• Title/Summary/Keyword: 교과 융합

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The Development and Application of a Teaching and Learning Model Based on Flipped Learning for Convergence Software Education in Elementary Schools (초등 융합SW교육을 위한 플립 러닝 기반 교수-­학습 모형 개발 및 적용)

  • Lee, Miwha;Ham, Sungbong
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.213-222
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    • 2018
  • The purpose of this study was to develop a convergence software teaching and learning model based on flipped learning through multidisciplinary integration of the subject matter curriculum and content elements of software education so as to facilitate students' self-directed learning utilizing computers and smart devices and to apply the model to the elementary classroom and examine the effects on students' EPL interest and achievement levels. The teaching and learning model consists of four stages: content convergence, problem presentation, creative idea design, and product sharing. The results of the analyses indicated that students' EPL interest was enhanced and achievement levels were increased. The implications of the results of the study and expected effects were discussed.

Suggestions for Class Design of Artificial Intelligence Convergence Education in Elementary and Secondary Schools (초·중등학교에서의 인공지능 융합교육 수업 설계를 위한 제언)

  • Yun, Hye Jin;Cho, Jungwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.182-184
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    • 2022
  • As artificial intelligence (AI) is emphasized in elementary and secondary school education, interest in AI-applied class activities is increasing. Since AI is taught across various subjects in schools, teachers must plan lessons based on the principles of convergence education. In this paper, the concept of convergence education and matters to be considered for productive class activities were reviewed. Then, considerations for designing AI classes in schools are presented in the following aspects: characteristics of AI education in schools; educational goals for each school level in the general guidelines of the national curriculum; resources to be referenced when composing class content; perspectives on AI-applied software; and anticipated instructional procedures. As a suggestion, the following is presented. First, it is necessary to derive competencies that can be cultivated by AI education in school. Second, it is necessary to specify the design elements and procedures of AI classes based on the subject characteristics.

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A Study on the Development of High School Convergence-Education Model and Program (고등학교 융합 교육 모형 및 프로그램 개발에 관한 연구)

  • Bae, Sang-Yong;Yun, Ju-Ho;Ryu, Dae-Hyun;Shin, Seung-Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1046-1047
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    • 2012
  • 산업화 시대에서 지식정보화 사회로, 현재는 융합 사회로 진화되고 있다. 하지만 교육은 현재의 사회를 반영하지 못하고 아직도 단일 교과 중심의 교육이 이루어 지고 있다. 이에 고등학교 교육에 융합교육 모형을 개발하고자 한다.

Development of Robot Contents for STEAM education (STEAM 교육을 위한 로봇 콘텐츠 개발)

  • Nam, Yun Jeong;Kim, Hee Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.1
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    • pp.9-18
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    • 2015
  • Educational learning methods that take advantage of a robot provide opportunities for students to develop high dimensional thinking, a creative expression and discovery learning opportunity. It is also perceived as a suitable tool for STEAM systems which can be used in a variety of school curriculums. Therefore we designed and developed STEAM educational contents using robots in this study. This study analyze elementary text books and design the convergence contents from various subjects such as math, science, engineering and art through a robot. This study has developed educational materials by making a robot based on the designed contents. They have been applied to after school materials and then evaluated for comprehension, interest and participation. The results of this study have shown very encouraging evaluations from participating students. Accordingly, this study has shown that STEAM contents that take advantage of a robot have improved student participation, interests, and comprehension in the curriculums. Additionally, integrating STEAM educational content has proved more effective in contrast to being separated.

Study on Strategy for Applying Flipped Learning Method for Programming Practice (프로그래밍 실습을 위한 플립드러닝 교수법 적용 전략 연구)

  • Kim Hyun Ah
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.753-761
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    • 2023
  • This study investigates strategies to increase learning efficiency for programming subjects to which flipped learning teaching method is applied targeting non-major students. Design a learner-centered flipped learning-based programming class and get strategies for effective application methods for field application. Also, the purpose is to explore the efficient application of the flipped learning teaching method to the computational thinking subject of liberal arts classes at this university. By applying the flipped learning teaching method, one of the innovative teaching methods, we consider ways to improve the quality of programming subject classes, the efficiency of practical education, and the improvement of learner achievement. The purpose of this study is to design an efficient learning model for software education targeting non-majors by applying various teaching methods and learning design models convergence away from the traditional teaching method.

Effects of Competency-based Extracurricular Activities on Architectural convergence education (역량기반 비교과활동이 건축학 융합교육에 미치는 영향)

  • Choi, Yeo-Jin
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.225-230
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    • 2017
  • In order to strengthen the core competencies of architecture, not only the curriculum should be reorganized practically, but also various extracurricular activities should be developed so that they cultivate various competencies required for architecture accreditation. In this paper, by surveying competency-based curriculum-extracurricular activities convergence educational system established in D university, strategy to increase students' participation in extracurricular activities is proposed. As a result of the questionnaire survey of the students and representatives of the local architectural designers, the programs to enhance student's creativity, such as contest participation and license certification program, were found to be the most effective extracurricular activities which help to develop the learning capability in architect as well.

Development of educational program for elementary school students using educational robot based on STEAM (STEAM 기반 교육용 로봇 활용 초등학생 대상 학습 프로그램 개발)

  • Kwon, Soon-Beom;Nam, Dong-Soo;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.221-224
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    • 2011
  • 본 논문에서는 최근 교육부에서 강조하고 있는 STEAM 교육을 기반으로 한 교육용 로봇 활용 초등학생 대상 학습 프로그램을 개발을 하고자 한다. STEAM 교육은 Science, Technology, Engineering, Art, Mathematics 다섯 교과를 융합적으로 가르치는 교육을 의미한다. 실생활과의 연계를 중요시하는 최근 교육의 경향을 볼 때, 한 가지 교과만으로는 실생활과의 연계를 설명할 수 없기 때문에 여러 교과를 같이 융합하여 가르쳐야 한다. 이와 관련하여 교육용 로봇을 활용하여 지도하는 방법을 모색하고자 한다. 구체물을 사용하여 조작하는 것은 초등학생의 인지발달단계와도 맞물려 있으므로 흥미있게 주제에 접근하는 좋은 방법이 될 것이다.

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Data Science Degree and Curriculum in Korea and its Implications for the Information Field (국내 데이터사이언스 학위 및 교과 운영 현황과 문헌정보학과로의 함의)

  • Park, Hyoungjoo;Lee, Heejin
    • Journal of Korean Library and Information Science Society
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    • v.53 no.3
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    • pp.431-454
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    • 2022
  • This study examined data science degree programs and courses offered by universities, and those offered by the Library and Information Science (LIS) degree programs, to understand its implications for the LIS programs in Korea. This research assessed the status of data science degrees from 439 schools using the list released by the Korea Educational Development Institute in 2022. To be specific, this study analyzed universities, colleges, majors, sub-majors, interdisciplinary majors, convergence majors, micro-degrees, nanodegrees, tracks, modules, and industry-university cooperative programs within the data science field. This research examined 1,148 courses offered by data science degree programs and 1,325 courses offered by LIS degree programs. Data science degrees in Korea offer courses such as introductory, technical, practical, applied, and in-depth subjects related to data science. Although the LIS programs in Korea do not always offer data science, the courses included topics such as the introduction to data science, database, data visualization, data curation, metadata, big data, and information technology, when courses were offered. The researchers hope the findings of this study will be useful as a starting point for the development and revisions of LIS curriculum on data science in Korea.

A Case Study on Pedagogical Tasks in Mathematics Curriculum Integrating Dynamic Manipulation Environments and the Role of a Teacher (동적조작 환경이 융합된 수학교과과정에서의 교수-학습 과제 사례 분석과 교사의 역할)

  • Hong, Seong-Kowan
    • School Mathematics
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    • v.11 no.2
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    • pp.281-299
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    • 2009
  • In this paper, we show how dynamic manipulation environments can be integrated in the mathematics curriculum by presenting some pedagogical tasks manufactured by dynamic manipulation. These examples are composed to produce meaningful definitions through inductive experiments, to strengthen the thinking ability on continuity through the visualization, to make mathematics through investigation and finding, and to strengthen the ability of posing and generalizing problems. Through these examples students can observe the process of how mathematics is being invented, and they can experience how to solve mathematical problems using physical experiments in dynamic manipulation environments. When integration of dynamic manipulation into the teaching and learning of mathematics is applied, some difficulties can come out. To resolve such difficulties, a teacher must play the role of a co-worker of students in addition to the role of a scaffolder, coach, or close listener.

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Analysis on the development of integrated teaching-learning materials of the mathematics and other subjects (수학교과의 통합 교수-학습자료 개발 현황 분석)

  • Park, Hye Sook
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.331-339
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    • 2017
  • Mathematics has kept the relationships with other studies constantly. However, there is not many researches about the integrated teaching-learning materials for mathematics. In this paper, we review the integrated learning theories and domestic research trends of the integrated learning for the mathematics. Through the literature review, we survey the integrated teaching-learning materials, which integrate the mathematics and other subjects for the secondary school. As a result, it can be seen that integrated teaching-learning materials of mathematics and science, social studies, arts, physical education, and korean literature have recently been developed to help raise awareness of the usefulness of mathematics. Further study on the revision and supplementation of these materials should be carried out based on this paper.