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A Study of Inducing spontaneous deceptive behavior in virtual environment (가상현실공간에서의 순간적 거짓행동 유발연구)

  • Jung, Kyu-Hee;Lee, Jang-Han
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.125-129
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    • 2008
  • Lying has been such a wrong act in human society, but at the same time we are perpetrating lying surprisingly often in the interpersonal situation. Like this, between what we think and what we do about telling lie is pretty different, and these differences are came from ambivalent attitudes stemmed from different sources which is divided into the implicit and the explicit attitude. We find manipulative liars by simulated racing task by using virtual environment. Implicit Association Test was applied to them to see implicit beliefs, and used self-reported questionnaires to identify explicit attitude about lying. As a result they could manipulate the explicit measures but could not maneuver their own implicit attraction to lie Liars' deceptive behaviors usually occur in subtle and covert way so that it has been hard to notice and to know what lead them to lie. However, as we know those spontaneous process is linked with deception, triggering them lie, it became no more veiled, unpredictable actions.

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Development and Validity of Creative Problem Solving Profile Inventory (CPSPI) (창의적 문제해결 프로파일 검사(CPSPI)의 개발 및 타당화)

  • Lee, Hwasun;Pyo, Jungmin;Choe, Insoo
    • Journal of Gifted/Talented Education
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    • v.24 no.5
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    • pp.733-755
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    • 2014
  • This study aims to develop and validate Creative Problem Solving Profile Inventory (CPSPI) which is a scale to measure the creative thinking style, based on the CPS theory. For redeeming the limits of existing scales, this study developed an inventory which includes an evaluation for cognitive ability as well as cognitive preference and the stage to share an idea with others and persuade (Persuasion & communication stage). At the early stage, 7 factors (stages) and 82 items were developed and finally, 5 factors and 39 items were selected through item analysis and validation of construct validity. In conclusion, CPSPI will be used as an educational tool for self-development by knowing own's strengths and weaknesses in the creative problem-solving process, and help in displaying cooperative creativity by understanding other people and interaction, based on creative thinking profiles of group members.

A Study on the Acceptance of Information Literacy Instruction for School Libraries in Korea (학교도서관 중심의 정보활용능력 교육 수용에 관한 연구)

  • Kim Yeon-Rye;Hong Hyun-Jin
    • Journal of Korean Library and Information Science Society
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    • v.37 no.3
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    • pp.3-32
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    • 2006
  • This paper examined the information literacy which is the concrete purpose of the ICT using education which appeared in order to elevate the effects of education in school after the introduction of the 7th educational curriculum. Based on TAM (Technology Acceptance Model) that provides useful theoretical foundations for analyzing the factors influencing acceptance and diffusion of IT, it determined the factors influencing the process of accepting the information literacy instruction as follows: perceived usefulness; perceived ease of use; attitude; effects of the information literacy instruction; teachers' innovation; school library relevance; school librarians' support; and the self-efficacy. This paper confirmed the influences of these factors on the process of accepting the information literacy through empirical study. Through this study, it intended to suggest the ways to activate of the information literacy instruction.

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Analysis of Body Induced Current in Middle Frequency Range Using Quasi-Static FDTD (중간주파수 대역에서 준정적(Quasi-Static) FDTD 기법을 이용한 인체 유도전류 분석)

  • Byun, Jin-Kyu
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.1
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    • pp.141-149
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    • 2009
  • In this paper, quasi-static FDTD method is implemented by FORTRAN programming, and it is used for analysis of body induced current in middle frequencies. The quasi-static FDTD program is validated by comparing the calculation result with analytic solution of the test model, to which it is difficult to apply conventional FDTD. It is confirmed that the time-step is reduced by $5.68{\times}10^6$ times. Using validated numerical technique, body induced current distribution in high resolution 3-D human model is calculated for 20[kHz] magnetic field exposure and 1[MHz] electric field exposure. Also, the effect of grounding condition of both feet on the distribution and amplitude of the induced current is analyzed. It is expected that this research can be applied to various fields including safety assessment of body induced current and development of diagnosis devices using bio-electricity.

Organic Philosophy Background of Biomorphic Architecture (바이오모픽 건축의 유기체 철학 배경에 관한 연구)

  • Kim, Jung-Shin
    • The Journal of the Korea Contents Association
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    • v.14 no.5
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    • pp.436-443
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    • 2014
  • This study was begun on the premise that architecture which has the definite disposition for survival even in the urban, social structure of that uncertainty and constructs specialty is biomorphic architecture. This study was organic philosophy background analysis of Biomorphic architecture occurrence, through meaning inherent analysis in Biomorphic architecture, which going to be deployed atypical and new shape one. Biomorphic architecture is organism shape of structure of autonomous survival, which is shaped the potential of biological phenomena. Theoretical analysis of the Biomorhpic architecture characteristic was analysed. Factor in the occurrence of Biomorphic architecture based on an objective analysis of the research is characteristic analysis. Which is reason as the 'create', the science of complexity and emergent System. The generation causes of biomorphic architecture are an organic philosophy. Biomorphic architecture makes the realization of simile form using the procedural principle represented by in natural phenomena.

Open Source Project Management-from a Behavior Control Perspective (행위 통제 관점에서 바라본 오픈소스 프로젝트 관리)

  • Cho, Jun-Gee
    • Information Systems Review
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    • v.10 no.2
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    • pp.235-251
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    • 2008
  • With the successful arrival of quality free/open source software, open source ISD(Information System Development) projects have been drawing attention from academic researchers. However, there have been few efforts to examine the managerial aspect of open source ISD projects. This study use a case research methodology to explores the management of open source projects, especially from the perspective of behavior control. Through data analysis and discussion, the study found that various practices related to behavior control were exercised to obtain participants' shared goals, although specific instances vary in each case. This finding is contradictory to the views of some researchers who suggested open source ISD projects lack behavior control. For more comprehensive understanding, however, future research should also include controls of open source projects in terms of outcome control and self-control.

A Study of Programming Class using Raspberry Pi for Students of Industrial Specialized High School (공업계 특성화 고등학생을 위한 라즈베리파이를 활용한 프로그래밍 수업 방안)

  • Kim, Se-min;Choi, Sook-young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.165-172
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    • 2017
  • Recently, many supports about the education linked with industrial field have been provided in technical specialized high schools. In order to keep pace with the global trend to emphasize software education and to move away from traditional grammar-based programming learning, various physical computing tools have been used in the education fields. For this study, we conducted a programming class using Raspberry Pi for technical high school students. In the class, students were instructed to produce actual results based on the knowledge they had learned. Project-based learning was used to help students create products and thus they performed tasks while discussing and collaborating on a team-by-team basis. In particular, self-regulation learning strategies were considered to provide effective project-based instruction. After the class, we interviewed the students' satisfaction with it. The results showed that the students' satisfaction was high, and the fellow teachers also had a lot of possibilities and expectations about the programming instruction and project-based learning using Raspberry Pi.

STEAM education cases study analysis using Open Source : Focusing on the use of the Knitting Machine (오픈소스를 활용한 융합인재교육(STEAM) 사례분석 연구 : 니팅기의 활용을 중심으로)

  • Park, Ji-Hoon;Nam, Won-Suk;Jang, Joong-Sik
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.199-204
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    • 2019
  • This study was designed to identify the expected effects and implications of STEAM education using open source-based knitwear to be designed as an open source task in the future by analyzing the current status, trends and case studies of domestic and foreign STEAM education using open source widely used in various fields. As a research method, the theoretical examination was conducted based on the literature research, and the current status and trend of STEAM education using open source at home and abroad were investigated and analyzed. As a result, the social interest in STEAM education using open source was confirmed to be increasing, and the education was designed for the purpose of generating interest, self directed learning ability, and creative thinking development, and the positive effects of the education were visible. Based on these implications, the expected effects of using an open source made knitter are presented and the design direction and significance of the STEAM training to be designed in the future are reviewed.

Development and Validity of Creativity Path Inventory (CPI) (창의성 경로 척도(Creativity Path Inventory)의 개발 및 타당화)

  • Lee, Hyunjoo;Lee, Mina;Park, Eunji
    • Journal of Gifted/Talented Education
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    • v.25 no.4
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    • pp.511-528
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    • 2015
  • The development process from creative potential to realized talent is complex and non-linear. This feature of the process stands out more in the process of living a creative life in the long-term rather than in a situation to solve certain problems in the short-term. The purpose of this study is to develop Creativity Path Inventory (CPI) for undergraduate students based on Sawyer's Zigzag Model which is one of creative process theories and to verify reliability and validity of the inventory. Thus, reflecting the characteristics of each stage of the model, this study developed 88 items in 8 factors and finally confirmed 38 items in 7 factors through item analysis and verification process on construct validity. Internal consistency of a total of 38 items in CPI turned out to be .835, confirming the reliability of the inventory and goodness-of-fit index of the final model also demonstrated an appropriate result. CPI with verified reliability and validity will help enable people who want to manifest creativity in view of everyday creativity to realize self-improvement by self-reporting their strengths and weaknesses on their own.

The role of positive emotion in education (교육에서의 긍정적 감성의 역할)

  • Kim, Eun-Joo;Park, Hae-Jeong;Kim, Joo-Han
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.225-234
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    • 2010
  • To investigate the role of positive emotion in education, we have reviewed the previous studies on positive emotion, learning and motivation. In the present study, we examined the definition of positive emotion, and influences of positive emotion on cognition, creativity, social relationship, psychological resource such as life satisfaction, and interactive relationship among positive emotion, motivation and learning. To investigate the role of positive emotion on motivation and learning more scientifically, we examined the recent results of neuroscience. In other words, we have reviewed diverse research on positive emotion, learning and motivation based on brain-based learning. We also examined the research of autonomy-supportive environment as the specific example of improving positive emotion. As one of the most effective methods for emotional education, we discussed brain-based learning, the new research field. As the future prospects, we discussed the implications, possibilities and limitations of brain-based learning.

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