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http://dx.doi.org/10.9723/jksiis.2015.20.1.009

Development of Robot Contents for STEAM education  

Nam, Yun Jeong (안동대학교 멀티미디어공학과)
Kim, Hee Sun (안동대학교 멀티미디어공학과)
Publication Information
Journal of Korea Society of Industrial Information Systems / v.20, no.1, 2015 , pp. 9-18 More about this Journal
Abstract
Educational learning methods that take advantage of a robot provide opportunities for students to develop high dimensional thinking, a creative expression and discovery learning opportunity. It is also perceived as a suitable tool for STEAM systems which can be used in a variety of school curriculums. Therefore we designed and developed STEAM educational contents using robots in this study. This study analyze elementary text books and design the convergence contents from various subjects such as math, science, engineering and art through a robot. This study has developed educational materials by making a robot based on the designed contents. They have been applied to after school materials and then evaluated for comprehension, interest and participation. The results of this study have shown very encouraging evaluations from participating students. Accordingly, this study has shown that STEAM contents that take advantage of a robot have improved student participation, interests, and comprehension in the curriculums. Additionally, integrating STEAM educational content has proved more effective in contrast to being separated.
Keywords
STEAM; Robot Contents; Convergence Education;
Citations & Related Records
Times Cited By KSCI : 7  (Citation Analysis)
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