• Title/Summary/Keyword: multimedia distribution

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An Efficient Key Distribution for Broadcast Encryption at Embedded Computing Environment (임베디드 컴퓨팅 환경에서 브로드캐스트 암호화를 위한 효율적인 키 분배)

  • Lee, Deok-Gyu;Kim, Tai-Hoon;Yeo, Sang-Soo;Kim, Seok-Soo;Park, Gil-Cheol;Cho, Seong-Eon
    • Journal of Advanced Navigation Technology
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    • v.12 no.1
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    • pp.34-45
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    • 2008
  • Broadcast encryption schemes are applied to transmit digital informations of multimedia, software, Pay-TV etc. in public network. User acquires message or session key to use key that broadcaster transmits, broadcaster need process that generation and distribution key in these process. Also, user secession new when join efficient key renewal need. In this paper, introduce about efficient key generation and distribution, key renewal method. The temporary conference environment base structure against an each mobile device wild gap. Without the transmission possible, it follows infrequent location change and with the quality where the key information change flow. Thus, in this paper, in order to apply to the embedded computing environment and the key generation and the efficient key renewal are done when the mobile device is used of the specify space it proposes.

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Temporal and Spatial Object Grouping for Distributed Multimedia Streaming (분산 멀티미디어 스트리밍을 위한 시/공간적 객체 그룹화)

  • Lee, Chong-Deuk
    • Journal of the Korea Computer Industry Society
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    • v.8 no.2
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    • pp.113-122
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    • 2007
  • Recently, there are many research interests in providing efficient, temporal and spatial distribution multimedia streaming service. This paper proposed a temporal and spatial object grouping method for distribution multimedia streaming service. The proposed method performs the grouping structure by filtering and mapping with the collected frame object in application domains and it's peformed by JM relationship with the mapped frame objects. The results show that the performance provides the better than the other methods.

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Visualizing Excercise Prescription Using Visual Path Map (비쥬얼패스맵을 이용한 운동처방 과정 시각화)

  • Ham, Jun-Seok;Jeong, Chan-Soon;Ko, Il-Ju
    • Journal of Korea Multimedia Society
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    • v.14 no.9
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    • pp.1182-1189
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    • 2011
  • We named the system Visual Path Map which visualizes the distribution of clusters according to characteristics and entire process about exercise prescription, and we purpose to visualize a process according to exercise prescription. Visual Path Map visualizes the distribution of clusters according to characteristics, current and object distribution, and changed distribution for prescription. So it visualizes paths from current distribution to object distribution according to prescription. We used SOM in order to express properties along subjects in Visual Path map, and visualized distribution of clusters about physical characteristics, body mass index, and age information of 1,500 ordinary people. Also we visualize practical exercise prescription according to real data of expert of exercise prescription.

Study of Digital Content Integrated Model for Massive Multimedia User (대용량 멀티미디어 사용자를 위한 디지털 콘텐츠 통합모델에 관한 연구)

  • Lim Yong-Muk;Park Sang-Cho;Kim Hee-Nam;Kim Young-Deuk;Kim Woo-Sung;Oh Soo-Hyun;Oh Yong-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.352-356
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    • 2005
  • Content management, distribution system and DRM technology have been developed respectively, many contents services are more focused on the system like stability of distribution system or contents security than user-orient. In this paper, we would suggest multimedia contents management based on DRM and distribution model for the users of massive multimedia. The suggested model will be a total solution of content management, DRM and Watermarking functions as well as it will offer convenience to the users with Indexing DBMS which is focused on users.

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An Efficient Dynamic Load Distribution for the Web Cluster Systems (웹 클러스터 시스템의 효율적인 동적 작업분배)

  • Seo, Kyung-Ryong
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1097-1106
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    • 2004
  • The typical web cluster architecture consists of replicated real servers and a virtual server that routes client requests among the real servers. In this paper, we proposed an efficient dynamic load distribution method with load prediction for the web cluster systems. The virtual server transmit status request message to real servers in other to get load states. However the load states dose not accurate during load distribution, thus the virtual server predict the load status of real servers and assign a request of the client to the minimum loaded real server. The proposed distribution methods works not related to partial breakdown of real servers, thus the system works with high availability. We also show that the proposed distribution method preserve scalable property and improve the throughput through a set of simulations.

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Analysis of Power Saving Factor for a DVS Based Multimedia Processor (DVS 기반 멀티미디어 프로세서의 전력절감율 분석)

  • Kim Byoung-Il;Chang Tae-Gyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.1
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    • pp.95-100
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    • 2005
  • This paper proposes a DVS method which effectively reduces the power consumption of multimedia signal processor. Analytic derivations of effective range of its power saving factor are obtained with the assumption of a Gaussian distribution for the frame-based computational burden of the multimedia processor. A closed form equation of the power saving factor is derived in terms of the mean-standard deviation of the distribution. An MPEG-2 video decoder algorithm and AAC encoder algorithm are tested on ARM9 RISC processor for the experimental verification of the power saying of the proposed DVS approach. The experimental results with diverse MPEG-2 video and audio files show 50~30% power saving factor and show good agreement with those of the analytically derived values.

Scrambling Technology in MPEG Video Environment (MPEG비디오 부호화기 내의 scrambling 기술)

  • Kwon, Goo-Rak;Youn, Joo-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.7
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    • pp.1279-1284
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    • 2009
  • With the advance of multimedia technology, multimedia sharing among multiple devices has become the main issue. This allows users to expect the peer-to-peer distribution of unprotected and protected contents over public network. Inevitably, this situation has caused an incredible piracy activity and Web sites have begun to provide copyrighted A/V data for free. In order to, protect the contents from illegal attacks and distribution, digital right management (DRM) is required. In this paper, we present the minimal cost scrambling scheme for securing the copyrighted multimedia using the data encryption standard (DES) encryption technique. Experimental results indicate that the proposed scrambling techniques achieve a very good compromise between several desirable properties such as speed, security, and file size.

A NTRU-based Authentication and Key Distribution Protocol for SIP (SIP에서 NTRU 기반 인증 및 키 분배 프로토콜)

  • Jeong, SeongHa;Park, KiSung;Lee, KyungKeun;Park, YoungHo
    • Journal of Korea Multimedia Society
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    • v.20 no.11
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    • pp.1768-1775
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    • 2017
  • The SIP(Session Initiation Protocol) is an application layer call signaling protocol which can create, modify and terminate the session of user, and provides various services in combination with numerous existing protocols. However, most of cryptosystems for SIP cannot prevent quantum computing attack because they have used ECC(Elliptic Curve Cryptosystem). In this paper, we propose a NTRU based authentication and key distribution protocol for SIP in order to protect quantum computing attacks. The proposed protocol can prevent various attacks such as quantum computing attack, server spoofing attack, man-in-the middle attack and impersonation attack anonymity, and our protocol can provide user's anonymity.

On Estimation and Distribution of Game Satisfaction (게임만족도 추정 및 분포에 관한 연구)

  • Ham, Hyung-Bum
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.679-686
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    • 2007
  • Every year, although the number of game enterprises increases, every game which is developed and distributed by these enterprises do not have competitiveness. One game even increasing competitiveness and added value of game industry, we have to develop games which are satisfied with users, and for it, we need scientific research which evaluates about satisfaction. In this paper, We quantatively estimate game satisfaction by using AHP and statistical method. Also we discuss the method which derive distribution of game satisfaction. We can acquire expected effect which predicts satisfaction level and standard about games by using these methods.

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