• 제목/요약/키워드: project-based

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The effects of the online team project-based learning on problem solving ability, cooperative self efficacy and cooperative self regulation in students of department of physical therapy

  • Kim, Jung Hee;Lee, Woo Hyung
    • 대한물리치료과학회지
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    • 제28권3호
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    • pp.1-10
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    • 2021
  • Background: The purpose of this study is to investigate the effect of the online team project based learning on problem-solving, cooperative self-efficacy, and cooperative self-regulation of college students. Design: Single group pre-post design. Methods: The online team project based learning was conducted for a total of 92 college students for 8 weeks. A survey was conducted on problem-solving ability, cooperative self-efficacy, and cooperative self-regulation. In the online team project-based class, two projects were performed. It consists of video lectures and real-time video conferencing. Through the real-time video conference, the project was carried out based on discussion among learners and feedback was provided. Results: There was a significant difference in the change in problem-solving ability compared to before learning (p<0.05). As a result of the evaluation of cooperative self-efficacy, there was a significant difference (p<0.05). There was a significant differences in cooperative self-regulation compared to before learning (p<0.05). Conclusion: The online team project-based learning are effective in improving learners' problem-solving ability, cooperative self-efficacy, and cooperative self-regulation.

e-비즈니스 IT 프로젝트 관리의 정성적 접근 모형의 개발 (A Qualitative Approach to eIT Project Management)

  • 정기호
    • 한국IT서비스학회지
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    • 제1권1호
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    • pp.45-55
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    • 2002
  • This paper suggests a new approach to IT project management based on a regular project meeting results to consider the recent project environment. The greater part of recent IT projects are related to e-business transformation. Transforming to e-business is a new problem very different from those they have been worked, in several point of views. Under e-business era, therefore any IT project is being implemented in more complex, dynamic and uncertain environment than traditional. That is, project leaders must consider more factors to control projects including resources, quality, risks, and technologies, and human resources. The project organizations and software corporations thus need to develop and establish new concepts or methodologies to manage e-business projects. In this point of view, an entropy model in this study is introduced for estimating and managing the uncertainty in project control using multi-attributes of project meeting. This paper proposes a new frame work based on entropy model using project meeting results to consider eIT project environment with a small pilot study.

역할놀이를 활용한 프로젝트 활동이 유아의 수학적 능력에 미치는 효과 (The Effect of Project Activity Based on Role Play on 5-Year-Olds' Mathematical Ability)

  • 김지현
    • 가정과삶의질연구
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    • 제30권6호
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    • pp.115-127
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    • 2012
  • This study's aim was to analyze the effect of a project activity based on role play on 5-year-olds' mathematical ability. The participants of this study were 56 5-year-olds from two educational institutions for young children located in two metropolitan cities in Korea. The experimental group (n=28) participated in a project activity based on role play, while the comparative group (n=28) did not. The "Mart Play" project activity based on role play was developed emergently by the children and teachers of the experimental group. The children's mathematical ability was measured before and after the experiment. The data were analyzed using t-test and ANCOVA. As a result, the project activity based on role play had an effect on the improvement of 5-year-olds' mathematical ability generally, but not on their measurement ability.

활동기준예방에 의한 프로젝트 품질코스트 최소화 (Minimizing Project Quality Costs by Activity-Based Prevention)

  • 김종열;강창욱;황인극
    • 산업경영시스템학회지
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    • 제34권4호
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    • pp.89-97
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    • 2011
  • Traditional quality control for manufacturing or service sector is not suitable for the quality control of a project as the project is one-time task constrained by time, cost, and quality. To meet the internal and external customers' requirements, quality costs approach to the project will be effective. Hence, we propose PONC (price of nonconformance) estimation procedure and a mathematical model, which are focused on activity-based prevention in the execution step and warranty step of EPLC (extended project life cycle). This procedure and model will help project manager develop preventive action plan for project quality costs minimization from nonconformance risk activities and PONC estimates information.

프로젝트 기반 학습에 대한 예비 수학교사의 태도 변화 (Changing in Perception of Pre-Mathematics Teachers about Project-Based Learning.)

  • 김용석;김소형;한선영
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제33권3호
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    • pp.231-254
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    • 2019
  • 교육이 교수자 중심에서 학습자 중심으로 변화되면서 학습자의 능동적 지식 구성이 중요시되고 있으며 이러한 변화와 함께 프로젝트 기반 학습이 주목받고 있다. 하지만 기존의 연구는 초 중 고등학생들에게 초점이 맞추어져 있어 연구의 내용 및 결과를 예비 교사들에게 그대로 적용하는 데는 어려움이 있다. 따라서 본 연구는 예비 수학교사들의 중 고등학교시절 학습자 중심 수업에 대한 경험과 프로젝트 기반 학습을 1년 동안 진행하여 그들의 태도 변화를 알아보았다. 예비 수학교사들은 중 고등학교시절 그룹 토론과 모둠 활동보다 프로젝트 기반 학습에 대한 경험이 상대적으로 적었으며 그들의 태도에 대해 요인분석을 진행한 결과 '수업효과, 프로젝트 기반 학습의 활용 및 참여', '성취감', '프로젝트 기반 학습의 보급', '학생의 동기 부여'의 다섯 가지 요인으로 분류되었다. 예비 수학교사들은 학생들의 동기를 부여할 수 있다는 태도에 대해서는 긍정적인 태도의 변화를 보였으나 프로젝트 기반 학습의 보급에 대해서는 부정적인 태도 변화를 보였다. 그리고 교사의 성취감에 대한 태도에 대해 긍정적인 태도 변화를 보였으나 교사가 프로젝트 기반 학습을 활용하는 것은 즐거운 일이라는 태도에 대해서는 부정적인 태도 변화가 나타났다. 또한, 교사와 학생이 프로젝트 기반 학습을 활용하거나 수행하는 것은 쉬운 일이라는 태도에 대해서는 긍정적인 태도의 변화가 나타났다.

비대면 학습환경에서 프로젝트 기반 학습(Project-Based Learning: PBL) 학습성과 및 만족도 분석 (An Analysis of Learning Outcomes and Learning Satisfaction of Project-Based Learning in non-face-to-face Learning Environment)

  • 이윤경;김은진
    • 한국콘텐츠학회논문지
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    • 제21권6호
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    • pp.814-825
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    • 2021
  • 본 연구의 목적은 S 여자대학교의 교수학습지원센터에서 운영하는 비대면 프로젝트 기반 학습(Project-Based Leaning: PBL)강좌에 참여한 학습자의 학습성과 및 학습 만족도에 대해 알아보고자 실시하였다. 본 연구를 위한 설문지는 학습전략(동료학습 전략, 비판적 검토 전략, 정교화 전략, 초인지 전략 및 온라인 프로젝트 활동)과 학습 만족도에 관한 질문 총 28개로 구성되었다. 설문조사를 위하여 2020학년도 프로젝트 기반 학습강좌에 참여한 학습자 중 300명(1학기 210명, 2학기 90명)이 참여하였다. 사전-사후 설문조사 결과 1학기와 2학기 모두 사후 설문조사 결과의 평균이 더 높게 나타났다. 두 학기 모두 프로젝트 기반 학습 수강 후에 학습전략 평균이 향상하였다. 프로젝트 활동이 학습활동에 도움이 되며, 수업에 참여도를 높인다는 결과를 확인하였다. 이를 바탕으로 심화된 비대면 학습환경에서의 PBL 연구가 지속되어야 함을 시사한다.

친환경학교 가꾸기 프로젝트 활동이 중학생의 환경 인식에 미치는 영향 (Effects of Eco-Friendly School Project Activity on Middle School Students' Environmental Awareness)

  • 손미희;박혜경;정철
    • 한국환경교육학회지:환경교육
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    • 제24권3호
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    • pp.34-43
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    • 2011
  • Project-based learning is an innovative approach to learning that teaches a multitude of strategies critical for success in the twenty-first century. Students drive their own learning through inquiry activity, as well as work collaboratively to research and create projects that reflect their knowledge. The purpose of this study was to investigate the effects of eco-friendly school project activity which is applied from one of project-based learning approach on learning outcomes of students in ninth-grade environment course in middle school. The participants were given a questionnaire before and after the environmental project activities. In solving the school environment issues themselves, students have practiced invaluable problem solving skills. This study indicates that school students' awareness about the environment has positively changed by experiencing the eco-friendly school project. In addition, this project affects students' variety of environmental awareness. This project could be applied to school environmental education programs and to environment lessons, developmental activities or club activities for a positive impact on students' environmental awareness.

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스마트시티 챌린지 프로젝트 사례 연구: 수원 스마트시티 New 1794 Project 기반으로 (Smart City Challenge Project Case Study: Based on Suwon Smart City New 1794 Project)

  • 윤창진;서응교;김태형
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권2호
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    • pp.243-259
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    • 2021
  • Purpose The beginning of innovation and creation, Haenggung-dong, Paldal-gu, Suwon-si: Suwon Hwaseong Fortress, which began in 1794 by King Jeongjo in accordance with the spirit of Beopgochangsin, mobilized the abilities of traditional techniques, new science and technology, and artists New starting point for urban innovation in Suwon: Based on 5G technology possessed by leading companies in the global ICT industry in Hwaseong (Haenggung-dong), a product of cutting-edge evidence, solve various urban problems through public, private, industrial and academic governance, and a new business model It aims to reorganize into the space where this is created. Design/methodology/approach The New 1794 Project is a 2019 demonstration project requested by the Ministry of Land, Infrastructure and Transport for "Suwon Smart City Challenge Project: Haenggung-dong, Paldal-gu, Suwon-si," developed by the Dankook University SW Design Convergence Center, and the main project from 2020 to 2022. The smart city project strategy should be implemented based on partnerships with multiple stakeholders, and the bottom-up approach and the traditional top-down must be able to coexist. Therefore, the smart city solution applied a horizontal governance method. Findings In this study, the definition of the New 1794 Project, which is the key to defining smart cities in relation to all analyzed aspects, was developed.

NCS 교육과정 개편을 위한 프로젝트기반 학습법: 4년제 대학을 중심으로 (Project-based Learning Method to Reorganize the NCS Training Program: Focusing on the 4-Year-Course University)

  • 정대현;원종하
    • 수산해양교육연구
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    • 제28권4호
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    • pp.1057-1067
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    • 2016
  • National Competency Standards are the major administrative project to build a competence-based society. The manpower for the global society should be recognized by performance rather than educational records. Therefore, all colleges should first nurture NCS-type manpower based on field needs. This study comparatively analyzed the differences between the lecture style of four-year colleges and the outcomes of problem-solving and project-based learning method to prove why it is necessary to introduce the NCS program. Especially, It will review the constraints and measures of NCS introduction to overcome in a four-year university. Through this, it can be used as a means to help improve the field conformity of a four-year college curriculum by presenting the development and utilization of curriculum-based NCS in a four-year university. As a result, it was found that the overall satisfaction with the problem-solving and project-based learning method was above average. Many students were dissatisfied with the traditional teaching methods and the new project-based learning method was relatively effective in college education. Students' participation also improved. Based on the evaluation of learning performance, the new method was found more satisfactory than the old teaching method in terms of comprehension of professional knowledge in various fields, nurturing of logical thinking skills, acquisition of analytical skills, comprehensive thinking skills, creative problem recognition, and open-minded thinking skills.

Term-Based Approach를 기초로한 자원제한프로젝트스케줄링 문제의 해결 (Solution of the Resource Constrained Project Scheduling Problem on the Foundation of a Term-Based Approach)

  • 김복선
    • 한국지능시스템학회논문지
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    • 제24권2호
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    • pp.218-224
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    • 2014
  • The logic-based scheduling language RCPSV may be used to model resource-constrained project scheduling problems with variants for minimizing the project completion time. A diagram-based, nonredundant enumeration algorithm for the RCPSV-problem is proposed and the correctness of the algorithm is proved.