• 제목/요약/키워드: parallel simulation

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데이터 중첩을 통한 페트리네트의 병렬 시뮬레이션 (Parallel Simulation of Bounded Petri Nets using Data Packing Scheme)

  • 김영찬;김탁곤
    • 한국시뮬레이션학회논문지
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    • 제11권2호
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    • pp.67-75
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    • 2002
  • This paper proposes a parallel simulation algorithm for bounded Petri nets in a single processor, which exploits the SIMD(Single Instruction Multiple Data)-type parallelism. The proposed algorithm is based on a data packing scheme which packs multiple bytes data in a single register, thereby being manipulated simultaneously. The parallelism can reduce simulation time of bounded Petri nets in a single processor environment. The effectiveness of the algorithm is demonstrated by presenting speed-up of simulation time for two bounded Petri nets.

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Distributed Simulator for General Control System in CEMTool

  • Lee, Tai-Ri;Lee, Young-Sam;Lee, Kwan-Ho;Kwon, Wook-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2230-2234
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    • 2003
  • This paper proposes a distributed simulator for general control system in CEMTool. Systems can be described by SIMTool likes the simulink in Matlab. For distributed simulation, we can seperate any system into several parallel subsystems in SIMTool. The number of parallel subsystem can be determined by the system's property. After seperation, parallel simulator will do initialization, one-step-ahead simulation, block-distribution and ordering and so on. Finally, simulator will create independent C codes and executive files for each subsystem. The whole system is fulfilled by several PCs, and each PC executes one subsystem. There are communications among these subsystem using reflective memory or ethernet. We have made several experiments, and the 5-stand cold rolling mill control system is our main target. The result of parallel simulation has shown effective speedup in comparison with one pc simulation.

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새로운 예측기반 병렬 이벤트구동 로직 시뮬레이션 (A New Prediction-Based Parallel Event-Driven Logic Simulation)

  • 양세양
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제4권3호
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    • pp.85-90
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    • 2015
  • 본 논문에서는 새로운 병렬 이벤트구동 로직 시뮬레이션 기법을 제안한다. 제안한 예측에 기반한 병렬 이벤트구동 시뮬레이션 기법은 병렬 이벤트구동 시뮬레이션에서 다른 로컬시뮬레이션과의 연동 과정에서 사용되는 입력값과 출력값에 실제값과 예측값을 함께 사용함으로써 성능 향상의 제약 요소인 동기 오버헤드 및 통신 오버헤드를 크게 감소시킬 수 있다. 본 논문에서 제안한 예측기반 병렬 이벤트구동 로직 시뮬레이션의 유용함은 다수의 디자인들에 적용한 실험을 통하여 확인할 수 있었다.

병렬 분산 환경에서의 DEVS 형식론의 구현 (An Implementation of the DEVS Formalism on a Parallel Distributed Environment)

  • 성영락
    • 한국시뮬레이션학회논문지
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    • 제1권1호
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    • pp.64-76
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    • 1992
  • The DEVS(discrete event system specificaition) formalism specifies a discrete event system in a hierarchical, modular form. DEVSIM++ is a C++based general purpose DEVS abstract simulator which can simulate systems modeled by the DEVS formalism in a sequential environment. This paper describes P-DEVSIM++which is a parallel version of DEVSIM++ . In P-DEVSIM++, the external and internal event of DEVS models can by processed in parallel. For such processing, we propose a parallel, distributed optimistic simulation algorithm based on the Time Warp approach. However, the proposed algorithm localizes the rollback of a model within itself, not possible in the standard Time Warp approach. An advantage of such localization is that the simulation time may be reduced. To evaluate its performance, we simulate a single bus multiprocessor architecture system with an external common memory. Simulation result shows that significant speedup is made possible with our algorithm in a parallel environment.

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Parallel processing in structural reliability

  • Pellissetti, M.F.
    • Structural Engineering and Mechanics
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    • 제32권1호
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    • pp.95-126
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    • 2009
  • The present contribution addresses the parallelization of advanced simulation methods for structural reliability analysis, which have recently been developed for large-scale structures with a high number of uncertain parameters. In particular, the Line Sampling method and the Subset Simulation method are considered. The proposed parallel algorithms exploit the parallelism associated with the possibility to simultaneously perform independent FE analyses. For the Line Sampling method a parallelization scheme is proposed both for the actual sampling process, and for the statistical gradient estimation method used to identify the so-called important direction of the Line Sampling scheme. Two parallelization strategies are investigated for the Subset Simulation method: the first one consists in the embarrassingly parallel advancement of distinct Markov chains; in this case the speedup is bounded by the number of chains advanced simultaneously. The second parallel Subset Simulation algorithm utilizes the concept of speculative computing. Speedup measurements in context with the FE model of a multistory building (24,000 DOFs) show the reduction of the wall-clock time to a very viable amount (<10 minutes for Line Sampling and ${\approx}$ 1 hour for Subset Simulation). The measurements, conducted on clusters of multi-core nodes, also indicate a strong sensitivity of the parallel performance to the load level of the nodes, in terms of the number of simultaneously used cores. This performance degradation is related to memory bottlenecks during the modal analysis required during each FE analysis.

Estimation of Overflow Probabilities in Parallel Networks with Coupled Inputs

  • Lee, Jiyeon;Kweon, Min Hee
    • Communications for Statistical Applications and Methods
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    • 제8권1호
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    • pp.257-269
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    • 2001
  • The simulation is used to estimate an overflow probability in a stable parallel network with coupled inputs. Since the general simulation needs extremely many trials to obtain such a small probability, the fast simulation is proposed to reduce trials instead. By using the Cramer’s theorem, we first obtain an optimally changed measure under which the variance of the estimator is minimized. Then, we use it to derive an importance sampling estimator of the overflow probability which enables us to perform the fast simulation.

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공간적 부분시뮬레이션 전략이 적용된 예측기반 병렬 게이트수준 타이밍 시뮬레이션 (Prediction-Based Parallel Gate-Level Timing Simulation Using Spatially Partial Simulation Strategy)

  • 한재훈;양세양
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제8권3호
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    • pp.57-64
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    • 2019
  • 본 논문에서는 이벤트구동 게이트수준 타이밍 시뮬레이션의 성능 향상 및 디버깅 효율성 크게 높일 수 있는 공간적 부분시뮬레이션 전략이 적용된 효율적인 예측기반 병렬 시뮬레이션 기법을 제안한다. 제안된 기법은 병렬 이벤트구동 로컬시뮬레이션들의 입력값과 출력값에 대한 빠르면서도 정확한 예측을 달성하기 위해서, 공간적 부분시뮬레이션 전략을 추상화 상위수준 시뮬레이션에 적용하여 정확한 예측 데이터를 빠르고 즉각적으로 생성해낸다. 공간적 부분시뮬레이션 전략이 적용된 예측기반 병렬 게이트수준 타이밍 시뮬레이션은 성능 평가를 위하여 사용된 6개의 벤치마크 설계들에 대하여 제일 일반적인 순차 이벤트구동 게이트수준 타이밍 시뮬레이션에 비하여 평균 약 3.7배, 상용화된 멀티코어 기반의 병렬 이벤트구동 게이트수준 타이밍 시뮬레이션에 비해서는 평균 9.7배, 그리고 기존의 가장 우수한 예측기반 병렬 이벤트구동 게이트 수준 타이밍 시뮬레이션 결과에 비해서도 평균 2.7배의 시뮬레이션 성능이 향상됨을 확인할 수 있었다.

예측정확도 향상 전략을 통한 예측기반 병렬 게이트수준 타이밍 시뮬레이션의 성능 개선 (Performance Improvement of Prediction-Based Parallel Gate-Level Timing Simulation Using Prediction Accuracy Enhancement Strategy)

  • 양세양
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제5권12호
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    • pp.439-446
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    • 2016
  • 본 논문에서는 예측기반 병렬 이벤트구동 게이트수준 타이밍 시뮬레이션의 성능 개선을 위한 효율적인 예측정확도 향상 전략을 제안한다. 제안된 기법은 병렬 이벤트구동 로컬시뮬레이션들의 입력값과 출력값에 대한 예측을 이중으로 예측할 뿐만 아니라, 특별한 상황에서는 동적으로 예측할 수 있게 한다. 이중 예측은 첫번째 예측이 틀린 경우에 두번째 정적 예측 데이터로써 새로운 예측을 시도하게 되며, 동적 예측은 실제의 병렬 시뮬레이션 실행 과정 도중에 동적으로 축적되어진 지금까지의 시뮬레이션 결과를 예측 데이터로 활용하는 것이다. 제안된 두가지의 예측정확도 향상 기법은 병렬 시뮬레이션의 성능 향상의 제약 요소인 동기 오버헤드 및 통신 오버헤드를 크게 감소시킨다. 이 두가지 중요한 예측정확도 향상 방법을 통하여 6개의 디자인들에 대한 예측기반 병렬 이벤트구동 게이트수준 타이밍 시뮬레이션이 기존 통상적 방식의 상용 병렬 멀티-코어 시뮬레이션에 비하여 약 5배의 시뮬레이션 성능이 향상됨을 확인할 수 있었다.

ZCT방식의 master-slave형 DC-DC컨버터 병렬운전 (Master-Slave type DC-DC Converters Parallel Operation by ZCT method)

  • 박상은;송승찬;진정태;이기홍;성세진
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 1999년도 전력전자학술대회 논문집
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    • pp.655-658
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    • 1999
  • In this paper, Parallel operation of two DC-DC converters which we have ever done before need two CTs to do load current sharing. However, we have proposed a new method called ZCT method that can share load current with only a CT as doing parallel operation two converters with same converter capacity. To confirm parallel performance by a proposed DC-DC converter parallel operation method, we have done computer simulation and experiment. It is certain that we have showed to achieve two converters current sharing performance efficiently through simulation and experiment at result.

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Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권8호
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.