To be good at numeration is an important matter in learning mathematics. Unlike the 6-th curriculum, integers are introduced in middle school curriculum for the first time in the 7-th curriculum. Therefore, to help the students team integers systematically and thoroughly, it is necessary that we allow more space for process of introduction, process of operations and practice of operations in the 7-th curriculum text book than that of 6-th curriculum text book. As specific and systemic visualized teaching of operation is especially important in building the concept of operation, by using visualized teaching methods, students can understand the process of operation more fully and systematically. Moreover, students become proficient in operation of positive number and negative numbers by expending this learning process of operations to the operations used absolute value. In 7-th grade mathematics, the expression of positive numbers and negative numbers visually are useful for understanding of operations for numbers. But it is not easy to do so. In this paper we use arrows(directed segments) to express positive numbers and negative numbers visually and apply them to perform the operations for numbers. Using arrows, we can extend the method used in elementary school mathematics to the methods for operations of positive numbers and negative number in 7-th grade mathematics. By experiments, we can know that such processes of introduction for operations are effective and this way helps teachers teach and students learn.
2007 revised curriculum in primary schools by the educational programming should be carried out due to a number of practical constraints have been performed well. Elementary education program conducted by the EPL and Scratch Programming for haneunge was not long after the development of intuitive interface and blocks created using the syntax, contains multimedia elements, such as the benefits that can create artifacts due to the elementary education program is appropriate for. The researcher targeted the school for a semester, 4th year 12 weeks based on the results of scratch programming, programming by way of the Plan and the training and the results were analyzed. Scratch programming to increase student interest and enhance creativity and Formal help cultivate the scientific attitude can give you results. Scratch Programming for Elementary EPL Education is an effective lead of the students' prior knowledge or interest in sex by level of achievement because of the variation to allow individual learning needs to organize a program of study. And results in the production of sufficient thinking ahead and given time to discuss the purpose of education and programming will need to be alive.
Journal of The Korean Association For Science Education
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v.30
no.1
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pp.54-67
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2010
The purpose of this study was to investigate research trends in the area of science education for the gifted through the analysis of articles published from 1999 to 2009. The articles were analyzed by subjects, topics and study method. In the analysis according to year, we discovered that the number of articles has increased since 2005. Most research subjects were middle school students. Other research subjects included elementary and high school students. The first topic that was researched in general was the characteristics of the scientifically gifted. The second topic was the curriculum and program of science education for the gifted. It was also found that the method most employed was surveys, followed by experimental study.
This study analyzes the characteristics of the "Conclusions" section of a thesis in elementary science education and presents a conclusion model that can be used in elementary science education. In the "Elementary Science Education" journal published by the Elementary Science Education Association, the conclusion section was analyzed on the four-year academic papers published. First, the title of the concluding chapter and the number of conclusions frequently used in elementary science education were identified. Results showed that most commonly used title for the conclusion section was "Conclusion and Suggestion," and the length of the section was 85.4 lines or 2.1 pages.. Then, as a result of analyzing the conclusions of elementary science journals in sentence units, we found stages as a kind of semantic unit frequently used in elementary science education papers. Further, we obtained that these stages are often used in connection with specific stages. Finally, a conclusion template for papers commonly used in elementary science education was presented. The results of this study can be used as basic data when drafting elementary science education papers. Furthermore, specific thesis regarding education plans and educational materials might be prepared for elementary science education graduate students based on the present results.
The Journal of Sustainable Design and Educational Environment Research
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v.12
no.2
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pp.19-30
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2013
Low birthrate is causing a reduction in the number of students at kindergartens, elementary schools, middle schools and high schools nationwide and yet, school safety accidents are on a constant rise, which was reported to be 237 accidents a day on average in 2011. Such phenomenon is proving how the school safety policy is not doing what it was supposed to do. In order to decrease the school safety accidents, first, causes of the accidents should be analyzed and then, prevention measures should be designed. For that reason, the study looked into the present condition of the school safety accidents and safety accident theories and based on the results, "School Safety Accident Analysis Matrix Model" was proposed. With a matrix method of the accident types (17 of them) and hazard factors (9 of them) applied, the concerned model analyzed a total of 153 accident causes. In consideration of the results from the analysis, the study suggested that the education authority should open a safety organization and design a school safety policy that would systematically deal with safety education, prevention measures practice, accident investigation and analysis, and countermeasures practice as well.
The purpose of this study is to investigate children's informal knowledge of the fractional multiplication and to develop a teaching material connecting the informal and the formal knowledge. Six lessons of the pre-teaching material are developed based on literature reviews and administered to the 7 students of the 4th grade in an elementary school. It is shown in these teaching experiments that children's informal knowledge of the fractional multiplication are the direct modeling of using diagram, mathematical thought by informal language, and the representation with operational expression. Further, teaching and learning methods of formalizing children's informal knowledge are obtained as follows. First, the informal knowledge of the repeated sum of the same numbers might be used in (fractional number)$\times$((natural number) and the repeated sum could be expressed simply as in the multiplication of the natural numbers. Second, the semantic meaning of multiplication operator should be understood in (natural number)$\times$((fractional number). Third, the repartitioned units by multiplier have to be recognized as a new units in (unit fractional number)$\times$((unit fractional number). Fourth, the partitioned units should be reconceptualized and the case of disjoint between the denominator in multiplier and the numerator in multiplicand have to be formalized first in (proper fractional number)$\times$(proper fractional number). The above teaching and learning methods are melted in the teaching meterial which is made with corrections and revisions of the pre-teaching meterial.
The Journal of Asian Finance, Economics and Business
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v.8
no.2
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pp.1169-1179
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2021
This research aims to develop the instrument of feasible and reliable digital-age literacy to be used in the learning process. This needs to be done due to a different region, tribe, and gender involved in this research. The digital-age literacy developed in this research consisting of 8 constructs, including 1) basic literacy, 2) scientific skill, 3) economy skill, 4) information skill, 5) technology skill, 6) visual skill, 7) various cultures skill, and 8) global awareness. As many as 650 respondents were chosen through stratified and random sampling in this survey. Those respondents were students at Universitas Terbuka based on gender and Ethnicity comparison. To see the internal consistency, the data were then analyzed using SPSS 23.00 version for Windows. It was obtained that all questionnaire constructs were valid and reliable, proven by obtaining a high mean reliability value of Cronbach Alpha (0.816 > 0.6), in which each item had a high value (0.778-0.841). Therefore, the number obtained the results proved that this research had produced a quality instrument that can be used to evaluate the students' mastery of the digital-age literacy of the learning process in Universitas Terbukain Asia, especially in Indonesia.
The goal of the National Assessment of Educational Achievement(NAEA) 2001 was to affirm the accountability of school education, to scientifically manage and elevate the quality of education at the national level, and to articulate the final design of the NAEA. It was implemented on June 28th of the year 2001. The assessment frame for NAEA includes the achievement standards, the assessment standards, the instruction for the item development, and the grading policy for mathematics subject. Most of items are multiple-choice types, but the performance-based items should be at least thirty percent of the total items, also 30% in case of mathematics. Approximately 1% of students among entire population of the Grades 6 were randomly selected. Therefore, the finally sampled examines were 8023 at Grade 6. The result of the analysis of the NAEA revealed that Grade 6 students was labelled as ‘average’ level in general (Number and Operation: average, Geometric figures: average, Patterns and Functions: excellent, Measurements: average, Letters and Expressions: average, Probability and Statistics: average). The most characteristic finding was that except for Grade 6(its average is 69.92), most secondary students obtained low test scores and its average of each grade is below 50 out of 100. Especially, the scores on the performance-based items were by and large very low. This finding implies that Korean students are not familiar with the kind of test items which requires expression of ideas and feelings and they are rather familiar with the multiple-choice items. Another interesting finding was that the students in small towns and remote areas showed significantly low scores in all four skills compared with Seoul, metropolitan cities and medium and small cities. This may be attributed from the fact that the remote areas do not have equal learning environment with regard to social and cultural experience, supply of various teaching materials, extracurricular lessons which are directly related to teaching and learning. These findings may be utilized as a reliable resource fur improving curriculum and teaching and learning in Mathematics.
The purpose of this study is to investigate current trends of research in STEAM education through the analysis of published articles in Korea on STEAM education between 2011~2014. By looking into the research trend, this study check out research's achievements for four years and suggest guiding light to determine the direction of the research of STEAM education. The number of papers of STEAM education had continuously increased from 2011 to 2014 but the increase in research tended to stall by 2014. In 2014 the research for kindergartens started to increase and research for slow learning students and special students was done. With regard to the number of studies published relating to the curriculum, many studies centered in the study of the actual and science curriculum which took a large portion since the adoption. In the kindergarten and university level, the study based on art showed the highest while in elementary, middle and high school level, the actual and science curriculum took a major portion in its studies. The general academic associations continue to expand their research area with regard to STEAM education while the academic related associations show a 16% decline in its number of studies published when comparing 2014 to 2013. A higher proportion of qualitative research methods such as case studies are needed to be addressed in the future while more research should be done on education policies for the establishment of a system to share the program that contains the distribution of the education programs and its utilization. In addition, a long-term research should be conducted to verify the effectiveness of the education of teachers for teaching candidates and school teachers.
Ill-structured problems have drawn attention in that they can enhance problem-solving skills, which are essential in future societies. The purpose of this study is to analyze and evaluate students' spatial reasoning(Intrinsic-Static, Intrinsic-Dynamic, Extrinsic-Static, and Extrinsic-Dynamic reasoning) and problem solving abilities(understanding problems and exploring strategies, executing plans and reflecting, collaborative problem-solving, mathematical modeling) that appear in ill-structured problem-solving. To solve the research questions, two ill-structured problems based on the geometry domain were created and 11 lessons were given. The results are as follows. First, spatial reasoning ability of sixth-graders was mainly distributed at the mid-upper level. Students solved the extrinsic reasoning activities more easily than the intrinsic reasoning activities. Also, more analytical and higher level of spatial reasoning are shown when students applied functions of other mathematical domains, such as computation and measurement. This shows that geometric learning with high connectivity is valuable. Second, the 'problem-solving ability' was mainly distributed at the median level. A number of errors were found in the strategy exploration and the reflection processes. Also, students exchanged there opinion well, but the decision making was not. There were differences in participation and quality of interaction depending on the face-to-face and web-based environment. Furthermore, mathematical modeling element was generally performed successfully.
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