. G., & Treffinger, D. J. (1985). Creative problem solving: The basic course. New York: Bearly Limited.
16 Joo, Y., Han, S., & Kim, N. (2013). Development and validation of a scale to measure learning outcomes. Journal of Research in Curriculum Instruction, 17(2), 461-475.   DOI
17 Kurti, R. S., Kurti, D. L., & Fleming, L. (2014). The philosophy of educational makerspaces: Part 1 of making an educational makerspace. Teacher Librarian, 41(5), 8-11.
18 Kang, M., Jang, J., & Yoon, S. (2017). The predictability of science experience, school support and learning flow on the attitude of scientific inquiry in physical computing education. Journal of the Korean Association of information Education, 21(1), 41-56.   DOI
19 Kang, M., Yoon, H., Kim, J., & Kim, H. (2008). Investigating the relationship among learning authenticity, learning motivation, and performance in web-based project learning. Journal of Educational Technologoy, 24(3), 23-51.   DOI
20 Kang, M., Yoon, S., Lim, H., Yoo, Y. (2012). Identifying predicting power of metacognition, perceived interaction, presence on learning outcomes in web-based collaborative learning. Journal of Lifelong Learning Society, 8(2), 111-130.   DOI
21 Lim, H. (2015). Verifying the structural relationship among creativity and integrity, metacognition, mastery-approach goal, communication skills, and autonomous educational climate at the college level. Doctoral Dissertation, Ewha Womans University.
22 Martin, L. (2015). The promise of the maker movement for education. Journal of Pre-College Engineering Education Research (J-PEER), 5(1), 30-39.
23 m-BizMaker (n.d.). Introduction of m-BizMaker. Retrieved 25, June, 2017 from www.mbizmaker.com
24 Ministry of Science, ICT and Future Planning & Ministry of Education (2015). From elementary school to college, blue print for SW education: Ministry of Science, ICT and Future Planning & Ministry of Education released Master Plan to Realize a Software-centered Society. Sejong: Ministry of Science, ICT and Future Planning & Ministry of Education.