• Title/Summary/Keyword: 문제해결 학습

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Design and Implementation of Blended PBL Systems for Cultivating Consciousness of Information Communication Ethics (정보통신윤리 의식 함양을 위한 블랜디드 문제중심학습 시스템 설계 및 구현)

  • Lee, Jun-Hee;Yoo, Kwan-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.327-330
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    • 2011
  • 본 논문의 목적은 효과적인 정보통신윤리 교육을 통한 정보통신윤리 의식 함양에 있다. 블랜디드 PBL의 교수-학습 목표 달성을 위해서 온라인 학습과 면대면 수업이 체계적으로 혼합되었고, 온라인 학습을 위한 주요 모듈은 오픈소스 학습관리시스템인 무들(Moodle)에서 운영되었다. 온라인을 통한 PBL 단계(문제제시, 문제확인, 자료수집, 해결안 도출, 문제해결안 발표, 정리 및 평가)에 따른 블랜디드 활동에서 학습자가 스스로 문제를 해결해 가면서 학습계획을 세우고, 지식 데이터베이스 등을 활용하여 정보의 획득과 평가, 새로운 아이디어를 적용할 수 있는 e-PBL 시스템을 구현하였다. 블랜디드 PBL 시스템의 교육적인 효과를 검증하기 위해서 대학교 2학년 재학생 60명을 실험집단(30명), 통제집단(30명)으로 구성하였다. 실험 집단과 통제집단은 모두 6명을 1개 조로 하여 각각 5개 조를 구성하였다. 실험집단에는 블랜디드 PBL을 이용하여 수업을 실시한 후에 정보통신윤리 의식 평가를 실시하고, 통제집단은 면대면 PBL을 이용하여 수업을 실시하였다. 두 집단의 정보통신윤리 의식에 유의미한 차이가 있는지를 검증하기 위하여 SPSS 18.0을 활용한 t-Test를 실시하였다. 실험결과, 블랜디드 PBL을 적용하여 정보통신윤리를 학습한 실험 집단이 면대면 PBL을 적용하여 정보통신윤리를 학습한 통제집단보다 정보통신윤리 의식의 절제, 존중, 책임, 참여 지표에서 높은 향상을 보였다.

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The Effect of a Robot Programming Learning on Problem Solving Ability (로봇 프로그래밍 학습이 문제해결력에 미치는 영향)

  • Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.19-27
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    • 2007
  • To help programming learning, we have designed a robot programming course that improves complex cognitive abilities. The developed course was implemented in college programming classes and educational effects were analysed. While students are learning through LEGO Mindstorms NXT and NXT-G software, the students' problem solving abilities have been enhanced. The developed robot programming course gives positive effects on learners' problem solving abilities. It means that the developed course helps a learner in a cognitive domain.

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A Action Research on Team-Based Learning Problem Solving Activity (팀 기반 학습 문제해결 활동에 대한 실행 연구)

  • Yu, Jae-Young
    • 대한공업교육학회지
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    • v.42 no.1
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    • pp.87-105
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    • 2017
  • The purpose of this study was to verify that students' interest in team activities for problem solving, the effect of interest on it, and students' changes in perceptions and their behavioral characteristics in the process of problem solving. The study reviewed documents prepared by students, such as work sheets, descriptive questionnaires, works and their photos, student activity photos and observation journals of teachers. The results of this research are as below. First, a problem solving team activity for making a model car was considered an interesting assignment by more than 90% of male/female students. The fact that female students could be more focused on this assignment than male students was discovered. Interest in the assignment not only had an influence on the points from the start (the blueprint) to the end (model cars completed based upon the designs) of problem solving, but also provided the traction power behind the assignment. Second, the problem solving team activity allowed the students to change their existing recognition (thoughts) while positively taking a lead or indirectly utilizing various learning experiences (including experiences of failure). Third, $2^{nd}$ graders in middle school had a tendency to solve problems in dependently rather than to receive help from others when they encountered problematic situations.

Design and Implementation of an Problem-Solving Based and Self-Directed Learning System on Web (웹에서 문제 해결 기반 및 자기 주도적학습 시스템의 설계와 구현)

  • Kim, Kyung-Deok;Lee, Sang-Woon
    • Journal of Korea Multimedia Society
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    • v.7 no.7
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    • pp.944-955
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    • 2004
  • The modern society as a high-level information-oriented society lays a great emphasis on lifelong education. It emphasizes all the learners' creative learning ability and various teaching-learning methods as well. We need the self-directed learning to meet these requirements, and one of the solutions is the self-directed teaching-learning process employing the web. Though many educators, so far, developed a number of teaching materials, they are no more than web-based teaching materials for simple learning activities or simple item-bank systems. So, this paper suggests an problem-solving based and self-directed learning system on web in order to overcome such simplicities, and it shows design and implementation of the system. Suggested learning system enables learners to get thinking skill though self-directed control of learning level after they learn the basic concepts and principles on the web as self-directed learning. For example, the system was applied to mathematics education for a middle school students. It supports a test of questions chosen from the item bank in a self-directed way, and helps learners to understand their learning levels for themselves and to solve their questions through on-line discussions with their instructor. The system can also be helpful in improving the learners' learning effects by sharing mutual information through the data room or the Q&A between learners and learners or between learners and instructors.

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A Study on Computational Thinking based Test-Driven Problem Solving Learning Model (컴퓨팅 사고력 기반 테스트 중심 문제해결 학습 모형 연구)

  • Kim, Young-Jik;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.22 no.6
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    • pp.43-55
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    • 2019
  • In the Fourth Industrial Revolution, a super-intelligent and super-connected society has arrived. Software is an important part of the core technologies of the Fourth Industrial Revolution. The ability to solve problems through software requires software education in that it is a core competency that everyone should have. Software education aims to improve Computational Thinking, which is the ability to solve problems through programming. Until now, most problem-solving programming learning models follow the traditional method of development: Waterfall model (Analysis-Design-Development-Test). In this model, if there is a problem in the preceding step, That could be found in the test phase. This takes a considerable amount of time and effort to find a solution to the problem and can be a burden on the programming learning. In this study, we proposed a Test-Driven Problem-Solving learning model using TDD (Test Driven Development) as Agile development method, and reviewed the appropriateness of the model through experts review. The verification results of the model showed positive evaluation results. In particular, the learning phase configuration of the model, helping in programming learning, helping of Computational Thinking improvement showed high rating, it is determined that there will be positive effects on Computational Thinking improvement through problem-solving programming learning when applying future learning.

Convergence Study about Problem-based Learing and Self-directed Learning Ability, Problem Solving Skills, Academic Self-efficacy, Motivation toward Learning of Nursing Students (문제중심학습(PBL)과 간호대학생의 자기주도적 학습능력, 문제해결능력, 학업적 자기효능감 및 학습동기에 대한 융합연구)

  • Kang, Seung-Ju;Kim, Eun-Ju;Shin, Hae-Jin
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.33-41
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    • 2016
  • This study was convergence study conducted to examine the effects of problem-based learning(PBL) on self-directed learning ability, problem solving skills, academic self-efficacy, motivation toward learning in adult nursing care. This study was one-group pretest-posttest design. 51 students in the second year were recruited. After the PBL education, The participants showed much improvement in two areas of problem solving skills(t=3.30, p=.002) and Motivation toward Learning(t=3.004, p= .004). In the case of self-directed learning ability(t=1.451, p= .153) and academic self-efficacy(t=-1.04, p= .304), these have not showed a statistically significant change. The results indicate that the PBL education is effective in improving some areas of students' learning competency. Further study is needed to develop PBL programs for various clinical topics and evaluate the effectiveness on the learning outcomes.

Implementing Problem-Based Learning in the College Classroom (PBL을 활용한 대학 수업 운영의 실제와 개선방안에 관한 연구)

  • Ha, Myung-Jeong
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.147-148
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    • 2019
  • 최근 문제해결능력향상을 위해 대학에서는 PBL 교수법(Problem-Based Learning)을 도입하고 있으며 국가 차원에서도 이를 장려하고 있다. 본 연구는 국가직무능력표준(NCS)의 직무능력단위 중 하나인 문제해결능력을 향상시킬 수 있는 효과적인 수업방법을 모색함과 동시에 교육현장에서 직면할 수 있는 문제를 합리적으로 해결하는 학습자 능력 신장을 위해 PBL수업을 활용하였다. 이에 본 연구는 문제중심학습법을 대학 영어전공 교과목에 적용함으로써 대학생의 창의적 문제해결력과 수업참여도에 대한 효과를 살펴보는데 연구의 목적이 있다. 본 연구는 사전검사, PBL수업 운영, 사후검사의 3단계로 진행된다.

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A Study of a Teaching and Learning Process of the Information and Communication Ethics Based on Creative Problem Solving Method (창의적 문제해결 과정 기반의 정보통신 윤리교육 교수-학습과정 연구)

  • Kwon, Jungin;Ahn, Seongjin
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.41-48
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    • 2013
  • It is not easy to find out well organized teaching and learning methodology as the adverse effects of the internet have made a lot of problems because we realize the importance of the information/cyber ethic education. In this paper, I suggest the teaching and learning process of the information/cyber ethic education as applying the creative problem solving process of the six-step model proposed by A. Osborn and S. Parnes. We divided fifth grade 54 elementary school students into two groups, a experimental group and a control group, and conducted the the teaching and learning experimental methods. The experimental group, conducted educational teaching and learning methods for information ethics education using creative problem solving process, got a better result compared to the other group. It must be one of the systematic approach to lead changes of learners'; recognition, focusing on the ethics problem-solving process.

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Status of Stress and Problem-Solving Ability on Flow in Cyber Class (사이버강의 몰입, 스트레스와 문제해결에 대한 관계)

  • Chung, Young-Sun;Kim, Sun-Ah
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.179-191
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    • 2011
  • This study aims to elucidate the relationship between the characteristics of adult learners and flow in cyber-class along with relationships among flow, stress, and problem-solving ability. The research subjects were 1044 enrolled students at Cyber University located in Seoul through voluntary on-line questionnaire. The analysis is following: The components of flow on cyber-class including enjoyment, engagement, focused attention, and time-distortion show the significant difference upon the characteristics of adult learners such as school grade, age, marital status, and number of registered classes. In addition, the flow on cyber-class has the negative relationship with stress and the positive relationship with problem-solving ability. To improve the level of flow on cyber-class, it is important to develop the new on-line class and class materials with the consideration of characteristics and diverse backgrounds of adult learners. The incorporation of various interactive evaluation can also improve the flow level of adult learners in cyber class. Finally, the learning counselling service might be essential for adult learners to experience flow on cyber-class.

The Effect of Simulation Integrated with Problem Based Learning on System Thinking, Learning Flow, Proactivity in Problem Solving and Performance Ability for Medication in Nursing Students (PBL 연계 투약시뮬레이션교육이 간호대학생의 시스템 사고능력, 학습몰입, 문제해결 적극성 및 투약간호수행능력에 미치는 효과)

  • Park, MinJeong;Choi, Dongwon
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.221-231
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    • 2018
  • The purpose of this study was to identify the effect of simulation integrated with problem based learning(SIM-PBL) on nursing students. A non-equivalent pre-post test of quasi-experimental design was used. 37 were assigned to an intervention group and 41 to a control group. SIM-PBL was applied to intervention group and simulation was applied to control group. Data were analyzed using the SPSS 20.0 program. There were significant increases in system thinking(t=2.14, p=.036), proactivity in problem solving(t=2.07, p=.042), and performance ability for medication(t=5.26, p=<.001) in the intervention group compared to the control group. However, there was no difference in learning flow between the intervention and control groups. In order to adapt to the clinical setting, it is necessary to consider the SIM-PBL needs to be considered in the curriculum of nursing students.