• 제목/요약/키워드: 글로컬

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비교과통합관리시스템이 사용자 만족에 미치는 영향 분석 (A study on the effect of the extracurricular activity management system on user satisfaction)

  • 권영애;박혜진
    • 디지털산업정보학회논문지
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    • 제17권4호
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    • pp.121-132
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    • 2021
  • This study analyzed the effect of the extracurricular activity management system on user satisfaction. For this purpose, the effects of content, navigation, screen frame, design, interaction, and error handling factors on user satisfaction were analyzed. A survey was conducted on 321 students of K University located in Chungcheongbuk-do, and the research results based on the survey contents are as follows. First, content, navigation, screen frame, interactivity, and error handling, which are major elements of the extracurricular activity management system, showed statistically significant results. Second, interactivity and error handling were found to have the greatest influence on the factors affecting user satisfaction of the extracurricular activity management system. In this study, it was found that the interaction of the whole system including contents is important for continuous improvement of the extracurricular activity management system, and that it has a positive effect on user satisfaction when prompt error handling is possible.

K-MOOC 참여자의 학습효과 분석 연구 (A Study on the Learning Effectiveness Analysis of K-MOOC Learners)

  • 박혜진;권영애
    • 디지털산업정보학회논문지
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    • 제18권3호
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    • pp.43-53
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    • 2022
  • This study analyzed the learning effect on K-MOOC. It was confirmed how the ease and interaction of K-MOOC affects learning satisfaction and Learning Persistence. The results of the study are as follows. First, it was found that the interaction and ease of K-MOOC learners had a positive effect on learning satisfaction. Second, it was found that the ease and interaction of K-MOOC learners had a positive effect on the Learning Persistence. Third, the satisfaction and willingness of learners with prior course experience of K-MOOC learners were high, and there was a significant difference according to the course experience. This study is meaningful in that the effect of actual learning activities was verified for K-MOOC learners. Based on the results of this study, it is necessary to conduct a comparative study on the K-MOOC activation plan and the case of using K-MOOC at each university.

농촌마을 당산숲의 문화콘텐츠화를 위한 방법론 고찰 -청도군 신원리 '농업경관생태 보전지역' 설정을 사례로- (Perspectives of methodology for Cultural Contents of Dangsan Forest in Rural Village -Case of establishment of 'Conservation Area of Agricultural Landscape Ecology' at Sinwon-ri, Cheongdo-gun-)

  • 최재웅;김동엽;이상영
    • 한국콘텐츠학회논문지
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    • 제14권5호
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    • pp.444-457
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    • 2014
  • 수백 년 전부터 농촌마을 주민들이 조성해 온 전통마을숲인 당산숲은 한국을 대표하는 전통 문화경관이며 국가적 문화자산이다. 이제 문화콘텐츠는 지역성과 세계성을 같이 갖추어야 하며, 한국 고유의 글로컬문화콘텐츠 생산이 필요한 시점이다. 문화유산은 진정성 유지와 함께 지속가능한 관리체계를 갖추어야 그 가치를 인정받을 수 있다. 현재 많은 당산숲이 방치되거나 소멸 위기를 맞고 있는 가운데, 청도군 신원리의 4개 자연마을은 당산숲을 보호, 관리하고 있으며 그곳에서 당산제를 지낸다. 이 연구는 신원리 4개 마을의 당산숲 비보숲과 이것에 연결되어 있는 농경지, 하천을 포함하여 '농업경관생태 보전지역'으로 설정함으로써, 제도적 관리체계를 부여하고자 하였다. 이러한 농업경관생태 보전지역은 한국 농촌이 갖고 있는 글로컬문화콘텐츠로서, 국가문화자산인 당산숲의 위상을 제고하고 농촌마을 활력 증진에 기여할 수 있을 것이다.

시각장애인의 의복비 지출 현황 조사 및 타인 의존도와 행복의 관계에 미치는 자기효능의 매개효과와 장애 수용의 조절효과 검증 - 조절된 매개모형 분석 - (Clothing expenditure, and mediation effect of self-efficacy and moderating effect of disability acceptance in the association between dependency on others and happiness among visually impaired people - Moderated mediating model -)

  • 이민선;박해림;양호정
    • 복식문화연구
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    • 제30권6호
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    • pp.842-860
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    • 2022
  • There has been growing attention on the well-being of people with disabilities. The purpose of this study was twofold: (1) to investigate the associations between individuals' socio-demographic and psychological characteristics and clothing expenditure, and (2) to examine the moderated mediation effect of self-efficacy and acceptance of disability on the association between dependency on others and happiness among people with visual impairment. This study was based on secondary analysis of data from the second wave of the 6th Panel Survey of Employment for the Disabled collected by the Employment Development Institute. The results of this study showed that average monthly expenditure on clothing was positively associated with self-efficacy, happiness, and acceptance of disability, while being negatively associated with dependency on others. The results also confirmed that self-efficacy mediated the association between dependency on others and happiness. A conditional direct effect of dependency on others on happiness was found, in which negative associations were significant among people with visual impairment who had low and mean levels of acceptance of disability (but not high levels). In addition, there was a significant conditional indirect effect, in which the indirect and negative effect of dependency on others on happiness via self-efficacy was significant for those with low and average levels of acceptance of disability. These findings support the importance of enhancing the independence and acceptance of disability among people with visual impairment, which ultimately contributes to their happiness.

CU의 몽골 소매유통시장 진출 사례 연구: 마스터 프랜차이즈와 글로컬라이제이션 전략 (Master Franchising and Glocalization Strategy of CU in Mongolia)

  • 현기순;홍진영
    • 한국경제지리학회지
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    • 제26권2호
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    • pp.110-122
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    • 2023
  • 본 연구에서는 몽골에 성공적으로 진출한 우리나라 유통기업인 CU의 사례를 통해 몽골 소매유통시장의 특성을 살펴보고, 몽골에 진출하려는 한국 기업에게 유용한 시사점을 제시하였다. 지금까지 몽골은 한국과 지리적으로 인접해 있음에도 불구하고, 작은 내수시장과 내륙국가라는 지리적 위치, 비효율적인 물류 인프라 및 유통산업과 관련된 법과 제도의 미비로 인해 소매유통업이 발전하기 어려운 환경을 가지고 있다고 알려져 있었다. 그러나 CU는 몽골 현지 기업과 마스터 프랜차이즈 계약을 활용하고, 글로컬라이제이션 전략을 추진함으로써 몽골 시장에 성공적으로 정착하였다. 몽골 CU는 단순한 편의점이 아니라 몽골인들이 글로벌 문화를 향유하고, 자신들의 소비 욕구를 충족시킬 수 있는 새로운 공간으로 재구성되고 있다.

독거노인 이중케어 시스템 개발 연구 (A Study on the Development of Double Care System for the Elderly Living Alone)

  • 임유빈;추은정;한지민
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2020년도 춘계학술발표대회
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    • pp.299-301
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    • 2020
  • 본 연구에서는 독거노인의 사회적 단절 문제 해결을 위해 방문후원자-독거노인, 독거노인-독거노인이라는 지속적인 방문 관계를 만들고 웹,모바일 어플리케이션과 방문 기록 리더기를 이용하여 관리하는 돌봄 솔루션을 제안한다.

VR HMD와 인공지능을 이용한 스마트항만 전기/전자장비 유지보수 솔루션 개발 (Development of Smart Port Electrical/Electronic Equipment Maintenance Solution Using VR HMD and Artificial Intelligence)

  • 황교선;박해미;강서현;박영섭
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2021년도 추계학술발표대회
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    • pp.1380-1382
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    • 2021
  • 기존의 항만 유지보수 교육 및 훈련 시스템의 단점을 극복하기 위해 최근 주목받고 있는 unity3D 엔진 및 챗봇, 가상현실 기술, 실시간 서버, 사용자 분석 웹사이트, 멀티플레이 기능을 활용하여 작업자들이 시간과 장소의 제약 없이 더욱 현실감 있는 환경에서 효율적으로 교육받을 수 있는 환경을 제공하고자 한다.

IPA를 활용한 비대면 환경 화상강의 개선 방안 연구 (A study on the improvement of non-face-to-face environment video lectures using IPA)

  • 권영애;박혜진
    • 디지털산업정보학회논문지
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    • 제17권3호
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    • pp.121-132
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    • 2021
  • The purpose of this study is to explore ways to improve the quality of real-time video lectures in a non-face-to-face environment using IPA (Importance-Performance Analysis). Recently, due to the impact of COVID-19 in universities, all remote classes are being implemented, so research is needed to raise learner awareness. Accordingly, factor analysis, mean analysis, correspondence analysis, and IPA analysis were performed based on the data of 632 students who responded from March 21 to June 30, 2021 for learners of K University in Chungbuk. First, overall satisfaction was low compared to importance, and the difference in system perception was the largest. Second, the difference in learner perception of real-time video lectures through the IPA matrix showed that the system error and screen cutoff were the largest. Third, the difficulty of lecture content, task and test feedback, etc. are classified. Accordingly, the satisfaction of real-time video lectures in non-face-to-face environments is low, suggesting that school-level support for quality improvement to improve learner satisfaction in non-face-to-face environments and the role of instructors are needed to improve learners' academic achievement.

시뮬레이션 통합 실습을 경험한 간호대학생의 셀프리더십, 의사소통 및 팀효능감 (Self-leadership, Communication, and Team Efficacy of Nursing Students Participated in Integrated Simulation Training)

  • 지은선;박수진;손미선
    • 동서간호학연구지
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    • 제25권1호
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    • pp.1-8
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    • 2019
  • Purpose: The purpose of the study was to investigate the relationships among self-leadership, communication and team efficacy of nursing students participating in integrated simulation training courses. Methods: Participants were 124 nursing students from the two different schools. Data were collected from December 2018 through January of 2019 and analyzed using t-test, ANOVA and Pearson's correlation coefficients. Results: Self-leadership, communication and team efficacy were significantly different according to satisfaction of major, satisfaction of simulation course and satisfaction of leadership. Also significant correlations were found among self-leadership, communication and team efficacy. Conclusion: The findings of this study indicate that education programs based on simulation courses should be developed to promote self-leadership, communication and team efficacy of nursing students. A diverse simulation curriculum to improve the practical skills of nursing students needs to be developed.

모바일러닝 시스템 품질과 학습몰입 및 만족도 간의 관계 탐색 (An exploration of relationship between mobile learning system quality and learning flow and satisfaction)

  • 권영애;박혜진
    • 디지털산업정보학회논문지
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    • 제16권4호
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    • pp.111-121
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    • 2020
  • This study analyzed the effects on system quality, learning commitment, and satisfaction in a mobile environment. A survey was conducted on 192 students enrolled in K University, and the research results are as follows. first, it was found that usefulness had an effect on learning commitment, but connectivity and reliability did not affect learning commitment. second, it was found that the usefulness and connectivity of the system quality had a significant effect on the satisfaction of use. third, the intermediary effect of learning immersion was verified as the connectivity, reliability, and usefulness of the system quality influence the satisfaction of use. connectivity and reliability had no mediating effect of learning commitment, and usefulness was found to play a partial mediating role in affecting user satisfaction. This study is meaningful in that it can provide a plan for improving the quality management of mobile learning and improving the learning effect by analyzing the effects on mobile learning from multiple perspectives.