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http://dx.doi.org/10.7583/JKGS.2021.21.5.133

Effectiveness of e-Sports Online Training Program for Relieving Youth Game Over-flow: Focusing on 'Online LoL(League of Legends) Game School'  

Choi, Junghye Fran (Dept. of Children's English Education, Cyber University of Korea)
Bang, Seungho (Eunpyeong School of Cultural Art & Information)
Abstract
This study investigated the effectiveness of 'League of Legends (LoL) game school', an e-sports online training program for relieving youth game over-flow. The Seoul Metropolitan Office of Education's Student Education Institute ran the program. Through this study, it was found that various activities to learn an e-sports game professionally and to explore career paths regarding game had positive effects on students' affections and intrinsic motivation. This study may contribute to helping youth as generation Z understand a healthy game culture.
Keywords
youth game over-flow; eSports online training program; League of Legends game; game culture; Generation Z;
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