• 제목/요약/키워드: visual factor

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시각 감지 기반의 저조도 영상 이미지 적응 보상 증진 알고리즘 (Adaptive Enhancement of Low-light Video Images Algorithm Based on Visual Perception)

  • 이원;민병원
    • 사물인터넷융복합논문지
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    • 제10권2호
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    • pp.51-60
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    • 2024
  • 저조도 환경에서 영상 이미지의 콘트라스트가 낮고 식별이 어려운 문제를 목표로 사람의 시각 감지 기반의 콘트라스트 적응 보상 증진 알고리즘을 제안한다. 첫째, 저조도 환경에서 평균 밝기, 평균 대역폭 요인의 영상 이미지 특징 요인을 추출하고, 원본 영상의 회색/색도 차이에 따라 사람의 시각적 콘트라스트 해상도 보상의 수학적 모델을 설정하며, 실제 컬러의 3원색에 대해 각각 비례 적분하여 보상한다. 다음으로 보상 정도가 명시각 차이를 적절하게 구별할 수 있는 것보다 낮을 때 보상 임계값 선형 보상이 명시각에서 전체 대역폭으로 설정된다. 마지막으로 주관적인 이미지 품질 평가와 이미지 특성 요인을 결합하여 비례 계수를 보상하는 자동 최적화 모델을 구축한다. 실험 테스트 결과는 영상 이미지 적응 증진 알고리즘이 우수한 증진 효과와 우수한 실시간 성능을 가지며 다크 비전 정보를 효과적으로 마이닝할 수 있으며 다양한 시나리오에서 널리 사용될 수 있음을 보여준다.

Computer Knitting Simulation을 활용한 장식사 니트소재의 시각적 감성평가 -SDS-ONE의 Paint 기능 활용- (Visual Sensibility Evaluation of Fancy Yarns for Hand Knitting of using Computer Knitting Simulation -Application of SDS-ONE Paint Function-)

  • 김미진;이윤미;김영주;박명자
    • 한국의류학회지
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    • 제32권9호
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    • pp.1333-1342
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    • 2008
  • This study intended to evaluate the visual sensibility of textiles of knitting simulation through the painting function of SDS-ONE, a computer knitting system, with the use of various fancy yarns for hand knitting. For this study, six kinds of fancy yarns with difference manufacturing style and form were selected: loop yarn, tamtam yarn, fur1 yarn, fur2 yarn, ladder yarn, and tape yarn. In order to create a computer knitting simulation, paint function of SDS-ONE was employed to scan the fancy yarns for hand knitting with a scanner. Then, after the registration of the yarns as data, the yarn was brought in for knitting simulation in plain stitch with 3 gauge. After that a survey was conducted involving 60 female experts in their twenties. Using SPSS 12.0, factor analysis, reliability, Pearson correlation coefficient, ANOVA, Duncan test, and regression analysis were performed to analyze the collected data. First, according to the result of analyzing the visual sense factor, three factors of the 'inflexibleness/ruggedness sense', 'lightweight sense', and 'smoothness sense' was extracted. According to the result of analyzing the visual sensibility factor, three factors of the 'activity', 'grace', and 'purity' was extracted. Second, With regard to preference and purchase intention, the knitted fabric with tamtam yarn(H2) was preferred than the other samples, indicating that the respondents had intention to purchase it. As for word-of-mouth intention, H2 ranked the first place, implying the respondents had intention to recommend it to other people. Third, the examination of the use of products each knitting simulation knit found that sweater and muffler are the most appropriate knit products. And H2 was the most suitable sample for sweater and muffler products. This study tried to prove that knit textile can be visually evaluated through a computer knitting simulation without the actual knitting and then to provide accurate data to related companies or the academic circle.

두건류 제작을 위한 남성의 두부 형태 분석 (Analysis of Head shape of college students for the Headgears)

  • 이진희
    • 한국의류학회지
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    • 제28권1호
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    • pp.182-188
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    • 2004
  • The purpose of the study was to provide scientific and accurate data of head shape for men. This study was carried out on 214 men and Factor analysis, Cluster analysis, Duncan analysis with 15 variables were performed using the data. A 3D scanner was used for visual results of head shape. The results were as follows. First, through factor analysis of the variables, three factors were extracted upon factor scores. The first factor described thickness part, and second factor described width parts and the third factor described vertical length parts. Four clusters represented characteristics of men's head types. Type 1 had a larger head thickness, type 2 had a smaller thickness and smaller width. type 4 had a generally larger head. In the distribution of the four clusters, type 1 was distributed 34%. Type 4 was distributed 23%. According to the results, type 1 of the more thick and narrow head was dominant among head types of men.

아이트래킹을 활용한 인기 애니메이션 캐릭터의 시각적 주의에 관한 연구 (A Study on the Visual Attention of Popular Animation Characters Utilizing Eye Tracking)

  • 황미경;권만우;박민희;은석함
    • 한국콘텐츠학회논문지
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    • 제19권6호
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    • pp.214-221
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    • 2019
  • 사람의 눈을 통해 획득된 시각정보는 시각적 자극을 어떻게 보는지에 대한 많은 정보를 포함하고 있는데, 아이트래킹기술을 활용하면 소비자의 시각정보를 정량적 데이터로 획득하여 분석가능하다. 이러한 측정은 소비자가 무의식적으로 느끼게 되는 감성 측정이 가능하며, 시선추적을 통한 캐릭터의 탐색반응을 계량적으로 수치화하여 직접 수집할 수 있다. 본 연구에서는 캐릭터의 관심영역(AOI)을 추적하여, 시선고정 도출 측정값 중 시선고정평균시간, 횟수, 시선방문평균시간, 횟수, 마지막으로 처음 시선고정이 일어난 평균시간을 분석하였다. 분석결과, 전체적으로 시선고정과 시선방문이 주로 이루어진 지점은 캐릭터의 몸매보다는 얼굴에서 많은 인지적 처리과정이 일어났으며 시각적 주의가 높게 나타났다. 또한 매력요소의 시각적 주의를 통해 매력요소가 캐릭터에 대한 선호도를 결정하는 중요한 요인으로 제시되고 있음을 검증할 수 있었다. 향후 본 연구결과를 토대로 더 많은 캐릭터의 추가 연구가 수행되어 정량적 해석 방법이 제시된다면 캐릭터 개발의 기초자료로 그리고 캐릭터디자인 결정시 고려해야 할 요소로 활용될 수 있을 것이다.

Characterization of Conduction Mechanism in Cu Schottky Contacts to p-type Ge

  • Kim, Se Hyun;Jung, Chan Yeong;Kim, Hogyoung
    • Transactions on Electrical and Electronic Materials
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    • 제15권6호
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    • pp.324-327
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    • 2014
  • Germanium (Ge) is a promising material for next generation nanoelectronics and multiple junction solar cells. This work investigated the electrical properties in Cu/p-type Ge Schottky diodes, using current-voltage (I-V) measurements. The Schottky barrier heights were 0.66, 0.59, and 0.70 eV from the forward ln(I)-V, Cheung, and Norde methods, respectively. The ideality factors were 1.92 and 1.78 from the forward ln(I)-V method and Cheung method, respectively. Such high ideality factor could be associated with the presence of an interfacial layer and interface states at the Cu/p-Ge interface. The reverse-biased current transport was dominated by the Poole-Frenkel emission rather than the Schottky emission.

국내패션업체의 디스플레이 실무에 관한 조사연구 (A Study on Display Practice in the Domestic Fashion Industry)

  • 최형민;김혜경;이경미
    • 복식
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    • 제50권6호
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    • pp.177-188
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    • 2000
  • In viewpoint of visual merchandising, display is recognized as important means of expressing fashion as well as essential factor of stimulating customers' interest in purchase. However, visual merchandising Is relatively new area and the number of specialized display personnels are limited Therefore, the purpose of this study was to investigate the practice of display in domestic fashion industry. For this study the display personnels working in 51 fashion brands were interviewed. The result was analyzed by using frequency count and percentage. It was found that few human resources were undertaking display work in various and abundant stores with relatively frequent display replacement. And main part of display work was performed outside office hours which brought out extension of working tome. Comparatively more budget assigned for ladies 'brand than mens' brand, youngsters 'than middle-ages' and obtaining display-related information was belong done mostly via domestic documentary sources and market researches. In general, optimistic attitudes were significantly shown by the interviewees that the importance of display is increasingly recognized, in the domestic fashion industry and therefore the prospect of display found to be expected as prosperous.

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랜덤한 시간 지연 요소를 갖는 영상 추적 시스템의 제어 (Control of Visual Tracking System with a Random Time Delay)

  • 오남규;최군호
    • 반도체디스플레이기술학회지
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    • 제10권3호
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    • pp.21-28
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    • 2011
  • In recent years, owing to the development of the image processing technology, the research to build control system using a vision sensor is stimulated. However, a random time delay must be considered, because it works of a various time to get a result of an image processing in the system. It can be seen as an obstacle factor to a control of visual tracking in real system. In this paper, implementing two vision controllers each, first one is made up PID controller and the second one is consisted of a Smith Predictor, the possibility was shown to overcome a problem of a random time delay in a visual tracking system. A number of simulations and experiments were done to show the validity of this study.

PC 카메라에서 추출한 이미지를 이용한 수화인식 (Recognition of Finger Language using Image from PC Camera)

  • 이병환;이기성
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 심포지엄 논문집 정보 및 제어부문
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    • pp.102-104
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    • 2004
  • Finger language is a typical tool for deaf persons. But learning the finger language for non-handicapped persons is very difficult. To overcome these difficulties, a new communication method using visual function is developed recently. Even though the developed system uses the visual function, it needs expensive equipments such as camera and computer. To be used in the real environments, the cost of equipments is a critical factor. If the recognition system for the finger language can be developed with low price equipments, the system can be used in the notebook or cellular phone. The image captured by PC camera was processed by preprocessing algorithm. To recognize the finger language, the resulting image was divide into $5{\times}5$ sections. The recognition system uses a similarity method and position information. The simulation results shows the effectiveness of the proposed algorithm.

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Depth Perception using A Parallel-Axis Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 추계학술대회
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    • pp.147-148
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    • 2010
  • Recently, advancement in the visual technology has lead to the further development of the three dimensional (3D) imaging systems. The visual perception to view a pair of images simultaneously, is a crucial factor to build a stereoscopic 3D image. In this paper, we present the depth cues between the intensities of the two images when viewing with both eyes. Due to this stereoscopic effect, objects at different distances from the eyes differ in their horizontal positions, giving the depth cue of horizontal disparity. By simple image processing technique, we also present the binocular disparity map between the two images. A median filter has been used to filter out all the noises occurring in the disparity map image.

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Factor Analysis of Visual Literacy Influencing Diagram Understanding and Drawing in Computer Science Education

  • Park, Chan Jung;Hyun, Jung Suk
    • 한국정보기술학회 영문논문지
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    • 제9권1호
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    • pp.67-76
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    • 2019
  • Recently, with the advent of the software-based society, many organizations have been providing software developing education, such as coding, to Computer Science majors and non-Computer Science majors. When implementing a program, teachers can let students draw a variety of diagrams, such as flowcharts, UML diagrams, and ERD diagrams ahead. As the importance of computational thinking is increasingly emphasized, abstracting algorithms into diagrams is considered an important educational element. In this paper, we examined the visual literacy and abstract/concrete way of thinking of novice programmers in order to analyze factors affecting the abstraction process of drawing diagrams, and how they influence students' ability to understand diagrams and ability to draw. If we understand what factors influence the abstraction process in this study, we can suggest educational alternatives for future strategies in which teachers will teach students.