• Title/Summary/Keyword: youth education

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A Study on the Empathy of the Teenage Audience at the Cheong Kong Festival - Focusing on the 3rd Performing Arts Festival for Youth - (청공축제의 청소년 관객 공감 양상 연구 - '제3회 청소년을 위한 공연예술축제'를 중심으로)

  • Oh, Pan-Jin
    • (The) Research of the performance art and culture
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    • no.39
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    • pp.609-635
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    • 2019
  • This study analyzed five official entries in the 3rd Cheong Kong Festival contest and analyzed the patterns of teen audience empathy. The tools used for this analysis were 'characters, acting, background and theme'. Firstly, characters were mostly teenagers and out-of-school teenagers, but there were other performances that focused on the relationship between teenagers and adults or focused on the youth, which the teen audience preferred. And they preferred realism acting to emotional acting and preferred musical acting to realism acting. In addition, the background of the events covered in the performance was evaluated to be like this: the closer the audience was to the youth, the higher the audience sympathized with the performance, and the closer the subject matter was to the youth's interest, the more positive it received. In summing up the opinions of the youth evaluation team, the first audience-participating Sinpa Theater, "Mr. X" was evaluated to expand the scope of teenagers to 20s and to show the negative and heavy reality as fun and beneficial one. Secondly, when it comes to non-prejudiced youth theatre "The Turtle", which have a high level of empathy, it was evaluated to shape the prejudice about others through the symbol of 'bag'. Thirdly, regarding the time-traveling retro-style youth theatre of the 'a jam-packed Bus', it was evaluated to be a well-made retro-style youth theatre. Regarding the 'Lunar Eclipse', which showed the aesthetic of the relationship, scenes were evaluated to be built with omission and restraint. Regarding "B Officer on and Love Letter", it was evaluated to be adapted to a musical from Hyun Jingun's novel, which was released 100 years ago. Lastly, the performance desired by the youth evaluation team was a performance with a high level of 'sympathy' and 'education'. In other words, they preferred performances that empathize with the emotions and thoughts of teenagers, and on the other hand, they wanted to see performances that allowed them to see the world broadly outside their own worlds. If youth theater is created by referring to the evaluation of youth as it is in this study, the audience will be more sympathetic to performances.

The Effect of the Youth perceived importance of Entrepreneurship Education on the self-leadership strategy (청년층의 창업교육 인지도가 셀프리더십 전략수준에 미치는 영향)

  • Kim, Yeon-Jeong
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.77-85
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    • 2014
  • This study investigate the youth perceived importance of entrepreneurship education program on the self leadership strategy. The findings are as follows: First, the creativity category of entrepreneurship education were positively related with behavior focused self leadership, natural reward self leadership strategy and constructive thought self leadership. Second, the management category of entrepreneurship education were positively related with natural reward self leadership strategy. Third, the patent category of entrepreneurship education were positively related with behavior focused self leadership and constructive thought self leadership. Consequently, when the youth recognized the importance of management, creativity and patent category, the level of self control, self reward and self efficacy were increased.

The Implications of a Study on the Programs from Vanderbilt Programs for Talented Youth for the Korean Gifted Education (미국 테네시 주 벤더빌트대학교 영재교육센터 프로그램이 우리나라 영재교육에 주는 시사점 탐색)

  • Kim, Sungyeun
    • Journal of Gifted/Talented Education
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    • v.24 no.2
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    • pp.243-269
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    • 2014
  • The purpose of this study was to offer suggestions for students, teachers, and parents, respectively, to develop effective gifted education programs in Korea by examining the programs from Vanderbilt Programs for Talented Youth (PTY) at Tennessee in the USA. The method is based on the analyses of PTY web pages, recent materials on programs from PTY, interviews with the executive director of PTY, participation in the endorsement program, and observation in SAVY(Saturday Academy at Vanderbilt for the Young) program. In order to improve gifted education programs in Korea, the results indicate as follows: in respect to students, early identification and education, interdisciplinary humanities curriculums, integrated curriculum models, and information of individual learning plans are essential; in regards to teachers, tailored gifted teacher programs and gifted endorsement programs are necessary; in consideration of parents, programs for supporting parents' groups with professional gifted educators are indispensible.

Effects of Media Literacy and Self-Expression and Emotion Regulation Strategies on Self-Regulated Learning Abilities For Youth (미디어리터러시와 자기표현 및 정서조절전략이 청소년의 자기조절학습능력에 미치는 영향)

  • Yuk, Myeung-Sin;Park, Myeung-Sin;Park, Yong-han
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6940-6948
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    • 2015
  • This study is a professor of media literacy and self-expression and emotion regulation strategies between was conducted to analyze the impact on the self-regulated learning abilities of youth, Media literacy has showed significant influence on self-regulated learning abilities of young people, self-expression and emotion regulation strategies had significant influence on self-regulated learning abilities of young people. In addition, media literacy, self-expression, emotion regulation strategy was found to significantly affect the path to self-regulated learning abilities of young people. Therefore, media literacy plays an important role in the self-regulated learning abilities of young people, self-expression and emotion regulation strategies was found that the effect is mediated between media literacy and self-regulated learning abilities of young people. The results of this study means a lot of hard work and training programs are needed for improving self-regulated learning and self-expression and emotion regulation strategies of youth through the school curriculum and education on media literacy era, which we hope in the future the youth of life necessary for self-expression, emotion regulation strategies, suggest to improve as a practical implication offers a number of implications for school education.

Case Study on self-directed learning of mathematics using EBS contents for students at Child care centers (지역아동센터학생 대상 EBS 동영상을 활용한 자기 주도적 수학학습 사례 연구)

  • Park, Kyung-Eun;Lee, Sang-Gu
    • Communications of Mathematical Education
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    • v.29 no.4
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    • pp.589-623
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    • 2015
  • This study is to find out a way to foster self-directed learning math skills for the low-income youth at child care centers. Taking advantage of EBS materials, we found the youth, low-income youth in particular, were positively influenced to learn mathematics in the way of self-directed and action learning. This program gives a model of the self-directed math learning using the EBS mathematics materials. From the survey of this study, we found see that students started to have a positive attitude for learning and they started to gain new mathematical concept, and improved their problem solving, reasoning, communication and representation skills with these new leaning environments. This study tells us that this type of cooperative learning could help them to have an objective assessment, and gave a positive impact on self-directed learning.

A Study on the Perception of Youth about Health Teacher's Servant Leadership, Student's Self-efficacy, and Health Promoting Behavior, and the Relationship among the Variables (보건교사의 서번트 리더십, 학생의 자기효능감, 건강증진행위에 대한 청소년의 인식과 변인 간의 관계)

  • Kwon, Sang Soon;Kang, Kyung Seok
    • Journal of the Korean Society of School Health
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    • v.30 no.3
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    • pp.224-239
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    • 2017
  • Purpose: Maintaining a lifelong health is very important. The purpose of this study is to know the perception of youth about health teacher's servant leadership, student's self-efficacy, and health promoting behavior, and the relationship among the variables. Methods: This study used surveys of health teacher's servant leadership, student's self-efficacy, and health promotion behaviors. The subjects were 1,286 elementary, middle and high school students. PASW Statistics 18.0 was used in the data analysis. Percentage, mean and standard deviation, t-test, and ANOVA test were used to compare the difference of the health teacher's servant leadership, student's self-efficacy, and health promotion behavior according to the background variables of the subject. Results: There was a statistically significant difference in the perception of youth about health teacher's servant leadership, student's self-efficacy, and health promotion behaviors according to school level, establishment type, and grade. There was also a statistically significant difference in the perception of youth about student's self-efficacy and health promotion behaviors between male and female student. In addition, student's self-efficacy serves as a positive mediator to the effects of health teacher's servant leadership on student's health promoting behavior. Conclusion: Based on these results, it needs to implement the human resources and policy support for the systematic health education of elementary, middle, and high schools, the development of the program for the teacher's servant leadership, and the health promotion of students in curriculum.

Effectiveness of e-Sports Online Training Program for Relieving Youth Game Over-flow: Focusing on 'Online LoL(League of Legends) Game School' (청소년 게임 과몰입 해소를 위한 e-스포츠 온라인 수련활동 프로그램 효과성 연구 : '온라인 롤(League of Legends: LoL) 게임학교'를 중심으로)

  • Choi, Junghye Fran;Bang, Seungho
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.133-142
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    • 2021
  • This study investigated the effectiveness of 'League of Legends (LoL) game school', an e-sports online training program for relieving youth game over-flow. The Seoul Metropolitan Office of Education's Student Education Institute ran the program. Through this study, it was found that various activities to learn an e-sports game professionally and to explore career paths regarding game had positive effects on students' affections and intrinsic motivation. This study may contribute to helping youth as generation Z understand a healthy game culture.

The Effects of Youth Activities on Adolescents' Sense of Community: Focusing on the Effects of Cumulative Experiences (청소년의 체험활동 경험이 공동체의식에 미치는 영향 : 누적적 경험의 효과를 중심으로)

  • Hwang, YeoJung
    • (The)Korea Educational Review
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    • v.24 no.2
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    • pp.195-221
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    • 2018
  • The purpose of this study is to analyze the effect of youth activities on adolescents' sense of community using "Korean Children & Youth Panel Study" data collected by the National Youth Policy Institute. Especially, this study tried to reflect various aspects of youth activities, such as participation in activities, number of types of activities, and satisfaction with activities. Also, this study paid particular attention to examining the cumulative effect of youth activities. The main results are as follows. First, the participation of youth activities, the satisfaction level of experiential activities, and the number of kinds of experiential activities varied according to income level and regional scale. Next, the results of the OLS regression analysis on adolescents' sense of community show that participation in youth activities, number of kinds of activities that participated in, and satisfaction with activities during the first-year of high-school all influence adolescents' sense of community. On the other hand, the results of analysis of the effects of cumulative experience during middle school during middle school shows that it is difficult to ensure long-term effects by only participating in youth activities. Positive effects persisted only when adolescents participated in high quality youth activities during middle school. The results of this study show that the qualitative aspects of youth activities are important for sustaining the effectiveness of youth activities.

Theoretical Proposal and Consideration on Longitudinal Study of Entrepreneurial Gifted Youth (기업영재 종단연구의 이론적 제안 및 고찰)

  • Choi, MinGyeong;Lee, KyungPyo
    • Journal of Gifted/Talented Education
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    • v.23 no.5
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    • pp.793-815
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    • 2013
  • Research on entrepreneurial gifted youth who have immense potential within the national economy in the near future is critical. The purpose of this article is to establish the proper goal and direction of longitudinal study on entrepreneurial gifted youth and to identify substantial research problems. In order to do a theoretical inspection around preceeding research related with the field, longitudinal study of entrepreneurial youth (including gifted education and entrepreneurship) was executed. As a result, the goal, 'the verification of whether entrepreneurs can be cultivated by educational interventions' was derived as an appropriate research direction. Also, 4 major research problems are presented: (1) Description of the features of entrepreneurial gifted youth and their developmental pattern, (2) Explanation of the effects of educational intervention on intensifying entrepreneurial giftedness, (3) Prediction which identifies the factors that influence the youths' success as eminent entrepreneurs, and (4) Control over promoting talented individuals and refining relevant policy and institutions. Implications and further research directions are also discussed.

Factors Associated with the Time Use in Leisure Activity and Social Gathering of the Youth - Focused on the Effects of Engaging Role Types of the Youth - (청년의 여가시간과 교제시간에 대한 영향요인 탐색 -청년 역할유형의 영향을 중심으로-)

  • Joung, Eun-Hee;Joo, Eun-Sun
    • The Journal of the Korea Contents Association
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    • v.20 no.6
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    • pp.623-639
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    • 2020
  • This study explores the factors associated with the amount of time use in leisure and social gathering activities. The analysis shows that the engaging role types of the youth, for example housekeeping and care giving, or working on the paid job are associated with the amount of time use in leisure activities. However, the factors related to time use in social gathering activities are the engaging role types of youth as well as the socializing opportunity. Compared to the other role types of the youth, the youth who are preparing for a job and is not engaged in employment, education, and training(NEET) spend more time in media leisure, travel and cultural activities, sports and reports activities, however spend less time in social gathering compared to students. The youth who have a job spend the least time in all of the leisure activities except travel and cultural activities for a weekend. Policy should remove the barriers in leisure activities and increase the opportunities for socializing.